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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
581
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Posted - 2014.02.13 16:41:00 -
[31] - Quote
Logi Stician wrote: Have you ever played an Ambush? Get three or four tanks running around camping the smart deploy and tell me again how infantry can something something full cover.
Disclaimer: I know tankbush is broken, but I love it for the fast action and very decent payouts.
Then you should know that this is an empty retort filled with pure nonsense... Ambush should never have had tanks to begin with because of a lack of planning, I've been saying that for about 3 months now...
Logi Stician wrote:Dovallis Martan JenusKoll wrote:Well tanks can completely avoid infantry by using cover... oh wait, it's the other way around. Redline rails and tanks nascar-ing it to the redline. Boom. Roasted. If you are being harried by a redline tank as an infantry unit, you have to be standing incredibly still to really take any flak from one. That's far more vehicle vs vehicle than vehicle vs infantry at any evaluation...
Logi Stician wrote:Dovallis Martan JenusKoll wrote:Everyone knows that if a dropsuit player kills you only twice the whole battle and a tank kills you 8 times, you focus on the dropsuit and obsess over it because it's more visually identifiable... Oh wait, it's the other way around again.. What does this even mean? A tank is a force multiplier with what can be easily argued little risk, great reward, so it stands to reason that you will want to reduce the force multiplication to even the playing field. "Oh great. A tank is moving past Bravo and headed to Charlie, switching to AV so we can kill it and resume playing the game." It means what you just spewed back to me. People focus on tanks that do very little, and completely ignore the ground troops that may actually be the ones decimating your team. Why? Because you see the tank as a larger and much easier to track object, so whenever you see it roll closer you immediately start feeling offended... but that Proto Logi that was killing you over and over again, but you never really got to look at? Out of sight is out of mind.
If the person who switched to AV actually knew how to use it, that tank wouldn't be able to stay by "Charlie". I've destroyed quite a few tanks that just don't look where they are driving. Militia suits with logical AV use are incredibly cheap and highly effective at removing vehicles.
On average my suit expenditure is about 8,000 ISK per tank destroyed.
If you can read this, it means you are reading.
Unless you are skimming
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Atiim
Living Like Larry Schwag
4628
|
Posted - 2014.02.13 16:48:00 -
[32] - Quote
CRNWLLC wrote:We brought in the frogs to deal with the gnats. We brought in the snakes to deal with the frogs. We brought in the mongooses to deal with the snakes. What are we gonna do about all these mongooses? You take the path of the old lady.
Die.
Want to know how to make a strike-through?
[s[Example[/s]
Now go my Forum Warriors. Use this new weapon for glory!
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Atiim
Living Like Larry Schwag
4628
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Posted - 2014.02.13 16:49:00 -
[33] - Quote
Crimson ShieId wrote:Atiim wrote:Soldier Sorajord wrote:DUST Fiend wrote:Teamwork for thee, but no teamwork for me
Tanker credo 101 Lol if you're smart you can solo a tank. Remotes + AV nades/Flux + Swarms = Kill. I'm okay with that. But pre 1.7 power was annoying asf. My entire wallet goes to the first person who can kill me with this. What kind of setup do you run? And I'll take that bet if I ever see you in a match. Granted, it's unlikely that I'll ever see you in a match. Depends on the situation.
Usually, it's a Gunnlogi with a booster and 2 Hardeners.
Want to know how to make a strike-through?
[s[Example[/s]
Now go my Forum Warriors. Use this new weapon for glory!
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buzzzzzzz killllllllll
TRA1LBLAZERS
253
|
Posted - 2014.02.13 17:02:00 -
[34] - Quote
Soldier Sorajord wrote:Lol at all the complaining. Dude, the tanks themselves are not OP. It's that fact that you can call one in for dirt cheap. make a MLT Tank cost the same as the most expensive Proto suit. Problem solved.
But Keep reading!
I must propose some questions to you all. Please take these questions into consideration
General:
Did you tank before 1.7?
