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Banning Hammer
Tal-Romon Legion Amarr Empire
1839
|
Posted - 2013.10.18 10:07:00 -
[31] - Quote
Frank Olson Usul wrote:Nova Knife wrote:
We'll see it when we believe it. t
Isn't it the other way around? :D
Nahhh, that sounds about right..... |
crazy space 1
Unkn0wn Killers
1848
|
Posted - 2013.10.18 13:01:00 -
[32] - Quote
Jack McReady wrote:crazy space 1 wrote:Himiko Kuronaga wrote:Ultimately it comes down to whether or not the devs actually listen to what we tell them and allow it to effect their design choices.
We know they pretend to, but I still get that feeling that if the idea didn't come from them they just can't bring themselves to use it. And if an idea does come from them, and it gets shot down by the community, they will do everything in their power to push it out the door regardless.
cough vehicles, cough. The community is "mad" at tank changes because they state in the blog, weaker base hulls, only good with modules on and they doubled the base HP of tanks and made modules weaker. I'd rather see them try CCPs idea first. so far it looks like 20k ehp tanks are going to be back like we had in beta. I dont see how this is going to make tanks weaker when they are receiving more EHP
But that's not the point, the pointis the goal was to make unfitted tanks WEAK
So if you fit out your tank with speed mods and weapon buffs, your fast deal TONS of damage but you have an extremely thin tank.
But they buffed the HP meaning even without armor/shield mods you have a ton of eHP. The eHP in the end can stay the same with modules equiped, but BASE HULLS should have less hp and modules should have a greater effect on performance. To be fair this is how Eve online does it. We need CCP to follow it's own plan.
No shield/armor mods, weak tanks, end of story that's how CCP pitched it and I liked it. |
crazy space 1
Unkn0wn Killers
1848
|
Posted - 2013.10.18 13:02:00 -
[33] - Quote
Can we please push the new EP to make sure there is a militia version along with every new weapon? Please?
I mean sure fix whats missing now, but in the future every new weapon should come out with a skill free version. |
Takahiro Kashuken
Red Star. EoN.
1455
|
Posted - 2013.10.18 13:04:00 -
[34] - Quote
Interview is crap
EA lacky wants to dumb the game down
What a suprise, DUST is going into reverse |
steadyhand amarr
MoIden Heath PoIice Department EoN.
1592
|
Posted - 2013.10.18 13:11:00 -
[35] - Quote
Nice to see the cpm jumping to action I honestly thought only iron wolf cared maybe this new guy can turn dust around and I really hope he does :-) |
microwave UDIE
S.e.V.e.N.
62
|
Posted - 2013.10.18 13:20:00 -
[36] - Quote
Quote:I get what your saying, but isn't the point of the "fancy suits" being advertised supposed to be asperational.
I suppose the problem is, unlike ever were people see a fancy ship and think "omg thats awesome, how long to train for that 3 months, train train train". All the suits in dust look the same. Which I suppose is your point.
My point in that section was that you start out with 4 fittings of the same suit..when really players need to see more options in the beginning. I bet most new players don't even know you can buy different militia suits to try out the light or heavy suits without ever spending a single skill point.
Not only this, but equipment, vehicles, and even weapons are very limited when you first start out...and there's nothing in the tutorial besides "you can buy stuff in the marketplace" that shows the player all of the different things you can do in this game.
I can tell you right now I had no idea there were repair tools in this game until I was at least 6 months in...when really I should have been introduced to them the first day with a "medic" fitting that had one for me to try out...instead of throwing an injector on an assault suit and having me fumble around with it trying to heal players with it.
Not only that, but I never knew it was super easy to skill into different modules and weapons, or else I would have done that the first week and tried out things like the mass driver (another item I never knew about for a long time), or the HMG.[/quote] That's a great point and is the exact reason I feel the acadamy should be more in-depth. The should be starter fits for everything so you know what you like before you starting down an expensive sp road. |
microwave UDIE
S.e.V.e.N.
62
|
Posted - 2013.10.18 13:22:00 -
[37] - Quote
Quote:I get what your saying, but isn't the point of the "fancy suits" being advertised supposed to be asperational.
I suppose the problem is, unlike ever were people see a fancy ship and think "omg thats awesome, how long to train for that 3 months, train train train". All the suits in dust look the same. Which I suppose is your point.
