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RendonaSix
Techs Laboratory
132
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Posted - 2014.07.21 19:21:00 -
[61] - Quote
https://forums.dust514.com/default.aspx?g=posts&t=168798&find=unread
I would appreciate your opinion/feedback/ criticisms chance.
Just bare in mind that this is nothing to do with how it affects us vets because it doesn't.
That link had best work or I shall be headbutting my tablet. Any excuse to replace this piece and get a new one lol.
"For those who have seen the light, repentance you shall find, for within the heart of battle, scum you shall grind"
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Skylight Atoma
The Phoenix Federation Dark Taboo
13
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Posted - 2014.07.22 06:58:00 -
[62] - Quote
CHANCEtheChAn wrote:
Instead of the Commandos getting the bonuses they have
Those should have went to the assault suit
Pretty much this, the bonuses should be swapped. IIRC commandos were intended to be the "ultimate suppression suit", not "ultimate slayer suit". To suppress you need to have more potential application and less dps downtime, not higher damage. Higher damage is for slaying. |
CHANCEtheChAn
0uter.Heaven
594
|
Posted - 2014.07.22 23:56:00 -
[63] - Quote
Skylight Atoma wrote:CHANCEtheChAn wrote:
Instead of the Commandos getting the bonuses they have
Those should have went to the assault suit
Pretty much this, the bonuses should be swapped. IIRC commandos were intended to be the "ultimate suppression suit", not "ultimate slayer suit". To suppress you need to have more potential application and less dps downtime, not higher damage. Higher damage is for slaying.
Because we have E-war/slayer/support/suppression mentioned when we talk about different classes and suits
No one has really ever mentioned AV for a suit
Every single suit can be an AV threat
Every class can carry a swarm launcher and AV nades
And because sentinels have no AV grenade capacity, they have forge guns
I didn't really talk about the roles I believe every suit should play, before in this thread
But I am a HEAVY pursuiter in that the Commando suit should be the designated AV or AV-Suppression class in DUST
Because the Commando can use a Swarm launcher in the second light weapon slot
And a primary weapon (That they probably get a bonus to damage and reload speed for) to kill infantry
I feel like in a squad of 5 players, with every player playing as 1 of every class
The Assault should be in front, pushing the objective, followed by the sentinel to clear out the mess of enemies when they begin to converge on the assault, followed by its logistics with a rep tool or rep hives and uplinks to repair his fellow comrades, but enough tank and speed to survive if the others fall, and respawn them if they fall, followed by the Commando and scout protecting each other and providing covering fire from afar.
The Scout provides passive scans while staying hidden to protect the Commando, while the Commando stays back from the fight to cover his squad, and then provides AV superiority from afar if an enemy vehicle roles up on his team with a PLC or Swarms. Then when the objective is clear, the scout moves up to hack with the assault, the assault of course being the sponge for enemy fire while the sentinel/logi provide point defense and the commando sits back with overwatch
I feel as though maybe the assault suit should get a flat 5%-10% damage bonus to all light weapons (Probably 5%) and then add on a 5%-25% bonus to AV damage for Commandos (And I don't own either of these classes by the way in case you believe I'm being biased for these two classes)
Closed Beta Vet/ Chromosome and Corp battle Vet/ Uprising 1.0-Now PC vet
Ex D.F. Director
Current Inner.Hell Director
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CHANCEtheChAn
0uter.Heaven
600
|
Posted - 2014.07.24 14:46:00 -
[64] - Quote
Oh yeah
So another thing to further mention
Bump
Because you know I got to
Huge discussion needs to be made here
And with 4 pages, this kind of just died
Maybe because there are so few assault players left in DUST
well let's change that my friends
Closed Beta Vet/ Chromosome and Corp battle Vet/ Uprising 1.0-Now PC vet
Ex D.F. Director
Current Inner.Hell Director
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RendonaSix
Tech Dungeon Of Servility
206
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Posted - 2014.07.24 14:53:00 -
[65] - Quote
CHANCEtheChAn wrote:Oh yeah
So another thing to further mention
Bump
Because you know I got to
Huge discussion needs to be made here
And with 4 pages, this kind of just died
Maybe because there are so few assault players left in DUST
well let's change that my friends
That's what happens to everything that matters.