No? Don't complain because you do not understand how bad their ability to take damage was.
To Tankers:
Were you tanking pre 1.7?
Were You proto?
Were you happy getting two shotted by forge guns?
Were you happy getting killed by ONE PERSON?
How much did your GOOD tanks cost?
To AV Users:
You should not be able to kill a tank with ONE Person.
Do you just assume you should be able to One/ Two shot any vehicle in existence on DUST?
Have you run any sort of variance in your AV? Forges? Swarms? Grenades? Proxies? Remotes?
Do you charge blaster tanks head on?
They are op as well as too low cost, yes i tanked bfor 1.7, 8 mil in tanks, i had proto eveything, i didnt get 2 shotted by forges, they were actually sort of balanced, i rarely got killed 1v1, and i was fine getting killed 1v1, because the better player won, my tanks cost .5-3 mil isk a piece back then (so expensive). Also, i had 6 mil in av, and you should be able to 1v1 a tank if u r better, u can never 2 shot a vehicle unless it was an old mlt fit vs an ishy assaultFG, i had proto forge prof 3, adv swarms, adv nades, adv res and proxies, and i dont charge blaster tanks head on any more. I answered the questions, and again, yes, tanks are overpowered now and inexpensive |
CRNWLLC
Screwy Rabbit ULC
32
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Posted - 2014.02.13 17:06:00 -
[35] - Quote
Atiim wrote:CRNWLLC wrote:We brought in the frogs to deal with the gnats. We brought in the snakes to deal with the frogs. We brought in the mongooses to deal with the snakes. What are we gonna do about all these mongooses? You take the path of the old lady. Die.
Me or the mongooses?
Have you seen my baseball?
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Vermaak Doe
SVER True Blood General Tso's Alliance
1363
|
Posted - 2014.02.13 17:07:00 -
[36] - Quote
The op isn't very smart
/thread.
"Always fight dirty, the victor writes history"
Eve toon: Drake Doe, professional hero tackler, full time pretzel boy
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Thumb Green
Titans of Phoenix Legacy Rising
775
|
Posted - 2014.02.13 17:10:00 -
[37] - Quote
I'd really like to know where you people get the idea that a tank shouldn't be able to be destroyed by one person. There's no precedent for it in any multiplayer game I know of and it's not as if these are M1A2's being shot at by Cold War weaponry.
There are 21 base infantry weapons in this game, 11 of which tanks are immune to, 3 that are equivalent to gnats, 1 only a threat to shields, 6 that are threats; though currently 3 are more of a nuisance and 1 is hit or miss on whether it works if it they drive over it. Leaving only 2 infantry weapons being viable threats to tanks: Forges & RE's. Then you have the 6 vehicle weapons which all but 1 pose a threat to tanks. 27 weapons in total and only 8 pose a threat to tanks (1 only to shields, 2 infantry, 5 vehicle)
While of the 21 base infantry weapons, infantry are semi-immune (they won't target or detonate at the presence of infantry alone but still can kill them) to 3, 1 is only a threat to shields, 17 pose a threat. Then you have the 6 vehicle weapons all of which pose a threat to infantry. 27 weapons in total and only 24 pose a threat to infantry (1 only to shields, 17 infantry, 6 vehicle)
So out of the 27 weapons in this game only 29% of them currently pose a threat to tanks; while 88% pose a threat to infantry. However tanks can be killed by 14 (3 only have a slim chance but still it's possible & those are FL, Locus, and Mass. while another 3 are either buggy or UP and 5 are vehicle weapons) which is 51% though only 7 have a fair chance of killing a tank so it's more like 25%. While infantry can be killed by 26 (again 3 have a slim chance and those are AV nades, PE, & Swarms. with the PE being buggy and 6 being vehicle weapons) which is 96% though only 23 have a fair chance of killing infantry so it's more like 85%.
