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261. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
BL4CKST4R wrote: Beren Hurin wrote: EXASTRA INVICTAS wrote: Ah! I was not exactly meaning to imply the information be relative to the HUD, but rather: 1) The Weapon information/stats details 2) The dropsuit information/stats details 3) ...
- by Beren Hurin - at 2013.06.06 13:04:00
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262. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
EXASTRA INVICTAS wrote: Ah! I was not exactly meaning to imply the information be relative to the HUD, but rather: 1) The Weapon information/stats details 2) The dropsuit information/stats details 3) The dropsuit fitting window Sorry about t...
- by Beren Hurin - at 2013.06.06 12:57:00
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263. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
EXASTRA INVICTAS wrote: CCP Remnant wrote: BL4CKST4R wrote: what heavies really need is resistance to damage taken , supplemented with a limited increase in EHP. We've considered this, but the problem is that right now there is no...
- by Beren Hurin - at 2013.06.06 12:35:00
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264. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
CCP Remnant wrote: BL4CKST4R wrote: what heavies really need is resistance to damage taken , supplemented with a limited increase in EHP. We've considered this, but the problem is that right now there is no good feedback for damage r...
- by Beren Hurin - at 2013.06.06 11:17:00
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265. armor tank > shield tank everytime!... come on ccp,, you fixed what wasn'... - in Feedback/Requests [original thread]
pegasis prime wrote: This seems to be the order of things Armour blaster beats shield blaster. Shield missile beats armour blaster. Shield rail beats armour blaster. Shield missile beats armour missile Armour rail beats everything There...
- by Beren Hurin - at 2013.06.04 13:38:00
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266. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
I like somebody's suggestion that armor should have an endurance and sprint penalty rather than regular speed penalty. Basically if you have complex armor you can't 'sprint' worth crap. My response: 1) Logi=gun off the field- sort of true, but a...
- by Beren Hurin - at 2013.06.03 17:19:00
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267. Hybrid SP System - in Feedback/Requests [original thread]
Tl;dr- make SP gain passive but with a built in throttle determined by player efficiency/ effectiveness in battle. Player behavior wouldn't change much, but just the reward loop and the possible implant purchases. Proposed Idea Basically ever...
- by Beren Hurin - at 2013.06.03 16:59:00
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268. "active" SP boosters useless Don't buy them - in Feedback/Requests [original thread]
CCP Nothin wrote: Active boosters simply multiply the number of skill points you receive at the end of each battle. As such, you are better off activating them when your pool of battle skill points is full (e.g. at the beginning of each weekly ...
- by Beren Hurin - at 2013.05.21 13:36:00
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269. Weapon Optimal and Falloff Spreadsheet Please? - in Feedback/Requests [original thread]
hydraSlav's wrote: Beren Hurin wrote: Could we please get a table with this information so we can use it for more accurate feedback? i would like that too. In the meanwhile, there is a well organized sticky with player-collected informati...
- by Beren Hurin - at 2013.05.20 13:41:00
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270. Weapon Optimal and Falloff Spreadsheet Please? - in Feedback/Requests [original thread]
Could we please get a table with this information so we can use it for more accurate feedback?
- by Beren Hurin - at 2013.05.20 13:13:00
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271. Changes to salvage - in Feedback/Requests [original thread]
Kain Spero wrote: CCP Nothin wrote: The first milestone on this path is to make the salvage system take items that players lose on the battlefield and hand out a portion of them as salvage (in other words, looting the field). I know tha...
- by Beren Hurin - at 2013.05.20 13:10:00
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272. 10x sp for . . . less feedback damage? - in Feedback/Requests [original thread]
Yes...what the Eyjafjallaj+¦kull is 'feedback damage' and why should Sentinal Classes care about it?
- by Beren Hurin - at 2013.05.16 18:30:00
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273. Changes to salvage - in Feedback/Requests [original thread]
Hey guys there is an interview here where this guy gets to talk with the CCP economists [/url] (who also gave a presentation at Fanfest ) about the path to building the economy of Eve and Dust together. From what it looks like in the interview...
- by Beren Hurin - at 2013.05.15 11:48:00
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274. [Feedback] Replace Logistic suits' Light Weapon for a Sidearm - in Feedback/Requests [original thread]
Or what you could do is change the mechanics of weapons slots. You could make it so that each slot modifies the PG/CPU requirements of the various weapons by so much %, and then a skill (or two) reduces/changes that modifier. So it would be possib...
- by Beren Hurin - at 2013.05.09 19:32:00
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275. [REQUEST] Command prompt leaderboard queries from local chat - in Feedback/Requests [original thread]
So hopefully that sounds straightforward. The way one of the devs described the new leaderboard interface that we are getting makes it sound as if we are probably just getting a virtualization of a data-grid happening server side. I was wondering...
- by Beren Hurin - at 2013.04.23 20:19:00
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276. [Request] Fitting screen ignore non-market items? - in Feedback/Requests [original thread]
So i stray away from using my merc pack stuff simply because its annoying to restock. Not sure how big of deal this is, but depending on the prevelance of non-market items that will continue to be out there, I bet its usefulness would go up if you...
- by Beren Hurin - at 2013.04.10 19:08:00
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277. [RACIAL WEAPON VARIANT] Gallente Burner Cannon - in Feedback/Requests [original thread]
The Gallente Burner Cannon combines technologies from starship propulsion and applies them to similarly designed forge guns. They are equipped to heavy dropsuits as a multi-range weapon with a unique tactical application and techniques. They are ...
- by Beren Hurin - at 2013.04.10 18:33:00
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278. Corp or Alliance based boni for holding a planet - in Feedback/Requests [original thread]
This seems like a thing that will force social structures and organizations to intermix between the two games. I think mechanics that forces corps to be interested in protecting their planets that provide bonuses will be more helpful for Dust folk...
- by Beren Hurin - at 2013.04.04 14:26:00
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279. [Uprising] Planetary Conquest - The stealing of clones - in Feedback/Requests [original thread]
Gilbatron wrote: CCP FoxFour wrote: PT SD wrote: I'll have to wait and see all the EVE side bonuses. Because, as of right now, there really is no incentive IMO to even hold districts. Its going to be more profitable to raid in militia gea...
- by Beren Hurin - at 2013.04.04 14:21:00
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280. [Request] Arc Gun - in Feedback/Requests [original thread]
Daedric Lothar wrote: I don't like it, but great effort on trying to come up with something new. What don't you like? I think it could be particularly good at killing drones as well.
- by Beren Hurin - at 2013.03.29 17:54:00
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