I'll bet if I made a thread labeled 'I fapped', it would probably last ages lol.
"For those who have seen the light, repentance you shall find, for within the heart of battle, scum you shall grind"
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CHANCEtheChAn
0uter.Heaven
602
|
Posted - 2014.07.24 15:03:00 -
[66] - Quote
RendonaSix wrote:CHANCEtheChAn wrote:Oh yeah
So another thing to further mention
Bump
Because you know I got to
Huge discussion needs to be made here
And with 4 pages, this kind of just died
Maybe because there are so few assault players left in DUST
well let's change that my friends That's what happens to everything that matters. I'll bet if I made a thread labeled 'I fapped', it would probably last ages lol.
Longer than Dust lasted I suppose
"10 year plan"
Turned into
"COD life cycle"
Sure hope legion gets ported and lasts longer
Don't wish for my time here to have been a waste
Closed Beta Vet/ Chromosome and Corp battle Vet/ Uprising 1.0-Now PC vet
Ex D.F. Director
Current Inner.Hell Director
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RendonaSix
Tech Dungeon Of Servility
207
|
Posted - 2014.07.24 15:10:00 -
[67] - Quote
CHANCEtheChAn wrote:RendonaSix wrote:CHANCEtheChAn wrote:Oh yeah
So another thing to further mention
Bump
Because you know I got to
Huge discussion needs to be made here
And with 4 pages, this kind of just died
Maybe because there are so few assault players left in DUST
well let's change that my friends That's what happens to everything that matters. I'll bet if I made a thread labeled 'I fapped', it would probably last ages lol. Longer than Dust lasted I suppose "10 year plan" Turned into "COD life cycle" Sure hope legion gets ported and lasts longer Don't wish for my time here to have been a waste
Legion is either going to be great or just another fotm joke with mass customisation that's simply a complete waste.
Right now, its just looking like a glorified treasure hunt, like destiny.
"For those who have seen the light, repentance you shall find, for within the heart of battle, scum you shall grind"
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Adipem Nothi
Nos Nothi
3232
|
Posted - 2014.07.24 15:12:00 -
[68] - Quote
I don't think you'll have to worry much longer about a shortage of Assault frames.
Shoot scout with yes...
- Ripley Riley
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CHANCEtheChAn
0uter.Heaven
603
|
Posted - 2014.07.24 15:23:00 -
[69] - Quote
Adipem Nothi wrote:I don't think you'll have to worry much longer about a shortage of Assault frames. You say that now
But assault frames are still going to be underpowered compared with scout frames
There is no E-war
And low low regen
You will see an increase in pubs
But not an increase in competitive play
You can't simply go "I'm an assault and I kill things" and be viable in competitive play(Unless your Amarr)
When you offer little benefit to your squad or team
When a scout can say "I'm a scout and I kill things, and provide equipment like a logi, and I can be invincible, and I can scan huge areas of enemies, and I can run super fast from point to point, oh and I kill things"
The new assault bonuses can't come soon enough
And if they are beneficial enough like I believe they will be, then MAYBE
Closed Beta Vet/ Chromosome and Corp battle Vet/ Uprising 1.0-Now PC vet
Ex D.F. Director
Current Inner.Hell Director
|
RendonaSix
Tech Dungeon Of Servility
207
|
Posted - 2014.07.24 15:40:00 -
[70] - Quote
I run a ewar fit with a bolt pistol and knives with 1 ferroscale plate but I have a fit that clearly demonstrates how ridiculous scouts are.
'Working as intended' < the actual name of the fit lol
Highs - 2 complex shield extenders Lows - 1 armour repair, 3 plates
Proto assault RR and scp ADV cloak and uplinks.
I could fit a proto cloak on that if I wanted.
I'd like anyone to try and say that this fit which comes complete with wall hacks and assault sprint speed isn't op.
I'd like either light weapons banned from scouts or an actual de cloak mechanic like planetside 2 at least. Why the f can they use light weapons in the first place.
I saw a brick tanked gal scout using a krins and calas SMG earlier, so pro. He just cloaked up and sprinted off with his HP carrying his scrub arse, he wasn't even cautious, just ROFL stomping without a care in the world.
Proper scouts seem to agree with me but its always the no name scrubbers who can't see past their own ineptitude that think its balanced.
I run the amarr scout.
