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Bendtner92
Imperfects Negative-Feedback
369
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Posted - 2012.11.27 16:27:00 -
[31] - Quote
Sentient Archon wrote:Bendtner92 wrote:I haven't used the SMG in 2-3 builds, so I can't give indept feedback on what kind of improvement it needs. From what I've seen on my end though, I think it could use some kind of boost. A slight one as I said. Gotta love it when people shoot themselves in the foot. Quite honestly if you have used a SMG in the past 2-3 builds why are you even on this post? Its a feedback, not a general discussion. For anyone to give feedback on a weapon or item or equipment they should have had to use it. And not if you get killed by it. Its like me saying that the Duvolle is OP because I get killed almost everytime by it. Talking about something you havent used in 2-3 builds is just trolling to me. Just my 0.02 AUR Oh so because I don't have any experience in using a SMG for the past builds, I can't give any feedback on my experience of going up against them?
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Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.11.27 17:10:00 -
[32] - Quote
Sentient Archon wrote:Garrett Blacknova wrote:WHEN PLAYING VIDEOGAMES, a wider cone of fire is better - to a certain point - for CQC.
Huh? Lolwut? If you are trying to take down an elephant or dinosaur maybe. In which world is a wider cone better for CQC? You dont try to use an elephant gun to shoot a bunny. Thats ridiculous! CQC in anything is center mass. You can aim for centre mass on a target with a Sniper Rifle from across the map. That doesn't make it CQC.
CQC is Close Quarters Combat. Actually what the abbreviation means, not a generic term for an aim point.
When you're fighting against anything except a Heavy in close quarters, a competent player WILL be moving erratically and trying to make themselves as difficult a target as they can. Having a weapon that covers an AREA with damage instead of the precise location you're aiming becomes an advantage when you can't magically tell exactly where the target is while they're not moving consistently.
Basically, the spread on Shotguns and SMGs does two things for you that ARs can't match:
1. Lag compensation. When hit detection sometimes goes screwy, a weapon with a good spread helps ensure the hit detection problems give you hits you didn't deserve as well as misses that should have been hits.
2. Reduces the value of evasive action. If your opponent moves in an unexpected direction suddenly, you're going to be off-target for a moment. When some of your firepower is spreading wide from your point of aim, this means the target has to move further out of your crosshairs before their truly safe from harm. When the game uses regenerating shields with a delay, this means that failing to clear your firing arc lets you keep pressure on more effectively even if you're not landing many hits on the target.
At longer ranges, these advantages turn to disadvantages, but when you're in CQC (as defined by its actual meaning, not just "centre mass" which on its own means absolutely nothing), you're better off with at least some measure of spread on your weapon. |
Sentient Archon
Red Star.
690
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Posted - 2012.11.27 17:40:00 -
[33] - Quote
"Centre Mass" is a term used in gravity not in weapons combat. "Center Mass" is the appropriate term to be used in weapon combat. It is also called as grouping. It is the largest distance between 2 bullets that have been fired. I would rather have my center mass smaller than larger. This means I am firing more bullets within the same circle and thats how SMGs are and should be in CQC situations. I want my bullets to the maximum damage it can in the shortest possible time and thats why SMGs are popular for that. Creating a spread looses this feature and hence the purpose. If I am shooting someone in the face, I want my Center Mass to be that persons face and not anything else in CQC and hence I dont need cones or spreads.
It ya need tips on how to use a gun is RL I can give you some. My grouping is 3 cms at 100 ft with 10 rounds using an AR15 |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.11.27 17:47:00 -
[34] - Quote
Sentient Archon wrote:"Centre Mass" is a term used in gravity not in weapons combat. "Center Mass" is the appropriate term to be used in weapon combat. It is also called as grouping. It is the largest distance between 2 bullets that have been fired. I would rather have my center mass smaller than larger. This means I am firing more bullets within the same circle and thats how SMGs are and should be in CQC situations. I want my bullets to the maximum damage it can in the shortest possible time and thats why SMGs are popular for that. Creating a spread looses this feature and hence the purpose. If I am shooting someone in the face, I want my Center Mass to be that persons face and not anything else in CQC and hence I dont need cones or spreads. It ya need tips on how to use a gun is RL I can give you some. My grouping is 3 cms at 100 ft with 10 rounds using an AR15 That's nice. I'm a published game reviewer. If you need advice on understanding how videogame weapons work, try reading the post immediately above yours for an explanation of why CQC in gaming isn't the same as CQC in the real world.
