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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Bendtner92
Imperfects Negative-Feedback
480
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Posted - 2013.04.17 09:38:00 -
[91] - Quote
Aeon Amadi wrote:Might have already been answered buuuuuuttt.....
" skill points that they have earned and used to date"
So, unallocated skill-points are lost?????? They'll refund the used SP.
There's no need to refund unused SP, since you already have that.
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Tiel Syysch
Imperfects Negative-Feedback
695
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Posted - 2013.04.17 16:25:00 -
[92] - Quote
Incoming rant based on not having used something and only seen a single image so far:
Did you guys (CCP) happen to playtest these changes externally? Because honestly, this skill tree UI looks like it's going to be terrible for new players. I say that because as it appears, it only expands the tree to the right for a skill you have selected? That's going to be a freaking nightmare if there's no option to expand all trees, with having to cycle through everything just to see what's unlocked. I mean, in the image, you have light weapon operation at 5, but you can't see the skills it has unlocked while on heavy weapon operation? That's bad.
Players unfamiliar with the system aren't going to have any kind of recognition cue to remember what they were going to skill up. If they remember "oh I was working on something proficiency, now where was that again..." they're going to have to cycle through everything until they find it again instead of see it at a glance.
I think this could have been a lot better if you didn't make those freaking number bubbles so stupidly huge and restrict screen space. |
BMSTUBBY
KILL-EM-QUICK RISE of LEGION
130
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Posted - 2013.04.17 16:35:00 -
[93] - Quote
CCP Eterne wrote:ChromeBreaker wrote:CCP Eterne wrote:This is actually an early version of the blog. We'll have an updated version today and then a more full version later in the month. OR in other words after fan fest lol Maybe. We have the thing mostly-written, but it needs some reworking before it's ready for prime time. There's a slim possibility we'll get it fixed up and ready before FanFest, but most of the people who are involved in the process are heading to Iceland for FanFest, so it's a bit difficult to get things cleared up at the moment.
Send it over to me and I will help you all get it reworked and cleared up, then you can release it before Fan Fest. |
Sloth9230
Reaper Galactic
911
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Posted - 2013.04.17 16:36:00 -
[94] - Quote
Laurent Cazaderon wrote:Sloth9230 wrote:crazy space 1 wrote:Ryder Azorria wrote:"Refund items at current market values"
Hmmm... What about the people who bought loads of militia BPOs back when they were 20 and 30 aurum a pop? Sounds like we could make a killing. I hate that you said it but since it's an auto refund it sounds like we are just going to get showered with free AUR, or they will patch it because we said something :P Nope. Say you bought 2 milita shotgun BPOs for 30 each. They now cost 60 each. (just using random numbers BTW) So come Uprising you'd get 120 AUR back. Assuming the prices stay the same, how many Militia shotgun BPOs do you think you could buy? Just 2, like what you originally had. So yes, your AUR will get "doubled", but you won't gain much from it. I guess you could try buying something different, but the impact would be negligible at worst. There's no problem here at all. You are missing the point. Ppl bought militia BPOS for a small price befire ccp raised the aur cost of those (30->3000 or so aur). Some bought 20 of those . If ccp reimburse at 3000 aur per piece, those dudes will get 60000 aur. And they wont buy another 20 of those bpos. They may not even buy one as they probably dont need them anymore. Could result in 100s K of free aur for those fellas. I myself have 10->20 of those. Then those people made an investment and it's paying off. |
Iron Wolf Saber
BetaMax. CRONOS.
3497
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Posted - 2013.04.17 16:51:00 -
[95] - Quote
Tiel Syysch wrote:Incoming rant based on not having used something and only seen a single image so far:
Did you guys (CCP) happen to playtest these changes externally? Because honestly, this skill tree UI looks like it's going to be terrible for new players. I say that because as it appears, it only expands the tree to the right for a skill you have selected? That's going to be a freaking nightmare if there's no option to expand all trees, with having to cycle through everything just to see what's unlocked. I mean, in the image, you have light weapon operation at 5, but you can't see the skills it has unlocked while on heavy weapon operation? That's bad.
Players unfamiliar with the system aren't going to have any kind of recognition cue to remember what they were going to skill up. If they remember "oh I was working on something proficiency, now where was that again..." they're going to have to cycle through everything until they find it again instead of see it at a glance.
I think this could have been a lot better if you didn't make those freaking number bubbles so stupidly huge and restrict screen space.
We're the external test group last time I checked. |
Telcontar Dunedain
Imperfects Negative-Feedback
366
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Posted - 2013.04.17 16:59:00 -
[96] - Quote
Tiel Syysch wrote:Incoming rant based on not having used something and only seen a single image so far:
Did you guys (CCP) happen to playtest these changes externally? Because honestly, this skill tree UI looks like it's going to be terrible for new players. I say that because as it appears, it only expands the tree to the right for a skill you have selected? That's going to be a freaking nightmare if there's no option to expand all trees, with having to cycle through everything just to see what's unlocked. I mean, in the image, you have light weapon operation at 5, but you can't see the skills it has unlocked while on heavy weapon operation? That's bad.
