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TechMechMeds
SWAMPERIUM
2873
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Posted - 2014.03.20 02:56:00 -
[1] - Quote
As a logi I have found many times that this would be useful and I'm sure others can agree. Also with the caldari sentinel coming I think a duplicated rep tool with a different colour beam or caldari re skin and the rep rate at half of the armour rep tool at each tier could be easily done.
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
832
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Posted - 2014.03.20 04:39:00 -
[2] - Quote
I've been thinking about this as well, Tech.
My recommendation would be to take a page from the nanohive play book and dual function a couple rep tools. The majority of nanohives generate ammo but a few have the ability to regen small levels of armor and one that is purely an armor repair function.
I think you could have a couple rep tools that provide a small boost to shield regen while the tool is locked on...essentially jump starting the suits shield regen similar to how a regulator / recharger combo works. You wouldn't be "repping shields" per se but the effect is the same. You can pull guardian points by keeping the shields "overcharging" while the heavy is taking fire and meeting out damage.
On the same line of thought some of those Caldari based hives might be able to have the same function.
Thoughts?
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TechMechMeds
SWAMPERIUM
2874
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Posted - 2014.03.20 13:35:00 -
[3] - Quote
Sounds good.
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dent 308
Subdreddit Test Alliance Please Ignore
2577
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Posted - 2014.03.20 14:42:00 -
[4] - Quote
Jaysyn Larrisen wrote:I've been thinking about this as well, Tech.
My recommendation would be to take a page from the nanohive play book and dual function a couple rep tools. The majority of nanohives generate ammo but a few have the ability to regen small levels of armor and one that is purely an armor repair function.
I think you could have a couple rep tools that provide a small boost to shield regen while the tool is locked on...essentially jump starting the suits shield regen similar to how a regulator / recharger combo works. You wouldn't be "repping shields" per se but the effect is the same. You can pull guardian points by keeping the shields "overcharging" while the heavy is taking fire and meeting out damage.
On the same line of thought some of those Caldari based hives might be able to have the same function.
Thoughts?
This is an interesting angle.
Add a few rep tools to the existing set, but with shield transport abilities.
The devs may want to break out shield transporters to their own skill tree though, for game design reasons.
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TechMechMeds
SWAMPERIUM
2874
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Posted - 2014.03.20 14:59:00 -
[5] - Quote
Anything would be nice, even an energised grenade that simply kick starts team mate shields. Anything to help my shielded Bros other than helping kill and inevitably, they die.
Situational hype indeed, more toys ccp.
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Captain Caldari Prime
Exiled Veteran Elite
16
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Posted - 2014.03.20 16:52:00 -
[6] - Quote
but the point of sheild is hit and run if you want to be a brick tank with a logi tail choose an armour based suit, the caldari sentinal will be an anti vehicle forge god or a stealthy dampened flanker.
Hatoraide: Let me spray some in ya
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TechMechMeds
SWAMPERIUM
2874
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Posted - 2014.03.20 17:08:00 -
[7] - Quote
Captain Caldari Prime wrote:but the point of sheild is hit and run if you want to be a brick tank with a logi tail choose an armour based suit, the caldari sentinal will be an anti vehicle forge god or a stealthy dampened flanker.
This is about logis having more options. A logi with said tool would help the assault provided a logi is carrying said tool. The shield is still hit and run.
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Beren Hurin
Onslaught Inc RISE of LEGION
2274
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Posted - 2014.03.20 18:26:00 -
[8] - Quote
I'd rather see something fundamentally different than just a 'rep tool'. Something like a 'shield injector' that could automatically fill a % of the shield and then cancel any further delay, but then have its own cooldown based on the amount of shield it repaired. |
Malkai Inos
Onikanabo Brigade Caldari State
1283
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Posted - 2014.03.20 18:46:00 -
[9] - Quote
-1
Shield and armor are designed to be mechanically different. Their numerical values are balanced around those mechanical differences.
When you make them more mechanically similar then you have to make them more numerically similar to maintain balance. This will almost necessarily lead to them the same thing under two different names, which is a clear game design flaw.
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ShalaShasta 666
Onuoto Uakan Huogaatsu Lokun Listamenn
27
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Posted - 2014.03.20 18:58:00 -
[10] - Quote
-1
rep tool no! for reason above ^^^
maybe a deployable shield amplifer that boosts recharge rate by a % 5, 10 ,25 something like that so you can recover shields faster in cover but never anything instant delay must still apply
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TechMechMeds
SWAMPERIUM
2874
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Posted - 2014.03.21 12:21:00 -
[11] - Quote
You fools. The shield rep tool wouldn't change the way shields function at all, a logi would still need to be using it to make a difference. Shields would still be hit and run lol.
