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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Marston VC
SVER True Blood Public Disorder.
592
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Posted - 2013.07.17 00:45:00 -
[61] - Quote
The Robot Devil wrote:Marston VC wrote:The Robot Devil wrote:Allow pilots to pool ISK EVE side and mercs to pool ISK DUST side. If some pilots wanted to take a system easier they would add to the mercenary pool for the system they want control of and the pool of ISK would be divided up to battles. Mercs in DUST can see the ISK pool and decide to take the contract.
Mercs on the ground could pool ISK for pilots to plex EVE side. The pilots would see the pool of ISK and start the site and generate a battle. The pilots in system would receive a message telling the planet and district being fought over and request Orbital Support for ISK rewards. Send pilots a kill mail and ISK payment from the pooled mercenary ISK.
Allow players to pool ISK to encourage FW play. It would also open a small window for ISK transfers both ways and add more interactions between the games. We all talk about emergent game play and nothing creates content like money. But that's just like giving money for money. Not to mention i don't see the reason either side would "pool" isk to the other. Theres no incentive to that. Its not like either side gets anything out of pooling isk..... so why bother doing it when you should still be able to play in the match to begin with? My team and I could put 2 M each up for an incentive for eve pilots to run a site. The pilots would get LP from EVE and ISK from DUST. The pilots in EVE would do the same type of thing if they want more control over a system. The payout from the battle would be better because the FW pilots would be adding ISK to the payout.
Again.... That's like giving isk for isk, only now you just magically create LP out of it. The system your trying to describe is fundamentally flawed in that your creating something out of nothing. FW, in my opinion, should be more for the standings and less for ISK. If you want ISK go find a PC corp and do good there. With a 2M pay out each match now..... PC is actually profitable to play these days. And 32M isk isn't much at all to an EVE pilot.... let alone a fleet of them. |
ZDub 303
TeamPlayers EoN.
955
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Posted - 2013.07.17 01:35:00 -
[62] - Quote
Marston VC wrote:I viewed it as the other way around. The whole reason i proposed "set suit fittings" was to "even the playing field" for the noobs. You know..... throwing them a bone or two. I mean, FW should be a place for everyone in my opinion, Null sec PVP is where the "pros" go, not FW. And if your rocking a suit that costs 1M per fit I don't care how rich you are, you can only afford to lose those so often. Your right..... isk doesn't mean much at all right now (especially between veteran players like you or I) However, that's only because of the absence of something to spend all that money on. Theres nothing for us to buy that would actually dig into our wallets. Once CCP fills in that gap your Isk will mean a bit more to you.
And thats exactly why I think FW should be for the pros.
So you start by playing in IBs to level up and learn the game and get used to the market. Once you're comfortable with the game and you've levelled into a decent set of proto gear you're happy with... you reach a point where more isk doesn't really help you... as you already have a good proto fit.
Now... this is where FW enters the game. With officer level quality gear (not exactly officer gear obv but a gallente FW variant that is a mirror of the Balac's for example) you now have something new and interesting to work for. However... if you encourage a more competitive scene with higher rewards for the winners, you now have a game mode where everyone is playing for the win, not for their kdr.
So you leave isk about the same... and leave IB for the new players. Pro players will be throwing their isk at FW battles so they can win LP to purchase gear that is not purchasable with isk. Essentially converting isk into LP.
Now you have:
IB: 5 SP/s + 1 SP/WP FW: 1 SP/s + 5 SP/WP
Right there you are already encouraging high level players to participate and be extremely competitive.
Then you do: Winner: LP = 1.0*WP Loser: LP = 0.2*WP
Then by offering unique rewards purchasable with LP.. you get a highly competitive game mode.. that is essentially PC for small corps.
Put in team queue for FW, and create a solo queue IB mode and we essentially have a game mode for everyone.
That's what I envision for FW... otherwise why play FW over IB or vice versa? |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
726
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Posted - 2013.07.17 01:42:00 -
[63] - Quote
Marston VC wrote:I viewed it as the other way around. The whole reason i proposed "set suit fittings" was to "even the playing field" for the noobs. You know..... throwing them a bone or two. I mean, FW should be a place for everyone in my opinion, Null sec PVP is where the "pros" go, not FW. And if your rocking a suit that costs 1M per fit I don't care how rich you are, you can only afford to lose those so often. Your right..... isk doesn't mean much at all right now (especially between veteran players like you or I) However, that's only because of the absence of something to spend all that money on. Theres nothing for us to buy that would actually dig into our wallets. Once CCP fills in that gap your Isk will mean a bit more to you.
NO. Factional warfare is a serious a part of EVE as any null sec aspect. Why ruin it by forcing players to use specific suit builds when but wont lock players into representing one faction. |
Beren Hurin
OMNI Endeavors
693
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Posted - 2013.07.17 13:04:00 -
[64] - Quote
I think FW should be the battlegrounds from which grisled and cynical veterans BECOME mercenaries.
This is why I've suggested in the past, this idea:
The only 'resource' that comes from FW (besides isk and salvage) should be a kind of commoditized 'command points'.
Command Points (CP) - Points accumulated by squad leaders and members through their own or actions performed by the squad. They are the points that come above and beyond regular actions out of adherance to squad commands.
