Pages: [1] 2 3 4 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 10 post(s) |
|
CCP FoxFour
C C P C C P Alliance
133430
|
Posted - 2013.10.16 21:50:00 -
[1] - Quote
Hey guys,
With tomorrows (October 17th) downtime we will be making some changes to the price clones in planetary conquest. The changes are as follows:
- Clone sell price changed from 150,000 ISK to 110,000 ISK.
- Biomass price of clones (clones killed in battle) changed from 150,000 ISK to 100,000 ISK.
I owe you all an apology for the incredibly late notice on this. It is my fault and I take responsibility for that.
With that being said we are also looking at changing these numbers again next week in a fairly dramatic fashion. The current numbers favor players selling the clones they have instead of using them for fighting. What we would like to do next week is change the numbers to the following:
- Clone sell price changed to 60,000 ISK.
- Biomass price of clones (clones killed in battle) to 160,000 ISK.
Those changes would make it so that you make far more money by attacking. Before making a huge change like that however we would like to get some feedback.
TL;DR: Clone prices in planetary conquest are going down slightly tomorrow. Discussion happening here about making big change to clone prices. Game Designer // Team True Grit http://twitter.com/regnerba |
|
Iron Wolf Saber
Den of Swords
9489
|
Posted - 2013.10.16 21:54:00 -
[2] - Quote
Good temporary measure to hold over a bit. |
RECON BY FIRE
Internal Rebellion
279
|
Posted - 2013.10.16 21:56:00 -
[3] - Quote
Honestly, why not just change it to 60k and 160k tomorrow? With Corp taxes now in effect, Corps can just raise the tax if theyre running low on funds. Seems a lot better than nerfing individuals ISK payout and then buffing it higher than it was to start with a week later. |
|
CCP FoxFour
C C P C C P Alliance
133430
|
Posted - 2013.10.16 21:59:00 -
[4] - Quote
RECON BY FIRE wrote:Honestly, why not just change it to 60k and 160k tomorrow? With Corp taxes now in effect, Corps can just raise the tax if theyre running low on funds. Seems a lot better than nerfing individuals ISK payout and then buffing it higher than it was to start with a week later.
Honestly, because it a far more dramatic change and I wanted to be sure the community had time to respond and provide feedback on that change. Game Designer // Team True Grit http://twitter.com/regnerba |
|
Cyrius Li-Moody
The New Age Outlaws
1324
|
Posted - 2013.10.16 22:00:00 -
[5] - Quote
Nerf dem farmers. |
Bendtner92
Imperfects Negative-Feedback
1153
|
Posted - 2013.10.16 22:03:00 -
[6] - Quote
Personally I wouldn't mind seeing the passive ISK go away completely.
I guess I'll have to settle with a decrease to 60k per clone. That's 4.8m daily per district, or 6m with a Production Facility SI. |
RECON BY FIRE
Internal Rebellion
279
|
Posted - 2013.10.16 22:05:00 -
[7] - Quote
CCP FoxFour wrote:RECON BY FIRE wrote:Honestly, why not just change it to 60k and 160k tomorrow? With Corp taxes now in effect, Corps can just raise the tax if theyre running low on funds. Seems a lot better than nerfing individuals ISK payout and then buffing it higher than it was to start with a week later. Honestly, because it a far more dramatic change and I wanted to be sure the community had time to respond and provide feedback on that change.
So its less dramatic to nerf individual payouts by 50k than it is to buff it by 10k? I can see how its less dramatic for the clone sell on the corp end, but if the goal is to get people fighting then the proposed change that will happen next week is what you want. Right now youre planning on hardcore nerfing individual payouts and nerfing the corp payout to a lesser degree. Therefore, that is LESS incentive to fight. Why fight and lose clones when you can not fight and gain more isk overall by selling those clones? So once again, just do the 60k and 160k tomorrow. Im usually a SocksFan, but Im not following you on this one. |
N1ck Comeau
Ahrendee Mercenaries EoN.
