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21. Get Rid of Atmospheric effects. - in Feedback/Requests [original thread]
At least add an off option
- by Benjamin Ciscko - at 2015.01.13 22:55:00
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22. Why armor seems to be more prevalent on the battlefield.. - in Feedback/Requests [original thread]
Then why do you see hella mor brick tanked Cal Assaults and armor tanked min assaults.
- by Benjamin Ciscko - at 2015.01.03 19:36:00
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23. Salvage to key ratio - in Feedback/Requests [original thread]
I'm at about 175-1
- by Benjamin Ciscko - at 2015.01.01 23:41:00
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24. I think it's time to focus on Caldari and Gallente Assaults'... - in Feedback/Requests [original thread]
Kick reduction to RR maybe a range bonus to gallente I'd say RoF for gal but that should be the assault bonus in general.
- by Benjamin Ciscko - at 2014.12.14 02:30:00
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25. Why low isk payout's are bad. - in Feedback/Requests [original thread]
Sir Dukey wrote: hfderrtgvcd wrote: Benjamin Ciscko wrote: Sp after like 15-20 doesn't matter... I started doing pc at 10 mil sp in a small corp. Its not difficult at all to enter. you can enter but can you win? With good communi...
- by Benjamin Ciscko - at 2014.12.14 00:59:00
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26. Why low isk payout's are bad. - in Feedback/Requests [original thread]
Sp after like 15-20 doesn't matter...
- by Benjamin Ciscko - at 2014.12.13 18:45:00
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27. Top 3 PC fixes - in Feedback/Requests [original thread]
1 frame rate improvements 2 frame rate improvements 3 frame rate improvements I have games where I literally hold down the fire button and watch as +50s appear on my screen with 0 aim because I lag so bad their is no ability to aim. Other unfortu...
- by Benjamin Ciscko - at 2014.12.12 04:35:00
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28. STOP FIGHTING OVER THE EQ BANDWIDTH IDEA (Proposal with spreadsheet) - in Feedback/Requests [original thread]
I-Shayz-I wrote: Proto Uplinks Current: 2 MAX ACTIVE, 3 carried, 20 spawns per, 60 spawns total Proposal: 2 MAX ACTIVE, 12 carried, 5 spawns per, 60 spawns total Please no the problem with this is that links are going to pop like especial...
- by Benjamin Ciscko - at 2014.11.22 20:55:00
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29. assault combat rifle - in Feedback/Requests [original thread]
No!
- by Benjamin Ciscko - at 2014.11.22 03:25:00
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30. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Breakin Stuff wrote: Wiggling the stick... so accurate. Strafe dodging is the equivalent of playing mortal kombat and claiming that button mashing to victory requires skill. Do you even counter strafe brah.
- by Benjamin Ciscko - at 2014.11.20 21:43:00
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31. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
CCP Rattati wrote: DeathwindRising wrote: CCP Rattati wrote: DeathwindRising wrote: Ripley Riley wrote: HP modules, as in, shield extenders and armor plating? im assuming only for armor plates, as extenders dont have movement pen...
- by Benjamin Ciscko - at 2014.11.20 20:48:00
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32. Sticky:[Feedback] Equipment Bandwidth - in Feedback/Requests [original thread]
How do you expect to have quality uplinks if they are quick deploy? They should be low profile, quick spawning, high hp with intensive CPU and PG costs as well as spam limitations To limit equipment spam: All equipment of a certain type will "pop...
- by Benjamin Ciscko - at 2014.11.18 21:35:00
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33. So I've been working on something... - in Feedback/Requests [original thread]
Minmatar assault please.
- by Benjamin Ciscko - at 2014.11.13 12:21:00
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34. So I've been working on something... - in Feedback/Requests [original thread]
Atiim wrote: Will the design of these suits actually look like something people would want to wear? I think the community has had enough Fisher Price skins to last a while. Hopefully because the Balac's Modified assault Ck.0 looks god awful.
- by Benjamin Ciscko - at 2014.11.13 12:20:00
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35. Why is there no Assault Assault Rifle? - in Feedback/Requests [original thread]
Bradric Banewolf wrote: Meeko Fent wrote: Bradric Banewolf wrote: A better question is why do the tactical variant rifles perform like garbage while the Scrambler rifles are awesome? Burst assault rifle and tactical assault rifle variant ...
- by Benjamin Ciscko - at 2014.11.13 12:16:00
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36. Why is there no Assault Assault Rifle? - in Feedback/Requests [original thread]
-100/0
- by Benjamin Ciscko - at 2014.11.13 04:06:00
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37. To Rattati: the shotgun tested with proposal. SCIENCE INSIDE!! - in Feedback/Requests [original thread]
manboar thunder fist wrote: My suggestion: Fix heavy spam by increasing spread of hmg and overheat Shotgunners running kincats are already nerfed due to active team scans Increase shotgun range on breach to 15 m, add a slug effect and increas...
- by Benjamin Ciscko - at 2014.11.10 01:29:00
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38. To Rattati: the shotgun tested with proposal. SCIENCE INSIDE!! - in Feedback/Requests [original thread]
Why does an alpha weapon have high RoF?
- by Benjamin Ciscko - at 2014.11.09 21:20:00
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39. Gallente logistics - in Feedback/Requests [original thread]
Their are numerous things we can adjust to not make them too op with wall hax being team based. First- A scan puts all others or minimally all other scanners of the same type into cooldown. Replace- The bonus in favor of bonuses such as scan ang...
- by Benjamin Ciscko - at 2014.11.09 15:02:00
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40. 1.9 dropsuit apperance forecast. - in Feedback/Requests [original thread]
In Molden Heath Today their is a 100% chance of SG to the back.
- by Benjamin Ciscko - at 2014.11.04 20:32:00
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