So only 25% of the weapons have a fair chance of killing a tank most of which are vehicle weapons; while 85% of them have a fair chance of killing infantry most of which are infantry weapons. The thing is though not all infantry weapons can kill vehicles while all vehicle weapons can kill infantry.
What more do you guys want? To be gods?
Support Orbital Spawns
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Ryme Intrinseca
Fatal Absolution
668
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Posted - 2014.02.13 17:10:00 -
[38] - Quote
Soldier Sorajord wrote:
To AV Users:
You should not be able to kill a tank with ONE Person.
That's reasonable provided one tanker is not able to kill one infantry. What's good for the goose is good for the gander. |
Sgt Buttscratch
lcritMYpantS
1562
|
Posted - 2014.02.13 17:16:00 -
[39] - Quote
General:
Did you tank before 1.7? YES
To Tankers:
Were you tanking pre 1.7? YES
Were You proto? There was only proto turrets...
Were you happy getting two shotted by forge guns? Didn't happen, we had resists then still
Were you happy getting killed by ONE PERSON? Yes and NO, the speed in which swarm volleys were released and the invisi swarms were bullshit,theone person thing didnotbother me.
How much did your GOOD tanks cost? 3.2million
To AV Users:
You should not be able to kill a tank with ONE Person. Why not? tank can drive and shoot with just one, my proficiency FG character still does it, The new tanks are also cheaper than my dropsuit fits
Do you just assume you should be able to One/ Two shot any vehicle in existence on DUST? NO
Have you run any sort of variance in your AV? Forges? Swarms? Grenades? Proxies? Remotes? ALL
Do you charge blaster tanks head on? NO
From your questions it seems you have little understanding of the tank versus av battle. Both past and present.
I stick my weiner in two buns and and then give it the gas
Sour cream from my spleen into Levi jeans
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Logi Stician
The Vanguardians INTERGALACTIC WARPIGS
243
|
Posted - 2014.02.13 17:24:00 -
[40] - Quote
Dovallis Martan JenusKoll wrote: Then you should know that this is an empty retort filled with pure nonsense... Ambush should never have had tanks to begin with because of a lack of planning, I've been saying that for about 3 months now...
It does not however, take away from the fact that in this case, infantry are completely exposed and vulnerable to tanks with no means of retaliation.
Dovallis Martan JenusKoll wrote: If you are being harried by a redline tank as an infantry unit, you have to be standing incredibly still to really take any flak from one. That's far more vehicle vs vehicle than vehicle vs infantry at any evaluation...
What I am saying is that tanks can completely avoid infantry from the redline. Nasty lil rail tank shooting at your buddies' vehicles? Good luck trying to swarm or forge, the red tank can just move back just a teensy bit and is completely in cover while hardeners/reppers take effect.
Or! Shoot a tank with some AV weapon and it zooms off to the deep deep redline like a drag racer.
Dovallis Martan JenusKoll wrote: It means what you just spewed back to me. People focus on tanks that do very little, and completely ignore the ground troops that may actually be the ones decimating your team. Why? Because you see the tank as a larger and much easier to track object, so whenever you see it roll closer you immediately start feeling offended... but that Proto Logi that was killing you over and over again, but you never really got to look at? Out of sight is out of mind.
If the person who switched to AV actually knew how to use it, that tank wouldn't be able to stay by "Charlie". I've destroyed quite a few tanks that just don't look where they are driving. Militia suits with logical AV use are incredibly cheap and highly effective at removing vehicles.
On average my suit expenditure is about 8,000 ISK per tank destroyed.
"tanks that do very little"? I don't even remember the last time I saw a tank do "very little". What is your definition of very little? 12/0? 8/0? Even then its because there are 4 or 5 tanks doing "very little" and it adds up. Nice try.
And infantry completely ignoring ground troops that are melting faces? What, did you take a community survey to confirm your claim? I cannot speak for the community about how they prioritize targets, but it may be safe to assume that a good number of players will want a piece of [insert leet corp slayer] when he/she is going on kill 12/0 with his SCR and LAV. I know I do.
