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daishi mk03
Brutor Vanguard Minmatar Republic
254
|
Posted - 2013.10.16 09:02:00 -
[1] - Quote
IWS is saying the new SP multipliers are cut down by 32, which is totally wrong on so many levels.
Old: Several Vehicle Command Skills (which brought no benefit and you would only skill what you want) Small amount of turret skills (which you all need to max)
New: Less Vehicle Command Skills (I don't care) BIG amount of turret skills (WHICH YOU ALL FKING NEED)
-> Tanking will be way more expensive SP wise with the upcoming patch. |
Iron Wolf Saber
Den of Swords
9465
|
Posted - 2013.10.16 09:20:00 -
[2] - Quote
https://docs.google.com/spreadsheet/ccc?key=0AqHgiF-KXQZXdFZ2ZzEyNW1neVdqYUF4bXU5NUdUOXc&usp=docslist_api#gid=2
My Evidence
Lets pick Oh say HAV
New HAV operation requires lvl 5 Vehicle command and HAV 1 Tally = 310,920 + 24,880 Total = 335,800 to sit in both Sica or Soma
Old Vehicle command 1 Gallente or Caldari LAV 3 Gallente or Caldari HAV 1 Tally = 6,200 + 174,120 + 49,760 Subtotal = 230,080 sp for either sica or soma x2 for both to Unlock Total = 453960 for both sica and soma
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Bendtner92
Imperfects Negative-Feedback
1151
|
Posted - 2013.10.16 09:24:00 -
[3] - Quote
Iron Wolf Saber wrote:https://docs.google.com/spreadsheet/ccc?key=0AqHgiF-KXQZXdFZ2ZzEyNW1neVdqYUF4bXU5NUdUOXc&usp=docslist_api#gid=2
My Evidence
Lets pick Oh say HAV
New HAV operation requires lvl 5 Vehicle command and HAV 1 Tally = 310,920 + 24,880 Total = 335,800 to sit in both Sica or Soma
Old Vehicle command 1 Gallente or Caldari LAV 3 Gallente or Caldari HAV 1 Tally = 6,200 + 174,120 + 49,760 Subtotal = 230,080 sp for either sica or soma x2 for both to Unlock Total = 453960 for both sica and soma
Eh you don't need any skills to use the Sica or Soma. |
Spkr4theDead
Red Star. EoN.
1044
|
Posted - 2013.10.16 09:24:00 -
[4] - Quote
Iron Wolf Saber wrote:https://docs.google.com/spreadsheet/ccc?key=0AqHgiF-KXQZXdFZ2ZzEyNW1neVdqYUF4bXU5NUdUOXc&usp=docslist_api#gid=2
My Evidence
Lets pick Oh say HAV
New HAV operation requires lvl 5 Vehicle command and HAV 1 Tally = 310,920 + 24,880 Total = 335,800 to sit in both Sica or Soma
Old Vehicle command 1 Gallente or Caldari LAV 3 Gallente or Caldari HAV 1 Tally = 6,200 + 174,120 + 49,760 Subtotal = 230,080 sp for either sica or soma x2 for both to Unlock Total = 453960 for both sica and soma
Are you really saying it requires SP to unlock MLT tanks? |
Iron Wolf Saber
Den of Swords
9465
|
Posted - 2013.10.16 09:27:00 -
[5] - Quote
Spkr4theDead wrote:Iron Wolf Saber wrote:https://docs.google.com/spreadsheet/ccc?key=0AqHgiF-KXQZXdFZ2ZzEyNW1neVdqYUF4bXU5NUdUOXc&usp=docslist_api#gid=2
My Evidence
Lets pick Oh say HAV
New HAV operation requires lvl 5 Vehicle command and HAV 1 Tally = 310,920 + 24,880 Total = 335,800 to sit in both Sica or Soma
Old Vehicle command 1 Gallente or Caldari LAV 3 Gallente or Caldari HAV 1 Tally = 6,200 + 174,120 + 49,760 Subtotal = 230,080 sp for either sica or soma x2 for both to Unlock Total = 453960 for both sica and soma
Are you really saying it requires SP to unlock MLT tanks?
My bad the madruger and Gunnlogi |
Beld Errmon
Evocatius
1014
|
Posted - 2013.10.16 09:31:00 -
[6] - Quote
Considering Iron wolf saber is the only active CSM member left ppl should give him a break, when was the last time you even saw another CSM member say anything or even in game?
thats all i've got to say couldn't careless about the subject anymore, i'll adapt or quit like all the CSM members it seems. |
Bendtner92
Imperfects Negative-Feedback
1151
|
Posted - 2013.10.16 09:40:00 -
[7] - Quote
Counting all vehicle skills, be it LAV, HAV or Dropships skills we currently have skills worth a 189 multiplier, or in other words it takes 189 * 310920 = 58763880 SP to max out your vehicle skills completely.
