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Thread Statistics | Show CCP posts - 26 post(s) |
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CCP FoxFour
C C P C C P Alliance
2789
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Posted - 2013.04.02 18:53:00 -
[91] - Quote
5Y5T3M 3RR0R wrote:How about this for an idea ?
Ditch the whole minimum 150 clone loss and instead have something similar to the following:
Attacker wins by MCC Attacker gets upto 50 clones (lore, the MCC takes the CRUs and their stock with them) from the defenders location stock. This may cause an change ownership in the process but regardless, it adds to the attackers stockpile. The attacker also gets their window of opportunity to secure the next assault.
Attacker wins by Clones The attacker just wins the territory.
Defender wins by MCC Defender gets upto 50 clones representing stores deployed in the CRU now that the MCC is destroyed.
Defender wins by Clones The defender gets to keep the territory.
Effect: Corps have an incentive to win by MCC because it reinforces their own stockpile, however if they are losing they have an incentive to keep fighting to the last man as otherwise their enemy will be reinforced and they will be weaker. Sending more clones is also preferable because as attacker you do not want to be winning and suddenly run out of clones, an advantage inherent to the defenders position with their complete stockpile on line.
Without the minimum clone loss we run into situations where people can lock their own districts for really cheap while still generating clones. Every attack must result in a net loss of clones when all the math is done. |
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5Y5T3M 3RR0R
The Southern Legion RISE of LEGION
7
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Posted - 2013.04.02 20:40:00 -
[92] - Quote
CCP FoxFour wrote:5Y5T3M 3RR0R wrote:How about this for an idea ?
Ditch the whole minimum 150 clone loss and instead have something similar to the following:
Attacker wins by MCC Attacker gets upto 50 clones (lore, the MCC takes the CRUs and their stock with them) from the defenders location stock. This may cause an change ownership in the process but regardless, it adds to the attackers stockpile. The attacker also gets their window of opportunity to secure the next assault.
Attacker wins by Clones The attacker just wins the territory.
Defender wins by MCC Defender gets upto 50 clones representing stores deployed in the CRU now that the MCC is destroyed.
Defender wins by Clones The defender gets to keep the territory.
Effect: Corps have an incentive to win by MCC because it reinforces their own stockpile, however if they are losing they have an incentive to keep fighting to the last man as otherwise their enemy will be reinforced and they will be weaker. Sending more clones is also preferable because as attacker you do not want to be winning and suddenly run out of clones, an advantage inherent to the defenders position with their complete stockpile on line. Without the minimum clone loss we run into situations where people can lock their own districts for really cheap while still generating clones. Every attack must result in a net loss of clones when all the math is done.
The problem is at the moment is that 150 clones is half of a zones stock, there is almost no incentive to send more than this so if you plan anything for larger volumes your wasting your time.
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Cross Atu
Conspiratus Immortalis
876
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Posted - 2013.04.02 22:57:00 -
[93] - Quote
It's good to see CCP actively working toward 'slicing up the blue doughnut and keeping activity (which requires attacks being made) more highly rewarded than turtling (and thus passively sitting and doing nothing). IMO there's a bit over much of the passively sitting on average in Null Sec so it's nice to see something in the mechanics of Dust to dissuade the same thing from happening here.
And thanks CCP FoxFour for continuing to interact in this thread, it's really good to have a dialogue going.
Cheers, Cross |
Icy TIG3R
Universal Allies Inc.
15
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Posted - 2013.04.02 23:34:00 -
[94] - Quote
I have the solution to everything. A massive armada of drones rises on the horizon and captures districts as well randomly. |
Mavado V Noriega
SyNergy Gaming
2646
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Posted - 2013.04.03 12:18:00 -
[95] - Quote
I like the fact that CCP wants ppl to attack that is all well an good but one of my main concerns for PC is what happens when u say u reach the "limit" of ur ability to HOLD districts?
