Pages: 1 2 [3] 4 5 6 7 8 9 10 |
41. [Discussion] What would a Minmatar-like light AV Variant look like? - in Feedback/Requests [original thread]
I kinda thought they gave us a look at one here.
- by Beren Hurin - at 2014.06.12 21:53:00
|
42. Sticky:Hotfix Bravo - Closed for Feedback - in Feedback/Requests [original thread]
matthew swager wrote: Give the range back to rail turrets you made them useless i real tank can fire a shell 2 miles whats the deal Space in the New Eden universe is orders of magnitude more 'thick' than in our universe. It may have somethin...
- by Beren Hurin - at 2014.06.12 19:25:00
|
43. [Discussion] What would a Minmatar-like light AV Variant look like? - in Feedback/Requests [original thread]
The AV variant mass driver could require the user be rooted (like the breach forge), have a significantly larger kick and large firing burst length (due to more mass), and be only like 3 or 4 rounds. I think something that was in the range per rou...
- by Beren Hurin - at 2014.06.12 19:13:00
|
44. a bonus winning reward on matches :) - in Feedback/Requests [original thread]
Kratek Heshan wrote: even im in 1st place on the losing team the amount of isk is still the same win or lose No it isn't. If you would have lost, you wouldn't have gotten as much. What does happen is if you are lone wolfing either game and y...
- by Beren Hurin - at 2014.06.12 17:24:00
|
45. [Suggestion] PG Upgrades for Shield balance - in Feedback/Requests [original thread]
Yeah check out the new notes . PRO regs at the moment look like they are going from 25% to 35%.
- by Beren Hurin - at 2014.06.12 16:33:00
|
46. [Suggestion] Audio queues? Grenade hits? - in Feedback/Requests [original thread]
I've been on a mental quandry about how to combat heavies lately and one frustrating thing seems to be how, you could use grenades to counter them, but often, without the LOS to see their health behind cover, you can't know whether a particular gr...
- by Beren Hurin - at 2014.06.12 16:31:00
|
47. [Suggestion] Balancing logi reps...tweak lock-on time - in Feedback/Requests [original thread]
Lorhak Gannarsein wrote: I appreciate the rapid response! I see your argument, and it's pretty solid. I could definitely support a change like this (potentially. I'd need to think about it in the morning). Re: the PC part of your argument, as...
- by Beren Hurin - at 2014.06.12 16:25:00
|
48. [Suggestion] Balancing logi reps...tweak lock-on time - in Feedback/Requests [original thread]
Lorhak Gannarsein wrote: Why do they need changing? It's not like a logi can out-DPS incoming damage in the first place, and a second person with a gun will neutralise that heavy-logi pretty efficiently. Especially with buffed Cores. They're ...
- by Beren Hurin - at 2014.06.12 16:03:00
|
49. [Suggestion] Balancing logi reps...tweak lock-on time - in Feedback/Requests [original thread]
The other/additional option is making the swapping from/to repair tool slightly slower.
- by Beren Hurin - at 2014.06.12 15:34:00
|
50. [Suggestion] Balancing logi reps...tweak lock-on time - in Feedback/Requests [original thread]
I'm curious if a tweak for logi reps could involve increasing the lock time for the different repair tools. All tools have the same lock-on loss and interrupt time, which I don't really know how each work. I think tweaking the lock on time of the...
- by Beren Hurin - at 2014.06.12 15:23:00
|
51. [Suggestion] PG Upgrades for Shield balance - in Feedback/Requests [original thread]
The-Errorist wrote: Beren Hurin wrote: Split Infantry power mods into 2 types. Reactor control units (high direct % increase of PG [10 to 15%]) Power diagnostic systems. (small direct % PG increase [3 to 5%], small % shield HP buff [3 to 5%...
- by Beren Hurin - at 2014.06.12 15:12:00
|
52. [Suggestion] PG Upgrades for Shield balance - in Feedback/Requests [original thread]
Lorhak Gannarsein wrote: Regulators are the low slot shield item. I don't really see how adding another module would add much more than SP sink A complex PG mod adds 11% PG at the very minimum to any suit as it it (flat increase of 11 on max ...
- by Beren Hurin - at 2014.06.12 14:06:00
|
53. Sticky:Hotfix Bravo - Closed for Feedback - in Feedback/Requests [original thread]
please consider power diagnostic systems for shield lowslot modules.
- by Beren Hurin - at 2014.06.12 12:54:00
|
54. a bonus winning reward on matches :) - in Feedback/Requests [original thread]
Velociraptor antirrhopus wrote: CCP Logibro wrote: This is already the case. The pool is split 60/40 in favour of the losers so assuming you have the same WP you'll get more ISK by winning. See? One of the many things even seasoned player...
- by Beren Hurin - at 2014.06.12 12:38:00
|
55. [Suggestion] PG Upgrades for Shield balance - in Feedback/Requests [original thread]
Split Infantry power mods into 2 types. Reactor control units (high direct % increase of PG [10 to 15%]) Power diagnostic systems. (small direct % PG increase [3 to 5%], small % shield HP buff [3 to 5%], small % shield recharge rate [5 to 8%] ) ...
- by Beren Hurin - at 2014.06.12 12:31:00
|
56. Fixing Small Blaster Turrets; The easy and efficient way - in Feedback/Requests [original thread]
MMMMMmmmm.... New Scout hunter?
- by Beren Hurin - at 2014.06.12 11:47:00
|
57. Sticky:Hotfix Bravo - Closed for Feedback - in Feedback/Requests [original thread]
What about the proposed pc changes? Did they ever take place?
- by Beren Hurin - at 2014.06.12 04:17:00
|
58. Bravo Feedback: Tweak Minmatar Scout - in Feedback/Requests [original thread]
CCP Rattati wrote: I expected to see something "broken" and was ready to fix. Upon inspection this issue just needs proper analysis (Charlie or later) to be done by conserving the PG/CPU ecosphere. Raising it is not an option now. Very much ...
- by Beren Hurin - at 2014.06.11 04:32:00
|
59. Bravo Feedback: Tweak Minmatar Scout - in Feedback/Requests [original thread]
Gavr1Io Pr1nc1p wrote: Beren Hurin wrote: what weapons and equipment are you guys using? I'm suspicious of a buff because I think it would enable things like max dampening, PRO weapons, and dual PRO equipment with no sacrifice to fitting. I'...
- by Beren Hurin - at 2014.06.10 19:28:00
|
60. [Feedback] Shield Tanking - in Feedback/Requests [original thread]
Heinrich Jagerblitzen wrote: Jacques Cayton II wrote: Shield extenders need lower cpu/PG and enhanced need to be up to 44. ( I personally think that shield extenders need a slight hp increase since a basic plate has a ton more then a comple...
- by Beren Hurin - at 2014.06.10 19:12:00
|
Pages: 1 2 [3] 4 5 6 7 8 9 10 |
First page | Previous page | Next page | Last page |