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241. Changes to salvage - in Feedback/Requests [original thread]
So can we get any more detail on how these loot tables 'roll'? I'm going to do a hypothetical guess that each 'frequency' is a chance out of 100 to get the item... In which case: There is about a 100% chance to get 1 of something worth <20,0...
- by Beren Hurin - at 2013.07.17 14:58:00
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242. Changes to salvage - in Feedback/Requests [original thread]
New lasers, or Mass drivers, or other officer weapons coming?
- by Beren Hurin - at 2013.07.15 13:57:00
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243. Dropsuit Size vs. Weapon Damage Type - in Feedback/Requests [original thread]
In Eve, things like missiles have their damage modified by the sig radius of the target they are hitting. The story goes: the bigger the object getting hit by the explosion's impact, the more of it that will take the blow. Is there anything like ...
- by Beren Hurin - at 2013.07.15 13:36:00
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244. Adv/Proto suits, higher bleed time? - in Feedback/Requests [original thread]
What if you could sacrifice a high slot, kind of like a damage control that could do the same thing? It'd basically give you longer health for bleedout, and could maybe give a little resist to shield and armor...or not. It'd be more of a slot that...
- by Beren Hurin - at 2013.07.08 04:42:00
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245. Give Amarr Logistics suits 3 equipment slots at STD and ADV level - in Feedback/Requests [original thread]
Zeylon Rho wrote: Kinky Burrito wrote: Melai For'Aiur wrote: The Caldari Logi only has 2 equip slots at STD... I wasn't aware of that. I would be happy with 3 slots at ADV only. I'm not asking for them to make us OP, just don't punish ...
- by Beren Hurin - at 2013.07.04 04:50:00
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246. SAGA II comes with 70% damage reduction???? - in Feedback/Requests [original thread]
Tank hunter. Murder taxi for havs
- by Beren Hurin - at 2013.07.04 04:49:00
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247. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
You guys can't forget weapon damage profiles and their effects on tanks' resistances. I don't think we can say that 500 shield HP = 500 armor HP. When it comes to the AR, 600 Shield HP = 500 armor HP. When it comes to the scrambler rifle, 700 sh...
- by Beren Hurin - at 2013.07.03 15:44:00
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248. [Feedback] Reactive Hardeners - Remote repair bonused maybe? - in Feedback/Requests [original thread]
What if in addition to how they are, they could bonus the remote repair tool's incoming healing by 10/20/30%? That way they wouldn't be about HP or solo regen as much, but more about the logi support.
- by Beren Hurin - at 2013.07.02 17:00:00
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249. [Suggestion]A Injector and Repper solution for LogiBros - in Feedback/Requests [original thread]
Cross Atu wrote: Fellow Logi read the 1.2 patch notes and rejoice for now our injectors shall revive our fallen comrades once more! [:D] Thanks CCP these patch notes look, on balance, amazing Now to roll up my sleeves and get some hands on ...
- by Beren Hurin - at 2013.07.02 16:58:00
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250. Generic Passive SP vs Skill Training - in Feedback/Requests [original thread]
I like the idea of a kind of 'specialized training' SP, where you sign up for something, maybe your just another 'instant battle' option in the lobby, but then it puts you as a ringer into instant battles, and you have to complete a few objectives...
- by Beren Hurin - at 2013.06.24 14:13:00
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251. [Feedback/Request for Info] Supply Depot Capacity Questions - in Feedback/Requests [original thread]
Cross Atu wrote: The Equp lack is a bug to the best of my knowledge. Swap to a fit with a different dropsuit than the one you want to use and back to your actual fit it should restore proper equipment to your fit. I've tried this. There some...
- by Beren Hurin - at 2013.06.07 19:11:00
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252. [Feedback/Request for Info] Supply Depot Capacity Questions - in Feedback/Requests [original thread]
So occaisionally, when matches last a long time I'll come to a supply depot, and I will notice that, as a logi, I don't get all of my equipment...so I have a few questions for anyone that knows or for the devs... 1) Does the supply depot slowly r...
- by Beren Hurin - at 2013.06.07 18:55:00
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253. Sticky:[Dev post] Corporation Roles - in Feedback/Requests [original thread]
Also it was discussed on IRC, if somebody (FC?) could have a kind of chat/voice superiority to talk over everyone, that'd be nice.
- by Beren Hurin - at 2013.06.07 17:33:00
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254. Request - A petition for PvE, no matter it's state. - in Feedback/Requests [original thread]
Right now PvE could give you a small number of things... 1) A new way to get SP 2) A new way to grind isk 3) A source for alternative resources 1&2 may break the monotony for a bit, but it would only be as interesting as the variety and diff...
- by Beren Hurin - at 2013.06.07 15:33:00
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255. Sticky:[Dev post] Corporation Roles - in Feedback/Requests [original thread]
Also, instead of Squad Leader Role it could be Assignment Officer.
- by Beren Hurin - at 2013.06.07 14:42:00
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256. Sticky:[Dev post] Corporation Roles - in Feedback/Requests [original thread]
Quote: In land armies, especially US units, a quartermaster is either an individual soldier or a unit who specializes in distributing supplies and provisions to troops. The senior unit, post or base supply officer is customarily referred to as ...
- by Beren Hurin - at 2013.06.07 14:05:00
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257. Sticky:[Dev post] Corporation Roles - in Feedback/Requests [original thread]
What about "Quartermaster" for the COO?
- by Beren Hurin - at 2013.06.07 13:34:00
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258. [Suggestion] Scan Relay/Probe - in Feedback/Requests [original thread]
Avallo Kantor wrote: Basically the item would be an equipment slot, that is deploy-able much like a drop uplink or a nanohive. The item when put down would appear on the minimap (much like a drop uplink) to enemy players, and would every X se...
- by Beren Hurin - at 2013.06.06 19:14:00
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259. [Request] Corp Offices for Clone Trading/PC Staging - in Feedback/Requests [original thread]
So this idea came to mind in the discussion of when new districts are opening. I think players have generally been disappointed in the amount of participation that can happen within PC. What I'm proposing is a new set of corp skills and functions...
- by Beren Hurin - at 2013.06.06 17:51:00
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260. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
BL4CKST4R wrote: I dislike bars because they trick the mind into thinking that whenever you make a change, nothing happens. For example lets say you have 100 HP, and you add 20 HP, a bar will not show this change. With weapon damage it is far...
- by Beren Hurin - at 2013.06.06 13:21:00
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