1512
|
Posted - 2013.10.16 22:08:00 -
[8] - Quote
there needs to be a fix to corps attacking themselves with an alt corp just to lock districts. |
|
CCP FoxFour
C C P C C P Alliance
133433
|
Posted - 2013.10.16 22:13:00 -
[9] - Quote
N1ck Comeau wrote:there needs to be a fix to corps attacking themselves with an alt corp just to lock districts. Tomorrows change makes it so that doing so will have to be done at a loss of ISK. Game Designer // Team True Grit http://twitter.com/regnerba |
|
|
CCP FoxFour
C C P C C P Alliance
133433
|
Posted - 2013.10.16 22:15:00 -
[10] - Quote
RECON BY FIRE wrote:CCP FoxFour wrote:RECON BY FIRE wrote:Honestly, why not just change it to 60k and 160k tomorrow? With Corp taxes now in effect, Corps can just raise the tax if theyre running low on funds. Seems a lot better than nerfing individuals ISK payout and then buffing it higher than it was to start with a week later. Honestly, because it a far more dramatic change and I wanted to be sure the community had time to respond and provide feedback on that change. So its less dramatic to nerf individual payouts by 50k than it is to buff it by 10k? I can see how its less dramatic for the clone sell on the corp end, but if the goal is to get people fighting then the proposed change that will happen next week is what you want. Right now youre planning on hardcore nerfing individual payouts and nerfing the corp payout to a lesser degree. Therefore, that is LESS incentive to fight. Why fight and lose clones when you can not fight and gain more isk overall by selling those clones? So once again, just do the 60k and 160k tomorrow. Im usually a SocksFan, but Im not following you on this one.
The dramatic part is shifting the main money making over to having to be in a battle killing clones. Hell I even thought about just setting clone sell value to 0 ISK. >.<
To be honest, you and I may just disagree on which change is more dramatic. Not much I can do about that. I am more sad that it has taken me this long to get around to looking at and changing these numbers. Kind of kicking myself in the ass about that. Can't do anything about the past though. Game Designer // Team True Grit http://twitter.com/regnerba |
|
|
N1ck Comeau
Ahrendee Mercenaries EoN.
1513
|
Posted - 2013.10.16 22:16:00 -
[11] - Quote
CCP FoxFour wrote:N1ck Comeau wrote:there needs to be a fix to corps attacking themselves with an alt corp just to lock districts. Tomorrows change makes it so that doing so will have to be done at a loss of ISK. oh. Well my excuse is i'm lazy and didn't read it good. thanks for clearing that up |
Egypt Musk
A.N.O.N.Y.M.O.U.S.
25
|
Posted - 2013.10.16 22:16:00 -
[12] - Quote
CCP FoxFour wrote:Hey guys, With tomorrows (October 17th) downtime we will be making some changes to the price clones in planetary conquest. The changes are as follows:
- Clone sell price changed from 150,000 ISK to 110,000 ISK.
- Biomass price of clones (clones killed in battle) changed from 150,000 ISK to 100,000 ISK.
I owe you all an apology for the incredibly late notice on this. It is my fault and I take responsibility for that. With that being said we are also looking at changing these numbers again next week in a fairly dramatic fashion. The current numbers favor players selling the clones they have instead of using them for fighting. What we would like to do next week is change the numbers to the following:
- Clone sell price changed to 60,000 ISK.
- Biomass price of clones (clones killed in battle) to 160,000 ISK.
Those changes would make it so that you make far more money by attacking. Before making a huge change like that however we would like to get some feedback. TL;DR: Clone prices in planetary conquest are going down slightly tomorrow. Discussion happening here about making big change to clone prices.
This Is Kinda BS for the corps that are taking districts and successfully defending ... Expect tickets evey day from my corp and all of our officers ( myself included) if you go through with this... It took us months to get where were at today and now your going to nerf are income. When eon was making hundreds of millions a day nothing was changed... WHERES MY CPM I WANT A MEATING ASAP! |
Z3R0 GR4VITY
Red Star. EoN.
