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21. The Tank Makeover - in Feedback/Requests [original thread]
I agree. This would go a long way to finding the right balance for tanks. This is a seriously good idea.
- by Boot Booter - at 2015.04.13 05:56:00
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22. Concerning This! - in Feedback/Requests [original thread]
I'm all for getting rid of things we don't need but I don't think the answer to getting new content is by removing content that we already have. Balance basic frames, balance the burst scrambler pistol (and other unused weapons) and add the missin...
- by Boot Booter - at 2015.04.13 05:50:00
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23. Petition for Commando - in Feedback/Requests [original thread]
No they are not. This makes no ******* sense and don't post the same ******* thing in GD. Ps. Petitions are worthless and this will never happen.
- by Boot Booter - at 2015.04.13 05:45:00
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24. [Big Idea] One Of My Best Ideas Here - in Feedback/Requests [original thread]
This is actually a terrible idea for dust and further hurts people who like to do highly active tanks. What I mean is say I stack a bunch of regulators and rechargers on my cal assault so that I have a small hp pool but high regeneration. The suit...
- by Boot Booter - at 2015.04.11 00:25:00
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25. (Idea) Speed and Mobilty based on Armor amount - in Feedback/Requests [original thread]
Uhmm.. No I really don't like this idea. You do realize this would make Caldari faster than minmatar even at base stats while having a hp advantage as well. The base speed is linked to base HP.
- by Boot Booter - at 2015.04.11 00:05:00
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26. Rattati, are you aware that... - in Feedback/Requests [original thread]
Vesta Opalus wrote: Alena Ventrallis wrote: Vesta Opalus wrote: Sir Dukey wrote: Spkr4theDead wrote: How many times do I have to say that the answer is not to nerf vehicles, but buff them to whatever level the superior hull is at. Y...
- by Boot Booter - at 2015.04.08 22:02:00
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27. [Idea!] More FW Participation, More Eve Lore, More Awesome - in Feedback/Requests [original thread]
I mean instead of unlocking slots through loyalty ranks we could give each weapon a number of slots in which you could attach "weapon mods" to for increase capacity costs. Weapon mods could then be added as tiered modules to the weapon modificatio...
- by Boot Booter - at 2015.04.08 05:34:00
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28. Breach mass driver a viable AV choice - in Feedback/Requests [original thread]
Fox Gaden wrote: Breakin Stuff wrote: Pokey Dravon wrote: Even with a heat building increase, existing LR damage output would likely be extremely overpowered compared to existing AV. I can't facepalm hard enough whenever this idea co...
- by Boot Booter - at 2015.04.07 15:46:00
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29. Flux grenade Buff - in Feedback/Requests [original thread]
You should get assists. I don't know what's wrong.
- by Boot Booter - at 2015.04.07 06:47:00
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30. Breach mass driver a viable AV choice - in Feedback/Requests [original thread]
Breakin Stuff wrote: Alena Ventrallis wrote: Even if we made the breach MD 100% on vehicles, you would have a DPS of 355. Swarms have double the DPS, many times the range, and home in on a target. Swarms are still the superior choice. heh...
- by Boot Booter - at 2015.04.06 23:30:00
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31. Breach mass driver a viable AV choice - in Feedback/Requests [original thread]
Kierkegaard Soren wrote: In EvE missiles can deal any of the four types of damage (EM, thermal, kinetic, explosive) and the Caldari have a particular affinity with kinetic-type warheads, so changing the swarm profile to hybrid-rail would be per...
- by Boot Booter - at 2015.04.06 21:34:00
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32. Breach mass driver a viable AV choice - in Feedback/Requests [original thread]
Kierkegaard Soren wrote: Breach MD becomes Minnie light AV option. Swarm launcher has its damage profile changed to hybrid/rail, and becomes Caldari light AV option. Laser rifle gains breach variant: same dps, but 100% efficiency against vehi...
- by Boot Booter - at 2015.04.05 19:44:00
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33. Breach mass driver a viable AV choice - in Feedback/Requests [original thread]
Shinobi MumyoSakanagare ZaShigurui wrote: 100% damage to vehicles .. from a weapon that deals over 500 HP's of damage with 18 rounds , 5% damage increase from the warbarge , 10% from the commando bonus and another 15% against armor from the wea...
- by Boot Booter - at 2015.04.05 19:38:00
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34. Breach mass driver a viable AV choice - in Feedback/Requests [original thread]
Two part. Can we please make the breach mass driver a viable AV choice. At least make it 100% effective against vehicles and then we can adjust the damage later. Secondly if this happened we could give the Caldari commando the swarm launcher lik...
- by Boot Booter - at 2015.04.05 18:21:00
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35. More cooperation between infantry and tanks - in Feedback/Requests [original thread]
I really like your ideas about the new modules. That would be very interesting. I also agree with what alena said too. I've been saying the exact thing forever; slow them down but buff their hp. The problem has always been though that AV could jus...
- by Boot Booter - at 2015.03.24 07:37:00
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36. Issues with infantry shield tanking - in Feedback/Requests [original thread]
sabre prime wrote: I have a quick question. Does anyone know if the total number of hitpoints (HP) are the same for dropsuits within a class? For example, can the caldari sentinel achieve the exact same amount of total HP as the Amarr sentinel...
- by Boot Booter - at 2015.03.23 17:57:00
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37. ACR/CR - in Feedback/Requests [original thread]
They just take some getting used to. I have both the AR and CR maxed out as well as min assault and gal assault level 5. I think the weapons are pretty balanced and I actually prefer the performance of them when matched with their respective racia...
- by Boot Booter - at 2015.03.23 08:47:00
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38. 150wp minimum is stupid - in Feedback/Requests [original thread]
Hijinxqld wrote: Pseudogenesis wrote: Earn no warpoints, earn no skill points. There ain't no free lunches in New Eden, boi. Yes very true, no wp=no sp, but 100wp shouldnt = 0sp I agree but how do you stop people from exploiting? My ...
- by Boot Booter - at 2015.03.23 07:59:00
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39. Issues with infantry shield tanking - in Feedback/Requests [original thread]
DJINN Jecture wrote: The damage threshold is another matter entirely, and for someone who runs both armor and shield as well as bottle tanked suits I can say without a doubt that some of what you say regarding damage threshold strikes a chord b...
- by Boot Booter - at 2015.03.23 07:46:00
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40. Issues with infantry shield tanking - in Feedback/Requests [original thread]
DJINN Jecture wrote: Boot Booter wrote: DJINN Jecture wrote: Boot Booter wrote: Ferroscales - ferroscale plates offer more HP and are cheaper to fit the shield extenders with zero drawback. This is a huge balance issue. Sure shields r...
- by Boot Booter - at 2015.03.23 07:29:00
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