Pages: 1 2 3 4 5 6 7 8 9 10 |
281. [Request] Arc Gun - in Feedback/Requests [original thread]
So I really appreciate how just about every gun has a unique way that you have to utilize damage, timing, mobility, range management, tactical engagement and withdrawal to be most useful. Having to charge up your weapon, or having very limited am...
- by Beren Hurin - at 2013.03.29 15:40:00
|
282. WEAPON ATTACHMENTS PLZ!!!!!!!!!!!! - in Feedback/Requests [original thread]
Dust514= squad based FPS MMO. Sights are not the most important aspect of Dust 514 by any means. There are so many things above your sights that are more important.
- by Beren Hurin - at 2013.03.21 16:38:00
|
283. Nerf AR's - in Feedback/Requests [original thread]
I've been seeing lots of guys kill people outside of scanner range. I feel like a GEK being fired should light up the shooter on the radar? What are everyone's thoughts?
- by Beren Hurin - at 2013.03.20 15:20:00
|
284. [Request] Singal Needed? Enemy OBS imminent? - in Feedback/Requests [original thread]
So do you think it would be a positive thing to have? Something that 'sirens' when an enemy squad has gotten the points for an OBS? Might cause people to not clump and for pub matches to not be so affected by the first strike.
- by Beren Hurin - at 2013.03.15 11:49:00
|
285. [Request] Gun depression on HAVs - in Feedback/Requests [original thread]
Takahiro Kashuken wrote: So you have the main turret You look at the tank from the side and the turret can go a little bit lower but if you try it all you get is your sights merging into the gun It will not drop down and its annoying becaus...
- by Beren Hurin - at 2013.03.14 14:31:00
|
286. [Suggestion]A Injector and Repper solution for LogiBros - in Feedback/Requests [original thread]
I think the solution should include all forms of logi though. We are just talking about dropsuit on dropsuit, but I think the whole matrix of repairs should have some comprehensive reward system. Repairing installations, vehicles, and vehicles rep...
- by Beren Hurin - at 2013.03.14 02:46:00
|
287. [Suggestion]A Injector and Repper solution for LogiBros - in Feedback/Requests [original thread]
Another option is partial WP reward for revive (like 25% of current), and then +10 WP every 5 seconds up to +40 WP if the subject survives for that long. Therefore you would have an interest in keeping them alive for at least that long. Just reviv...
- by Beren Hurin - at 2013.03.11 18:29:00
|
288. [request] Tank turret pilot - in Feedback/Requests [original thread]
Then tank drivers would get next to no KDR and go from the chart toppers to nobodies. They simply will not have that. Also, you would have effectively taken away their reason for skilling into their turrets.
- by Beren Hurin - at 2013.03.07 13:19:00
|
289. Missile Buff (turret) - in Feedback/Requests [original thread]
Cycled Turrets: I'm not sure what you are saying is broken. At least for the small ones, they are 2x as fast and only 80% as damaging as the standard launcher at their level. This means that they can actually have the best DPS of any launcher. I k...
- by Beren Hurin - at 2013.03.07 12:39:00
|
290. War Points for Stopping Enemy Hack - in Feedback/Requests [original thread]
Kray Dytt wrote: I totally agree. It should just count as any other hack, +100. It's silly now, because you have people waiting for the enemy hack to complete, so they can take it back. Which leaves you vulnerable to counter-hacking again and m...
- by Beren Hurin - at 2013.02.28 15:58:00
|
291. War Points for Stopping Enemy Hack - in Feedback/Requests [original thread]
Kray Dytt wrote: Beren Hurin wrote: The problem with giving points to the counter hack is a slippery slope. If you give points for it, then what happens when you see someone hacking it...then you wait for them to hack it so you can get the...
- by Beren Hurin - at 2013.02.28 15:53:00
|
292. War Points for Stopping Enemy Hack - in Feedback/Requests [original thread]
1) I know with my current hacking skills, in my logi suit, can counter hack the thing after it has cycled half way through its timer. 2) Every hack 'contests' for 1 minute. 3) For that minute the null cannon is still shooting at its original targe...
- by Beren Hurin - at 2013.02.28 15:15:00
|
293. Sticky:Improved ambush spawn mechanics and new spawn locations feedback - in Feedback/Requests [original thread]
I'm showing your CCP Draco link as broken?
- by Beren Hurin - at 2013.02.28 13:02:00
|
294. Suggestion: Active Achievement Skill Points - in Feedback/Requests [original thread]
Create a category of skill points that could be earned in addition to regular active SP. You would still have to buy the books, but the points would come through in game points earned. They would give significant bonuses relative to the rarity of ...
- by Beren Hurin - at 2013.02.25 21:29:00
|
295. CCP: Econ Stat Request, Please? - in Feedback/Requests [original thread]
Could we see things like what has been destroyed so far and what the churn is of our economy? I would hope it would get Eve players to start paying attention to us. I wonder too if Eve's economic team is paying attention or working on Dust as well...
- by Beren Hurin - at 2013.02.25 17:59:00
|
296. AV Nades, what are they to you? - in Feedback/Requests [original thread]
AV grenades are the equivalent of a homing forge gun but with a 30m limit that anyone can use, and has only 3 rounds per clip and about 12 rounds total. Its really not that OP. Its the prevalance of you people using blasters on your tanks that ma...
- by Beren Hurin - at 2013.02.21 20:35:00
|
297. AV Nades, what are they to you? - in Feedback/Requests [original thread]
Vermaak Doe wrote: Driving off isn't an option after 4 more are in the air after the first hit. They have too wide of a homing radius and I run av/(currently) militia tank almost exclusively Militia tanks will soon be as safe as militia LAVs.
- by Beren Hurin - at 2013.02.21 20:35:00
|
298. please buff turret AI - in Feedback/Requests [original thread]
They currently have individual optimal ranges and seem to have a threshold of signature profile that will enable them. Even then, once they have picked their target they don't go to another unless they no longer see it. Railguns will hit you from ...
- by Beren Hurin - at 2013.02.20 20:15:00
|
299. [Request]Fix for AV Grenades - in Feedback/Requests [original thread]
semperfi1999 wrote: Well I dont use tanks and I use AV nades almost exclusively for AV builds and I still think the AV nades lock on is too large of a radius. You can miss horribly and still hit a vehicle due to this lock on. I am not even sayi...
- by Beren Hurin - at 2013.02.20 19:41:00
|
300. [Request]Fix for AV Grenades - in Feedback/Requests [original thread]
There is little any players can do right now in Ambush maps to counter your guys' rediculous anti infantry tanks. Having homing grenades are a completely sufficient countermeasure to your ability to stomp desparate players in public ambush matches...
- by Beren Hurin - at 2013.02.20 19:04:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 |
First page | Previous page | Next page | Last page |