E.g. - A kill near a defense order normally gives 60 wp. The 10 additional points from the command are '10 command points.
Players accumulate CP that can be spent on other FW matches or PC matches. Players with enough saved CP can choose from a table of increasingly beneficial and economically/strategically helpful alternatives in matches. Therefore players with huge banks of saved CP, could be useful in PC for their accumulated 'strategic wealth' rather than just skill. There would be a significant bonus to CP earned if you win a FW match.
Possible 'Command Point Orders' could include:
Strategic: - +5% to +15% HP for MCC at beginning of match - +5% to +15% HP heal for MCC during match - clone reinforcements - clone stealing - reveal map for x minutes - all squads start with an orbital - all actively loading enemy hacks can be cancelled - jam enemy sensor systems for x minutes - etc...
Economic: - [PC] You can steal +25% more clones if victorious in battle. - [PC] Minimum clone loss is -20% to -50%. - [PC] Any clones sold for biomass returns +10% to +20% greater isk. - [FW] Squad has an increased chance to get officer weapons. - [FW] Squad gets +25% to +50% greater bonus SP return from wp in battle. - [FW] Contractors' insurance covers 20% to 50% of all losses during battle in the form of extra payout following game. - etc...
This would encourage better squadding and coordination during FW matches. Larger squads would naturally get more points. |
Dale Templar
Ghost Wolf Industries Alpha Wolf Pack
258
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Posted - 2013.07.17 13:59:00 -
[65] - Quote
Beren Hurin wrote:I think FW should be the battlegrounds from which grisled and cynical veterans BECOME mercenaries.
This is why I've suggested in the past, this idea:
The only 'resource' that comes from FW (besides isk and salvage) should be a kind of commoditized 'command points'.
Command Points (CP) - Points accumulated by squad leaders and members through their own or actions performed by the squad. They are the points that come above and beyond regular actions out of adherance to squad commands.
E.g. - A kill near a defense order normally gives 60 wp. The 10 additional points from the command are '10 command points.
Players accumulate CP that can be spent on other FW matches or PC matches. Players with enough saved CP can choose from a table of increasingly beneficial and economically/strategically helpful alternatives in matches. Therefore players with huge banks of saved CP, could be useful in PC for their accumulated 'strategic wealth' rather than just skill. There would be a significant bonus to CP earned if you win a FW match.
Possible 'Command Point Orders' could include:
Strategic: - +5% to +15% HP for MCC at beginning of match - +5% to +15% HP heal for MCC during match - clone reinforcements - clone stealing - reveal map for x minutes - all squads start with an orbital - all actively loading enemy hacks can be cancelled - jam enemy sensor systems for x minutes - etc...
Economic: - [PC] You can steal +25% more clones if victorious in battle. - [PC] Minimum clone loss is -20% to -50%. - [PC] Any clones sold for biomass returns +10% to +20% greater isk. - [FW] Squad has an increased chance to get officer weapons. - [FW] Squad gets +25% to +50% greater bonus SP return from wp in battle. - [FW] Contractors' insurance covers 20% to 50% of all losses during battle in the form of extra payout following game. - etc...
This would encourage better squadding and coordination during FW matches. Larger squads would naturally get more points.
I am so totally all about this.
Make this happen.
Everything about this idea is fantastic. |
Seymor Krelborn
DUST University Ivy League
239
|
Posted - 2013.07.17 16:53:00 -
[66] - Quote
CCP FoxFour wrote:Standings are actually something we are looking at. We have a design rolling around for improvements to FW that involves them.
I am personally not a fan of loyalty points for a couple reasons; that doesn't mean they won't ever happen just a lot of discussion will have to happen first. They are another currency to keep track of, actually it would be 4 more currencies. It means we need equipment/weapons/dropsuits/whatever for all the races but they also need to be different so as to give reason to pick different faction but also balanced. There are lots of other reasons. That all being said there are also reasons for it, so down the road once we have a well set scheme for adding new items and player trading I can see us adding loyalty points.
Being given a certain selection of fittings will not happen. Our game is built on the idea of players consuming items. That and when you put all this time and effort into building custom fits, skilling into specific fits, and all that sort of stuff going into a more advanced game mode and being told you are limited to specific fits that you didn't create... that isn't so fun.
Good stuff though and thanks for sharing! :D
1st off thank you for replying to the OPs thread.
if im not mistaken isn't eve based off the player consuming items as well? and they use the LP system...
I understanding it isn't an easy system to implement to dust; but not even in some limited way? with some limited items to be purchased? just to get the ball rolling.... just to give FW a bit more meaning dust side, because right now it really means almost nothing.
at least if LP is a solid no consider giving us some way outside of eve players hiring us (because most of us are not getting hired by eve players) to make FW more meaningful to the average dust player interested in FW.
thankyou. |
Paul Ellinas
Greek Death Squad
4
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Posted - 2013.07.19 01:55:00 -
[67] - Quote
Just do it like in EvE !!! You fight for the Amarr! You get for every fight a better Standing. Better standing means more ISK after every Mission. You lose standing if you fight for the enemy side (Minmatar,Galente). Loyalty Points for a LP Market for special gear is also there in EvE.
Easy and simple !!!
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