It would be nice if there was some sort of raiding mechanic that way u still attack and get paid for it but u wont be tied down with having to own another district u might not honestly want
Not everyone is interested or can hold vast amounts of space, some just want a small piece they can manage and just go raiding or doin merc work |
Bendtner92
Imperfects Negative-Feedback
461
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Posted - 2013.04.03 12:30:00 -
[96] - Quote
Mavado V Noriega wrote:I like the fact that CCP wants ppl to attack that is all well an good but one of my main concerns for PC is what happens when u say u reach the "limit" of ur ability to HOLD districts?
It would be nice if there was some sort of raiding mechanic that way u still attack and get paid for it but u wont be tied down with having to own another district u might not honestly want
Not everyone is interested or can hold vast amounts of space, some just want a small piece they can manage and just go raiding or doin merc work Yep I agree that some form of raiding would be good to have.
Short term though there is a possibility to do some sort of low-end raiding. If you attack someone and win you're guaranteed 15 million in biomass and at least another 15 million in loot if the other team loses 150 clones and are in full proto gear. That's almost 2 million to each person. Unless you use up all of your own clones (9-10 clones each person) it could be a nice little profit for you. Do note that unless we get some kind of trading most of the loot could be useless to you.
Long term though it would be nice with some actual raiding mechanics, yes.
I also asked this in another thread, but I recieved no answer, so I'll try here instead. Do we get regular ISK payouts in PC matches as well? Because if everyone is in full proto gear you can easily get 1 million+ ISK for a match, which would give an even bigger profit than what I outlined above. |
Mavado V Noriega
SyNergy Gaming
2647
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Posted - 2013.04.03 12:49:00 -
[97] - Quote
Bendtner92 wrote:Mavado V Noriega wrote:I like the fact that CCP wants ppl to attack that is all well an good but one of my main concerns for PC is what happens when u say u reach the "limit" of ur ability to HOLD districts?
It would be nice if there was some sort of raiding mechanic that way u still attack and get paid for it but u wont be tied down with having to own another district u might not honestly want
Not everyone is interested or can hold vast amounts of space, some just want a small piece they can manage and just go raiding or doin merc work Yep I agree that some form of raiding would be good to have. Short term though there is a possibility to do some sort of low-end raiding. If you attack someone and win you're guaranteed 15 million in biomass and at least another 15 million in loot if the other team loses 150 clones and are in full proto gear. That's almost 2 million to each person. Unless you use up all of your own clones (9-10 clones each person) it could be a nice little profit for you. Do note that unless we get some kind of trading most of the loot could be useless to you. Long term though it would be nice with some actual raiding mechanics, yes. I also asked this in another thread, but I recieved no answer, so I'll try here instead. Do we get regular ISK payouts in PC matches as well? Because if everyone is in full proto gear you can easily get 1 million+ ISK for a match, which would give an even bigger profit than what I outlined above.
Trading NEEDS to be in Uprising. Corp Armory would be nice as well if not then all this loot would be pointless ISK transfers between players or open market needed as well tbh that way ur idea we can actually sell off the loot |
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CCP FoxFour
C C P C C P Alliance
2798
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Posted - 2013.04.03 13:25:00 -
[98] - Quote
Mavado V Noriega wrote:I like the fact that CCP wants ppl to attack that is all well an good but one of my main concerns for PC is what happens when u say u reach the "limit" of ur ability to HOLD districts?
It would be nice if there was some sort of raiding mechanic that way u still attack and get paid for it but u wont be tied down with having to own another district u might not honestly want
Not everyone is interested or can hold vast amounts of space, some just want a small piece they can manage and just go raiding or doin merc work
And this is one of the reasons why we have made it more profitable to attack and win. |
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CCP FoxFour
C C P C C P Alliance
2798
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Posted - 2013.04.03 13:28:00 -
[99] - Quote
Bendtner92 wrote:I also asked this in another thread, but I recieved no answer, so I'll try here instead. Do we get regular ISK payouts in PC matches as well? Because if everyone is in full proto gear you can easily get 1 million+ ISK for a match, which would give an even bigger profit than what I outlined above.
