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ShinyJay
Red exodus
163
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Posted - 2014.02.13 18:20:00 -
[1] - Quote
since all these updates, i want to know what the sniper's role is suppose to be as of 1.7. i can't seem to effectively find one for it and I'm not one of those red line snipers, nor would i even stay in there. just fill me in cause i can't seem to find any with some of these maps, not any positions that provides me the cover and protection i need from incoming fire (and no i won't have any thing to do with the red line for cover) and i do move around a lot
The bunneh minnie scout sniper, hopping along and leaving blood trails
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Darken-Soul
BIG BAD W0LVES
594
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Posted - 2014.02.13 18:21:00 -
[2] - Quote
Occupying a slot that a blueberry could fill.
Who wants some?
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Supra Advyn
Nos Nothi
143
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Posted - 2014.02.13 18:22:00 -
[3] - Quote
https://forums.dust514.com/default.aspx?g=posts&t=60194&find=unread
you should know by now....
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ShinyJay
Red exodus
163
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Posted - 2014.02.13 18:26:00 -
[4] - Quote
i read that guide and most of that is no longer as true as it used to be. remember lots of battles take place in doors now or in small town like areas. helping out has gotten a lot harder now
The bunneh minnie scout sniper, hopping along and leaving blood trails
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Smooth Assassin
Stardust Incorporation IMMORTAL REGIME
836
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Posted - 2014.02.13 18:27:00 -
[5] - Quote
Meant to be mobile TF2 sniper...
Assassination is my thing.
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Joseph Ridgeson
WarRavens League of Infamy
518
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Posted - 2014.02.13 18:29:00 -
[6] - Quote
To take care of the enemy Snipers?
If you have comms, you can warn players about enemy troop movement or if there is a vehicle being called in. Nothing is more helpful than someone telling a tanker where the enemy tank is so they can get a better engagement. |
Vulpes Dolosus
SVER True Blood General Tso's Alliance
934
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Posted - 2014.02.13 18:34:00 -
[7] - Quote
The exact same as an ADS, but the ADS does it better (at cost of being a bigger target).
Scouting enemies, softening areas, striking fear into/ distract the enemy. All these a dropship can do, and more/better (place/destroy links, attack tanks, more angles of attack, troop transport, etc). Again, the only downfall is that ADSs are a bit more vulnerable, though that's not too much of a problem with proper rail tank support.
ADS Kills: Lost count a while ago...
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Cat Merc
Ahrendee Mercenaries EoN.
6466
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Posted - 2014.02.13 18:37:00 -
[8] - Quote
In the redline? No role, you're just dead weight.
Outside of the redline? You're the most annoying thing the enemy has to deal with.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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The dark cloud
The Rainbow Effect Negative-Feedback
2200
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Posted - 2014.02.13 18:38:00 -
[9] - Quote
Get in a position where you could cover hack points on open maps. Thats the only use for a sniper. Back then when AV was actually usefull snipers could assist tanks to kill AV players. Now its just twatts in the redline trying to get kills without risking anything.
I shall show you a world, a world which you cant imagine, a world full off butthurt n00bs at the other end of my gun
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Sgt Buttscratch
lcritMYpantS
1569
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Posted - 2014.02.13 18:38:00 -
[10] - Quote
A snipers role, is to stay clear of the bullshit infield battle that is tank spam and aimbot rifles.
the only logical way to play dust isa starter sniper fit and a redline
I stick my weiner in two buns and and then give it the gas
Sour cream from my spleen into Levi jeans
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Supra Advyn
Nos Nothi
143
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Posted - 2014.02.13 18:39:00 -
[11] - Quote
ShinyJay wrote:i read that guide and most of that is no longer as true as it used to be. remember lots of battles take place in doors now or in small town like areas. helping out has gotten a lot harder now
well, you asked. It is up to you, for you, to adapt. Like the rest of us
you should know by now....
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Darken-Soul
BIG BAD W0LVES
594
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Posted - 2014.02.13 18:39:00 -
[12] - Quote
The dark cloud wrote:Get in a position where you could cover hack points on open maps. Thats the only use for a sniper. Back then when AV was actually usefull snipers could assist tanks to kill AV players. Now its just twatts in the redline trying to get kills without risking anything.
its always been that. It was nice when they only played skirm.
Who wants some?
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DeadlyAztec11
Ostrakon Agency Gallente Federation
4135
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Posted - 2014.02.13 18:54:00 -
[13] - Quote
Cat Merc wrote:In the redline? No role, you're just dead weight.
Outside of the redline? You're the most annoying thing the enemy has to deal with. You forget about Tanks?
My alts: General John Ripper, Draxus Prime, MoonEagle A, Anarchide, Long Evity
And this is why I am the #1 forum warrior
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Bones McGavins
TacoCat Industries
493
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Posted - 2014.02.13 19:16:00 -
[14] - Quote
Welcome to dust where everyone complains about big slow heavies using ranged weapons and snipers can't figure out what they should be doing... |
Atiim
Living Like Larry Schwag
4630
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Posted - 2014.02.13 19:22:00 -
[15] - Quote
Joseph Ridgeson wrote:To take care of the enemy Snipers?