"For those who have seen the light, repentance you shall find, for within the heart of battle, scum you shall grind"
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CHANCEtheChAn
0uter.Heaven
604
|
Posted - 2014.07.24 15:50:00 -
[71] - Quote
RendonaSix wrote:I run a ewar fit with a bolt pistol and knives with 1 ferroscale plate but e a fit that clearly demonstrates how ridiculous scouts are.
'Working as intended' < the actual name of the fit lol
Highs - 2 complex shield extenders Lows - 1 armour repair, 3 plates
Proto assault RR and scp ADV cloak and uplinks.
I could fit a proto cloak on that if I wanted.
I'd like anyone to try and say that this fit which comes complete with wall hacks and assault sprint speed isn't op.
I'd like either light weapons banned from scouts or an actual de cloak mechanic like planetside 2 at least. Why the f can they use light weapons in the first place.
I saw a brick tanked gal scout using a krins and calas SMG earlier, so pro. He just cloaked up and sprinted off with his HP carrying his scrub arse, he wasn't even cautious, just ROFL stomping without a care in the world.
Proper scouts seem to agree with me but its always the no name scrubbers who can't see past their own ineptitude that think its balanced.
I run the amarr scout. From a post I made not 10 minutes ago...
I promoted a viable fix for the scout class to the CPMs several months ago before 1.8 launched, and I KNEW scouts were gonna be OP in every way
Was to move rifles into a Medium weapon category
This way, what was left in the light weapon category was Snipers, Mass driver, shotguns, PLC, Swarm launcher, etc
So now the scout class should only be allowed to carry a light weapon and a sidearm as most previous 1.8 scouts used to use their sidearms more than primaries anyway
And then move assaults, logis, and Commandos into the medium weapon slots
That way you take away the long/medium range slayer ability of scouts without having to continuously Nerf them into the ground
(Oddly enough, it was shown at the Legion presentation a month or two after that scouts can no longer carry primary weapons until later down the skilltree)
Could EASILY have been implemented and made everyone go back into other suits instead of rushing into the FOTM due to all the new light weapons being either situational or not everyone's cup of tea
Yeah, you would still have a bunch of scouts with shotguns scrubbing it up, but whatever, Shotguns are CQC and scouts are a CQC suit
But the true assault players like me would have never specced into a scout without my rifles ready
Simple additions and solutions that are just not looked at
Closed Beta Vet/ Chromosome and Corp battle Vet/ Uprising 1.0-Now PC vet
Ex D.F. Director
Current Inner.Hell Director
|
RendonaSix
Tech Dungeon Of Servility
210
|
Posted - 2014.07.24 15:57:00 -
[72] - Quote
CHANCEtheChAn wrote:RendonaSix wrote:I run a ewar fit with a bolt pistol and knives with 1 ferroscale plate but e a fit that clearly demonstrates how ridiculous scouts are.
'Working as intended' < the actual name of the fit lol
Highs - 2 complex shield extenders Lows - 1 armour repair, 3 plates
Proto assault RR and scp ADV cloak and uplinks.
I could fit a proto cloak on that if I wanted.
I'd like anyone to try and say that this fit which comes complete with wall hacks and assault sprint speed isn't op.
I'd like either light weapons banned from scouts or an actual de cloak mechanic like planetside 2 at least. Why the f can they use light weapons in the first place.
I saw a brick tanked gal scout using a krins and calas SMG earlier, so pro. He just cloaked up and sprinted off with his HP carrying his scrub arse, he wasn't even cautious, just ROFL stomping without a care in the world.
Proper scouts seem to agree with me but its always the no name scrubbers who can't see past their own ineptitude that think its balanced.