The regular ISK payout will be based on the number of clones killed. |
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CCP FoxFour
C C P C C P Alliance
2799
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Posted - 2013.04.03 13:29:00 -
[100] - Quote
Mavado V Noriega wrote:Trading NEEDS to be in Uprising. Corp Armory would be nice as well if not then all this loot would be pointless ISK transfers between players or open market needed as well tbh that way ur idea we can actually sell off the loot
Unfortunately item trading will not be in Uprising. :( |
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Mr Gloo Gloo
What The French CRONOS.
41
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Posted - 2013.04.03 13:31:00 -
[101] - Quote
CCP FoxFour wrote:Mavado V Noriega wrote:Trading NEEDS to be in Uprising. Corp Armory would be nice as well if not then all this loot would be pointless ISK transfers between players or open market needed as well tbh that way ur idea we can actually sell off the loot Unfortunately item trading will not be in Uprising. :(
What what what ? April 1st was 2 days ago...
Didn't you confirm this in Merc-Cast or Vid+Žo-Cast yesterday ? |
Bendtner92
Imperfects Negative-Feedback
461
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Posted - 2013.04.03 13:36:00 -
[102] - Quote
CCP FoxFour wrote:Bendtner92 wrote:I also asked this in another thread, but I recieved no answer, so I'll try here instead. Do we get regular ISK payouts in PC matches as well? Because if everyone is in full proto gear you can easily get 1 million+ ISK for a match, which would give an even bigger profit than what I outlined above. The regular ISK payout will be based on the number of clones killed. Cool, so I assume you could actually make a decent profit by attacking and winning since you would be getting regular ISK payouts that can easily exceed 1 million ISK per player if the other team is in full proto + at least 15 million in biomass + at least 15 million in loot if the other team is in full proto and loses 150+ clones. That is 3 million+ ISK to each player.
Though, the loot would probably be useless for the most part until trading is implemented, but it would still be at least 2 million ISK to each player minus whatever they lost in the match, but that shouldn't be more than 1-1,5 million ISK at most. Vehicle pilots would lose more, but they can get ISK from the corp to reimburse their losses. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1264
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Posted - 2013.04.03 13:36:00 -
[103] - Quote
Okay so first. How in hell did i NOT see this thread before
Now, thanks to garret and FF's response, i didnt have to read the whole thread to see what is changed. And honestly, i'm a bit worried about those new stuff.
More than ever, defenders wont stand a chance against an attacker. the result of a draw game will be A LOT MORE in favor of the attacker than the defender. Why ?
Attacker when losing a fight will STILL generate clones on its base district Attacker will NEVER see any clone being stolen as the current game mode CANNOT justify sending more than 150 clones in a fight. So, defenders will NEVER still anythin. Attacker will instead ALWAYS steal clone when winning as it's based on the district clone production output.
Bottomline => bad idea.
If the final pages of the first PC thread had been read, it would have been clear that attacking doesnt need some more power. yes, i understand, you want avoid a snooze fest. But the way you're doing it, Districts will flip and flip and flip and flip again. In the end, there will be no meaning at all as you just wont be able to keep your district against a foe that really wants you out. Even if you defend successfully more than you lose.
Example :
I'll use default districts, equipped with a Prod Facility. So clone count 300 on both. Clone Gen is 100 per RT. A is Attacker. D is Defender
Let's skip directly to first battle day. (So notice send day-2)
A attacks with 150 clones.As attacking clone movement is done instantly the day the notice is sent, its district has refilled in the mean time. so both districts have 300 Clones in stock when fight starts A wins through MCC destruction. A Loses 100 clones D loses minimal clone loss. A gets 50 remaining + 50 from defenders PF going back to district. Sold => 10 Millions Pure profit A uses dibs hour to attack again with 150 clones. They move instantly.
Clone count after first battle : A= 150 D=150
Second fight
A gets Reinforcement D gets none. Clone count before battle : A=300 D=150 Defenders wins through MCC destruction or clone depletion (doesnt matter tbh). D Loses 100 clones. Attackers loses all clones. Defenders get jack clones.