I do love me some cheap AV fits. Hey, 8k is the total cost of my Jihad jeep fit! BPO suit and LAV, the only isk spent is the REs. Is that your load out too?
"...and I'm the seventh out of seven sons, my pappy was a pistol, I'm a son of a gun. "
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Bones McGavins
TacoCat Industries
492
|
Posted - 2014.02.13 17:25:00 -
[41] - Quote
Please tell AV how to handle smart tankers who have 2 shield hardeners on and retreat to the redline when they are off. Please tell me how my team can win if there are multiple of these tanks on the field at once so there is always a multi hardened tank at the front of any conflict?
Look I've bad plenty of matches where I've killed 7-10 tanks. But those were bad tankers spamming. Get 2+ good tankers together and there is no infantry counter. Seriously theory craft a way to kill 2x hardened shield tanks that properly use thier wave of opportunity. With less then 20% of damage getting through there just isn't a way |
Dauth Jenkins
Ultramarine Corp
45
|
Posted - 2014.02.13 17:40:00 -
[42] - Quote
People have suggested adding a quota many times and every time I ask them this. With a quota, what's to stop a blueberry from bringing out a mlt railtank and sit back in the redline, or a scrub mlt blaster trying to mop up infantry, while you sit their with a proto missile tank just waiting for one of the blueberry tanks to die so you can pull out yours and take out the tree armour tanks shredding through your team. Right now, adding a quota seems like a great idea, but it may cause just as many problems as it solves
Sees prototompers...
Sees blueberries start to snipe...
Pulls out commando suit with laser rifle and swarm launcher...
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
581
|
Posted - 2014.02.13 19:18:00 -
[43] - Quote
Logi Stician wrote:Dovallis Martan JenusKoll wrote: Then you should know that this is an empty retort filled with pure nonsense... Ambush should never have had tanks to begin with because of a lack of planning, I've been saying that for about 3 months now...
It does not however, take away from the fact that in this case, infantry are completely exposed and vulnerable to tanks with no means of retaliation. Ambush is a broken outlier gamemode, and does not clarify anything in the least. You're that guy at an office meeting who jabs his finger at a single outlier as "proof" when thousands of other tested points fall on the complete other end of the chart... The guy who sees a car without an engine and says it needs better tires... etc.. Ambush is broken and cannot be used to validate anything in your argument.
Logi Stician wrote: What I am saying is that tanks can completely avoid infantry from the redline. Nasty lil rail tank shooting at your buddies' vehicles? Good luck trying to swarm or forge, the red tank can just move back just a teensy bit and is completely in cover while hardeners/reppers take effect.
Or! Shoot a tank with some AV weapon and it zooms off to the deep deep redline like a drag racer.
Now you're complaining that tanks can kill other tanks? Any tank that is in the redline is not doing much of anything to help their team. And if it has to run back to the redline, that means it's most likely a blaster tank. Never seen a blaster kill anything worthwhile from the redline.
Logi Stician wrote:Dovallis Martan JenusKoll wrote: It means what you just spewed back to me. People focus on tanks that do very little, and completely ignore the ground troops that may actually be the ones decimating your team. Why? Because you see the tank as a larger and much easier to track object, so whenever you see it roll closer you immediately start feeling offended... but that Proto Logi that was killing you over and over again, but you never really got to look at? Out of sight is out of mind.
If the person who switched to AV actually knew how to use it, that tank wouldn't be able to stay by "Charlie". I've destroyed quite a few tanks that just don't look where they are driving. Militia suits with logical AV use are incredibly cheap and highly effective at removing vehicles.
On average my suit expenditure is about 8,000 ISK per tank destroyed.
