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41. Proto stomping Compromise AND squad stomping - in Feedback/Requests [original thread]
I'm going to be a little ignorant here; I didn't read all of the posts. Sorry. It's not the gear, it's the players. I know for a fact that a good squad from my Corp would militia stomp a big chunk of the players I see in pubs. Part of this is co...
- by Boot Booter - at 2015.03.22 18:44:00
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42. Issues with infantry shield tanking - in Feedback/Requests [original thread]
DJINN Jecture wrote: Boot Booter wrote: Ferroscales - ferroscale plates offer more HP and are cheaper to fit the shield extenders with zero drawback. This is a huge balance issue. Sure shields recharge on their own and Ferroscales do not, b...
- by Boot Booter - at 2015.03.22 18:21:00
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43. Issues with infantry shield tanking - in Feedback/Requests [original thread]
DRT 99 wrote: Foehammerr wrote: Snip you say ferroscales were trash because they didnt give enough HP for the PG / CPU needed. Have you looked at shield extenders lately? Ill save you the trouble, they take more fittings and give less HP. ...
- by Boot Booter - at 2015.03.22 17:26:00
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44. Kinetic Catalyzer Rework - in Feedback/Requests [original thread]
I agree the tier progression should be more subtle but I also think that complex Kincats cost too much PG. I would reduce PG by 2 for the complex ones.
- by Boot Booter - at 2015.03.21 16:56:00
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45. Issues with infantry shield tanking - in Feedback/Requests [original thread]
The dark cloud wrote: Boot Booter wrote: The dark cloud wrote: You can add buffer tanking with full plates on the list of armor advantages too cause thats the case when a decent logi is in the squad. Reptool+buffer tank= extremely hard to...
- by Boot Booter - at 2015.03.20 22:22:00
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46. Issues with infantry shield tanking - in Feedback/Requests [original thread]
Breakin Stuff wrote: Boot Booter wrote: Could you elaborate on your opinion of range mods? For whatever reason I see them as equal and opposite to damage mods, as weapons are semi balanced on a damage versus range mindset. They are also a ...
- by Boot Booter - at 2015.03.20 18:50:00
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47. Issues with infantry shield tanking - in Feedback/Requests [original thread]
Breakin Stuff wrote: This post is shockingly objective and constructive. Are you certain that you are actually a DUST player? On a more serious note, while I have zero issue with your assertions, they are well thought out and they touch on act...
- by Boot Booter - at 2015.03.20 17:14:00
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48. Issues with infantry shield tanking - in Feedback/Requests [original thread]
The dark cloud wrote: You can add buffer tanking with full plates on the list of armor advantages too cause thats the case when a decent logi is in the squad. Reptool+buffer tank= extremely hard to kill. I agree but I would like to see the r...
- by Boot Booter - at 2015.03.20 16:57:00
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49. Issues with infantry shield tanking - in Feedback/Requests [original thread]
After making a post in GD and listening to people's opinion on the state of infantry shield tanking, I've come up with a list of reasons why armor > shield, with possible solutions. This is of course if you believe that armor > shield, as th...
- by Boot Booter - at 2015.03.20 08:34:00
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50. Have the logis given up yet? - in Feedback/Requests [original thread]
DRT 99 wrote: Boot Booter wrote: Logis don't need a buff and echo affects nothing in terms of logi survivability. youre ignoring the dive bombing shotty / RE scouts that can clearly make out the bright yellow suits from 3 storeys up in m...
- by Boot Booter - at 2015.03.14 16:36:00
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51. Have the logis given up yet? - in Feedback/Requests [original thread]
Logis don't need a buff and echo affects nothing in terms of logi survivability.
- by Boot Booter - at 2015.03.13 23:43:00
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52. [Feedback] Jumping: an attempt at rational feeback - in Feedback/Requests [original thread]
I think the stacking penalty is not working. Definitely should be able to control your jump height. Also agree there should be a drawback to myos..
- by Boot Booter - at 2015.03.13 17:29:00
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53. Sticky:Hotfix Echo - tweaks - in Feedback/Requests [original thread]
Please please don't simply limit the number of myos you can equip. That's just not the way dust should be. Instead fix the stacking penalty which clearly isn't working. Also consider adding a drawback to myos like decreased stamina pool or increas...
- by Boot Booter - at 2015.03.13 17:23:00
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54. Basic frame cost, half measure? - in Feedback/Requests [original thread]
Bumper bowling
- by Boot Booter - at 2015.03.11 17:18:00
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55. Basic frame cost, half measure? - in Feedback/Requests [original thread]
Can you reduce the cost of basic frames at basic and advanced level. Currently only the proto suits are cheaper. If you want to balance basic frames make it consistent across all tiers. Example. Pro Assault = 57690 isk Pro Basic = 34614 isk B...
- by Boot Booter - at 2015.03.10 18:14:00
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56. Is +35 more ehp supposed to be a playstyle? - in Feedback/Requests [original thread]
Skullmiser Vulcansu wrote: Boot Booter wrote: All Gucci wrote: Boot Booter wrote: You are comparing apples and oranges. Ehp and movement wise Amarr - +75 ehp, 10% movement penalty Cal / Gal - +37.5 ehp, 6% movement penalty Minmatar ...
- by Boot Booter - at 2015.01.10 16:21:00
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57. Is +35 more ehp supposed to be a playstyle? - in Feedback/Requests [original thread]
All Gucci wrote: Boot Booter wrote: You are comparing apples and oranges. Ehp and movement wise Amarr - +75 ehp, 10% movement penalty Cal / Gal - +37.5 ehp, 6% movement penalty Minmatar - +0 ehp, 0% movement penalty Amarr also has the h...
- by Boot Booter - at 2015.01.09 18:10:00
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58. evil suggestion - in Feedback/Requests [original thread]
What about active scanners?
- by Boot Booter - at 2015.01.08 15:42:00
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59. Changed my mind. Pull splash resistance from the fatties. - in Feedback/Requests [original thread]
Breakin Stuff wrote: Woulda, coulda shoulda. we don't have that. We have to play the hand we have been dealt. Well I know... Hence the first part of that post.
- by Boot Booter - at 2015.01.08 15:40:00
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60. Changed my mind. Pull splash resistance from the fatties. - in Feedback/Requests [original thread]
Hmm.. Ditch the splash resistance.. Amarr - 3% armor resistance to explosive, 2% armor res to projectile Caldari - 3% shield resist to blaster, 2% shield resist to em Gallente - 3% armor resist to rail, 2% armor resistance to explosive Minm...
- by Boot Booter - at 2015.01.08 15:33:00
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