A uses dibs hour and attacks again with 150 clones (why bother with more). Clone count after 2nd battle and 3rd attack set : A= 150 D=50
Third fight
A and D gets reinforcement Clone count : A= 250 D=150 (1 Victory on both sides though). D wins again. same conditions. A attacks again with 150 clones.
Clone count after 3rd battle and 4th attack set : A = 50 D= 50
Fourth Fight A and D gets reinforcements Clone count : A=150 D= 150 A wins the fight and loses 100 clones. D loses district no matter clone depletion or MCC.
Why ? When defender managed to win 2 fights ? And the defender 2 fights ? It's a draw and yet defender loses ? Imagine that for a corporation that manages to get ONE district in a few month. They spend hundreds of millions to get a district with Geno Packs. They DONT HAVE any clone reinforcement each day PAY for each attack. A very expensive price...
And then, when they got their ONLY district, they get stormed this way..... Even if defenders had won the fourth game, it wouldnt be over. Attacker would just come back. Maybe use a friendly district to cover for its low clone count after setting the attack. And even then he would still ALWAY have at least 150 clones to defend...
Attackers have WAY TOO much advantages compared to defenders. A status quo on the battles on the ground should be in favor of the defender. Not the other way around. I agree this doesnt take attrition into account. But the whole point of attrition is to guarantee some kind of logic in the progression of the military campaign of the corps right ? So nobody would actually attack 4 jumps instead of securing a base allowing you to be closer to your real foe.
This stealing clone systems doesnt fix anything. I think it makes the disbalance even worse. PC is gonna be a permanent shifting of lands. Mark my words, you'd better be the one to attack and consider defending a waste of your time.
Something else, about dibs hour and attack intricacies. By the way, what happens when a district attacks an attacking districts ? What about dibs hour ? still available ?
A attacks B then C attacks A. When first fight is done between A and B. Can A use its dibs hour ? Should it ? Isnt it locked by the attack coming from C and supposedly blocking all clone movement ?
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CCP FoxFour
C C P C C P Alliance
2799
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Posted - 2013.04.03 13:38:00 -
[104] - Quote
Mr Gloo Gloo wrote:CCP FoxFour wrote:Mavado V Noriega wrote:Trading NEEDS to be in Uprising. Corp Armory would be nice as well if not then all this loot would be pointless ISK transfers between players or open market needed as well tbh that way ur idea we can actually sell off the loot Unfortunately item trading will not be in Uprising. :( What what what ? April 1st was 2 days ago... Didn't you confirm this in Merc-Cast or Vid+Žo-Cast yesterday ?
I went and double checked with everyone on the team, and no we did not say that.
We did talk about the possibility of it, and how item trading plus buying aurum items and selling them for ISK would be like PLEX in EVE and let you turn AURUM into ISK.
We did not say we were working on it let alone that it would be in Uprising. |
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CCP FoxFour
C C P C C P Alliance
2799
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Posted - 2013.04.03 13:40:00 -
[105] - Quote
Bendtner92 wrote:CCP FoxFour wrote:Bendtner92 wrote:I also asked this in another thread, but I recieved no answer, so I'll try here instead. Do we get regular ISK payouts in PC matches as well? Because if everyone is in full proto gear you can easily get 1 million+ ISK for a match, which would give an even bigger profit than what I outlined above. The regular ISK payout will be based on the number of clones killed. Cool, so I assume you could actually make a decent profit by attacking and winning since you would be getting regular ISK payouts that can easily exceed 1 million ISK per player if the other team is in full proto + at least 15 million in biomass + at least 15 million in loot if the other team is in full proto and loses 150+ clones. That is 3 million+ ISK to each player. Though, the loot would probably be useless for the most part until trading is implemented, but it would still be at least 2 million ISK to each player minus whatever they lost in the match, but that shouldn't be more than 1-1,5 million ISK at most. Vehicle pilots would lose more, but they can get ISK from the corp to reimburse their losses.