I run the amarr scout. From a post I made not 10 minutes ago... I promoted a viable fix for the scout class to the CPMs several months ago before 1.8 launched, and I KNEW scouts were gonna be OP in every way
Was to move rifles into a Medium weapon category
This way, what was left in the light weapon category was Snipers, Mass driver, shotguns, PLC, Swarm launcher, etc
So now the scout class should only be allowed to carry a light weapon and a sidearm as most previous 1.8 scouts used to use their sidearms more than primaries anyway
And then move assaults, logis, and Commandos into the medium weapon slots
That way you take away the long/medium range slayer ability of scouts without having to continuously Nerf them into the ground
(Oddly enough, it was shown at the Legion presentation a month or two after that scouts can no longer carry primary weapons until later down the skilltree)Could EASILY have been implemented and made everyone go back into other suits instead of rushing into the FOTM due to all the new light weapons being either situational or not everyone's cup of tea Yeah, you would still have a bunch of scouts with shotguns scrubbing it up, but whatever, Shotguns are CQC and scouts are a CQC suit But the true assault players like me would have never specced into a scout without my rifles ready Simple additions and solutions that are just not looked at
Yeah it was just obvious it'd be broken when they announced cloaks. It was fun for a bit but its getting old fast.
The whole 'be more aware' argument is simply just rhetoric, I feel like I lose brain cells when I see that argument and especially when there's a 4 page spread of delusional crap and static paper math to back it up.
"For those who have seen the light, repentance you shall find, for within the heart of battle, scum you shall grind"
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CHANCEtheChAn
0uter.Heaven
608
|
Posted - 2014.07.24 16:53:00 -
[73] - Quote
RendonaSix wrote:CHANCEtheChAn wrote:RendonaSix wrote:I run a ewar fit with a bolt pistol and knives with 1 ferroscale plate but e a fit that clearly demonstrates how ridiculous scouts are.
'Working as intended' < the actual name of the fit lol
Highs - 2 complex shield extenders Lows - 1 armour repair, 3 plates
Proto assault RR and scp ADV cloak and uplinks.
I could fit a proto cloak on that if I wanted.
I'd like anyone to try and say that this fit which comes complete with wall hacks and assault sprint speed isn't op.
I'd like either light weapons banned from scouts or an actual de cloak mechanic like planetside 2 at least. Why the f can they use light weapons in the first place.
I saw a brick tanked gal scout using a krins and calas SMG earlier, so pro. He just cloaked up and sprinted off with his HP carrying his scrub arse, he wasn't even cautious, just ROFL stomping without a care in the world.
Proper scouts seem to agree with me but its always the no name scrubbers who can't see past their own ineptitude that think its balanced.
I run the amarr scout. From a post I made not 10 minutes ago... I promoted a viable fix for the scout class to the CPMs several months ago before 1.8 launched, and I KNEW scouts were gonna be OP in every way
Was to move rifles into a Medium weapon category
This way, what was left in the light weapon category was Snipers, Mass driver, shotguns, PLC, Swarm launcher, etc
So now the scout class should only be allowed to carry a light weapon and a sidearm as most previous 1.8 scouts used to use their sidearms more than primaries anyway
And then move assaults, logis, and Commandos into the medium weapon slots
That way you take away the long/medium range slayer ability of scouts without having to continuously Nerf them into the ground
(Oddly enough, it was shown at the Legion presentation a month or two after that scouts can no longer carry primary weapons until later down the skilltree)Could EASILY have been implemented and made everyone go back into other suits instead of rushing into the FOTM due to all the new light weapons being either situational or not everyone's cup of tea Yeah, you would still have a bunch of scouts with shotguns scrubbing it up, but whatever, Shotguns are CQC and scouts are a CQC suit But the true assault players like me would have never specced into a scout without my rifles ready Simple additions and solutions that are just not looked at Yeah it was just obvious it'd be broken when they announced cloaks. It was fun for a bit but its getting old fast. The whole 'be more aware' argument is simply just rhetoric, I feel like I lose brain cells when I see that argument and especially when there's a 4 page spread of delusional crap and static paper math to back it up. Scouts are important for stealth and E-war
Shouldn't have been pushed past that
Closed Beta Vet/ Chromosome and Corp battle Vet/ Uprising 1.0-Now PC vet
Ex D.F. Director
Current Inner.Hell Director
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TechMechMeds
Techs Laboratory
3952
|
Posted - 2014.07.24 16:58:00 -
[74] - Quote
Yeah defo.
Be vigilant!, for there are those that remove the teabag BEFORE adding milk!.
This is unacceptable!.
