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181. Sticky:FW stats discussion - in Feedback/Requests [original thread]
Firstly, off the top of my head, if you exposed the API for FW districts the same way you have for Molden Heath, we could effectively derive a lot of this on our own. And just giving a little more FW data from Eve's API (like system upgrade tiers)...
- by Beren Hurin - at 2013.09.11 19:04:00
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182. Killscreen Data: Show DS3 or KBM User - in Feedback/Requests [original thread]
It'd be nice to know who is who, then you could no longer be justified in thinking it was aim assist that killed you when you see that it was a KBM user whose bullets are all finally hitting.
- by Beren Hurin - at 2013.09.09 18:24:00
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183. Feedback on 1.4 Aiming. KB/M Versus DS3 - in Feedback/Requests [original thread]
bolsh lee wrote: So CCP, raw input for 1.5 ? Define raw input? Do you want to be able to spin 10 times in a second? Have you messed with your mouses on board settings, because those could be restricting it.
- by Beren Hurin - at 2013.09.09 18:10:00
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184. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Cosgar wrote: I understand you bias against strafing, but it needs to be an essential part of gunplay or maps need to be re-worked to accommodate this short TTK, duck and cover style. It's not even about armor vs shields anymore because everyo...
- by Beren Hurin - at 2013.09.06 16:43:00
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185. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Cosgar wrote: Well, I don't know if anyone else noticed, but with the lateral and backwards movement caps back in place, the new movement penalty values are near pointless. On top of that hit detection, aim assist, hit box fluctuation or whatev...
- by Beren Hurin - at 2013.09.06 15:53:00
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186. [Suggestion]A Injector and Repper solution for LogiBros - in Feedback/Requests [original thread]
Hmm...not reward related, but curious to see if the repair tool gets aim assist/friction.
- by Beren Hurin - at 2013.09.02 16:32:00
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187. If the TAR is made to mimic the function of the Scrambler Rifle... - in Feedback/Requests [original thread]
https://forums.dust514.com/default.aspx?g=posts&m=1239676#post1239676 HUAH!!!!!!
- by Beren Hurin - at 2013.08.30 17:17:00
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188. [request] allow passengers to shoot from dropship - in Feedback/Requests [original thread]
Everyone has a right to believe in a future in which they get to make the enemy cry.
- by Beren Hurin - at 2013.08.30 11:12:00
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189. Make Devblog RSS Feed? - in Feedback/Requests [original thread]
Is this possible? Or do you guys not host that page? It's a little wonky how there are two registration areas for Dust... One for forums and one for help tickets/accounts... Anyway, I'm wondering if I'm missing something or if this is already poss...
- by Beren Hurin - at 2013.08.27 13:25:00
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190. Infantry Engineering Is Lacking - in Feedback/Requests [original thread]
-reduced PG for specific equipment trees. -Increased effectiveness for PG modules. -decreased cooldown on turrets while driving/riding vehicle.
- by Beren Hurin - at 2013.08.26 19:52:00
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191. [Feedback] Equipment & Support - in Feedback/Requests [original thread]
Note, in the new patch, somehow equipment will be 'scannable'... I'm wondering if this means they have an, as yet declared scan profile?
- by Beren Hurin - at 2013.08.26 16:36:00
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192. [Suggestion]A Injector and Repper solution for LogiBros - in Feedback/Requests [original thread]
Cross Atu wrote: "Balance WP to healing given" I imagine a counter to this point of view is that you must also balance WP and healing given to the advantage that MORE healing gives to the team. At some point healing more HP from revives/tria...
- by Beren Hurin - at 2013.08.26 13:57:00
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193. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
https://forums.dust514.com/default.aspx?g=posts&m=1141246#post1141246 CCP Wolfman wrote: Quick info dumpGǪ The collision box changes size slightly as the pose of the model changes when sprinting. WeGÇÖre tuning this so that you donGÇÖt...
- by Beren Hurin - at 2013.08.25 03:34:00
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194. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Cross Atu wrote: D legendary hero wrote: they have ~40% less ehp. but make up for that in almost double the movement speed, and as i mentioned a smaller hit box. And as I mentioned I'm pretty sure that hitbox size thing is a forum myth....
- by Beren Hurin - at 2013.08.25 03:08:00
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195. Sticky:We are increasing Clone Pack Amounts - in Feedback/Requests [original thread]
Evelopedia needs an update.
- by Beren Hurin - at 2013.08.23 17:05:00
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196. [Suggestion]A Injector and Repper solution for LogiBros - in Feedback/Requests [original thread]
So I've started using the Core Focus repair tool a bit more. I've noticed that I can get more +25s faster than a STD tool. Have you noticed this?
- by Beren Hurin - at 2013.08.23 16:42:00
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197. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
D legendary hero wrote: SponkSponkSponk wrote: If they want to encourage pure shield or pure armour tanking, they need more percentage bonuses (like shield rechargers). e.g. if shield extenders and plates provided percentage bonuses you cou...
- by Beren Hurin - at 2013.08.22 03:27:00
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198. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Here's my suggestion for a role/application for reactive plates. Basically make them significantly resistant to any burst damage that breaks through shield. So in the end you get less eHP against constant damage, but you are harder to kill from...
- by Beren Hurin - at 2013.08.21 19:30:00
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199. Are there ever going to be any new game modes? - in Feedback/Requests [original thread]
If they did anything, having a separate lobby would divide up the community even further, making matchmaking harder. With this in mind, if they developed a variation on skirmish or domination then they could add it into THAT lobby rather than hav...
- by Beren Hurin - at 2013.08.21 14:21:00
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200. Skill affecting turret installations - in Feedback/Requests [original thread]
shaman oga wrote: Turret skills should affect turret installation damage. I would also like to see them affect turret HP and shield recharge rates, maybe even a skill bonus to armor repair rates on them.
- by Beren Hurin - at 2013.08.21 14:15:00
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