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CHANCEtheChAn
0uter.Heaven
594
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Posted - 2014.07.22 23:23:00 -
[31] - Quote
Alena Ventrallis wrote:Then they need to move to the role of slayer. Emphasize attack at the cost of defense. This is the role that commando has been given
Its basically a sentinel suit
With 10%-50% less HP depending on the fit you use
With an equipment slot and 10% bonus and reload speed damage to certain weapons for attack
The problem with this is that if your not stacking health on a commando your too squishy along with the low slot count
While a sentinel suit can stack damage mods and minimum health mods and be just as effective as a commando with more fitting options (Just slap on a magsec and you basically have a second rifle)
Just no equipment slot
But basically the Commando is Medium-Med/High HP, slow, big hit box, but extra damage and reload speed for continuous and increased damage output
Emphasizing attack at the cost of eHP and speed
Closed Beta Vet/ Chromosome and Corp battle Vet/ Uprising 1.0-Now PC vet
Ex D.F. Director
Current Inner.Hell Director
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Mobius Kaethis
Molon Labe. General Tso's Alliance
1539
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Posted - 2014.07.23 14:46:00 -
[32] - Quote
MINA Longstrike wrote:Mobius Kaethis wrote:MINA Longstrike wrote: In fact the only assault that has a 'bad' bonus right now is the cal assault and that's fixable by also adding kick reduction to rail weaponry on it. I was nodding my head along with you right up until this last line. I am sorry, the Gallente bonus is worse than the Caldari bonus. I mean come on, really, a hip fire dispersion bonus to hybrid blaster weapons?! Really?! The only weapons that actually benefit from this are the ion pisol (which still manages to be horrible even if you have level 5 in assault) and the shotgun (a tighter pattern = longer range kills). The majority of Gal Assaults though use the AR as their primary which, once you've skilled up sharpshooter, is already super accurate from the hip. I actually kind of wonder if the bonus affects the AR at all. All the assaults' bonuses, with the exception of the Amarr, need a very close looking at. The gal bonus makes the variants perform a lot better when hipfired. Sharpshooter isn't enough for a tar.
The Tac AR isn't meant to be hip fired. It is a tactical rifle and should be aimed down sights. That being said I haven't used it off of my assault suit so I can't really say how horrible it is without the bonus.
Still, giving you the TAR until I test it out more, that is only three weapons getting the bonus from the Gal Assault. At the very best that puts it on equal footing with the Caldari bonus which benefits 4 weapons if you count the ARR and the RR as separate. Both of these bonuses are still truly horrible and need serious work.
Fun > Realism
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BL4CKST4R
Villore Sec Ops Gallente Federation
2858
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Posted - 2014.07.23 20:44:00 -
[33] - Quote
Soulja Ghostface wrote:The assault dropsuit is a versatile frontline combat suit that combines excellent protection, Good mobility, and sufficient hard points for mission specific customizations
Through customization assaults suits are supposed to do anything and when i say anything i mean anything. And they are supposed to do it better than anything else that can do it with the exception of the intended suit for intended role
The Assault Role Is Meant To Play Second Fiddle To Everything Slaying>Commando>Assault>etc Scouting- Scout>Assault> Defending- Sentinel>Assault>etc Logi'ing- Logistics>Assault>etc.>Assau
But... Flexablity- Assault>Everything
Until you realize that description is 3-4 years old and a lot has changed since then (like the fact they used to have 2 equipment slots)
supercalifragilisticexpialidocious
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Bormir1r
Fatal Absolution General Tso's Alliance
574
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Posted - 2014.07.23 22:25:00 -
[34] - Quote
Fizzer94 wrote:Soulja Ghostface wrote:Fizzer94 wrote:CCP Rattati wrote: Killing folks.
They're slayers. Yes they are. You can put damage mods on and "Kill Stuff" All suits with a weapon can "Kill Stuff". If you want to be most specialised in "Killing Stuff" Go Heavy Heavies are defensive killers. Assaults are offensive killers. Commandos are in between.
Scouts are offensive too but in a more EWAR way.
"One does not simply" run like a Raptor. Only Mk.0 Scouts will do that.
NK are my Teeth, Kin Cats are my Legs.
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Benjamin Ciscko
Fatal Absolution General Tso's Alliance
2601
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Posted - 2014.07.23 23:16:00 -
[35] - Quote
Leeroy Gannarsein wrote:In what way is an assault more flexible than a logi, or a scout?
In what way could it be? ^ This
Tanker/Logi
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Benjamin Ciscko
Fatal Absolution General Tso's Alliance
2601
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Posted - 2014.07.23 23:19:00 -
[36] - Quote
Soulja Ghostface wrote:Alena Ventrallis wrote:Then they need to move to the role of slayer. Emphasize attack at the cost of defense. Damage Mods Are For That Nope. The gallante sacrifice nothing for damage mods.
Tanker/Logi
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Benjamin Ciscko
Fatal Absolution General Tso's Alliance
2601
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Posted - 2014.07.23 23:23:00 -
[37] - Quote
Soulja Ghostface wrote:Fizzer94 wrote:CCP Rattati wrote: Killing folks.
They're slayers. Yes they are. You can put damage mods on and "Kill Stuff" All suits with a weapon can "Kill Stuff". If you want to be most specialised in "Killing Stuff", Go Heavy Scout Focus Ewar Logi focuse Support Assault focus Killing stuff
Tanker/Logi
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Soulja Ghostface
MCDUSTDONALDS
2382
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Posted - 2014.07.23 23:40:00 -
[38] - Quote
Benjamin Ciscko wrote:Soulja Ghostface wrote:Alena Ventrallis wrote:Then they need to move to the role of slayer. Emphasize attack at the cost of defense. Damage Mods Are For That Nope. The gallante and Amarr sacrifice nothing for damage mods. Instead of dual tanking we can choose to do more damage
CEO/ Killing Clones Since Uprising 1.2/ ADV Omni Soldier/ Forum King/
God Favors The Side With The Most Artillery
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Soulja Ghostface
MCDUSTDONALDS
2382
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Posted - 2014.07.23 23:42:00 -
[39] - Quote
[quote=Benjamin Ciscko Scout Focus Ewar Logi focuse Support Assault focus Killing stuff [/quote]
Caveman mentality? Or Naw?
I kill bad guy
CEO/ Killing Clones Since Uprising 1.2/ ADV Omni Soldier/ Forum King/
God Favors The Side With The Most Artillery
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Cheydinhal Guard
Abandoned Privilege Top Men.
137
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Posted - 2014.07.24 01:22:00 -
[40] - Quote
Boot Booter wrote:Jack McReady wrote:since close beta assaults were meant to be the jack of all trades main battle suit but CCP failed to deliver.
and "slaying" is no role or anything. any one with a weapon is a slayer, aka every suit in game. And thats just not true. Slaying is a role. The slayer role revolves around removing enemy clones more efficiently than everyone else and being the most feared enemy. You know the guys who consistently go +4 kdr, the guy red berries see and run from. Oh, you mean heavies?
AmarrAssault, GalAssault, GalLogi, CalScout
GalLogi to the end
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