"tanks that do very little"? I don't even remember the last time I saw a tank do "very little". What is your definition of very little? 12/0? 8/0? Even then its because there are 4 or 5 tanks doing "very little" and it adds up. Nice try. And infantry completely ignoring ground troops that are melting faces? What, did you take a community survey to confirm your claim? I cannot speak for the community about how they prioritize targets, but it may be safe to assume that a good number of players will want a piece of [insert leet corp slayer] when he/she is going on kill 12/0 with his SCR and LAV. I know I do. I do love me some cheap AV fits. Hey, 8k is the total cost of my Jihad jeep fit! BPO suit and LAV, the only isk spent is the REs. Is that your load out too? You, yourself said that the tank simply drove past another point, and that warranted a callout to everyone else in the squad. 12/0 is an "incredible and unstoppable enemy" anymore, but only if it's a tank, while those 30/4 ground troops are just there for decoration. If there is more than one tank on the field, the chances of another tank being both useful, and getting a score that high are severely miniscule. 7/2 is a normal game average from what I've seen. The tank will either be on the field, or in the hills. If they are on the field they are going to be killed a minimum of once per game, and if they are in the hills, they will be evasive, but wildly useless toward any goals other than keeping vehicles off the infantry.
In nearly all of the games I've played, tanks are almost always too busy with other tanks to afford focusing against infantry. It doesn't matter how many kills they get if they're too busy avoiding being the center of attention to assist with securing a point.
As for the infantry completely ignoring other infantry? It happens more than I would care to see, why? Because they obsess with the tank and simply stop paying attention to other ground forces. They then often come here to rant and rave about the tank that magically hacked the objectives inside of buildings because everyone else was outside staring down that same said tank... In other words, they obsessed so much about the tanks themselves, that they simply didn't notice what the enemy infantry was doing. Announcing tank positions was of much higher priority in their minds.
As for ineffective tanks? High scores do not make one effective on the field, it is the location of combat that makes one effective, or not so. A tank that does 0 kills but distracts from a point long enough for it to be hacked and uplinked is effective. A tank that kills 12+ people while wandering all around the map is ineffective.
If you can read this, it means you are reading.
Unless you are skimming
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Logi Stician
The Vanguardians INTERGALACTIC WARPIGS
243
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Posted - 2014.02.13 19:49:00 -
[44] - Quote
Dovallis Martan JenusKoll wrote: Ambush is a broken outlier gamemode, and does not clarify anything in the least. You're that guy at an office meeting who jabs his finger at a single outlier as "proof" when thousands of other tested points fall on the complete other end of the chart... The guy who sees a car without an engine and says it needs better tires... etc.. Ambush is broken and cannot be used to validate anything in your argument.
Outlier? Oh man, I'm sorry, I forgot. Only 9 or 10 people in the entire Dust population play Ambush.
Dovallis Martan JenusKoll wrote:Logi Stician wrote: What I am saying is that tanks can completely avoid infantry from the redline. Nasty lil rail tank shooting at your buddies' vehicles? Good luck trying to swarm or forge, the red tank can just move back just a teensy bit and is completely in cover while hardeners/reppers take effect.
Or! Shoot a tank with some AV weapon and it zooms off to the deep deep redline like a drag racer.
Now you're complaining that tanks can kill other tanks? Any tank that is in the redline is not doing much of anything to help their team. And if it has to run back to the redline, that means it's most likely a blaster tank. Never seen a blaster kill anything worthwhile from the redline.
Why does it feel like I'm feeding a troll? I am not complaining about tanks killing tanks. I was stating an example of what tanks in the redline DO. Redline tanks typically hang back and snipe derpships and other tanks and sometimes infantry. When trying to counter with infantry AV, like swarms and forges, it pulls back.
I see tanks running back to the redline all the time! Either that or safely out of infantry reach to be recalled.
Dovallis Martan JenusKoll wrote: You, yourself said that the tank simply drove past another point, and that warranted a callout to everyone else in the squad. 12/0 is an "incredible and unstoppable enemy" anymore, but only if it's a tank, while those 30/4 ground troops are just there for decoration. If there is more than one tank on the field, the chances of another tank being both useful, and getting a score that high are severely miniscule. 7/2 is a normal game average from what I've seen. The tank will either be on the field, or in the hills. If they are on the field they are going to be killed a minimum of once per game, and if they are in the hills, they will be evasive, but wildly useless toward any goals other than keeping vehicles off the infantry.
