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221. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Cross Atu wrote: Until both the skill buffs and the "naked" mods are balanced for both sides of tanking there won't be actual balance between the two types. 0.02 ISK Cross I want to just tease out that point you made there Cross about ar...
- by Beren Hurin - at 2013.08.05 15:43:00
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222. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Check out my post about tracking w/ armor tanking . IMO, the reason why the speed penalty to armor matters is because the framerate/hitdetection/stability issues means close range fighting is preferred. If those things generally get better, and...
- by Beren Hurin - at 2013.08.05 15:35:00
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223. Suggestion: Hybrid & Laser Weapons: "Ion Cap Warfare" - in Feedback/Requests [original thread]
Finally, I believe scouts to be the perfect utilizers of these EWAR weapons. Making scout/light suits able to hold additional EWAR grenades at each level could them make them really effective 'tackle frigate' kinds of platforms with low SP require...
- by Beren Hurin - at 2013.08.01 20:29:00
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224. [Feedback] Drop Uplink spam is not fun - in Feedback/Requests [original thread]
Devs have said that you soon will only see what your squad sees. This will cut back on the 'noise' of deployables. Additionally, I am suggesting a 'next step' in EWAR that is implemented through the use of different sets of grenades. I suggest r...
- by Beren Hurin - at 2013.08.01 19:07:00
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225. Suggestion: Hybrid & Laser Weapons: "Ion Cap Warfare" - in Feedback/Requests [original thread]
Special thanks to Cat Merc for helping me come up with a second system for projectile and explosive weapons.
- by Beren Hurin - at 2013.08.01 18:09:00
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226. [Feedback/Suggestion] On Faction Warfare - in Feedback/Requests [original thread]
CCP FoxFour wrote: Again, defensive PLEXing does have an effect, again though it does not generate a battle it generates a point and the system with the most points is has priority I guess this is an interesting point too. What it means is ...
- by Beren Hurin - at 2013.08.01 15:09:00
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227. [Feedback/Suggestion] On Faction Warfare - in Feedback/Requests [original thread]
CCP FoxFour wrote: RESPONSE TIME! DERPITY DERP DERP! :P ...Not going to go fully into the details of it but basically if the most PLEXed system is the Amarr offensive PLEXing a system then a battle will be started with Amarr attacking a distri...
- by Beren Hurin - at 2013.08.01 12:35:00
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228. Suggestion: Hybrid & Laser Weapons: "Ion Cap Warfare" - in Feedback/Requests [original thread]
So CCP has thought about implementing capacitors, but I think that wouldn't be very elegant for programmers, or easy to manage as infantry. Instead I have a set of suggestions that would effectively allow for 'cap warfare'. (First) Hybrid Ioniz...
- by Beren Hurin - at 2013.07.31 15:16:00
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229. Minimap Improvements - in Feedback/Requests [original thread]
A ring that would show our weapon's optimal and effective ranges. That would make players engage at those ranges more often.
- by Beren Hurin - at 2013.07.29 11:27:00
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230. Minimap Improvements - in Feedback/Requests [original thread]
Its a small request, but it would be nice to know the scale of the map grids in the map feedback threads.
- by Beren Hurin - at 2013.07.29 11:26:00
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231. CPM Topic: How would you design New Player Experience? - in Feedback/Requests [original thread]
Re: Text Tutorials Figure out a way to reward players for actually participating in these totorials. It could be simple and somewhat humorous multiple choice questions. You'd get SP/isk for each correct answer. Maybe a militia BPO if you get ...
- by Beren Hurin - at 2013.07.25 17:18:00
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232. [Request] Pulse Laser Rifle - in Feedback/Requests [original thread]
True Adamance wrote: Beren Hurin wrote: It'd pretty much work like the regular laser rifle, but it wouldn't be continuous until overheat. It'd be a .75 second 'pulse' with a bit more heat buildup. The idea would be that you could maintain th...
- by Beren Hurin - at 2013.07.24 04:39:00
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233. [Request] Pulse Laser Rifle - in Feedback/Requests [original thread]
It'd pretty much work like the regular laser rifle, but it wouldn't be continuous until overheat. It'd be a .75 second 'pulse' with a bit more heat buildup. The idea would be that you could maintain the 'danger zone' a little better with it while ...
- by Beren Hurin - at 2013.07.24 04:26:00
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234. scramble rifle officer variant - in Feedback/Requests [original thread]
AR is a plasma weapon. Thus it is one of the best close in AR. It is supposed to be the best close range AR. I would anticipate all others having better alpha, accuracy, range, and or fitting ability for slightly less sustained dps.
- by Beren Hurin - at 2013.07.21 17:10:00
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235. [Request] Taking Damage Indicator - in Feedback/Requests [original thread]
Or an even better idea. The damage indicator could show a little more intel, maybe in terms of size or shade, how far the damage was away, or the intensity of the damage. Or it could indicate some how what kind of damage it was. If it was direct d...
- by Beren Hurin - at 2013.07.20 16:26:00
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236. Griefing - in Feedback/Requests [original thread]
I will admit that sometimes grief snipers. They have to meet the following conditions though: There has to be 3 or more sniping The snipers I grief have to be doing awful. If they have less than 5 kills when the match is half over they aren't pu...
- by Beren Hurin - at 2013.07.20 02:19:00
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237. Who is hacking? Who stopped it? - in Feedback/Requests [original thread]
Kills are broadcasted, but they aren't necessarily the most important thing. Is there any good reason why revives, hacks, counter-hacks etc aren't broadcasted? As a support logi, it'd be nice to be famous for my non-violence.
- by Beren Hurin - at 2013.07.19 04:04:00
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238. [Feedback] Good job with the 1.3 Amarr Logi suit! - in Feedback/Requests [original thread]
Stefan Stahl wrote: Muud Kipz wrote: Stefan Stahl wrote: Now let's get the whining started on the Amarr Assault please. Why? (not saying it doesn't need love, I just haven't examined it) Because now the Amarr Logi is much superior at ...
- by Beren Hurin - at 2013.07.18 20:21:00
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239. [Request] Taking Damage Indicator - in Feedback/Requests [original thread]
What if you could see if your friendly blue dots are taking damage from the enemy. I'm thinking if the dot or chevron just flashed a bit. Unless you are looking at them to see their health it is hard to know especially if they are far away.
- by Beren Hurin - at 2013.07.17 18:55:00
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240. Changes to salvage - in Feedback/Requests [original thread]
So here's a salvage mechanics idea: Step 1) Everything that drops on the field turns into it's basic and standard counterpart and then generates some random [item] components and scraps. So a Sentinal ak.0 suit -> Amarr Heavy ak.0 and 7 drops...
- by Beren Hurin - at 2013.07.17 15:34:00
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