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141. So murder taxies are back? - in Feedback/Requests [original thread]
*cough* AV Nades *cough* *cough* Proximity Explosives *cough* Now excuse me while I get this cough sorted out.
- by Benjamin Ciscko - at 2014.07.31 21:57:00
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142. Replace the gallente research facility with - in Feedback/Requests [original thread]
The dark cloud wrote: Benjamin Ciscko wrote: The defender while they should get an advantage is getting perhaps to huge of an advantage with that map. Not really both sides are allmost equally close to 2 objectives. C/D can't get OB'ed w...
- by Benjamin Ciscko - at 2014.07.31 19:50:00
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143. Replace the gallente research facility with - in Feedback/Requests [original thread]
The defender while they should get an advantage is getting perhaps to huge of an advantage with that map.
- by Benjamin Ciscko - at 2014.07.31 16:16:00
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144. Sticky:New Player Experience - Simple tips/hints - in Feedback/Requests [original thread]
-> Installations these are useful tools to help destroy and suppress enemy infantry and vehicles, they have limited range and they must be reasonably close to feel the full effect please take into account they do no damage to the enemy MCC.
- by Benjamin Ciscko - at 2014.07.30 22:50:00
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145. Sticky:New Player Experience - Simple tips/hints - in Feedback/Requests [original thread]
CCP Rattati wrote: Alldin Kan wrote: CCP Rattati wrote: Dear Community I would like to request your assistance in coming up with tips/hints that could ease our new players journey into DUST 514. Not just for brand new players, but also s...
- by Benjamin Ciscko - at 2014.07.30 22:45:00
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146. Amarr HAV: Easily done..... - in Feedback/Requests [original thread]
Or skin it like the Falchion/Vayu which gives it a distinct skin to differentiate and is a whole lot less work I can't imagine it would take more than a Day to copy/paste the current vehicles reskin them with existing skins slightly alter base sta...
- by Benjamin Ciscko - at 2014.07.30 01:07:00
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147. Petition to remove aim assist - in Feedback/Requests [original thread]
Dj grammer wrote: Atiim wrote: But how else will ScRubs be able to compete? They need that CRutch. am I the only one who gets this? No it's quite obvious.
- by Benjamin Ciscko - at 2014.07.29 22:25:00
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148. An End to PUBSTOMPING - in Feedback/Requests [original thread]
Atiim wrote: To begin, Planetary Conquest is still here. Second, no. Lowering the amount of players allowed in a squad retracts from the social aspect of the game, which is terrible considering how that's the only selling point of this game. ...
- by Benjamin Ciscko - at 2014.07.29 21:53:00
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149. Faction Warfare Loyalty Points, Standings, and Store changes? - in Feedback/Requests [original thread]
CCP Rattati wrote: Thanks for a detailed overview. We want to make start by multiplying the LP rewards as a simple kickstarter for people interested in FW and create a sustainable way of earning enough LP to fund their LP fittings. Second, we...
- by Benjamin Ciscko - at 2014.07.29 01:26:00
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150. Breach heavy machine gun - in Feedback/Requests [original thread]
Or you could use the burst which is really quite similar to other breach Variants.
- by Benjamin Ciscko - at 2014.07.28 18:08:00
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151. Sticky:Hotfix Charlie - Swarm Launchers - in Feedback/Requests [original thread]
Monkey MAC wrote: Demandred Moores wrote: Monkey MAC wrote: I'll say it again, but I think 600 extra shields is too much for the Python. It closes the gap between the ships, too much. Observe the following fitting http://www.protofits.c...
- by Benjamin Ciscko - at 2014.07.28 17:38:00
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152. Shield core extender, A NEW MODULE<- GRAB IT WHILE ITS HOT! - in Feedback/Requests [original thread]
What about Scaling shield extenders per suit I'll just throw some random numbers at you for demonstration purposes Complex shield extender on a scout 33 Complex shield extender on an assault 66 Complex shield extender on a Sentinel 99
- by Benjamin Ciscko - at 2014.07.26 00:04:00
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153. Sticky:Hotfix Charlie - Installation eHP - in Feedback/Requests [original thread]
Turret AI confuses me I can literally out strafe a blaster by walking towards one side but a Rail can snipe the driver out of moving LAV at top speeds. Here are a few issues with Turrets: 1 unmanned Rail installations not overheating, I'll count ...
- by Benjamin Ciscko - at 2014.07.25 23:35:00
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154. Coming from a 2 year veteran, what can we do for the Assault class? - in Feedback/Requests [original thread]
CHANCEtheChAn wrote: Ydubbs81 RND wrote: Damn...am I too late? ROF bonus to all assault suits amarr - bonus as is caldari - bonus to shields... (either recharge delay or regen) gallente - bonus to efficacy of armor rep modules per level mi...
- by Benjamin Ciscko - at 2014.07.25 22:34:00
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155. Add ADV/PRO tanks - in Feedback/Requests [original thread]
Abber Dietmart wrote: Tanks are already powerful enough we don't need even more. lol.
- by Benjamin Ciscko - at 2014.07.25 20:47:00
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156. Sticky:Hotfix Charlie - Swarm Launchers - in Feedback/Requests [original thread]
Can their be a slight color difference between tiers so that a pilot recognizes when PRO swarms are coming and not militia, we could previously tell by missile count but now you will not be able to.
- by Benjamin Ciscko - at 2014.07.24 19:30:00
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157. Balance is IMPOSSIBLE! - in Feedback/Requests [original thread]
Is their a problem with 12 AV personnel taking you out?
- by Benjamin Ciscko - at 2014.07.24 05:50:00
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158. How Assaults Were Intended To Be. Their Not Slayers (Spoiler Alert... - in Feedback/Requests [original thread]
Soulja Ghostface wrote: Fizzer94 wrote: CCP Rattati wrote: Killing folks. They're slayers. Yes they are. You can put damage mods on and "Kill Stuff" All suits with a weapon can "Kill Stuff". If you want to be most specialised in ...
- by Benjamin Ciscko - at 2014.07.23 23:23:00
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159. How Assaults Were Intended To Be. Their Not Slayers (Spoiler Alert... - in Feedback/Requests [original thread]
Soulja Ghostface wrote: Alena Ventrallis wrote: Then they need to move to the role of slayer. Emphasize attack at the cost of defense. Damage Mods Are For That Nope. The gallante sacrifice nothing for damage mods.
- by Benjamin Ciscko - at 2014.07.23 23:19:00
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160. How Assaults Were Intended To Be. Their Not Slayers (Spoiler Alert... - in Feedback/Requests [original thread]
Leeroy Gannarsein wrote: In what way is an assault more flexible than a logi, or a scout? In what way could it be? ^ This
- by Benjamin Ciscko - at 2014.07.23 23:16:00
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