291
|
Posted - 2013.10.16 22:19:00 -
[13] - Quote
Only a 10k increase to clone kill reward is too low. It should be another 20k or so higher for better incentive to promote attacking. |
Rogatien Merc
Red Star. EoN.
1455
|
Posted - 2013.10.16 22:20:00 -
[14] - Quote
N1ck Comeau wrote:there needs to be a fix to corps attacking themselves with an alt corp just to now make more money than if they did nothing with the clones by suiciding blank militia fit alts in alt corps. fixed |
RECON BY FIRE
Internal Rebellion
279
|
Posted - 2013.10.16 22:20:00 -
[15] - Quote
CCP FoxFour wrote:Hell I even thought about just setting clone sell value to 0 ISK. >.<
Do it, DO IT! You wont do it, no balls. |
Cyrius Li-Moody
The New Age Outlaws
1325
|
Posted - 2013.10.16 22:21:00 -
[16] - Quote
Rogatien Merc wrote:N1ck Comeau wrote:there needs to be a fix to corps attacking themselves with an alt corp just to now make more money than if they did nothing with the clones by suiciding blank militia fit alts in alt corps. fixed
This is my thought. The money is still there, it's now just goes to the players instead of directly to the corp. |
|
CCP FoxFour
C C P C C P Alliance
133434
|
Posted - 2013.10.16 22:24:00 -
[17] - Quote
Cyrius Li-Moody wrote:Rogatien Merc wrote:N1ck Comeau wrote:there needs to be a fix to corps attacking themselves with an alt corp just to now make more money than if they did nothing with the clones by suiciding blank militia fit alts in alt corps. fixed This is my thought. The money is still there, it's now just goes to the players instead of directly to the corp.
This is why I am against reducing the sell value straight to 0. Corps would mandate their players do that and crazy stuff. Game Designer // Team True Grit http://twitter.com/regnerba |
|
Egypt Musk
A.N.O.N.Y.M.O.U.S.
27
|
Posted - 2013.10.16 22:29:00 -
[18] - Quote
CCP FoxFour wrote:Cyrius Li-Moody wrote:Rogatien Merc wrote:N1ck Comeau wrote:there needs to be a fix to corps attacking themselves with an alt corp just to now make more money than if they did nothing with the clones by suiciding blank militia fit alts in alt corps. fixed This is my thought. The money is still there, it's now just goes to the players instead of directly to the corp. This is why I am against reducing the sell value straight to 0. Corps would mandate their players do that and crazy stuff. Seriously this is the fluff you reply to what is your problem sir ... |
Robert JD Niewiadomski
NULLIMPEX INC
623
|
Posted - 2013.10.16 22:31:00 -
[19] - Quote
CCP FoxFour wrote:N1ck Comeau wrote:there needs to be a fix to corps attacking themselves with an alt corp just to lock districts. Tomorrows change makes it so that doing so will have to be done at a loss of ISK. How does it cost any money if biomass money is laundered back to the owner corp wallets through the alt corp members wallets? Help me to understand... |
Earl Crushinator
Subdreddit Test Alliance Please Ignore
158
|
Posted - 2013.10.16 22:34:00 -
[20] - Quote
Thanksgiving threw you off as well, eh? |
|
|
CCP FoxFour
C C P C C P Alliance
133444
|
Posted - 2013.10.16 22:37:00 -
[21] - Quote
Egypt Musk wrote:This Is Kinda BS for the corps that are taking districts and successfully defending ... Expect tickets evey day from my corp and all of our officers ( myself included) if you go through with this... It took us months to get where were at today and now your going to nerf are income. When eon was making hundreds of millions a day nothing was changed... WHERES MY CPM I WANT A MEATING ASAP!
You need to find a better way to deal with the corps locking districts for profit and not penalize those that are not locking their districts.... Your a tool SoxFour
Egypt Musk wrote:Seriously this is the fluff you reply to what is your problem sir ...