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CHANCEtheChAn
0uter.Heaven
615
|
Posted - 2014.07.25 02:16:00 -
[75] - Quote
Still want to know what the new assault racial houses will be
Closed Beta Vet/ Chromosome and Corp battle Vet/ Uprising 1.0-Now PC vet
Ex D.F. Director
Current Inner.Hell Director
|
Adipem Nothi
Nos Nothi
3279
|
Posted - 2014.07.25 03:25:00 -
[76] - Quote
RendonaSix wrote:I run a ewar fit with a bolt pistol and knives with 1 ferroscale plate but I have a fit that clearly demonstrates how ridiculous scouts are.
'Working as intended' < the actual name of the fit lol
Highs - 2 complex shield extenders Lows - 1 armour repair, 3 plates
Proto assault RR and scp ADV cloak and uplinks.
I could fit a proto cloak on that if I wanted.
I'd like anyone to try and say that this fit which comes complete with wall hacks and assault sprint speed isn't op.
I'd like either light weapons banned from scouts or an actual de cloak mechanic like planetside 2 at least. Why the f can they use light weapons in the first place.
I saw a brick tanked gal scout using a krins and calas SMG earlier, so pro. He just cloaked up and sprinted off with his HP carrying his scrub arse, he wasn't even cautious, just ROFL stomping without a care in the world.
Proper scouts seem to agree with me but its always the no name scrubbers who can't see past their own ineptitude that think its balanced.
I run the amarr scout.
1. Take away all that plate and you're left with alot less of a problem. 2. Proper Scouts? Who might that be? And about what do they agree with you?
Shoot scout with yes...
- Ripley Riley
|
RendonaSix
Tech Dungeon Of Servility
213
|
Posted - 2014.07.25 03:31:00 -
[77] - Quote
Adipem Nothi wrote:RendonaSix wrote:I run a ewar fit with a bolt pistol and knives with 1 ferroscale plate but I have a fit that clearly demonstrates how ridiculous scouts are.
'Working as intended' < the actual name of the fit lol
Highs - 2 complex shield extenders Lows - 1 armour repair, 3 plates
Proto assault RR and scp ADV cloak and uplinks.
I could fit a proto cloak on that if I wanted.
I'd like anyone to try and say that this fit which comes complete with wall hacks and assault sprint speed isn't op.
I'd like either light weapons banned from scouts or an actual de cloak mechanic like planetside 2 at least. Why the f can they use light weapons in the first place.
I saw a brick tanked gal scout using a krins and calas SMG earlier, so pro. He just cloaked up and sprinted off with his HP carrying his scrub arse, he wasn't even cautious, just ROFL stomping without a care in the world.
Proper scouts seem to agree with me but its always the no name scrubbers who can't see past their own ineptitude that think its balanced.
I run the amarr scout. 1. Take away all that plate and you're left with alot less of a problem. 2. Proper Scouts? Who might that be? And about what do they agree with you?
1. Wtf are you on about?, what problem?.
2. Not worth speaking to you if you even asked that question
"For those who have seen the light, repentance you shall find, for within the heart of battle, scum you shall grind"
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RendonaSix
Tech Dungeon Of Servility
213
|
Posted - 2014.07.25 03:32:00 -
[78] - Quote
Ah I forgot.
3. Did you even read that?.
"For those who have seen the light, repentance you shall find, for within the heart of battle, scum you shall grind"
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RendonaSix
Tech Dungeon Of Servility
213
|
Posted - 2014.07.25 03:34:00 -
[79] - Quote
Nah I'm joking but you completely missed the point I was proving about the brick tanked scout problem.
Anyway. I have had enough of explaining what is clearly there to people. Its barely even worth replying to half the fkwits on these forums.
"For those who have seen the light, repentance you shall find, for within the heart of battle, scum you shall grind"
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RendonaSix
Tech Dungeon Of Servility
213
|
Posted - 2014.07.25 03:36:00 -
[80] - Quote
I am just going to add you to my 'hide posts' lists adipen.
The fact you even said that crap and asked that question is enough, no need for a reply to back it up lol.
"For those who have seen the light, repentance you shall find, for within the heart of battle, scum you shall grind"
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Adipem Nothi
Nos Nothi
3281
|
Posted - 2014.07.25 03:57:00 -
[81] - Quote
RendonaSix wrote:... brick tanked scout problem. Really, this is all you needed to say.
"Proper" Scouts identified the issue prior to 1.8 and have since been working to resolve it.
Shoot scout with yes...