My point in that section was that you start out with 4 fittings of the same suit..when really players need to see more options in the beginning. I bet most new players don't even know you can buy different militia suits to try out the light or heavy suits without ever spending a single skill point.
Not only this, but equipment, vehicles, and even weapons are very limited when you first start out...and there's nothing in the tutorial besides "you can buy stuff in the marketplace" that shows the player all of the different things you can do in this game.
I can tell you right now I had no idea there were repair tools in this game until I was at least 6 months in...when really I should have been introduced to them the first day with a "medic" fitting that had one for me to try out...instead of throwing an injector on an assault suit and having me fumble around with it trying to heal players with it.
Not only that, but I never knew it was super easy to skill into different modules and weapons, or else I would have done that the first week and tried out things like the mass driver (another item I never knew about for a long time), or the HMG. That's a great point and is the exact reason I feel the acadamy should be more in-depth. There should be starter fits for everything so you know what you like before you starting down an expensive sp road. |
crazy space 1
Unkn0wn Killers
1849
|
Posted - 2013.10.18 13:34:00 -
[38] - Quote
microwave UDIE wrote:Quote:I get what your saying, but isn't the point of the "fancy suits" being advertised supposed to be asperational.
I suppose the problem is, unlike ever were people see a fancy ship and think "omg thats awesome, how long to train for that 3 months, train train train". All the suits in dust look the same. Which I suppose is your point. My point in that section was that you start out with 4 fittings of the same suit..when really players need to see more options in the beginning.
But once we have all racial suits this can be done. One light one medium and one heavy as starter suits. Maybe fits created and voted on by the community.
But right now we can't have this. |
DUST Fiend
OSG Planetary Operations Covert Intervention
7037
|
Posted - 2013.10.18 14:19:00 -
[39] - Quote
We are so getting another respec
|
Bendtner92
Imperfects Negative-Feedback
1160
|
Posted - 2013.10.18 14:23:00 -
[40] - Quote
DUST Fiend wrote:We are so getting another respec Of course we are.
Not only are they making massive vehicle changes that will impact more than just the vehicle users, but they're also nerfing (some) AV weapons, which means people skilled into these will also be impacted and might want to skill out of them.
All in all, a full respec is simply the most fair and by far the easiest thing to do. |
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DUST Fiend
OSG Planetary Operations Covert Intervention
7038
|
Posted - 2013.10.18 14:25:00 -
[41] - Quote
Bendtner92 wrote:DUST Fiend wrote:We are so getting another respec Of course we are. Not only are they making massive vehicle changes that will impact more than just the vehicle users, but they're also nerfing (some) AV weapons, which means people skilled into these will also be impacted and might want to skill out of them. All in all, a full respec is simply the most fair and by far the easiest thing to do. This. 10000 times this.
People think CCP is going to do a partial respec for just certain things, yet many of us know that logistically that would be far more of a nightmare than just doing what they did last time, having us submit a ticket so that a GM can go through and flag our account for a full respec.
I'm pumped, it might just keep me from taking a very long break from this game, or at the very least, my SP will be pristine for whenever I finally do come back.
I don't want to keep derailing this thread though, so that's all I have to say on that for now. |
Jack McReady
DUST University Ivy League
718
|
Posted - 2013.10.18 14:32:00 -
[42] - Quote
crazy space 1 wrote:Jack McReady wrote:crazy space 1 wrote:Himiko Kuronaga wrote:Ultimately it comes down to whether or not the devs actually listen to what we tell them and allow it to effect their design choices.
We know they pretend to, but I still get that feeling that if the idea didn't come from them they just can't bring themselves to use it. And if an idea does come from them, and it gets shot down by the community, they will do everything in their power to push it out the door regardless.
cough vehicles, cough. The community is "mad" at tank changes because they state in the blog, weaker base hulls, only good with modules on and they doubled the base HP of tanks and made modules weaker. I'd rather see them try CCPs idea first. so far it looks like 20k ehp tanks are going to be back like we had in beta. I dont see how this is going to make tanks weaker when they are receiving more EHP But that's not the point, the pointis the goal was to make unfitted tanks WEAK So if you fit out your tank with speed mods and weapon buffs, your fast deal TONS of damage but you have an extremely thin tank. But they buffed the HP meaning even without armor/shield mods you have a ton of eHP. The eHP in the end can stay the same with modules equiped, but BASE HULLS should have less hp and modules should have a greater effect on performance. To be fair this is how Eve online does it. We need CCP to follow it's own plan. No shield/armor mods, weak tanks, end of story that's how CCP pitched it and I liked it. thats not how it works, you get those EHP by fitting tank mods, they dont get the EHP with no modules by default ... have you actually looked up the announced changes? I guess not...
