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1201. Interesting that CCP Eterne would revive the upcoming changes to the skill point... - in General Discussions [original thread]
https://forums.dust514.com/default.aspx?g=posts&m=697183#post697183
- by Bendtner92 - at 2013.04.17 20:12:00
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1202. Announcement:Dev Blog: Planetary Conquest: An Update - in Announcement and Events [original thread]
Mortedeamor wrote: Bendtner92 wrote: With these numbers a won match will give you 12 million ISK at a minimum. 80k ISK in biomass * 150 clones lost. On top of that you get both standard ISK payout and loot. The loot will for the most part b...
- by Bendtner92 - at 2013.04.17 12:06:00
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1203. New info! (for reals) - in General Discussions [original thread]
Aeon Amadi wrote: Might have already been answered buuuuuuttt..... " skill points that they have earned and used to date" So, unallocated skill-points are lost?????? They'll refund the used SP. There's no need to refund unused SP, since yo...
- by Bendtner92 - at 2013.04.17 09:38:00
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1204. [Question] Planetary Conquest: Claiming Unclaimed Districts - in Feedback/Requests [original thread]
Robert JD Niewiadomski wrote: Thanks for your patience CCP FoxFour... The more answers the more questions get into my head... Hope you don't mind... CCP FoxFour wrote: (...)If you mean actual fights then no, this is wrong. Battles will neve...
- by Bendtner92 - at 2013.04.15 11:51:00
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1205. [Question] Planetary Conquest: Claiming Unclaimed Districts - in Feedback/Requests [original thread]
Robert JD Niewiadomski wrote: Does it means there will be RT set initially on unclaimed district? What time of day? What time zone? Will it be randomized? Every district will have a random pre-set reinforcement window. You can see this windo...
- by Bendtner92 - at 2013.04.15 08:22:00
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1206. [Request] Change ISK Payout (or maybe explain :3) - in Feedback/Requests [original thread]
Yeah the payout system is working horribly. Taking out expensive vehicles should give more ISK, and it should be personal ISK to the one(s) that took out the vehicle and not be added to the general pool where the one with the most WP gets the mos...
- by Bendtner92 - at 2013.04.13 19:10:00
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1207. LOL Thale's sniper rifle - in General Discussions [original thread]
Jathniel wrote: Speaking of rarity... has anyone actually used a Balac's N-17 Sniper Rifle? Only SI and Imperfect guys have it since it was a tournament reward and doesn't drop from salvage. Though, it only does like 15 more damage than the ...
- by Bendtner92 - at 2013.04.12 21:57:00
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1208. Are the Assault Type 2 Shields too high? - in General Discussions [original thread]
Logi Bro wrote: DustMercsBlog wrote: .....the Type 2 suit [meaning the type II, the b series and the VK1]..... Why is every dust bunny illiterate? All of you saying the type-II can't get 500 shields, even though he specifically said this ...
- by Bendtner92 - at 2013.04.12 21:47:00
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1209. Are the Assault Type 2 Shields too high? - in General Discussions [original thread]
There are slight problems with the Type-II (and B-Series and vk.1) Assault variants because they have more health (shield and armor combined) more fitting room, more speed and more stamina/stamina recharge than the base suit with no downsides. The...
- by Bendtner92 - at 2013.04.12 21:19:00
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1210. Thoughts: Removal of Damage Modifiers - in Feedback/Requests [original thread]
Aeon Amadi wrote: This game shouldn't be centered around who can have the most Damage Mods/Shield Extenders. That's how it is when there's only 3 things to put in the high slots.
- by Bendtner92 - at 2013.04.12 12:54:00
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1211. Thoughts: Removal of Damage Modifiers - in Feedback/Requests [original thread]
Aeon Amadi wrote: Bendtner92 wrote: Yes, take out 1 of the 3 modules that are used in the high slots... Also didn't someone calculate that shield extenders are better than damage mods anyway? Go look on Youtube for fits. You'll see that ...
- by Bendtner92 - at 2013.04.12 11:45:00
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1212. Thoughts: Removal of Damage Modifiers - in Feedback/Requests [original thread]
Yes, take out 1 of the 3 modules that are used in the high slots... Also didn't someone calculate that shield extenders are better than damage mods anyway?
- by Bendtner92 - at 2013.04.12 11:29:00
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1213. Armor HAVs are EzMode - in General Discussions [original thread]
Flux nades on an armor tank? Wait till you get hit by Packed AV nades and Swarms with 3-4 damage mods.
- by Bendtner92 - at 2013.04.11 17:30:00
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1214. [Feedback] Gameplay Improvements Part 3: Precision Strikes - in Feedback/Requests [original thread]
This part 3 will be focusing on Precision Strikes and how to improve on them. Part 1 on Objective Spawning. Part 2 on CRUs. Part 4 on Ambush. There are a couple of things I want to discuss regarding the Precision Strikes (and Orbital Bombardment...
- by Bendtner92 - at 2013.04.11 15:57:00
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1215. [Feedback] Gameplay Improvements Part 4: Ambush - in Feedback/Requests [original thread]
First of all I would like to say that I'm strongly against an infantry only mode, or vehicle only mode. There should be one Ambush mode and only one. With that said I think the current Ambush mode could use some improvements. 1. There simply mus...
- by Bendtner92 - at 2013.04.11 15:57:00
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1216. [Feedback] Gameplay Improvements Part 2: CRUs - in Feedback/Requests [original thread]
This part 2 focuses on the CRUs and how to better prevent spawncamping on them by making them better defended. Part 1 on Objective Spawning. Part 3 on Precision Strikes. Part 4 on Ambush. In this post I'll give some ideas on how to make the CRUs...
- by Bendtner92 - at 2013.04.11 15:56:00
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1217. [Feedback] Gameplay Improvements Part 1: Objective Spawning - in Feedback/Requests [original thread]
I think the current gameplay is severely lacking at the moment and I hope that this series can help make the general gameplay at least slightly better. This first part is focusing on objective spawning, why you shouldn't be able to spawn on objec...
- by Bendtner92 - at 2013.04.11 15:55:00
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1218. Planetary Conquest ISK payouts - in General Discussions [original thread]
Beren Hurin wrote: I imagine faction warfare will have better payouts than pub matches. People will have more incentive to bring better gear, and I think the payouts there would be more similar to current pub matches. Yeah, I guess FW battles...
- by Bendtner92 - at 2013.04.09 17:07:00
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1219. Planetary Conquest ISK payouts - in General Discussions [original thread]
Double post Dubbs :P My answer from your other thread: Actually we won't have standard ISK payouts, but only biomass from clones killed/lost + loot. Standard ISK payout would be cool as well, but we won't have that as it is right now. Let me di...
- by Bendtner92 - at 2013.04.09 16:46:00
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1220. Planetary Conquest ISK payouts? - in Feedback/Requests [original thread]
Actually we won't have standard ISK payouts, but only biomass from clones killed/lost + loot. Standard ISK payout would be cool as well, but we won't have that as it is right now. Let me dig up the post with FoxFour's answer... Edit: Source htt...
- by Bendtner92 - at 2013.04.09 16:39:00
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