In 1.7 we'll have skills worth a 179 multiplier, or in other words it takes 179 * 310920 = 55654680 SP to max out your vehicle skills.
So IWS is right in saying that the 1.7 vehicle tree will have a less total multiplier, however he forgets that a lot of vehicles are being removed, so when these are reintroduced with their skills as well the vehicle tree will have a much higher total multiplier than the current one.
So in essence it WILL take more SP in the 1.7 vehicle skill tree. |
Mortedeamor
Internal Rebellion
466
|
Posted - 2013.10.16 09:48:00 -
[8] - Quote
well obviously the overall goal is to make it take longer for people to specc up vehicles and realize that they are still **** |
Lance 2ballzStrong
SyNergy Gaming EoN.
4073
|
Posted - 2013.10.16 09:52:00 -
[9] - Quote
Bendtner92 wrote:Counting all vehicle skills, be it LAV, HAV or Dropships skills we currently have skills worth a 189 multiplier, or in other words it takes 189 * 310920 = 58763880 SP to max out your vehicle skills completely.
In 1.7 we'll have skills worth a 179 multiplier, or in other words it takes 179 * 310920 = 55654680 SP to max out your vehicle skills.
So IWS is right in saying that the 1.7 vehicle tree will have a less total multiplier, however he forgets that a lot of vehicles are being removed, so when these are reintroduced with their skills as well the vehicle tree will have a much higher total multiplier than the current one.
So in essence it WILL take more SP in the 1.7 vehicle skill tree.
lol... more grinding in DUST?!!! Never saw this coming! |
Bendtner92
Imperfects Negative-Feedback
1152
|
Posted - 2013.10.16 10:08:00 -
[10] - Quote
Just to add to my earlier post then
The two Enforcer HAV skills are each x12, so x24 total. The two Assault Dropship skills are each x10, so x20 total. The two Logistics Dropship skills are each x10, so x20 total. The two Logistics LAV skills are each x6, so x12 total. The two Scout LAV skills are each x6, so x12 total.
All of these skills with a total multiplier of 88 will be removed in the 1.7 vehicle skill tree, which means if you compare the two skill trees ignoring the above skills, then the current vehicle skill tree have a 101 total multiplier while the 1.7 vehicle skill tree will have a 179 total multiplier.
This means that it will take around 24 million more SP to max out the 1.7 vehicle skill tree than the current one.
Did anyone say SP sinks? |
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daishi mk03
Brutor Vanguard Minmatar Republic
254
|
Posted - 2013.10.16 10:10:00 -
[11] - Quote
Iron Wolf Saber wrote:cool sheet and arguments
NO. Consider a real Scenario: Madrugar + All Turrets / All Upgrades (my situation right now) and compare them. Sure, someone who wants to have everthing (DS, Tanks, LAVs) will have it easier BUT in a real scenario One kind of vehicle + all relevant upgrades + all turrets one is fked then.
Edit: Oh, and yeah, Bendtner is so fking right! |
Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
236
|
Posted - 2013.10.16 10:14:00 -
[12] - Quote
Beld Errmon wrote:Considering Iron wolf saber is the only active CSM member left ppl should give him a break, when was the last time you even saw another CSM member say anything or even in game?
thats all i've got to say couldn't careless about the subject anymore, i'll adapt or quit like all the CSM members it seems. Uh... last time?... four days ago? https://forums.dust514.com/default.aspx?g=posts&m=1388983#post1388983 |
daishi mk03
Brutor Vanguard Minmatar Republic
254
|
Posted - 2013.10.16 10:17:00 -
[13] - Quote
IWS, this is no personal attack against you or your person. Keep up the good work.
But it is simply not true, that tankers will need less SP in the upcoming vehicle change patch. I won't skill DS or LAVs, so i just suffer from the big turret tree. |
Iron Wolf Saber
Den of Swords
9468
|
Posted - 2013.10.16 10:18:00 -
[14] - Quote
You don't have to train these skills to lvl 5.
You could also just bank your SP and let it sit there
You could also spend it elsewhere.
We also have no idea what the new Role skills would look like or their own multipliers when they do start moseying their way back in. We also have no idea outside of the ADS and Logi of which roles are if ever coming back .