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TechMechMeds
SWAMPERIUM
2874
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Posted - 2014.03.21 12:25:00 -
[12] - Quote
Malkai Inos wrote:-1
Shield and armor are designed to be mechanically different. Their numerical values are balanced around those mechanical differences.
When you make them more mechanically similar then you have to make them more numerically similar to maintain balance. This will almost necessarily lead to them being the same thing under two different names, which is a clear game design flaw.
Except the tool wouldn't change the way they function would it, it'd be a logi repairing the shield just the same as armour and if you think that's op then you have no initiative whatsoever.
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Malkai Inos
Onikanabo Brigade Caldari State
1292
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Posted - 2014.03.21 12:35:00 -
[13] - Quote
TechMechMeds wrote:Malkai Inos wrote:-1
Shield and armor are designed to be mechanically different. Their numerical values are balanced around those mechanical differences.
When you make them more mechanically similar then you have to make them more numerically similar to maintain balance. This will almost necessarily lead to them being the same thing under two different names, which is a clear game design flaw. Except the tool wouldn't change the way they function would it, it'd be a logi repairing the shield just the same as armour and if you think that's op then you have no initiative whatsoever. Of course it would and you just said so yourself right after denying it.
"Can be repaired by logis" is a huge change in function. Having to fully rely on innate buffer delay and recharge is pretty much what contrasts shields from armor.
You can take a benign object, -you can take a cheeseburger and deconstruct it to its source...
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TechMechMeds
SWAMPERIUM
2874
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Posted - 2014.03.21 12:42:00 -
[14] - Quote
Malkai Inos wrote:TechMechMeds wrote:Malkai Inos wrote:-1
Shield and armor are designed to be mechanically different. Their numerical values are balanced around those mechanical differences.
When you make them more mechanically similar then you have to make them more numerically similar to maintain balance. This will almost necessarily lead to them being the same thing under two different names, which is a clear game design flaw. Except the tool wouldn't change the way they function would it, it'd be a logi repairing the shield just the same as armour and if you think that's op then you have no initiative whatsoever. Of course it would and you just said so yourself right after denying it. "Can be repaired by logis" is a huge change in function. Having to fully rely on innate buffer delay and recharge is pretty much what contrasts shields from armor.
Its not a suit function change is it, so its not op or even close, it doesn't literally change a suit to permanently be buffed all match does it? It requires a logi to do that, which requires teamwork.
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TechMechMeds
SWAMPERIUM
2874
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Posted - 2014.03.21 12:43:00 -
[15] - Quote
Apparently its a very good idea so this thread is finished lol.
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Malkai Inos
Onikanabo Brigade Caldari State
1292
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Posted - 2014.03.21 12:50:00 -
[16] - Quote
TechMechMeds wrote:Malkai Inos wrote:TechMechMeds wrote:Malkai Inos wrote:-1
Shield and armor are designed to be mechanically different. Their numerical values are balanced around those mechanical differences.
When you make them more mechanically similar then you have to make them more numerically similar to maintain balance. This will almost necessarily lead to them being the same thing under two different names, which is a clear game design flaw. Except the tool wouldn't change the way they function would it, it'd be a logi repairing the shield just the same as armour and if you think that's op then you have no initiative whatsoever. Of course it would and you just said so yourself right after denying it. "Can be repaired by logis" is a huge change in function. Having to fully rely on innate buffer delay and recharge is pretty much what contrasts shields from armor. Its not a suit function change is it, so its not op or even close, it doesn't literally change a suit to permanently be buffed all match does it? It requires a logi to do that, which requires teamwork. You're shifting goalposts here. It doesn't need to change the suit or be somehow permanent to be a mechanical change
And again. The fact that shield tanks cannot rely on logis as much as armor tanks is part of their design. They were intended to work that way all along.
You don't like the way shields are designed? Go armor.
TechMechMeds wrote:Apparently its a very good idea so this thread is finished lol. Yeah...whatever.
You can take a benign object, -you can take a cheeseburger and deconstruct it to its source...
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TechMechMeds
SWAMPERIUM
2874
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Posted - 2014.03.21 12:54:00 -
[17] - Quote
Actually malakai, anyone can mail their ideas to ccp.
Also I have 27mil sp on this char and two others, I can adv or proto everything in the game. This is nothing to do with how I like shields, you assumed that. I simply want a sield rep tool.
