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1661. EXO-7 and Freedom Massdriver are OP... - in General Discussions [original thread]
Anmol Singh wrote: Beren Hurin wrote: Also did you notice how a lot of your kills took at least 3-4 rounds to kill? That's about 20% of your weapon's ammo. And considering that mass drivers take a bigger chunk of nanite clusters from nanohiv...
- by Beren Hurin - at 2013.08.22 13:17:00
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1662. EXO-7 and Freedom Massdriver are OP... - in General Discussions [original thread]
Anmol Singh wrote: Reav Hannari wrote: Beren Hurin wrote: Also, what part are you complaining about? How your gun is effective against bunched up players backed into a corner? Or how it is good at killing players who 5 other guys are stri...
- by Beren Hurin - at 2013.08.22 13:13:00
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1663. EXO-7 and Freedom Massdriver are OP... - in General Discussions [original thread]
Anmol Singh wrote: Beren Hurin wrote: Also, what part are you complaining about? How your gun is effective against bunched up players backed into a corner? Or how it is good at killing players who 5 other guys are stripping the shields off o...
- by Beren Hurin - at 2013.08.22 13:10:00
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1664. EXO-7 and Freedom Massdriver are OP... - in General Discussions [original thread]
Also did you notice how a lot of your kills took at least 3-4 rounds to kill? That's about 20% of your weapon's ammo. And considering that mass drivers take a bigger chunk of nanite clusters from nanohives, that makes them a significantly less amm...
- by Beren Hurin - at 2013.08.22 13:08:00
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1665. EXO-7 and Freedom Massdriver are OP... - in General Discussions [original thread]
Also, what part are you complaining about? How your gun is effective against bunched up players backed into a corner? Or how it is good at killing players who 5 other guys are stripping the shields off of? Or are you complaining, like you did in t...
- by Beren Hurin - at 2013.08.22 13:01:00
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1666. EXO-7 and Freedom Massdriver are OP... - in General Discussions [original thread]
Lol look how smoothly that socket fits into the rest of the terrain.
- by Beren Hurin - at 2013.08.22 12:56:00
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1667. Please tell us that scouts get some love in 1.4. - in General Discussions [original thread]
Niuvo wrote: Iron Wolf Saber wrote: Well speed isn't feasibly the answer anytime soon stealth and flexibility is. What do you mean about flexibility? Wondering if he meant agility? Or maybe the ability to react quickly in battle?
- by Beren Hurin - at 2013.08.22 12:44:00
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1668. Where are the updates? - in General Discussions [original thread]
Victor889 wrote: Is it me or is it quite alarming that around a week before 1.4 is due to be released there is no more information on definitive items/changes/market updates due in the next patch? This was supposed to be the first iteration of...
- by Beren Hurin - at 2013.08.22 11:38:00
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1669. Patch notes tomorrow - in General Discussions [original thread]
Why wouldn't he have said "today after downtime" if it was actually today? Today after downtime being mistaken for yesterdays downtime wouldn't have really been expected as a misinterpretation. So I'm thinking it isn't until tomorrow, like he says...
- by Beren Hurin - at 2013.08.22 11:37:00
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1670. CCP how is grenade damage calculated? - in General Discussions [original thread]
Yeah I made a post about this before too as it seems like I was dieing unecessarily from grenades. I'd file a help ticket.
- by Beren Hurin - at 2013.08.22 11:21:00
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1671. CCP how is grenade damage calculated? - in General Discussions [original thread]
BL4CKST4R wrote: Paladin Sas wrote: grenade goes boom, damage is applied based on a magical cosmic force known as basic math. any questions? If math was being applied correctly I wouldn't be one shotted from an M1 locus grenade. What's ...
- by Beren Hurin - at 2013.08.22 10:45:00
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1672. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
D legendary hero wrote: SponkSponkSponk wrote: If they want to encourage pure shield or pure armour tanking, they need more percentage bonuses (like shield rechargers). e.g. if shield extenders and plates provided percentage bonuses you cou...
- by Beren Hurin - at 2013.08.22 03:27:00
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1673. Please tell us that scouts get some love in 1.4. - in General Discussions [original thread]
I think the scanning changes will help a bit, but yes, a second equipment slot and then maybe a universal scout bonus to fitting scanners maybe...?
- by Beren Hurin - at 2013.08.21 21:04:00
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1674. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Here's my suggestion for a role/application for reactive plates. Basically make them significantly resistant to any burst damage that breaks through shield. So in the end you get less eHP against constant damage, but you are harder to kill from...
- by Beren Hurin - at 2013.08.21 19:30:00
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1675. I don't understand how CCP can have this viewpoint - in General Discussions [original thread]
Lets say, the minute that something was decided to be a feature, at what point do they include the community? The second they decide? When they have the design goals for the feature? When they have the code in draft form? When they have proved th...
- by Beren Hurin - at 2013.08.21 19:24:00
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1676. More Dust news or tax was it? - in General Discussions [original thread]
Vespasian Andendare wrote: I remember seeing a post yesterday about Dust news SOON. What that the tax implementation or will there be some meaningful announcement still to be made? CCP Devs of all kinds were mysteriously hyping news CCP was ...
- by Beren Hurin - at 2013.08.21 19:07:00
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1677. Announcement:Dev Blog: Corporation Tax in Uprising 1.4 - in Announcement and Events [original thread]
Kain Spero wrote: CCP Nullarbor wrote: Regarding not charging NPC corporations we did this for 2 reasons: - It would be a massive nerf across the board to income, the ISK just goes missing because it goes to NPCs - It is just not a good i...
- by Beren Hurin - at 2013.08.21 19:03:00
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1678. Announcement:Dev Blog: Corporation Tax in Uprising 1.4 - in Announcement and Events [original thread]
Absolute Idiom II wrote: CCP Nullarbor wrote: Regarding not charging NPC corporations we did this for 2 reasons: - It would be a massive nerf across the board to income, the ISK just goes missing because it goes to NPCs - It is just not a...
- by Beren Hurin - at 2013.08.21 18:31:00
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1679. Announcement:Dev Blog: Corporation Tax in Uprising 1.4 - in Announcement and Events [original thread]
Mamertine Son wrote: Is there a way to identify the revenue each individual brings into the corp? It would be a handy way to instantly identify who's actually playing or who went dead in the corp. Maybe some corps might want to reward their m...
- by Beren Hurin - at 2013.08.21 18:30:00
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1680. Announcement:Dev Blog: Corporation Tax in Uprising 1.4 - in Announcement and Events [original thread]
Is that the normal caldari assault dropsuit?
- by Beren Hurin - at 2013.08.21 18:15:00
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