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601. Sticky:Factional Contract Match Changes - in Feedback/Requests [original thread]
Argo Filch wrote: Bendtner92 wrote: What's your answer to such a thing happening? Team deployment. Until then keep your tanks on hold. Haha, that's funny unless you expect every FW match to consist of teams. Plus what then happens whe...
- by Bendtner92 - at 2013.10.19 12:39:00
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602. Sticky:Factional Contract Match Changes - in Feedback/Requests [original thread]
Another thing you'll probably see some people do is just to run around and fire at friendly tanks without killing them. With that I mean that it will be laughably easy to just take out 90% of a tank's health leaving it either defenceless against ...
- by Bendtner92 - at 2013.10.19 12:21:00
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603. Sticky:Factional Contract Match Changes - in Feedback/Requests [original thread]
FoxFour, how will you stop players from just running around in FW trying to get teamkilled? Would cutting friendly fire to 50% damage, or maybe even less, be a solution? It would make it so that you'll still do damage to your teammates, but won't...
- by Bendtner92 - at 2013.10.18 19:59:00
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604. Interview with CCP Rouge on Polygon. - in General Discussions [original thread]
DUST Fiend wrote: We are so getting another respec Of course we are. Not only are they making massive vehicle changes that will impact more than just the vehicle users, but they're also nerfing (some) AV weapons, which means people skille...
- by Bendtner92 - at 2013.10.18 14:23:00
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605. How to balance AV with the vehicle changes - in General Discussions [original thread]
Takahiro Kashuken wrote: No AV numbers yet Basic vs basic is the best way tbh then scale it up Swarms and AV nades will likely get around a 33% nerf, at least that's what I've heard so far. That means swarms will be doing 880 / 1100 / 1320...
- by Bendtner92 - at 2013.10.18 14:17:00
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606. How to balance AV with the vehicle changes - in General Discussions [original thread]
Taka just stop this bs wanting to remove proto AV. As far as I know vehicles will have both proto mods and weapons, so if anything should happen, AV players shouldn't be allowed to use AV on anything but standard suits. Of course there's no chan...
- by Bendtner92 - at 2013.10.18 13:54:00
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607. Vehicle Changes and Beyond - Part 3 - in General Discussions [original thread]
DUST Fiend wrote: 10 ISK says this winter expansion (1.7 or 1.8) will have all basic racial vehicles and dropsuits. Suits perhaps, but not vehicles.
- by Bendtner92 - at 2013.10.17 15:20:00
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608. Vehicle Changes and Beyond - Part 3 - in General Discussions [original thread]
Medic 1879 wrote: Swarm splash damage nerf? Seems a bit pointless the damage is already tiny for splash and its not like the bloody things ever miss and its the splash that hits you. Hell they can orbit you vehicle till they get a direct hit. ...
- by Bendtner92 - at 2013.10.17 12:01:00
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609. Announcement:Changes to Planetary Conquest - in Announcement and Events [original thread]
Personally I wouldn't mind seeing the passive ISK go away completely. I guess I'll have to settle with a decrease to 60k per clone. That's 4.8m daily per district, or 6m with a Production Facility SI.
- by Bendtner92 - at 2013.10.16 22:03:00
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610. SO, no increase in WPs needed for an OB? - in General Discussions [original thread]
10-20% increase? How about at least a 100% increase? OBs should be at least 5k WP with 6-man squads. That's only 833 WP per player. OBs should be a gamechanger, not just something to get easy kills with. Also everyone should always be in a full...
- by Bendtner92 - at 2013.10.16 13:03:00
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611. 1.7 Missile tanks: 12 round clip and .15s fire interval, will make large missile... - in General Discussions [original thread]
Tech Ohm Eaven wrote: 6.4 K damage?? 6.4 K DAMAGE?? Yeah that missile tank is a sitting duck to some rocks or terrain. What about the infantry?? Did you mean the DEAD infantry here or these smears that used to be infantry over here?? That ...
- by Bendtner92 - at 2013.10.16 12:56:00
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612. Vehicles: Don't be fooled by IWS Multiplier stuff - in General Discussions [original thread]
Mobius Wyvern wrote: Let's at least take a look at the FINAL and NON-WORK IN PROGRESS values for 1.7 before we flip out. I'm willing to bet that everything that has been said so far about the changes is being taken into account, and that the va...
- by Bendtner92 - at 2013.10.16 12:06:00
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613. Vehicles: Don't be fooled by IWS Multiplier stuff - in General Discussions [original thread]
I have no idea what your point is IWS. I'm simply comparing the two vehicle skill trees, the current one versus the 1.7 one. Fact is that the 1.7 one is far more SP intensive.
- by Bendtner92 - at 2013.10.16 10:28:00
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614. Vehicles: Don't be fooled by IWS Multiplier stuff - in General Discussions [original thread]
Just to add to my earlier post then The two Enforcer HAV skills are each x12, so x24 total. The two Assault Dropship skills are each x10, so x20 total. The two Logistics Dropship skills are each x10, so x20 total. The two Logistics LAV skills are...
- by Bendtner92 - at 2013.10.16 10:08:00
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615. Vehicles: Don't be fooled by IWS Multiplier stuff - in General Discussions [original thread]
Counting all vehicle skills, be it LAV, HAV or Dropships skills we currently have skills worth a 189 multiplier, or in other words it takes 189 * 310920 = 58763880 SP to max out your vehicle skills completely. In 1.7 we'll have skills worth a 179...
- by Bendtner92 - at 2013.10.16 09:40:00
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616. Vehicles: Don't be fooled by IWS Multiplier stuff - in General Discussions [original thread]
Iron Wolf Saber wrote: https://docs.google.com/spreadsheet/ccc?key=0AqHgiF-KXQZXdFZ2ZzEyNW1neVdqYUF4bXU5NUdUOXc&usp=docslist_api#gid=2 My Evidence Lets pick Oh say HAV New HAV operation requires lvl 5 Vehicle command and HAV 1 Tally = 31...
- by Bendtner92 - at 2013.10.16 09:24:00
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617. Big announcement imminent? - in General Discussions [original thread]
Soraya Xel wrote: Sadly, after it's completed, a dev blog goes through a few passes by marketing, localization, etc. So next week or the week after is more likely. Except it's not a devblog from what he said on IRC, but rather just a forum po...
- by Bendtner92 - at 2013.10.16 07:34:00
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618. 1.7 Missile tanks: 12 round clip and .15s fire interval, will make large missile... - in General Discussions [original thread]
Fun facts (some of them already stated by Harpyja in above post): 1.8 seconds to fire all 12 missiles. 10 second reload time, 7.5 with max skills. 12 missiles will do around 6.4k damage with no damage mods etc. A Madrugar hull has enough HP to su...
- by Bendtner92 - at 2013.10.16 07:29:00
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619. Why do we still have a weekly cap? - in General Discussions [original thread]
So CCP can continue selling SP every week.
- by Bendtner92 - at 2013.10.14 17:27:00
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620. Game trulry unplayable - in General Discussions [original thread]
Just for fun I tried to see what kind of HP I could get on a Minmatar Logi: Carthum AScR. Core Locus. 4 x Complex Shield Extender. 4 x Enhanced Armor Plates. K-2 Nanohive. 1k+ HP. 4.60 movement and 6.77 sprint speed.
- by Bendtner92 - at 2013.10.13 12:08:00
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