it looks like using brain does cause pain for some people |
Vrain Matari
ZionTCD
1120
|
Posted - 2013.10.18 14:41:00 -
[43] - Quote
iceyburnz wrote:I-Shayz-I wrote:
New players should have 50x of every militia weapon/module/equipment available, and more weapons need to have militia grade variants. Having at least 4 different suits with different roles (like back in the closed beta) is much better than 4 of the same suits with a different fitting. 7 is the idea number, each with different weapons, equipment, and modules than the last
I get what your saying, but isn't the point of the "fancy suits" being advertised supposed to be asperational. I suppose the problem is, unlike ever were people see a fancy ship and think "omg thats awesome, how long to train for that 3 months, train train train". All the suits in dust look the same. Which I suppose is your point. Militia variants for every weapon/suit/equipment/grenade type and vehicles is important to the NPE.
We want players to be able to 'get lost' in playstyles/roles/fitting when they first encounter the game. Provide new players a way, free of repercussions(like a stats-free post academy grace period), to experiment freely and where player fun is the only metric applied and there are no real consequences for failure.
One candidate for a valuable and immersive way to approach this using CCP's current objective-based new player training approach would be an optional 'Know Thine Enemy' tutorial section that gave players a heads up on the strengths/weaknesses of each race's suit and weaponry, employing a brief voiceover/text/visual component that complements in-match mission objectives. This is a good teaching method but the real strength of this is that it would be an immersive, subtle and seamless way to begin seducing visitors into more intimate relations with New Eden and her lore.
A couple of thing to keep in mind when introducing lore to new players: Dust is overwhelming even without the lore. Eve is overwhelming. The concept of New Eden - emergent social universe, real market, emergent gameplay, player-defined goals, etc. is also overwhelming. When we pile lore on top of this, well now, that's just crazy-talk.
When presenting lore to a new merc there is a touchstone that can guide us: every piece of lore thrown at newbros must relate to what comes out of the business end of their weapons. Or the enemy's weapons. Or the value and weakness of Caldari shield technology or the proper situations in which Ammarian laser tech can be appied with maximum force, etc.
In the beginning....lore can never be arbitrary, it must always be contextual and have real-world application. |
iceyburnz
Crux Special Tasks Group Gallente Federation
1159
|
Posted - 2013.10.18 15:13:00 -
[44] - Quote
Vrain Matari wrote:
Militia variants for every weapon/suit/equipment/grenade type and vehicles is important to the NPE.
We want players to be able to 'get lost' in playstyles/roles/fitting when they first encounter the game. Provide new players a way, free of repercussions(like a stats-free post academy grace period), to experiment freely and where player fun is the only metric applied and there are no real consequences for failure.
One candidate for a valuable and immersive way to approach this using CCP's current objective-based new player training approach would be an optional 'Know Thine Enemy' tutorial section that gave players a heads up on the strengths/weaknesses of each race's suit and weaponry, employing a brief voiceover/text/visual component that complements in-match mission objectives. This is a good teaching method but the real strength of this is that it would be an immersive, subtle and seamless way to begin seducing visitors into more intimate relations with New Eden and her lore.
A couple of thing to keep in mind when introducing lore to new players: Dust is overwhelming even without the lore. Eve is overwhelming. The concept of New Eden - emergent social universe, real market, emergent gameplay, player-defined goals, etc. is also overwhelming. When we pile lore on top of this, well now, that's just crazy-talk.
When presenting lore to a new merc there is a touchstone that can guide us: every piece of lore thrown at newbros must relate to what comes out of the business end of their weapons. Or the enemy's weapons. Or the value and weakness of Caldari shield technology or the proper situations in which Ammarian laser tech can be appied with maximum force, etc.
In the beginning....lore can never be arbitrary, it must always be contextual and have real-world application.