This is what we are thinking yes. :) |
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Laurent Cazaderon
Villore Sec Ops Gallente Federation
1264
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Posted - 2013.04.03 13:41:00 -
[106] - Quote
CCP FoxFour wrote:Mr Gloo Gloo wrote:CCP FoxFour wrote:Mavado V Noriega wrote:Trading NEEDS to be in Uprising. Corp Armory would be nice as well if not then all this loot would be pointless ISK transfers between players or open market needed as well tbh that way ur idea we can actually sell off the loot Unfortunately item trading will not be in Uprising. :( What what what ? April 1st was 2 days ago... Didn't you confirm this in Merc-Cast or Vid+Žo-Cast yesterday ? I went and double checked with everyone on the team, and no we did not say that. We did talk about the possibility of it, and how item trading plus buying aurum items and selling them for ISK would be like PLEX in EVE and let you turn AURUM into ISK. We did not say we were working on it let alone that it would be in Uprising.
That's a real shame...... SO we'll have to wait another 5-6 month before having a chance to just exchange loot between corp members ?
That and PC requesting more and more corp management and us getting only corp mail. Yay ! |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1264
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Posted - 2013.04.03 13:44:00 -
[107] - Quote
CCP FoxFour wrote:Bendtner92 wrote:CCP FoxFour wrote:Bendtner92 wrote:I also asked this in another thread, but I recieved no answer, so I'll try here instead. Do we get regular ISK payouts in PC matches as well? Because if everyone is in full proto gear you can easily get 1 million+ ISK for a match, which would give an even bigger profit than what I outlined above. The regular ISK payout will be based on the number of clones killed. Cool, so I assume you could actually make a decent profit by attacking and winning since you would be getting regular ISK payouts that can easily exceed 1 million ISK per player if the other team is in full proto + at least 15 million in biomass + at least 15 million in loot if the other team is in full proto and loses 150+ clones. That is 3 million+ ISK to each player. Though, the loot would probably be useless for the most part until trading is implemented, but it would still be at least 2 million ISK to each player minus whatever they lost in the match, but that shouldn't be more than 1-1,5 million ISK at most. Vehicle pilots would lose more, but they can get ISK from the corp to reimburse their losses. This is what we are thinking yes. :)
If that is the point, why would anyone bother with holding district in the first place ? And why give incentive in attacking just for fun even without aiming at holding the district ?
I could understand that if it was through contracting which you discussed yesterday but atm, what's the point ? Fun ? Not sure this will actually be fun for everyone |
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CCP FoxFour
C C P C C P Alliance
2799
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Posted - 2013.04.03 13:47:00 -
[108] - Quote
Laurent Cazaderon wrote:That and PC requesting more and more corp management and us getting only corp mail. Yay !
What do you mean by "us only getting corp mail" ??? |
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ChromeBreaker
SVER True Blood Unclaimed.
345
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Posted - 2013.04.03 13:50:00 -
[109] - Quote
CCP FoxFour wrote:Laurent Cazaderon wrote:That and PC requesting more and more corp management and us getting only corp mail. Yay ! What do you mean by "us only getting corp mail" ???
Corp mail from eve doesn't show in Dust from what i can tell... (inbox says 50, but cant see any of them...)
... might be something else |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1264
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Posted - 2013.04.03 13:51:00 -
[110] - Quote
CCP FoxFour wrote:Laurent Cazaderon wrote:That and PC requesting more and more corp management and us getting only corp mail. Yay ! What do you mean by "us only getting corp mail" ???
you mentionned yesterday adding alliance mail and chat. And then you mentionned adding Mail Corp.
Everybody understood "Mail all Corp" Tool. Like in EVE. You know.... so we can send a message to every corp member without having to type in each member individually, or spam the corp channel, etc.... |
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CCP FoxFour
C C P C C P Alliance
2799
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Posted - 2013.04.03 13:58:00 -
[111] - Quote
Laurent Cazaderon wrote:If that is the point, why would anyone bother with holding district in the first place ? And why give incentive in attacking just for fun even without aiming at holding the district ? I could understand that if it was through contracting which you discussed yesterday but atm, what's the point ? Fun ? Not sure this will actually be fun for everyone
Incentivising attacking is high on our list because people will only be able to realistically hold so many districts based on how many members they have. What do they do after that? Just sit there? We want to give them a reason to attack without taking and holding the district.
