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21. Hotfix Charlie Possible Changes list? - in Feedback/Requests [original thread]
What do we know about what will be in Hotfix Charlie so far?
- by Beren Hurin - at 2014.07.09 13:55:00
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22. Good job with blaster and rail turret nerf, but... - in Feedback/Requests [original thread]
CCP Rattati wrote: KEROSIINI-TERO wrote: Well L Blaster is bad, and not so bad at the same time. Initially you can get good shots but accuracy rapidly decreases real fast - and that is good. Now, having had a deep thoughts on the L turret...
- by Beren Hurin - at 2014.06.26 13:22:00
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23. A suggestion for Minmatar Scouts. - in Feedback/Requests [original thread]
My most exciting min scout built lately has been an assault mass driver scout with all precision and range mods. I can see most things before they see me, I only attack at range, I look out for rail rifles and mostly fire from cover. The main thi...
- by Beren Hurin - at 2014.06.24 18:48:00
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24. A suggestion for Minmatar Scouts. - in Feedback/Requests [original thread]
Cyrius Li-Moody wrote: Beren, let me make one thing very clear, you can already dual tank the hell out of a min scout. 700 EHP is the easiest fit you can make on the min scout because it's easier to fit armor than speed and knives. I"ve said th...
- by Beren Hurin - at 2014.06.24 17:14:00
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25. A suggestion for Minmatar Scouts. - in Feedback/Requests [original thread]
Master Smurf wrote: Beren Hurin wrote: Did you see my note above, what if instead it was a straight extra bonus to cloak field fitting cost, potentially letting you make BETTER use of the amarrs lowslots than the Gallente's given the same f...
- by Beren Hurin - at 2014.06.24 15:42:00
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26. A suggestion for Minmatar Scouts. - in Feedback/Requests [original thread]
Al the destroyer wrote: Did you see my note above, what if instead it was a straight extra bonus to cloak field fitting cost, potentially letting you make BETTER use of the amarrs lowslots than the Gallente's given the same fitted cloak field?...
- by Beren Hurin - at 2014.06.24 15:04:00
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27. A suggestion for Minmatar Scouts. - in Feedback/Requests [original thread]
Master Smurf wrote: Beren Hurin wrote: Al the destroyer wrote: CCP Rattati wrote: What then for the Amarr scout in a similar vein I really like some sort of bonus to cloaks for the amarr like 5% per level duration and 3% per level ...
- by Beren Hurin - at 2014.06.24 14:53:00
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28. A suggestion for Minmatar Scouts. - in Feedback/Requests [original thread]
Al the destroyer wrote: CCP Rattati wrote: What then for the Amarr scout in a similar vein I really like some sort of bonus to cloaks for the amarr like 5% per level duration and 3% per level dampening this would make that amarr very att...
- by Beren Hurin - at 2014.06.24 14:33:00
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29. A suggestion for Minmatar Scouts. - in Feedback/Requests [original thread]
CCP Rattati wrote: What then for the Amarr scout in a similar vein skill based Efficacy buff to ferroscales? Scrambler pistol bonus? What is the design intent of the amarr scout? Their problems are two fold. Their slots mirror gallente, b...
- by Beren Hurin - at 2014.06.24 14:16:00
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30. A suggestion for Minmatar Scouts. - in Feedback/Requests [original thread]
What about just boosting the effect of kincats overall by a bit, and leaving the PG where it is?
- by Beren Hurin - at 2014.06.24 13:45:00
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31. [Idea] Give the assault 2 primary slots and delete commandos - in Feedback/Requests [original thread]
Shield impairment!
- by Beren Hurin - at 2014.06.24 11:58:00
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32. A suggestion for Minmatar Scouts. - in Feedback/Requests [original thread]
CCP Rattati wrote: I really look forward to studying the suits properly, because I believe we can fix many of these wih simple PG/CPU tweaks. Lower on modules, higher on suits that need buffing. Our main priority in Alpha and Bravo was to fix ...
- by Beren Hurin - at 2014.06.24 11:55:00
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33. Armor speed penalty based on suit "weight" (Reasonable co... - in Feedback/Requests [original thread]
I suggested this a bit ago here and did some math. The trouble would be it would require some reworking of how the game calculates continuous speed. But basically it would mean that armor assaults, commandos, and sentinals on armor suits could '...
- by Beren Hurin - at 2014.06.19 18:36:00
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34. [Increasing Playerbase] Corp Standings Payout Bonus% - in Feedback/Requests [original thread]
What if your payout that you could get in a battle increased as a function of your corp's total activity in a given week. The more activity, the better the payout. Then corps would have an incentive to keep recruiting and continuing to run squads ...
- by Beren Hurin - at 2014.06.19 18:11:00
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35. Heavy Frame Hacking Speed - in Feedback/Requests [original thread]
Yes. Heavy and sentinal. Would reduce their ability to play point defense exclusively.
- by Beren Hurin - at 2014.06.19 17:51:00
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36. On shield regulators and their current place - in Feedback/Requests [original thread]
I still think the solution on some shield fits is shield impairment stats. You could tune it with different modules, but pretty much make it so that light weaponry doesn't do much to stop shield regen. That way shield players can get from place ...
- by Beren Hurin - at 2014.06.19 16:51:00
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37. Grenade Nanite Cost Suit bonus? - in Feedback/Requests [original thread]
ResistanceGTA wrote: Beren Hurin wrote: Would it be possible to apply a nanite cost reduction to assault suit grenandes? This could be a subtle boost to them that lets them get a little be more of a kick without increasing their DPS directly...
- by Beren Hurin - at 2014.06.19 14:33:00
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38. Grenade Nanite Cost Suit bonus? - in Feedback/Requests [original thread]
Would it be possible to apply a nanite cost reduction to assault suit grenandes? This could be a subtle boost to them that lets them get a little be more of a kick without increasing their DPS directly, but allows for a playstyle that encourages a...
- by Beren Hurin - at 2014.06.19 14:00:00
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39. On shield regulators and their current place - in Feedback/Requests [original thread]
I just think it all comes down to how combined strategies CAN enable the shield player to maximize strengths. For a shield player to be able to leverage the faster recharge rates and delays of their shield they need to apply skirmishy and/or burs...
- by Beren Hurin - at 2014.06.19 13:48:00
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40. Anyone else feeling like TTK is a bit too low with the current chang... - in Feedback/Requests [original thread]
Are you a scout? If you are, TTK on scouts should be pretty short. If not, do you notice what you are dying to? With the return of the AR, my guess is that more and more people will be moving closer into all weapons' optimals meaning all weapons ...
- by Beren Hurin - at 2014.06.19 13:38:00
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