Elegantly put. |
Cosgar
ParagonX
6138
|
Posted - 2013.10.18 15:24:00 -
[45] - Quote
He's said enough to hold my attention. Now let's see how much of it gets done to keep me playing. Until then, I'll be guarding the MCC. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
2881
|
Posted - 2013.10.18 15:28:00 -
[46] - Quote
Excited for this weekend. EVE Vegas, let's go! New info, hopefully it's beefy info. |
low genius
The Sound Of Freedom Renegade Alliance
727
|
Posted - 2013.10.18 15:47:00 -
[47] - Quote
iceyburnz wrote:Heres the interview
What he basically said: - Focus on Core gamplay. With some hyperbole about making the first few "few days" being "More viseral" (whatever that means, honestly Im not sure). - Says the game is a little too complex at the beginning. - Wants to strengthen the emotional connection with the player, suggests strengthening the link with eves 10 year lore (sounds good actually). - Confirms that there should be a much stronger almost complete connection with Eves economy "resource flow between the two games". (Hopefully this means having all the economic stuff eve has, including crafting). - Not going to change the F2P model and wants it out the way from the gameplay. - Hes also plans to 'experiment' by listening to the community (Umm, weren't the supposed to be doing that already? Maybe hes just means, hes going to listen, unlike his predecessor ) Thoughts?
I guess more than anything they stop listening to the community for a year or two. |
howard sanchez
expert intervention Caldari State
784
|
Posted - 2013.10.18 16:41:00 -
[48] - Quote
Nova Knife wrote:Just talked to him.
Again, taking the CPM stance with this.
We'll see it when we believe it. Too many honeyed words from CCP in the past with undelivered promises, only actions can woo the community over now.
Edit : Meeting is NDA atm, but honestly I'm gonna poke about getting the entire thing released, as nothing discussed was particularily secret. Don't hold your breath though. We still haven't convinced CCP to release their iron chokehold on information. Maybe the new EP can help with that And in one swift post, Nova Knife just won my fullest respect and support for his efforts on the CPM |
Viktor Hadah Jr
Negative-Impact Cult of War
565
|
Posted - 2013.10.18 16:47:00 -
[49] - Quote
Not sure about the listening to the community part since moat of the community cries about thongs that they won't not things that will make the game better for the entire player base. |
howard sanchez
expert intervention Caldari State
784
|
Posted - 2013.10.18 16:49:00 -
[50] - Quote
Kevall Longstride wrote:Nova Knife wrote:Just talked to him.
Again, taking the CPM stance with this.
We'll see it when we believe it. Too many honeyed words from CCP in the past with undelivered promises, only actions can woo the community over now.
Edit : Meeting is NDA atm, but honestly I'm gonna poke about getting the entire thing released, as nothing discussed was particularily secret. Don't hold your breath though. We still haven't convinced CCP to release their iron chokehold on information. Maybe the new EP can help with that The current stance that the CPM is taking is the correct one. Like you say we've heard too many platitudes and not enough action in terms of the infomation flow regarding whats coming up. And its entirely up to CCP to fix that. I've already posted my support in the Council Chamber. CCP Sabrewing is saying to me via twitter that some more details of the recent converstaions with the CPM is hopefully due soon, most likely during EveVegas which is where he is now. I'm generally feeling a lot more postive with the direction that the game is going and CCP Rouge seems fully aware of the problems we've had in the past. I just hope that they stop being so bloody minded about the flow of the infomation. The NDA while necessary, is also putting too much of a stranglehold on what the CPM can report WHEN CCP deign to speak to them. Stop being so bloody secretive Shanghai! Its not like we don't know whats supposed to be coming out.. We'd just like a clearer idea of when to expect it. I need to take another semester of classes at Uni. Kevall, glad you are taking this institution in the direction it's headed. |
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Beforcial
REAPERS REPUBLIC
43
|
Posted - 2013.10.19 19:56:00 -
[51] - Quote
Have you guys watched this?
http://www.slideshare.net/bcousins/paying-to-win
It's from the OP's link, all the way at the bottom. (Really good presentation) |
Soldiersaint
Deepspace Digital
472
|
Posted - 2013.10.19 20:41:00 -
[52] - Quote
I kinda wish the developers would just do what they want with there game and stop listening to the selfish fanbase all together. Because at the end of the day all people ever do is request what they want not something that will help the game or make it more fun. |
Rynoceros
Rise Of Old Dudes
1024
|
Posted - 2013.10.19 20:59:00 -
[53] - Quote
The FNG EP seems legit. Maybe another 2 or 3 months before I can willingly admit to my friends that I play this and that they should too. |
gbghg
L.O.T.I.S. Public Disorder.
3684
|
Posted - 2013.10.19 21:04:00 -
[54] - Quote
i loled at the typo "and is sometimes derided as a "play-to-win" scheme" |
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