Why hold districts in the first place? For several reasons: Making money off of them, using them to attack other districts and make money, and also because of the EVE side bonuses. |
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CCP FoxFour
C C P C C P Alliance
2799
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Posted - 2013.04.03 14:07:00 -
[112] - Quote
Laurent Cazaderon wrote:CCP FoxFour wrote:Laurent Cazaderon wrote:That and PC requesting more and more corp management and us getting only corp mail. Yay ! What do you mean by "us only getting corp mail" ??? you mentionned yesterday adding alliance mail and chat. And then you mentionned adding Mail Corp. Everybody understood "Mail all Corp" Tool. Like in EVE. You know.... so we can send a message to every corp member without having to type in each member individually, or spam the corp channel, etc....
Yes, as of Uprising you will have: Corp chat Alliance chat
Corp mail Alliance mail
I was just not sure about the "and us getting only corp mail." Only? What is being left out? |
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CCP FoxFour
C C P C C P Alliance
2799
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Posted - 2013.04.03 14:07:00 -
[113] - Quote
ChromeBreaker wrote:CCP FoxFour wrote:Laurent Cazaderon wrote:That and PC requesting more and more corp management and us getting only corp mail. Yay ! What do you mean by "us only getting corp mail" ??? Corp mail from eve doesn't show in Dust from what i can tell... (inbox says 50, but cant see any of them...) ... might be something else
Both corp and alliance mail will be working in Uprising. :) |
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Mr Gloo Gloo
What The French CRONOS.
41
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Posted - 2013.04.03 14:11:00 -
[114] - Quote
FW and PC will be in Uprising, as SP refund, or this is also conditional ?
Well, stop trolling us with english grammar please !!! |
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CCP FoxFour
C C P C C P Alliance
2799
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Posted - 2013.04.03 14:13:00 -
[115] - Quote
Mr Gloo Gloo wrote:FW and PC will be in Uprising, as SP refund, or this is also conditional ? Well, stop trolling us with english grammar please !!!
... I don't understand... :'(
I also don't work on the SP refund stuff so cannot comment on anything related to that. |
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PT SD
Subdreddit Test Alliance Please Ignore
217
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Posted - 2013.04.03 14:13:00 -
[116] - Quote
I'll have to wait and see all the EVE side bonuses. Because, as of right now, there really is no incentive IMO to even hold districts. Its going to be more profitable to raid in militia gear. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1265
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Posted - 2013.04.03 14:15:00 -
[117] - Quote
CCP FoxFour wrote:Laurent Cazaderon wrote:CCP FoxFour wrote:Laurent Cazaderon wrote:That and PC requesting more and more corp management and us getting only corp mail. Yay ! What do you mean by "us only getting corp mail" ??? you mentionned yesterday adding alliance mail and chat. And then you mentionned adding Mail Corp. Everybody understood "Mail all Corp" Tool. Like in EVE. You know.... so we can send a message to every corp member without having to type in each member individually, or spam the corp channel, etc.... Yes, as of Uprising you will have: Corp chat Alliance chat Corp mail Alliance mail I was just not sure about the "and us getting only corp mail." Only? What is being left out?
Any kind of role customisation or new roles, asset hangar ( player exchange of items could have been used to do that in a way), tax system, corp wallet transaction history.
Alliance chat and mail is cool and nice. But without any way to actually put the alliance into play without using squad to mix alliance players in one game, or exchange districts, or trading clones, it's not that important imo. |
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CCP FoxFour
C C P C C P Alliance
2799
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Posted - 2013.04.03 14:18:00 -
[118] - Quote
PT SD wrote:I'll have to wait and see all the EVE side bonuses. Because, as of right now, there really is no incentive IMO to even hold districts. Its going to be more profitable to raid in militia gear.
We announced what they would be, just not the exact numbers, yesterday:
A bonus to the manufacturing time of POS around that planet. A bonus to the fuel consumption of POS around that planet. A bonus to PI output on that planet.
