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81. [Feedback] Rifles and Variants - in Feedback/Requests [original thread]
Just so long as we all get the 'effective range' reduces this listed damage to 30% of what's up there. Nobody is getting that damage at that range.
- by Beren Hurin - at 2014.06.10 11:04:00
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82. [Feedback] Rifles and Variants - in Feedback/Requests [original thread]
Alena Ventrallis wrote: All Gallente rifles and variants need to have the highest DPS of their type, and the lowest range of ttype. All caldari rifles and their variants need to have the highest range and lowest DPS of their variants. The other...
- by Beren Hurin - at 2014.06.09 18:23:00
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83. [Feedback] Rifles and Variants - in Feedback/Requests [original thread]
Alright, I took CCP Rattati's Rifle Range chart with his DPS numbers for proto weapons, and then converted the DPS to what each weapon would output at their effective ranges. Here's the new chart I thought his chart was misleading because it w...
- by Beren Hurin - at 2014.06.09 17:45:00
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84. [Feedback] Rifles and Variants - in Feedback/Requests [original thread]
Just so we are clear CCP Rattati, it looks like you are listing the DPS inside a weapon's optimal but at the effective ranges of each weapon. In reality, the listed dps should be 70% lower than what you have at these ranges. That is unless you ar...
- by Beren Hurin - at 2014.06.09 16:52:00
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85. [Feedback] Rifles and Variants - in Feedback/Requests [original thread]
DUST Fiend wrote: Could you finally show the effective and maximum ranges of weapons in game? Glad to see you're tackling this stuff either way I think they are going off of the numbers (and SDE) from the 1.7 devblog . It's showing the opt...
- by Beren Hurin - at 2014.06.09 16:20:00
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86. [Feedback] Rifles and Variants - in Feedback/Requests [original thread]
The-Errorist wrote: Beren Hurin wrote: I'm a little confused. Isn't this showing the dps of your optimal range but the listed ranges are effective ranges? The listed DPS corresponds to the distance in CM on the bottom. I just don't thin...
- by Beren Hurin - at 2014.06.09 14:26:00
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87. [Feedback] Militia Weapon Variants - in Feedback/Requests [original thread]
Could you have frontile suits drop as salvage for some newer players? I've wondered how well you can tune salvage tables or what they could be customized on. Maybe even the academy could reward alternate frontline suits.
- by Beren Hurin - at 2014.06.09 12:08:00
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88. Hotfix Bravo - Crowdsourcing - in Feedback/Requests [original thread]
Nothing on medium suits?
- by Beren Hurin - at 2014.06.09 12:00:00
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89. [Feedback] Shield Tanking - in Feedback/Requests [original thread]
I've wondered if you could put shield impairment damage on them. Most suits would start with amounts under or at the weaker damage stuff. Somehow, they'd be able to increase, maybe from regulators. They'd mostly be useful against damage at long ra...
- by Beren Hurin - at 2014.06.09 11:48:00
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90. [Feedback] Rifles and Variants - in Feedback/Requests [original thread]
I'm a little confused. Isn't this showing the dps of your optimal range but the listed ranges are effective ranges?
- by Beren Hurin - at 2014.06.09 11:18:00
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91. Sticky:Nova Knives in Hotfix Alpha - in Feedback/Requests [original thread]
Could my knives be filled with nanites and have a dual protocol control that has a secondary feature to work like nanite injectors on a dead friendly?
- by Beren Hurin - at 2014.06.04 13:22:00
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92. @CCP Rattati, changes for Hotfix Beta - in Feedback/Requests [original thread]
I know I saw that heavies were complaining about lack of proper WP accumulation. I wonder if something that gave WP for damage taken could be balanced?
- by Beren Hurin - at 2014.05.29 13:54:00
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93. [Feedback] Spin Scanning. Still a Problem. Does Rattati Know? - in Feedback/Requests [original thread]
Did the target pulse as if it was scanned? If something shows up in your FOV, it sort of sticks around for just a couple of seconds.
- by Beren Hurin - at 2014.05.28 12:56:00
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94. vehicles are definitely not fine - in Feedback/Requests [original thread]
CCP Rattati wrote: "Fine" was maybe overstating it. When we get Alpha out, I will start the feedback loop for Hotfix Beta. I can imagine the main topics being vehicle TTK, assault suits, sidearms to name a few I think it takes at least a c...
- by Beren Hurin - at 2014.05.28 11:17:00
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95. Sentinels are WP starved - in Feedback/Requests [original thread]
What about a kind of "absorbtion" bonus. For every enemy 2,500 HP you tank before dying you get 25 pts.
- by Beren Hurin - at 2014.05.27 16:24:00
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96. [Grenade specialization skills] Non-client hotfixable? - in Feedback/Requests [original thread]
I'm curious if a change the includes new grenade skills could be possible. Something that perhaps could increase armor damage for explosive grenades, reduce nanite cost for all of them, increase vehicle damage for PAVs, and blast radius for fluxes.
- by Beren Hurin - at 2014.05.27 16:21:00
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97. [Feedback] Gallente scouts - in Feedback/Requests [original thread]
just could use some updated cloak cycle time info. Also, it looks like you are working late/super early on a weekend. While we appreciate your effort for your job, we also appreciate you as a human being and hope you are taking appropriate restin...
- by Beren Hurin - at 2014.05.25 03:10:00
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98. [Feedback] Planetary Conquest - in Feedback/Requests [original thread]
CHANCEtheChAn wrote: So now that all the little guys are in PC to be able to gain ISK by farming It gets nullified While veteran corps that have been farming forever (NS, AE, ERA etc.) Stay with 50 billion ISK+ without having to no longer fig...
- by Beren Hurin - at 2014.05.25 02:56:00
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99. CCP Rattati, a question on Rifle variations - in Feedback/Requests [original thread]
Other balancing options would include: 1) letting the mimics be 95% as powerful as the racial versions, but not get the suit bonuses to the primary racial version. 2) let them have parity with racial versions but cost 10-20% more fitting than tho...
- by Beren Hurin - at 2014.05.25 02:45:00
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100. [Proactive Heavy Weapon Balance] Scrambler Lance and Plasma HW - in Feedback/Requests [original thread]
Leeroy Gannarsein wrote: Why would I use a scrambler lance instead of a forge? (Aside from RP) It would appear to have difficulty dealing damage, based on your description - a single shot is far easier to land than a beam - and that difficulty ...
- by Beren Hurin - at 2014.05.23 16:45:00
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