- Ripley Riley
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Ydubbs81 RND
Ahrendee Mercenaries
3270
|
Posted - 2014.07.25 04:00:00 -
[82] - Quote
Damn...am I too late?
ROF bonus to all assault suits amarr - bonus as is caldari - bonus to shields... (either recharge delay or regen) gallente - bonus to efficacy of armor rep modules per level minmatar - bonus as is
> Check RND out here
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RendonaSix
Tech Dungeon Of Servility
214
|
Posted - 2014.07.25 04:02:00 -
[83] - Quote
Adipem Nothi wrote:RendonaSix wrote:... brick tanked scout problem. Really, this is all you needed to say. "Proper" Scouts identified the issue prior to 1.8 and have since been working to resolve it.
Nah I'm sorry. I assumed you was part of the scrub brigade and about to try and defend your crutch.
I apologise.
"For those who have seen the light, repentance you shall find, for within the heart of battle, scum you shall grind"
|
Adipem Nothi
Nos Nothi
3281
|
Posted - 2014.07.25 04:08:00 -
[84] - Quote
CHANCEtheChAn wrote:Adipem Nothi wrote:I don't think you'll have to worry much longer about a shortage of Assault frames. You say that now But assault frames are still going to be underpowered compared with scout frames There is no E-war And low low regen You will see an increase in pubs But not an increase in competitive play You can't simply go "I'm an assault and I kill things" and be viable in competitive play(Unless your Amarr) When you offer little benefit to your squad or team When a scout can say "I'm a scout and I kill things, and provide equipment like a logi, and I can be invincible, and I can scan huge areas of enemies, and I can run super fast from point to point, oh and I kill things" The new assault bonuses can't come soon enough And if they are beneficial enough like I believe they will be, then MAYBE
Scouts are hoping that the slayer types will move onto Assault Frames following HF Charlie. Whether or not this occurs, we will be lobbying Rattati for efficacy-based EWAR bonuses for Delta. Ideally, a "scout" will leave behind his scoutly perks when he packs on plates and pretends to be an assault. Should efficacy-based bonuses fail to dissuade "assault lite", we'll push for scout-specific penalties to armor plates (draconion measures, to quote Rattati).
Shoot scout with yes...
- Ripley Riley
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RendonaSix
Tech Dungeon Of Servility
216
|
Posted - 2014.07.25 04:11:00 -
[85] - Quote
Adipem Nothi wrote:CHANCEtheChAn wrote:Adipem Nothi wrote:I don't think you'll have to worry much longer about a shortage of Assault frames. You say that now But assault frames are still going to be underpowered compared with scout frames There is no E-war And low low regen You will see an increase in pubs But not an increase in competitive play You can't simply go "I'm an assault and I kill things" and be viable in competitive play(Unless your Amarr) When you offer little benefit to your squad or team When a scout can say "I'm a scout and I kill things, and provide equipment like a logi, and I can be invincible, and I can scan huge areas of enemies, and I can run super fast from point to point, oh and I kill things" The new assault bonuses can't come soon enough And if they are beneficial enough like I believe they will be, then MAYBE Scouts are hoping that the slayer types will move onto Assault Frames following HF Charlie. Whether or not this occurs, we will be lobbying Rattati for efficacy-based EWAR bonuses for Delta. Ideally, a "scout" will leave behind his scoutly perks when he packs on plates and pretends to be an assault. Should efficacy-based bonuses fail to dissuade "assault lite", we'll push for scout-specific penalties to armor plates (draconion measures, to quote Rattati).
I'd rather there was a mass rage quit by all the crutch bearers like we have everytime something ridiculously op gets fixed.
"For those who have seen the light, repentance you shall find, for within the heart of battle, scum you shall grind"
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RendonaSix
Tech Dungeon Of Servility
216
|
Posted - 2014.07.25 04:12:00 -
[86] - Quote
Anyway I'm off.
o7.
"For those who have seen the light, repentance you shall find, for within the heart of battle, scum you shall grind"
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Adipem Nothi
Nos Nothi
3297
|
Posted - 2014.07.25 11:31:00 -
[87] - Quote
RendonaSix wrote: Nah I'm sorry. I assumed you was part of the scrub brigade and about to try and defend your crutch. I apologise.
No need! Glad to know we're on the same page.
Shoot scout with yes...