In nearly all of the games I've played, tanks are almost always too busy with other tanks to afford focusing against infantry. It doesn't matter how many kills they get if they're too busy avoiding being the center of attention to assist with securing a point.
As for the infantry completely ignoring other infantry? It happens more than I would care to see, why? Because they obsess with the tank and simply stop paying attention to other ground forces. They then often come here to rant and rave about the tank that magically hacked the objectives inside of buildings because everyone else was outside staring down that same said tank... In other words, they obsessed so much about the tanks themselves, that they simply didn't notice what the enemy infantry was doing. Announcing tank positions was of much higher priority in their minds.
As for ineffective tanks? High scores do not make one effective on the field, it is the location of combat that makes one effective, or not so. A tank that does 0 kills but distracts from a point long enough for it to be hacked and uplinked is effective. A tank that kills 12+ people while wandering all around the map is ineffective.
Again, I used an example of someone noticing a tank moving from one objective to another. That was an example of communication, and nothing more. Usually, a group of reds zerging an objective can be effectively dealt with, whereas a tank is more difficult to work around, because if you're not running an AV fit at the time, you need to switch, and then get to where the threat is.
Maybe it is a matter of prioritization. Enough blueberries can eventually hone in on an infantry tryhard, but facing down a tank in the immediate area takes some preparation, if they are not expecting it.
It has happened to me on many occasions that I will take however many shots at a leet infantry, weaken him, get two shotted due to my mlt BPO preference (I'M NOT COMPLAINING, JUST EXPLAINING THE SITUATION.), die to superior skills and gear, see that I got +25 for the sweet, sweet kill assist, breathe a sigh of relief, then switch over to my mlt forge or jihad jeep fit to help deal with Thomas the Tank Spammer.
As to the rest of what you said, I can see your point about effective vs. ineffective. Although, that tank that gets those 12 kills while running all over the map is still hassling the enemy, making it harder for them to get to whichever objective, and contributing to the clone count which can be the determining factor in some matches.
"...and I'm the seventh out of seven sons, my pappy was a pistol, I'm a son of a gun. "
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Marlin Kirby
KILL-EM-QUICK RISE of LEGION
354
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Posted - 2014.02.13 20:31:00 -
[45] - Quote
DUST Fiend wrote:Teamwork for thee, but no teamwork for me
Tanker credo 101
I see what you did there.
The not Logic Bomb!
-->We need better comms!<--
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Soldier Sorajord
Subsonic Synthesis RISE of LEGION
69
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Posted - 2014.02.13 20:50:00 -
[46] - Quote
/Thread. Ive had enough :)
Sora's the name. Gallente is my game. Yup! Gallente Specialist Here :)
Chromosome Veteran
Subsonic.
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NK Scout
Storm Wind Strikeforce Caldari State
346
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Posted - 2014.02.13 20:55:00 -
[47] - Quote
Soldier Sorajord wrote:Lol at all the complaining. Dude, the tanks themselves are not OP. It's that fact that you can call one in for dirt cheap. make a MLT Tank cost the same as the most expensive Proto suit. Problem solved.
But Keep reading!
I must propose some questions to you all. Please take these questions into consideration
General:
Did you tank before 1.7?
No? Don't complain because you do not understand how bad their ability to take damage was.
To Tankers:
Were you tanking pre 1.7?
Were You proto?
Were you happy getting two shotted by forge guns?
Were you happy getting killed by ONE PERSON?
How much did your GOOD tanks cost?
To AV Users:
You should not be able to kill a tank with ONE Person.
Do you just assume you should be able to One/ Two shot any vehicle in existence on DUST?
Have you run any sort of variance in your AV? Forges? Swarms? Grenades? Proxies? Remotes?