Also by your argument
Amarr Light Amarr Scout Amarr Pilot Amarr Sniper Weapon Amarr Heavy Anti vehicle weapon Amarr SMG Amarr Speeder Amarr Gunship Amarr Fighter Amarr Shotgun Amarr Heavy Anti Infantry Amarr Launcher Amarr MAV Amarr Medium Turret Amarr Small Turret Amarr Large Turret Amarr Dropship Amarr LAV Amarr HAV Amarr MCC Amarr Grenade Caldari Scout Caldari Light Caldari Pilot Caldari Heavy Caldari Sentinel Caldari Commando Caldari MAV Caldari Speeder Caldari FIghter Caldari Gunship Caldari Pistol Caldari Shotgun Caldari Anti infantry Heavy weapon Caldari SMG Caldari MCC Caldari Rifle Gallente Heavy Gallente Sentinel Gallente Commando Gallente Pilot Gallente MAV Gallente Sniper Gallente SMG Gallente Heavy Anti Infantry Gallente Heavy Anti Vehicle Gallente MCC Minmatar Shotgun Minmatar Antivehciel Heavy weapon Minmatar Sniper Minmatar Pilot Minmatar Heavy Minmatar Sentinel Minmatar Commando Minmatar Rifle Minmatar Speeder Minamtar MAV Minamtar Small turret Minmatar Medium Turret Minmatar Large turret Minmatar HAV Minmatar LAV Minmatar Dropship Minmatar Fighter Minmatar Gunship Minmatar MCC
Grind 514! |
Lance 2ballzStrong
SyNergy Gaming EoN.
4073
|
Posted - 2013.10.16 10:26:00 -
[15] - Quote
lol... by the year 2015 we might see half of these things... if we're lucky |
daishi mk03
Brutor Vanguard Minmatar Republic
254
|
Posted - 2013.10.16 10:27:00 -
[16] - Quote
Wat? |
Bendtner92
Imperfects Negative-Feedback
1152
|
Posted - 2013.10.16 10:28:00 -
[17] - Quote
I have no idea what your point is IWS. I'm simply comparing the two vehicle skill trees, the current one versus the 1.7 one.
Fact is that the 1.7 one is far more SP intensive. |
Nova Knife
Seituoda Taskforce Command Caldari State
1966
|
Posted - 2013.10.16 10:29:00 -
[18] - Quote
Beld Errmon wrote:Considering Iron wolf saber is the only active CSM member left ppl should give him a break, when was the last time you even saw another CSM member say anything or even in game?
thats all i've got to say couldn't careless about the subject anymore, i'll adapt or quit like all the CSM members it seems.
He's not the only one active :(
You just don't see the rest of us saying stuff on the forums as much anymore, because like most civilized people, we were taught that if we don't have anything nice to ay.... saying nothing is the better option :P
That's not to say that we aren't keeping up to speed with the daily forum blarg, or talking in irc or via skype with the people who take the effort to get in touch with us.
Also, in IWS' defense. Anyone and everyone should know that they can pretty much ignore anything IWS says when he's trying to justify something. He tries to hard to make people happy and usually ends up saying the wrong stuff :P Give him points for trying and move on.
As for the people 'calliing him out', see above. You don't get points for it anymore, because it's just the way of things. |
daishi mk03
Brutor Vanguard Minmatar Republic
254
|
Posted - 2013.10.16 10:32:00 -
[19] - Quote
We don't want to call him out ... it just feel like being slapped in your face, if someone says "everything will be better" and it WILL NOT BE BETTER.
Anyway, I move on. Have a nice day IWS and Mocca Knive. |
KalOfTheRathi
Nec Tributis
825
|
Posted - 2013.10.16 11:41:00 -
[20] - Quote
Brief summary: IWS says X. Others say X+Y.
CCP has yet to actually commit to the real values behind X or Y or Z, which they have yet to let anyone know about.
The Vehicles will be better is you believe that only X is required. The Vehicles are a horror show waiting to happen and destroy the game if Y is believed. The Vehicles will be limited to the few roles that CCP/Shanghai believe that they should be used for.
And! We should get excited because all these wonderful things will happen some ... undefined time unit variable.
Although we will never get our SP back, not even to move from Amarr Heavy to Minmatar Heavy. Vehicle respec. Well, that is on the table. Probably the table down in the morgue, but it is a table. And they will not tell us until after they release the Great Vehicle Balancing Act of 2013 ... or 2014. Whatever.