But I am just a tool... tools don't have self control. We just hit our head against walls. :(
More seriously:
I am not sure how much of a long story vs short story to make this so I am going to go more with short story.
Short story: We had plans for planetary conquest that relied on other things. Those other things ended up getting shelved/delayed/dropped/just not delivered. We are working on the design for planetary conquest 2.0 that does a lot of things very differently. We are in no way shape or form ready to talk about those designs yet. Right now we need to do more work on the designs and then decide: Do we just sort of tweak numbers for the current planetary conquest and wait until 2.0 comes along for the complete revamp? Or is 2.0 going to take to long and we need to spend development time on fixing 1.0.
Not so serious:
You said you wanted a meeting with the CPM, called me a tool, and sort of threatened to make lots of petitions if we went through with these changes. You didn't try to have a conversation or anything like that. I am not sure what kind of response to make... Game Designer // Team True Grit http://twitter.com/regnerba |
|
howard sanchez
expert intervention Caldari State
776
|
Posted - 2013.10.16 22:40:00 -
[22] - Quote
Egypt Musk wrote:CCP FoxFour wrote:Cyrius Li-Moody wrote:Rogatien Merc wrote:N1ck Comeau wrote:there needs to be a fix to corps attacking themselves with an alt corp just to now make more money than if they did nothing with the clones by suiciding blank militia fit alts in alt corps. fixed This is my thought. The money is still there, it's now just goes to the players instead of directly to the corp. This is why I am against reducing the sell value straight to 0. Corps would mandate their players do that and crazy stuff. Seriously this is the fluff you reply to what is your problem sir ... Because his Troll Ignore Proficiency skill is 4 whereas mine is only 1 |
Cyrius Li-Moody
The New Age Outlaws
1327
|
Posted - 2013.10.16 22:43:00 -
[23] - Quote
CCP FoxFour wrote:Short story: We had plans for planetary conquest that relied on other things. Those other things ended up getting shelved/delayed/dropped/just not delivered. We are working on the design for planetary conquest 2.0 that does a lot of things very differently. We are in no way shape or form ready to talk about those designs yet. Right now we need to do more work on the designs and then decide: Do we just sort of tweak numbers for the current planetary conquest and wait until 2.0 comes along for the complete revamp? Or is 2.0 going to take to long and we need to spend development time on fixing 1.0.
I think this part should have been in the OP. |
|
CCP FoxFour
C C P C C P Alliance
133444
|
Posted - 2013.10.16 22:45:00 -
[24] - Quote
Robert JD Niewiadomski wrote:CCP FoxFour wrote:N1ck Comeau wrote:there needs to be a fix to corps attacking themselves with an alt corp just to lock districts. Tomorrows change makes it so that doing so will have to be done at a loss of ISK. How does it cost any money if biomass money is laundered back to the owner corp wallets through the alt corp members wallets? Help me to understand...
Sure, let me break it down for you. I am going to break it down to how it looks after tomorrows changes, you can adjust the math for the proposed changes next week if you like.
Actually, since I am lazy and don't feel like formating it to fit in a forum post, let me make a quick image for you:
Hopefully that helps. Game Designer // Team True Grit http://twitter.com/regnerba |
|
|
CCP FoxFour
C C P C C P Alliance
133444
|
Posted - 2013.10.16 22:46:00 -
[25] - Quote
howard sanchez wrote:Egypt Musk wrote:CCP FoxFour wrote:Cyrius Li-Moody wrote:Rogatien Merc wrote:N1ck Comeau wrote:there needs to be a fix to corps attacking themselves with an alt corp just to now make more money than if they did nothing with the clones by suiciding blank militia fit alts in alt corps. fixed This is my thought. The money is still there, it's now just goes to the players instead of directly to the corp. This is why I am against reducing the sell value straight to 0. Corps would mandate their players do that and crazy stuff. Seriously this is the fluff you reply to what is your problem sir ... Because his Troll Ignore Proficiency skill is 4 whereas mine is only 1
I may have had a lapse in that skill, possibly from a death and my clone not being fully upgraded (see above your recent post). Regranting myself all skills now. Game Designer // Team True Grit http://twitter.com/regnerba |
|
Egypt Musk
A.N.O.N.Y.M.O.U.S.