All of these bonuses will be alliance wide... we think... that is the current plan anyways. |
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PT SD
Subdreddit Test Alliance Please Ignore
218
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Posted - 2013.04.03 14:29:00 -
[119] - Quote
Laurent Cazaderon wrote:CCP FoxFour wrote:Laurent Cazaderon wrote:CCP FoxFour wrote:Laurent Cazaderon wrote:That and PC requesting more and more corp management and us getting only corp mail. Yay ! What do you mean by "us only getting corp mail" ??? you mentionned yesterday adding alliance mail and chat. And then you mentionned adding Mail Corp. Everybody understood "Mail all Corp" Tool. Like in EVE. You know.... so we can send a message to every corp member without having to type in each member individually, or spam the corp channel, etc.... Yes, as of Uprising you will have: Corp chat Alliance chat Corp mail Alliance mail I was just not sure about the "and us getting only corp mail." Only? What is being left out? Any kind of role customization or new roles, asset hangar ( player exchange of items could have been used to do that in a way), tax system, corp wallet transaction history. Alliance chat and mail is cool and nice. But without any way to actually put the alliance into play without using squad to mix alliance players in one game, or exchange districts, or trading clones, it's not that important imo.
France and America can come together and both agree on this issue. I agree to all the items my esteemed gentleman mentioned here.
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Laurent Cazaderon
Villore Sec Ops Gallente Federation
1266
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Posted - 2013.04.03 14:33:00 -
[120] - Quote
CCP FoxFour wrote:Laurent Cazaderon wrote:If that is the point, why would anyone bother with holding district in the first place ? And why give incentive in attacking just for fun even without aiming at holding the district ? I could understand that if it was through contracting which you discussed yesterday but atm, what's the point ? Fun ? Not sure this will actually be fun for everyone Incentivising attacking is high on our list because people will only be able to realistically hold so many districts based on how many members they have. What do they do after that? Just sit there? We want to give them a reason to attack without taking and holding the district. Why hold districts in the first place? For several reasons: Making money off of them, using them to attack other districts and make money, and also because of the EVE side bonuses.
Okay, i get that.
But let's get back to holding districts. Please do check my previous post #102.
If attacking is profitable. Why hold back and not take the district ? Even if you decide to not hold it in the future, the way attacker regen clones compared to defender will make it quite easy to wear off the defender even when losing as much fight as you win.
AFAIK, in any conquest game the defender as the advantage on the BF due to defensive positions. In PC, it wont be the case. So fight will be played on a leveled playing field but the result of the battle wont be as good for defenders as it for attackers :
=> Defending district is locked => Defending district cannot get reinforcement from another district between fights => Defending district doesnt get clone regen when losing => Defending district gets a 50% of the remaining clones above 150 when defeating the attackers. (which will imo never happend)
=> Attacking districts gets 50% of the Clone production when winning (Which production ? the one of the next RT ? The one of the RT during which the battle happens ? A purely virtual clone production ?) => Attacking districts gets clone regen no matter the outcome of the battle => Attacking district has insta-move of clones when attacking, allowing next RT to refill clone launched in attack. Already preparing the follow up attack. => Attacking districts can get clones from friendly districts between two battles => Attacking district has dibs hour
Isnt that list explicit enough on how unbalanced both parts of a territorial fight are ? The whole point is that a successfully defended district gets the perk to..... work as intended. And even that isnt true as it can be locked immediatly through the attacker dibs hour... Kind of a bitter victory right ?
Why not add a safe time for defenders so they can refill their district when they win a fight ? Either from genolution or friendly district ? Why not make the clone stealing based on the the remaining clone even below 150 ? So defenders are guaranteed (unless mass suicide, that can happen) to steal some clones. Why not offer defenders to turn part of the biomass from the fight into back up clones ?
Defenders need to be treated better. And that isnt incompatible with giving incentive to attack. I'd even say it's better if you got incentive to attack AND a real challenge in taking a district instead of just pounding it over and over.
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