Again, anyone can mail their ideas to ccp.
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TechMechMeds
SWAMPERIUM
2874
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Posted - 2014.03.21 12:56:00 -
[18] - Quote
We also HAD shield transporters with armour transporters to rep vehicles so theres no reason not to have a dropsuit version.
Its a great idea and we should be seeing it soonGäó.
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Malkai Inos
Onikanabo Brigade Caldari State
1292
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Posted - 2014.03.21 13:04:00 -
[19] - Quote
TechMechMeds wrote:Actually malakai, anyone can mail their ideas to ccp.
Also I have 27mil sp on this char and two others, I can adv or proto everything in the game. This is nothing to do with how I like shields, you assumed that. I simply want a sield rep tool.
Again, anyone can mail their ideas to ccp. Sure. Could've done that all along though since you obviously weren't looking for community feedback on your idea anyways.
TechMechMeds wrote:We also HAD shield transporters with armour transporters to rep vehicles so theres no reason not to have a dropsuit version. Correct. HAD! And you have been given reasons not to have a dropsuit version.
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TechMechMeds
SWAMPERIUM
2874
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Posted - 2014.03.21 13:05:00 -
[20] - Quote
Malkai Inos wrote:TechMechMeds wrote:Actually malakai, anyone can mail their ideas to ccp.
Also I have 27mil sp on this char and two others, I can adv or proto everything in the game. This is nothing to do with how I like shields, you assumed that. I simply want a sield rep tool.
Again, anyone can mail their ideas to ccp. Sure. Could've done that all along though since you obviously weren't looking for community feedback on your idea anyways. TechMechMeds wrote:We also HAD shield transporters with armour transporters to rep vehicles so theres no reason not to have a dropsuit version. Correct. HAD! And you have been given reasons not to have a dropsuit version.
No I was looking for support but instead got a bunch of nubs who try to push their thoughts as fact sadly.
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TechMechMeds
SWAMPERIUM
2874
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Posted - 2014.03.21 13:08:00 -
[21] - Quote
Is this your main malkai?
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TechMechMeds
SWAMPERIUM
2874
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Posted - 2014.03.21 13:12:00 -
[22] - Quote
Malkai, you are either an alt or you have barely even played the game. I should have known hahaha.
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Malkai Inos
Onikanabo Brigade Caldari State
1292
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Posted - 2014.03.21 13:17:00 -
[23] - Quote
TechMechMeds wrote:Malkai, you are either an alt or you have barely even played the game. I should have known hahaha. Arguing the person instead of the argument.
Should've sent that mail instead...
You can take a benign object, -you can take a cheeseburger and deconstruct it to its source...
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TechMechMeds
SWAMPERIUM
2874
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Posted - 2014.03.21 13:21:00 -
[24] - Quote
Malkai Inos wrote:TechMechMeds wrote:Malkai, you are either an alt or you have barely even played the game. I should have known hahaha. Arguing the person instead of the argument. Should've sent that mail instead...
Theres no point to argue. Especially seen as you are commenting on things you know NOTHING about and have barely even played the game lol.
As I said, I sent the mail. You have nothing left to say. Come back to the forums when you actually know what you are talking about and leave those that already do in peace.
You have 2,842 kills, a 1.17 kd and 296k wp, get playing.
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Malkai Inos
Onikanabo Brigade Caldari State
1292
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Posted - 2014.03.21 13:33:00 -
[25] - Quote
TechMechMeds wrote:Malkai Inos wrote:TechMechMeds wrote:Malkai, you are either an alt or you have barely even played the game. I should have known hahaha. Arguing the person instead of the argument. Should've sent that mail instead... Theres no point to argue. Especially seen as you are commenting on things you know NOTHING about and have barely even played the game lol. As I said, I sent the mail. You have nothing left to say. Come back to the forums when you actually know what you are talking about and leave those that already do in peace. You have 2,842 kills, a 1.17 kd and 296k wp, get playing. Pure gold man.
Infantry shield reps still are a "meh" idea at best and your little excursion into ad hominem land provided absolutely nothing to support it.
And i'm out of this thread btw. We won't get along on this subject and i'm not going to wait for the next set of personal remarks.
You can take a benign object, -you can take a cheeseburger and deconstruct it to its source...
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TechMechMeds
SWAMPERIUM
2874
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Posted - 2014.03.21 13:37:00 -
[26] - Quote
I diusnt even read that, I just hid your posts because you won't shut up and its getting a bit freaky now. Just shut up and play the game, stop infecting the forums with your ignorance and bull sht, thanks.
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