27
|
Posted - 2013.10.16 22:49:00 -
[26] - Quote
CCP FoxFour wrote:Egypt Musk wrote:This Is Kinda BS for the corps that are taking districts and successfully defending ... Expect tickets evey day from my corp and all of our officers ( myself included) if you go through with this... It took us months to get where were at today and now your going to nerf are income. When eon was making hundreds of millions a day nothing was changed... WHERES MY CPM I WANT A MEATING ASAP!
You need to find a better way to deal with the corps locking districts for profit and not penalize those that are not locking their districts.... Your a tool SoxFour Egypt Musk wrote:Seriously this is the fluff you reply to what is your problem sir ... But I am just a tool... tools don't have self control. We just hit our head against walls. :( More seriously: I am not sure how much of a long story vs short story to make this so I am going to go more with short story. Short story: We had plans for planetary conquest that relied on other things. Those other things ended up getting shelved/delayed/dropped/just not delivered. We are working on the design for planetary conquest 2.0 that does a lot of things very differently. We are in no way shape or form ready to talk about those designs yet. Right now we need to do more work on the designs and then decide: Do we just sort of tweak numbers for the current planetary conquest and wait until 2.0 comes along for the complete revamp? Or is 2.0 going to take to long and we need to spend development time on fixing 1.0. Not so serious: You said you wanted a meeting with the CPM, called me a tool, and sort of threatened to make lots of petitions if we went through with these changes. You didn't try to have a conversation or anything like that. I am not sure what kind of response to make...
Your plans are to make these changes with less than twelve hours notice you sir have left no time for a proper conversation or discussion on the topic before implementation and to be more realistic knowing how you work you would implement this anyways. So yes I do think deep inside your a tool and yes I do plan to launch a wave of tickets. I will stand down until my corps PR rep gets on but this is not over soxs
|
ZDub 303
TeamPlayers EoN.
2153
|
Posted - 2013.10.16 22:54:00 -
[27] - Quote
Egypt Musk wrote:Your plans are to make these changes with less than twelve hours notice you sir have left no time for a proper conversation or discussion on the topic before implementation and to be more realistic knowing how you work you would implement this anyways. So yes I do think deep inside your a tool and yes I do plan to launch a wave of tickets. I will stand down until my corps PR rep gets on but this is not over soxs
and we wonder why devs won't come on here and talk...
:facepalm: |
Robert JD Niewiadomski
NULLIMPEX INC
624
|
Posted - 2013.10.16 23:05:00 -
[28] - Quote
OK, i get it. But wouldn't it become even more profitable after next week adjustments if the district ownership will shuttle between "the main corp" and "the alt corp"? Assuming members donating all biomass money back to corp wallets... Or do i talk bilge? |
CEOPyrex CloneA
The Unholy Legion Of DarkStar DARKSTAR ARMY
289
|
Posted - 2013.10.16 23:06:00 -
[29] - Quote
Egypt Musk wrote: I will stand down until my corps PR rep gets on but this is not over soxs
Ahahahhah jesus, seriously? |
Leither Yiltron
KILL-EM-QUICK RISE of LEGION
738
|
Posted - 2013.10.16 23:21:00 -
[30] - Quote
These changes will have little impact on day-to-day PC operations. ISK hasn't been a limiting factor in PC for a very, very long time. Even clone packs are more about the debilitating clone disadvantage than they are about ISK cost.
You're not going to see the 3 alliances left in MH surge into action just because they could get like 20mil more per day or something. The underlying mechanics suck too much to promote much more activity than is already happening. |
|
|
|
|
Pages: [1] 2 3 4 :: one page |
First page | Previous page | Next page | Last page |