Players unfamiliar with the system aren't going to have any kind of recognition cue to remember what they were going to skill up. If they remember "oh I was working on something proficiency, now where was that again..." they're going to have to cycle through everything until they find it again instead of see it at a glance.
I think this could have been a lot better if you didn't make those freaking number bubbles so stupidly huge and restrict screen space.
QFT
CCP seems to have given us a "crayon" ui.
Totally optimized for the first 5 minutes of a new gamer and totally obnoxious for everyone that plays it more then 5 minutes.
We are all stuck using crayons instead of useful tools for the skills ui.
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Tiel Syysch
Imperfects Negative-Feedback
696
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Posted - 2013.04.17 17:01:00 -
[97] - Quote
Iron Wolf Saber wrote:Tiel Syysch wrote:Incoming rant based on not having used something and only seen a single image so far:
Did you guys (CCP) happen to playtest these changes externally? Because honestly, this skill tree UI looks like it's going to be terrible for new players. I say that because as it appears, it only expands the tree to the right for a skill you have selected? That's going to be a freaking nightmare if there's no option to expand all trees, with having to cycle through everything just to see what's unlocked. I mean, in the image, you have light weapon operation at 5, but you can't see the skills it has unlocked while on heavy weapon operation? That's bad.
Players unfamiliar with the system aren't going to have any kind of recognition cue to remember what they were going to skill up. If they remember "oh I was working on something proficiency, now where was that again..." they're going to have to cycle through everything until they find it again instead of see it at a glance.
I think this could have been a lot better if you didn't make those freaking number bubbles so stupidly huge and restrict screen space. We're the external test group last time I checked.
Seriously? That's the response you're going to go with? Companies bring in outside people all the time for quick things to make sure players completely unfamiliar with the game can pick it up and know what to do. This skill UI looks as player-unfriendly as several builds ago where the skills list only showed what you had pre-reqs for instead of all possible skills. It feels as if CCP only asked CCP members to look it over, all who probably have Dust experience and know where everything is. This skill system is going to be un-fun for new players if it works how it looks like it's going to work. They could have avoided that by pulling someone's non-employee friends/family in for an afternoon.
If we're being relied on to be the external test group, we're going to be stuck with this for 3-6 months. |
Sloth9230
Reaper Galactic
912
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Posted - 2013.04.17 17:02:00 -
[98] - Quote
Telcontar Dunedain wrote:Tiel Syysch wrote:Incoming rant based on not having used something and only seen a single image so far:
Did you guys (CCP) happen to playtest these changes externally? Because honestly, this skill tree UI looks like it's going to be terrible for new players. I say that because as it appears, it only expands the tree to the right for a skill you have selected? That's going to be a freaking nightmare if there's no option to expand all trees, with having to cycle through everything just to see what's unlocked. I mean, in the image, you have light weapon operation at 5, but you can't see the skills it has unlocked while on heavy weapon operation? That's bad.
Players unfamiliar with the system aren't going to have any kind of recognition cue to remember what they were going to skill up. If they remember "oh I was working on something proficiency, now where was that again..." they're going to have to cycle through everything until they find it again instead of see it at a glance.
I think this could have been a lot better if you didn't make those freaking number bubbles so stupidly huge and restrict screen space. QFT CCP seems to have given us a "crayon" ui. Totally optimized for the first 5 minutes of a new gamer and totally obnoxious for everyone that plays it more then 5 minutes. We are all stuck using crayons instead of useful tools for the skills ui. Ughh...They're going to include both, so you don't have to use the crayons if you don't want to |
Tenchu-13
What The French CRONOS.
97
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Posted - 2013.04.17 17:39:00 -
[99] - Quote
Even though I wholeheartedly hope we get FULL refund for any AUR BPO we purchased before the pricechanges... I for one don't have high hopes for it.
Most if not all BPO's are militia gear. Militia gear = NO skills needed... therefore it is not sure these items will get removed/changed -> thus they won't be refunded by that logic. (seems kinda logic while i'm typing this anyway...)
Like I said I truly hope they will - since I will have achieved my goal by purchasing those BPO's and become an instant millionaire (in AUR, not even in ISK like I first planned). But once again ... I will have to see this first
I think I'll just patiently await May 6th to see my bank account by then - since the chance of a definite answer by CCP before that date is highly unlikely... |
SIR DIGITAL ACID
The Last Time-Lord
2
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Posted - 2013.04.17 18:19:00 -
[100] - Quote
tribal wyvern wrote:Snaps Tremor wrote:Icy TIG3R wrote:DID NO ONE SEE HOW BADASS THE TANKS AND LAV'S LOOK?! Tanks look good. Not sure about the Skittlejeeps though. I shall drive around in my skittle jeep running people over while screaming over my mic 'TASTE THE F***ING RAINBOW BITCHEEEEEEES!!!!!'.
And the winner is "Taste the Fu*king rainbow bitches" now that some funny ****. lol |
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