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201. [Request] Nanite injector icon should show time remaining until bleed out, not d... - in Feedback/Requests [original thread]
CCP Logibro wrote: Indeed, why not both? Is there anything else other Logibros feel they would like on the HUD with regards to nanite injectors? How will this work with regard to the new scanning system?
- by Beren Hurin - at 2013.08.19 16:46:00
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202. Sticky:We are increasing Clone Pack Amounts - in Feedback/Requests [original thread]
Aren't you on vacation Foxfour?
- by Beren Hurin - at 2013.08.19 16:02:00
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203. [Feedback] Equipment & Support - in Feedback/Requests [original thread]
Cross Atu wrote: [P2]Nanohives Specialized resupply Vehicle repping hives As someone who is already out of my 30 fitting slots, having yet another thing to permute would be even more overwhelming. If we could start to get more oriented a...
- by Beren Hurin - at 2013.08.19 01:10:00
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204. [Feedback] Equipment & Support - in Feedback/Requests [original thread]
Cross Atu wrote: [P1]General Deployibles Hardened gear Stealth gear Countering Equipment - With all of the suggested diversity and utility being added to the equipment line it seems only fair that some extra tools and rewards be giving o...
- by Beren Hurin - at 2013.08.19 01:03:00
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205. Request - Need long-range active scanner - in Feedback/Requests [original thread]
I still think deployable scanners would be cool. Even if they "pulsed" rather than actively scanned. Looking at uplinks on the overview though, they give off a pulse animation like CRUs do making me think they have some basic level of radar...?
- by Beren Hurin - at 2013.08.08 17:02:00
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206. Request - Need long-range active scanner - in Feedback/Requests [original thread]
What dB would you make it? Also how long would the scan be for? Because if it was too long, even if it was a narrow beam, you can still sweep them and get wider areas. I think it should at least be 28, forcing any sniper wanting to avoid it to at ...
- by Beren Hurin - at 2013.08.08 16:34:00
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207. Sticky:Discussion: Orbital strikes - in Feedback/Requests [original thread]
Would it be possible that whatever links a player over a district could link him automatically to the audio chat channel for the team he is launching strikes for? That could help with coordination.
- by Beren Hurin - at 2013.08.08 13:20:00
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208. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
So they are working on scanning changes right now...and I'm working on a scanning 101 post atm, but I'm thinking... It makes me wonder if this might be their attempt at fixing shield/armor issues. If they make it much harder to see enemies as a t...
- by Beren Hurin - at 2013.08.07 19:27:00
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209. Suggestion: Hybrid & Laser Weapons: "Ion Cap Warfare" - in Feedback/Requests [original thread]
Also, I think that whenever CCP introduces an EWAR mod they should think ahead of time about how they will incentivise use with WPs. In this case, I think players should get assists if their EWAR is active during a kill, or if the EWAR ends up loc...
- by Beren Hurin - at 2013.08.07 13:34:00
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210. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Cross Atu wrote: ... 1) The other thing to consider with range is that not all armor tankers have it, the HMG is attached to the Heavy, the Heavy suit armor tanks (most often) and the HMG is not a long range weapon. A Heavy with a LR is usuall...
- by Beren Hurin - at 2013.08.07 12:39:00
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211. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Alright, another module idea then... IF a problem with armor tanking is its ability to be annihilated by explosives so as to completely nullify their teamwork aspect. What if: you added a highslot Damage Control module. It could increase the cl...
- by Beren Hurin - at 2013.08.07 12:26:00
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212. Suggestion: Hybrid & Laser Weapons: "Ion Cap Warfare" - in Feedback/Requests [original thread]
Sgt Buttscratch wrote: All i read was, weapons vs shields doing less dmg..... lol go home If you aren't going be intelligent don't say nothin. I said make a new variant of fluxes. One does good shield damage, and one does a tiny bit, but wi...
- by Beren Hurin - at 2013.08.06 19:05:00
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213. Nerf damage mods (read why before you flame). - in Feedback/Requests [original thread]
Cross Atu wrote: Beren Hurin wrote: The other half of your balance you are talking about has to do with whatever racial bonus you are giving to assaults to make their dps clearly superior to logi dps. Until that is clear, we are having a se...
- by Beren Hurin - at 2013.08.06 15:09:00
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214. Nerf damage mods (read why before you flame). - in Feedback/Requests [original thread]
The other half of your balance you are talking about has to do with whatever racial bonus you are giving to assaults to make their dps clearly superior to logi dps. Until that is clear, we are having a semantic practice argument. BTW, I'm findin...
- by Beren Hurin - at 2013.08.06 14:48:00
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215. Nerf damage mods (read why before you flame). - in Feedback/Requests [original thread]
I think my idea would be even more cool if the boosters gave bonuses to remote reps. But that's probably difficult to program.
- by Beren Hurin - at 2013.08.06 11:08:00
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216. Nerf damage mods (read why before you flame). - in Feedback/Requests [original thread]
I didn't want to start a thread for this, but wanted to note so as not to forget, but we discussed on IRC today that it would be reasonable to show the scan profile of the person that killed you so you can think to yourself, "I need to be aware of...
- by Beren Hurin - at 2013.08.06 03:47:00
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217. [Feedback] Equipment & Support - in Feedback/Requests [original thread]
Thanks for contributing so much cross. I'm bookmarking this thread.
- by Beren Hurin - at 2013.08.06 03:40:00
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218. Request - Need long-range active scanner - in Feedback/Requests [original thread]
There is a 300m scanner known as a sniper rifle. It's scan period is infinite.
- by Beren Hurin - at 2013.08.05 20:43:00
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219. Nerf damage mods (read why before you flame). - in Feedback/Requests [original thread]
I don't get your two 'snipers have a choice sections' Also, I think my suggestion is elegant and appropriate: What you want is something viable for logibros to favor their armor resiliance, but doesn't make them better slayers necessarily. Th...
- by Beren Hurin - at 2013.08.05 18:20:00
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220. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: Beren Hurin wrote: Check out my post about tracking w/ armor tanking . The problem with your post is that it isn't the ability to outtrack turning ability - armour still makes it easier to aim at a target. It's e...
- by Beren Hurin - at 2013.08.05 15:57:00
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