By the way, "centre mass" is a shorthand phrase used in combat to refer to the easiest point of aim - literally, the centre of the target's mass. On a human body, this is the middle of the torso, and is a "safe" place to aim for when an inexperienced shooter wants to be relatively sure of actually hitting the target. THAT was the "centre mass" I thought you meant, which is sometimes written "center mass" by Americans, many of whom are also oblivious to the differences between "metre" and "meter" and insist the first spelling doesn't exist. |
Sentient Archon
Red Star.
690
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Posted - 2012.11.27 17:56:00 -
[35] - Quote
Garrett Blacknova wrote:That's nice. I'm a published game reviewer. If you need advice on understanding how videogame weapons work, try reading the post immediately above yours for an explanation of why CQC in gaming isn't the same as CQC in the real world.
Awh cool dude! I am a published photographer and a combat vet. I have also spent the past 20 years of my life gaming to know that game reviewers know jack about what they write and most of the time are biased. And as far as understanding how gaming weapons work, DILLIGAF? If I wanted to understand how gaming weapons work I would be a gaming dev not a gamer. I am pointing out how a sub mach should work vs how someone thinks it should work.
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Sentient Archon
Red Star.
690
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Posted - 2012.11.27 17:58:00 -
[36] - Quote
Garrett Blacknova wrote: By the way, "centre mass" is a shorthand phrase used in combat to refer to the easiest point of aim - literally, the centre of the target's mass. On a human body, this is the middle of the torso, and is a "safe" place to aim for when an inexperienced shooter wants to be relatively sure of actually hitting the target.
Wiki much? |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.11.27 18:05:00 -
[37] - Quote
Sentient Archon wrote:Garrett Blacknova wrote:That's nice. I'm a published game reviewer. If you need advice on understanding how videogame weapons work, try reading the post immediately above yours for an explanation of why CQC in gaming isn't the same as CQC in the real world. Awh cool dude! I am a published photographer and a combat vet. I have also spent the past 20 years of my life gaming to know that game reviewers know jack about what they write and most of the time are biased. And as far as understanding how gaming weapons work, DILLIGAF? If I wanted to understand how gaming weapons work I would be a gaming dev not a gamer. I am pointing out how a sub mach should work vs how someone thinks it should work. Realism doesn't always translate into functionality in a game. If it did, then we wouldn't be asking for balance when reality is rarely balanced fairly. Try ACTUALLY reading that earlier post I was directing you to before arguing that guns should work in an online multiplayer game exactly the same way they do in the real-world even if an attempt at doing so would ruin any attempt at making the game worth playing.
Sentient Archon wrote:Garrett Blacknova wrote:By the way, "centre mass" is a shorthand phrase used in combat to refer to the easiest point of aim - literally, the centre of the target's mass. On a human body, this is the middle of the torso, and is a "safe" place to aim for when an inexperienced shooter wants to be relatively sure of actually hitting the target. Wiki much? Nope. Last time I was on a Wiki for something other than EVE was sometime last month, I think. Your point? |
Ranger SnakeBlood
OSG Planetary Operations Covert Intervention
126
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Posted - 2012.11.27 21:58:00 -
[38] - Quote
+1 i agree with OP
I aint one for using SMG iam a Assault rifle guy but did for a while use a SMG as a back up "reload panic button" from what i observed that AR is far too accurate at range at a push the breach should do what standard does now but standard and on are far to effective at hip firing basicly the cone of fire is far to tight thus making the effective hip fire range to long,
I think the SMG seems to work fine as it is a side arm id say the imbalence exists with the AR rather than the SMG to maybe it requires a minor cone of fire tightening as SMG are traditionally easy weapons to point in general direction and spray weapons, i wouldnt want to boost power in fear of what if there is a full sized SMG to be released after all the current SMG is extremly stubby and makes me believe it could be a MP rather than SMG it might up stage it.
To say that cone of fire helps in CQC is true in respect to game but when you take into account the player prefference a tight cof of the current AR can make players who are good at tracking put far more DPS on target than a high cof player.
To say SMG should top AR in cqc always is incorrect a soilder with good handeling of AR can put fatal damage onto a target up close but should this be allowed via hip which is the pray and spray aproach ADS should be the only reliable way to be accureate with a AR of course if your in kicking range hip should work but beyond that AR should be less accurate |
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