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61. Hotfix Delta- Swarms vs ADS results - in Feedback/Requests [original thread]
Soraya Xel wrote: Vulpes Dolosus wrote: I'm not too sure what to make of this but in my mind I don't see how scrubbing unseen (glitched and unglitched) missiles against structures and landscapes can be touted as a viable defense. What is ...
- by Benjamin Ciscko - at 2014.09.25 22:04:00
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62. Team Balancing with Solo Players and The Lack of Team Play - in Feedback/Requests [original thread]
Soraya Xel wrote: I don't think the possibility of an orbital issued to an arbitrary solo player is a justifiable reason to force soloers to squad. Entering a vehicle sooner is more a sign of a systemic problem with vehicle locking being a thin...
- by Benjamin Ciscko - at 2014.09.25 16:52:00
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63. Minmatar Assault Regen - in Feedback/Requests [original thread]
Fizzer XCIV wrote: Benjamin Ciscko wrote: I really don't understand why Caldari suits have both greater shield regen and greater shield HP than Minmatar, isn't their supposed to be a trade off like more regen for less shields like how gal is...
- by Benjamin Ciscko - at 2014.09.24 03:58:00
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64. Sticky:Hotfix Delta - Final Numbers - in Feedback/Requests [original thread]
Lower Decloak animation to zero (cloak "nerf") Please elaborate for us simpletons, is it supposed to mean you decloak instantly thus having to actually having to wait a second to fire and giving time for the animation to be heard and a reaction to...
- by Benjamin Ciscko - at 2014.09.23 21:46:00
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65. Minmatar Assault Regen - in Feedback/Requests [original thread]
I really don't understand why Caldari suits have both greater shield regen and greater shield HP than Minmatar, isn't their supposed to be a trade off like more regen for less shields like how gal is more rep for less armor.
- by Benjamin Ciscko - at 2014.09.23 21:37:00
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66. Introduce 5 second decloak delay for scouts. - in Feedback/Requests [original thread]
Sequal Rise wrote: KA24DERT wrote: Scouts should have to wait 5 seconds after decloaking before activating another module or weapon. 5 seconds is way too much! But 2 seconds, with uncloaking when shot/fluxed should do a much more balanced ...
- by Benjamin Ciscko - at 2014.09.20 18:32:00
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67. Introduce 5 second decloak delay for scouts. - in Feedback/Requests [original thread]
hfderrtgvcd wrote: Then why on earth would anyone use a cloak? Judging from this and your other thread, it seems you don't care at all for game balance and just want whatever kills you to be nerfed. Why do you think cloaked SG scouts are bal...
- by Benjamin Ciscko - at 2014.09.18 23:15:00
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68. Tanks and small turrets - in Feedback/Requests [original thread]
Shooter Somewhere wrote: i personally ran the numbers if you were to max small turret fittings (which is like maxxing a small turret) and it does not at all give you that much of a reduction. So something definetly needs to be done. Which is...
- by Benjamin Ciscko - at 2014.09.15 21:38:00
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69. Tanks and small turrets - in Feedback/Requests [original thread]
Shinobi MumyoSakanagare ZaShigurui wrote: I see what you wrote and I can't disagree with you but I believe that their opinion was that if players were and are serious about CPU / PG reductions then they would invest the skill points necessary b...
- by Benjamin Ciscko - at 2014.09.15 21:35:00
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70. Tanks and small turrets - in Feedback/Requests [original thread]
Currently their is not much use for them on tanks. This is because: A. 2 80 GJ Particle cannons > 1 80 GJ Particle Cannon + 1 20 GJ Particle Cannon B. They are difficult to fit C. Are inferior to say a Python AV is very potent at the moment w...
- by Benjamin Ciscko - at 2014.09.15 04:33:00
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71. Revert vehicles and AV back to pre-1.7 - in Feedback/Requests [original thread]
Breakin Stuff wrote: H0riz0n Unlimit wrote: Breakin Stuff wrote: Fox Gaden wrote: V/AV is more balanced now than it was back then. How about be look at bringing back the old modules and introducing them into this new more balanced envi...
- by Benjamin Ciscko - at 2014.09.14 13:03:00
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72. HELP RATTATI - in Feedback/Requests [original thread]
Cough million clone challenge.
- by Benjamin Ciscko - at 2014.09.13 20:47:00
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73. Start new players at 15 million SP. - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: Pokey Dravon wrote: Arkena Wyrnspire wrote: You pull 9 mil a year from passive SP, and up to 10 mil SP active if you cap out every day unboosted. If you no-life or use boosters then sure, you'll get a little more ...
- by Benjamin Ciscko - at 2014.09.13 00:30:00
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74. Event Idea - in Feedback/Requests [original thread]
So I think we can come to the general consensus that the current tutorials are really, really, really bad. So why not have the community that actually plays and who knows may actually enjoy the game who know what their doing to design them in both...
- by Benjamin Ciscko - at 2014.09.12 22:18:00
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75. Could we get more weapon modules? - in Feedback/Requests [original thread]
Why is a module slot for ammo when you could use a nanohive.
- by Benjamin Ciscko - at 2014.09.12 11:11:00
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76. Rattati, HAV and PC - in Feedback/Requests [original thread]
Monkey MAC wrote: MarasdF Loron wrote: Monkey MAC wrote: MarasdF Loron wrote: Derpty Derp wrote: Really, I've had a few PC battles now, there's only a few maps where tanks aren't that useful, but they still perform well as anti-air ...
- by Benjamin Ciscko - at 2014.09.08 23:22:00
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77. Increase Large Rail Range and/or elevation - in Feedback/Requests [original thread]
ACT1ON BASTARD wrote: Benjamin Ciscko wrote: I can never get the third shot off on ADS because either. A He jumped way above my elevation with his After burner or B He flew past my 300m range and since elevation is crap I have to get to high...
- by Benjamin Ciscko - at 2014.09.08 22:01:00
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78. Increase Large Rail Range and/or elevation - in Feedback/Requests [original thread]
Shooter Somewhere wrote: Im a full time rail tanker and I say no. NO NO NO NO NO. get your ass out the redline. aint tryna have it. **** all that bullshit again got me all kinds a ****** up. (im a rail tanker btw) I've literally been in the ...
- by Benjamin Ciscko - at 2014.09.08 21:51:00
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79. Sticky:Hotfix Delta - Swarms vs Dropships - in Feedback/Requests [original thread]
Anmol Singh wrote: Sadly you still fail to realize that you contradict yourself often. At first it is you QQing about how ADS kill your tank, then you say you are a ADS slayer and have taken out the best of Pilots. Then you say I am a bad pilo...
- by Benjamin Ciscko - at 2014.09.08 00:57:00
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80. Sticky:Hotfix Delta - Swarms vs Dropships - in Feedback/Requests [original thread]
Anmol Singh wrote: Benjamin Ciscko wrote: Anmol Singh wrote: Benjamin Ciscko wrote: a brackers wrote: You try and say one good pilot has once got 36 kills meaning that all ads pilots can easily do it. Average kills per lost ship is...
- by Benjamin Ciscko - at 2014.09.08 00:43:00
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