Do you charge blaster tanks head on? Proto av should solo mlt tank Nitros needs another nerfing Blasters need a little nerfing Maybe another speed reduction on madrugar Forges need a splash radius buff and maybe a slight charge time buff Rails need nerfing and damage profile fixing.
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter mlt frame,
Templar set
Caldari Master Race
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Nothing Certain
Villore Sec Ops Gallente Federation
229
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Posted - 2014.02.13 21:01:00 -
[48] - Quote
Soldier Sorajord wrote:Lol at all the complaining. Dude, the tanks themselves are not OP. It's that fact that you can call one in for dirt cheap. make a MLT Tank cost the same as the most expensive Proto suit. Problem solved.
But Keep reading!
I must propose some questions to you all. Please take these questions into consideration
General:
Did you tank before 1.7?
No? Don't complain because you do not understand how bad their ability to take damage was.
To Tankers:
Were you tanking pre 1.7?
Were You proto?
Were you happy getting two shotted by forge guns?
Were you happy getting killed by ONE PERSON?
How much did your GOOD tanks cost?
To AV Users:
You should not be able to kill a tank with ONE Person.
Do you just assume you should be able to One/ Two shot any vehicle in existence on DUST?
Have you run any sort of variance in your AV? Forges? Swarms? Grenades? Proxies? Remotes?
Do you charge blaster tanks head on?
I find it strange that the key point, being able to kill a tank with one person, was not in the form of a question. It was a statement. So the question is, why shouldn't one person using AV fittings be able to kill someone running an equivalent HAV fitting? The answer, because it is a tank, or any similar answer, is not an answer.
Because, that's why.
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Soldier Sorajord
Subsonic Synthesis RISE of LEGION
70
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Posted - 2014.02.13 21:07:00 -
[49] - Quote
If only the op of a thread could close their thread :( I got the point lol
Sora's the name. Gallente is my game. Yup! Gallente Specialist Here :)
Chromosome Veteran
Subsonic.
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Midas Fool
Black Phoenix Mercenaries Legacy Rising
375
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Posted - 2014.02.14 01:57:00 -
[50] - Quote
Sgt Buttscratch wrote:From your questions it seems you have little understanding of the tank versus av battle. Both past and present.
THIS THIS x 1000
OP has no idea what he is talking about. Instead of falling for the bait just tell him.
/thread
+25 Kill Assist...+25 Kill Assist...+25 Kill Assist...NO HOW WHY
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
4609
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Posted - 2014.02.14 01:58:00 -
[51] - Quote
Soldier Sorajord wrote:
Most MLT tanks are garbage.
Not my 3 hardener sica.
Support Amarr scout bonus change! : https://forums.dust514.com/default.aspx?g=posts&m=1813029#post1813029
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Debacle Nano
BurgezzE.T.F General Tso's Alliance
663
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Posted - 2014.02.14 02:17:00 -
[52] - Quote
General:
Did you tank before 1.7? Yes
To Tankers:
Were you tanking pre 1.7? Yes
Were You proto? Yes
Were you happy getting two shotted by forge guns? No
Were you happy getting killed by ONE PERSON? No
How much did your GOOD tanks cost? Too much
To AV Users:
You should not be able to kill a tank with ONE Person. Agreed
Do you just assume you should be able to One/ Two shot any vehicle in existence on DUST? Of course not
Have you run any sort of variance in your AV? Forges? Swarms? Grenades? Proxies? Remotes? Yes
Do you charge blaster tanks head on? No
Just had to fill out the survey.
Closed beta anyone?
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7059
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Posted - 2014.02.14 02:22:00 -
[53] - Quote
I was not happy being two shotted by breach forgers.
My expensive tanks cost well over 1 million ISK, and my prospective Enforcer fit was well over 2 million. I also had none of the three Armoured warfare tenets. I had no Armour, no Mobility, moderate Fire Power.....but couldn't see past 50m.
"Just know that though our enemies may only #YOLO, through God's grace we can #YOLF at his side." - Disciple of Kesha
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