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121. [Suggestion] Tweaking Loot tables - in Feedback/Requests [original thread]
I was discussing with some folks about other kinds of 'backend' changes that wouldn't require a client fix, and we came up with loot table changes as something that could keep things interesting. So some ideas connected to it would be...(assuming...
- by Beren Hurin - at 2014.05.20 14:06:00
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122. [Feedback] Scouts - in Feedback/Requests [original thread]
What about a 5% fitting cost reduction and 5% efficacy bonus to electronics modules per level. It still wouldn't beat a gallente damper, but could have the best combined range and precision after caldari and be able to hide from most stuff with an...
- by Beren Hurin - at 2014.05.19 15:20:00
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123. Sticky:[Feedback] Armor Modules - in Feedback/Requests [original thread]
Spankdamonke wrote: Hmm....just throwing things out at the moment, and alot of these have been mentioned already. A) As others have said, an increase in CPU / PG relative to the supplied HP would help. And / or reversing the speed penalties so...
- by Beren Hurin - at 2014.05.18 05:47:00
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124. [Feedback] Commandos - in Feedback/Requests [original thread]
I think the minmatar speed is fine where it is. Its the bonus damage to armor weapons and a high rof assault variant makes it good in a lot of situations. Armor is the meta atm, so anti-armor weapons on a fast suit make the min commando a kind of ...
- by Beren Hurin - at 2014.05.18 05:44:00
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125. [Feedback] Scouts - in Feedback/Requests [original thread]
See my armor tweak here in the armor modules thread. I think, depending on how you'd make the kincat mods work, you could potentially get them to have about the same or more eHP than gal scouts and be faster than them.
- by Beren Hurin - at 2014.05.18 05:17:00
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126. Sticky:[Feedback] Armor Modules - in Feedback/Requests [original thread]
***New Armor Dropsuit/Armor Attribute*** Dropsuit Core Basically each dropsuit gets a 'core agility' rating that armor modules take away from, and biotic modules COULD add to. So then rather than speed penalties (speedscale in the SDE) being 95%...
- by Beren Hurin - at 2014.05.18 02:17:00
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127. Sticky:[Feedback] Armor Modules - in Feedback/Requests [original thread]
Alright, did some math and here's what my suggestion would end up with as far as speed penalties go (chart) . As far as speed penalty goes, it makes it so scouts using 4 complex plates would be heavily slowed, and assaults would actually be best...
- by Beren Hurin - at 2014.05.18 01:47:00
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128. Sticky:[Feedback] Armor Modules - in Feedback/Requests [original thread]
One thing you could do with plates is reduce max PG by a %. As you go up in tier this penalty could be less. I'm not sure where you could make this balance out, thought. It would effectively make each piece 'cost' the delta in lost PG, but the sui...
- by Beren Hurin - at 2014.05.17 15:46:00
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129. Sticky:[Feedback] Tackling Turrets - in Feedback/Requests [original thread]
What is the design choose for having more of a turret user exposed in a turret than if they were just behind cover? You are better getting out and behind the LAV. Probably not doable anymore but making the turret block more hits would be nice.
- by Beren Hurin - at 2014.05.16 13:25:00
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130. Buff Forge Gun: +400% Damage - in Feedback/Requests [original thread]
Because only one in 4 of my shots ever works....
- by Beren Hurin - at 2014.04.09 18:32:00
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131. Push to talk, Hold to toggle - in Feedback/Requests [original thread]
I'm missing something. You want to toggle on/off the button that you HOLD DOWN to talk by coding it to toggle ON/OFF by HOLDING IT DOWN? That seems like it could lead to problems.
- by Beren Hurin - at 2014.04.03 12:47:00
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132. Shield repair tool - in Feedback/Requests [original thread]
I'd rather see something fundamentally different than just a 'rep tool'. Something like a 'shield injector' that could automatically fill a % of the shield and then cancel any further delay, but then have its own cooldown based on the amount of sh...
- by Beren Hurin - at 2014.03.20 18:26:00
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133. Amarr Scout -30hp with same speed as Gallente is better scout. - in Feedback/Requests [original thread]
Zeylon Rho wrote: And.... no changes to the Amarr scout. Still slower than the Minnie assault. Still the worst bonus. wrong. they adjusted the base stamina from where it was before. 225 to 275.
- by Beren Hurin - at 2014.03.12 19:59:00
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134. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
Did you end up messing with any of the suits' strafe and/or sprint multipliers?
- by Beren Hurin - at 2014.03.11 19:53:00
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135. Vehicle Question: TTK? - in Feedback/Requests [original thread]
I recently made the discovery, that the different STD rifles are balanced around killing a 1500 HP heavy with approximately a FULL Clip if you have no damage mods or Prof skills. The thing about vehicles is that hardeners end up adding 60% to 150%...
- by Beren Hurin - at 2014.03.10 19:29:00
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136. Request:Buff logistics suits in 1.8 - in Feedback/Requests [original thread]
Logis are getting a buff in 1.8 but not really to anything having to do with killing. They get more passive scan range, better bas hacking speed and more stamina and regen.
- by Beren Hurin - at 2014.03.10 13:49:00
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137. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
Balamob wrote: did they remove the +1 ckip to explosive weapons of the minmatar ???? goodbye flaylock build Yep :(
- by Beren Hurin - at 2014.03.08 19:33:00
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138. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
RKKR wrote: Why exactly do LOGISTICS suits have a worse stamina pool and regen? A lower speed? Maybe that makes sense with the extra equipment even though it's debatable that logistics compensate that with lower health (atleast pre-1.8). Espe...
- by Beren Hurin - at 2014.03.08 19:33:00
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139. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
Summ Dude wrote: Beren Hurin wrote: Asha Starwind wrote: CCP Saberwing wrote: Assault [5% reduction to PG/CPU cost of light/sidearm weapons] - Caldari Assault: +5% to reload speed of hybrid railgun light/sidearm weapons per level. -...
- by Beren Hurin - at 2014.02.28 19:19:00
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140. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
Asha Starwind wrote: CCP Saberwing wrote: Assault [5% reduction to PG/CPU cost of light/sidearm weapons] - Caldari Assault: +5% to reload speed of hybrid railgun light/sidearm weapons per level. - Gallente Assault: 5% reduction to hybrid ...
- by Beren Hurin - at 2014.02.28 18:47:00
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