- Ripley Riley
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CHANCEtheChAn
0uter.Heaven
616
|
Posted - 2014.07.25 14:39:00 -
[88] - Quote
Ydubbs81 RND wrote:Damn...am I too late?
ROF bonus to all assault suits amarr - bonus as is caldari - bonus to shields... (either recharge delay or regen) gallente - bonus to efficacy of armor rep modules per level minmatar - bonus as is Sorry Ydubbsy
But this is out of the question bro
Problems
- ROF does not effect all weapons, case in point the scrambler rifle and combat rifle and many others(But the argument can be made that the scrambler is already so good with RoF and the Amarr bonus is so good to it that this can be overlooked, but the combat rifle has a set time between each burst so would have to be fixed to use. Although argument can also be made that the CR is already OP)
- Keeping the Amarr and Min bonus the same, restricts their usage to JUST using certain set of weapons to get bonuses, while Caldari and Gallente CLEARLY now have the best bonuses of the bunch, as they get bonuses to thing study are nearly GARUNTEED to use always
- Gallente and Caldari have always been the main suits of choice for nearly every class, we want to move away from that and make all the suits balanced in power. IE if this was a popularity contest you shouldn't know who to vote for.
- Devs have already shot it down BUT
I would like to revisit the issue
What WOULD be the negatives and positives of a ROF bonus across the board of a small, say, 2% per level (Like the Commando)?
Certain weapons would not be able to utilize the bonus, do yall think this would make them upset?
But it DOES stand to reason, that while the Commando gets the damage and reload bonus,someone else should get the dispersion and ROF bonus
I think personally a ROF AND Dispersion when ADS reduction would be balanced if you push it across all weapons as a general bonus (2% of both per lv)
Instead of just a "Certain weapon type bonus"
And then to better out Commandos, ALSO make their damage bonuses do 2% damage per lv to every weapon type, but their reload speed (2% per level, which should be increased to 3% so specialized Commandos are awfully good at 1 vs 1s, stays as a certain racial weapon type)
The MAIN problem with Commandos, is when I see one, I have the distinct notion of knowingnwhat kind of Commando it is, and knowing exactly what kind to gun it will have, thus being able to counter it ALWAYS before I even see the gun
While a damage increase for every weapon type will allow flexibility amongst a dying class
Closed Beta Vet/ Chromosome and Corp battle Vet/ Uprising 1.0-Now PC vet
Ex D.F. Director
Current Inner.Hell Director
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Fox Gaden
Immortal Guides
3961
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Posted - 2014.07.25 15:50:00 -
[89] - Quote
CHANCEtheChAn wrote:Benjamin Ciscko wrote:Nerf scout Regen Buff Assault regen. Btw im still typing up this essay above lol What I do when posting my many multi post threads is to start with the subject saying GÇ£Thread Under ConstructionGÇ¥ and the body just being GÇ£reservedGÇ¥ until I have reserved all the posts I need. Then I edit, copy & past my posts, and finally change the Subject.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Benjamin Ciscko
Fatal Absolution General Tso's Alliance
2635
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Posted - 2014.07.25 22:34:00 -
[90] - Quote
CHANCEtheChAn wrote:Ydubbs81 RND wrote:Damn...am I too late?
ROF bonus to all assault suits amarr - bonus as is caldari - bonus to shields... (either recharge delay or regen) gallente - bonus to efficacy of armor rep modules per level minmatar - bonus as is Sorry Ydubbsy But this is out of the question bro Problems[list=1] ROF does not effect all weapons, case in point the scrambler rifle and combat rifle and many others(But the argument can be made that the scrambler is already so good with RoF and the Amarr bonus is so good to it that this can be overlooked, but the combat rifle has a set time between each burst so would have to be fixed to use. Although argument can also be made that the CR is already OP)
Or it could affect the ACR an ASCR so that it is practical to run more than just your primary variant. The DPS of the main weapon vs. the Assault variant is very large especially for the SCR the bonus could be "+2% ROF to racial weapons per level" to go in conjunction with their idea of having Amarr assault use Amarr weapons and Min Assaults use Min weapons but making the assault variant or in the case of the Plasma Rifle the breach variant more practical to run while still applying to the STD Plasma Rifle to make it the "King of Assault Rifles"
Tanker/Logi
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