If you have comms, you can warn players about enemy troop movement or if there is a vehicle being called in. Nothing is more helpful than someone telling a tanker where the enemy tank is so they can get a better engagement. That's just circular.
Snipers are supposed to deal with Snipers, in which the Sniper your dealing with is also dealing with yourself.
If your only role is to deal with the same role, then nobody will spec into it, which removes the purpose of having it in the first place.
Want to know how to make a strike-through?
[s[Example[/s]
Now go my Forum Warriors. Use this new weapon for glory!
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2160
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Posted - 2014.02.13 19:26:00 -
[16] - Quote
Dead weight? Benchwarmers? Snipers suck eggs until they leave the redline.
Fizzer94 // Forum Warrior Operation II // MAG Vet
Gallente Neutron Rifle
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Tyjus Vacca
Valor Coalition
193
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Posted - 2014.02.13 19:26:00 -
[17] - Quote
Darken-Soul wrote:Occupying a slot that a blueberry could fill.
butt hurting people like this :D |
Soraya Xel
The Corporate Raiders Top Men.
1483
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Posted - 2014.02.13 19:27:00 -
[18] - Quote
Snipers actually have a lot more gameplay role than really... any... vehicles.
Long-range point guard, intel assist, and, of course, countersniper. Depending on the map, I can prevent hacks, lock down points, thin an assault on my squadmates, knock out guys that are outside of my squad's line of sight, call threats in advance, and keep enemy snipers from hitting my squad.
What role do tanks have? Oh yeah. They kill stuff.
I'd like to be your CPM1 candidate
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Melchiah ARANeAE
The Unholy Legion Of DarkStar DARKSTAR ARMY
496
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Posted - 2014.02.13 19:28:00 -
[19] - Quote
They don't have a good role right now. Their current mechanics don't support a 'shoot and move' style of gameplay. They seem to be made to sit in one place for the whole battle, which is the most boring and useless role it could have.
We want cake and tea.
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Luna Angelo
We Who Walk Alone
753
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Posted - 2014.02.13 19:30:00 -
[20] - Quote
Just call out targets, and pick off stragglers. It's the best thing any sniper can do.
I don't need luck, I have ammo.
Wolves don't lose sleep over the opinions of sheep.
CEO of We Who Walk Alone
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CRNWLLC
Screwy Rabbit ULC
34
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Posted - 2014.02.13 19:33:00 -
[21] - Quote
Wha??? I can find an decent spot to snipe on almost every map.
The only times I would not consider sniping an option at all are skirmish matches with two objectives inside the Gallente Research Facility, or domi matches inside the GRF. Pretty much no way to be a useful sniper in these situation, far as IGÇÖve found.
Otherwise, most maps have at least one perch per objective, so head toward the commotion and pull up a seat. Just donGÇÖt sit around when the partyGÇÖs over.
Have you seen my baseball?
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
6666
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Posted - 2014.02.13 19:36:00 -
[22] - Quote
I typically hate snipers in games because they don't snipe with any focus, they just look for anyone they can see and start going for the kill. However, I've had the pleasure of meeting a few FPS players that call themselves snipers but actually move from vantage point to vantage point to keep an eye on where the squad is moving and provide suppression as well as call out enemies, or alternatively kept enemies boxed in and unable to leave an objective. And even more brilliantly, manage to PO multiple enemies such that those enemies start focusing on the sniper instead of the objectives - so that is 1 player off our side but two or more off the enemy side resulting in a net gain for our team.
Haven't really seen anyone master this in Dust yet. I know a lot of people complain that the maps don't allow them all these vantage points, but in my opinion those snipers are just being too picky. They're trying to find places that provide them cover while at the same time seeing the objective. You don't need either, if you're moving positions enough you won't have to worry about people knowing where you are and start counter sniping. And you don't need to cover the objective, you just need to provide suppression around it. And sometimes it is good to take a shot that you know won't hit an enemy, but would definitely alert them of your presence and invoke a bit of fear.
I'm definitely no sniper maybe all of this is just BS and I'm an idiot But I'd absolutely love to see someone embrace the challenges of sniping with a purpose in Dust.
And Aero said unto his children, "LET THERE BE A REGISTRY"
CPM Info and Q&A -Status: Open
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Skihids
Bullet Cluster Legacy Rising
2839
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Posted - 2014.02.13 19:41:00 -
[23] - Quote
I've wondered about the snipers role in DUST myself. The best I was able to find in modern day is:
"Generally, a sniper's primary function in modern warfare is to provide detailed reconnaissance from a concealed position and, if necessary, to reduce the enemy's fighting ability by neutralizing high value targets (especially officers, communication and other personnel) and in the process pinning down and demoralizing the enemy"
DUST doesn't have much in he way of high value targets and nobody is really afraid of dying as we are just a respawn away from the battle. Scanners provide most of the close intel required, leaving snipers to report on distant happenings like vehicle deployment.
The only real value I've found for sniping is to deny the enemy the high ground when said high ground is exposed. That means picking people off the pipes in a couple maps. |
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