Cause HTFU people, CCP does not care. Decisions have consequences. Their decisions, our consequences. |
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Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3715
|
Posted - 2013.10.16 11:51:00 -
[21] - Quote
KalOfTheRathi wrote:Brief summary: IWS says X. Others say X+Y.
CCP has yet to actually commit to the real values behind X or Y or Z, which they have yet to let anyone know about.
The Vehicles will be better is you believe that only X is required. The Vehicles are a horror show waiting to happen and destroy the game if Y is believed. The Vehicles will be limited to the few roles that CCP/Shanghai believe that they should be used for.
And! We should get excited because all these wonderful things will happen some ... undefined time unit variable.
Although we will never get our SP back, not even to move from Amarr Heavy to Minmatar Heavy. Vehicle respec. Well, that is on the table. Probably the table down in the morgue, but it is a table. And they will not tell us until after they release the Great Vehicle Balancing Act of 2013 ... or 2014. Whatever.
Cause HTFU people, CCP does not care. Decisions have consequences. Their decisions, our consequences. Because it's so much easier to just yell "CCP DOESN'T CARE ABOUT US" and sob on the forums about it than it is to consider the fact that we're talking about a group of people not that different from us who apparently got in over their heads and are obviously working pretty hard to straighten things out.
Everyone also needs to keep in mind that whatever is offered by this community is suggestions, not "the way things should be done". Your perceptions of how other games perfected such-and-such system are coming from the consumer end of the line, not from the far more complicated processes that run underneath to achieve what those other developers achieved.
If game design were easy, you wouldn't get payed very much to do it, and Epic Games wouldn't be making billions off of licensing the Unreal Engine.
The had eyes bigger than their stomachs, they spent some time on the wrong track, but now they're trying to get back in gear and fix the game.
Let's at least take a look at the FINAL and NON-WORK IN PROGRESS values for 1.7 before we flip out. I'm willing to bet that everything that has been said so far about the changes is being taken into account, and that the values of changed a bit since they were posted here. |
Bendtner92
Imperfects Negative-Feedback
1152
|
Posted - 2013.10.16 12:06:00 -
[22] - Quote
Mobius Wyvern wrote:Let's at least take a look at the FINAL and NON-WORK IN PROGRESS values for 1.7 before we flip out. I'm willing to bet that everything that has been said so far about the changes is being taken into account, and that the values of changed a bit since they were posted here. Yeah let's do that because the ferroscale and reactive plates numbers weren't final either when we saw them in a video a while before they were introduced... Oh wait, they were final even though CCP said they weren't.
Yes, I know we got all the vehicle numbers now so that CCP can change them before 1.7, but I HIGHLY doubt they'll make any changes to the multipliers of the skills.
I also don't know what kind of changes they can even make based on the feedback given because we can't give proper feedback without knowing the state of AV in 1.7.
I also don't flip out at all. To be honest I couldn't care less, but don't come here and say we shouldn't even tell CCP what we think of the numbers. If we don't tell them anything they can't change anything. |
Takahiro Kashuken
Red Star. EoN.
1374
|
Posted - 2013.10.16 12:18:00 -
[23] - Quote
1. Anyone who uses vehicles at all in this game already knows that IWS is generally 99% wrong about anything vehicle related, prime example is when he made a thread and asked the vehicle pilots to make a proto tank, a few were made but he nitpicked and changed the goalposts everytime to suit his own argument and is generally bias against vehicles - His opinion on anything vehicle releated should be automatically dismissed as gibberish and wrong
2. 1.7 is more SP intensive for all vehicles, we even have 20skills out of 52 which add nothing at all except unlocking mods
3. 10 vehicles have been removed, 12 if you include the Sagaris/Surya, and generally they each have at least 1 skill per vehicle with a high muliplier
4. Pilot suits if they ever turn up, 1 for each race, possibly a x8 multiplier and 2.5mil approx for each suit and possible a new set of mods for that suit
5. Mods removed, mods come with at least a skill each and also we do have proto mods now so that will be level 5
6. Turret skills, we have more of them instead of just the 2 for small and large turrets |
Iron Wolf Saber
Den of Swords
9645
|
Posted - 2013.10.24 10:31:00 -
[24] - Quote
No promises but poking some folks for an update, should be out in time to still react and feedback to it. Because of the nature of it, I can't give a day or even if the event would occur.
I will say this though, what we have on the front page is all WIP. |
daishi mk03
Brutor Vanguard Minmatar Republic
257
|
Posted - 2013.10.24 10:35:00 -
[25] - Quote
Thanks a lot, IWS! |
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