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201. [Request] Balance Officer weapons - in Feedback/Requests [original thread]
CCP should really look at this. The Thale's should not do 114 more damage than the Prototype Sniper Rifle when all the other Officer weapons are only slightly better than their Prototype counterparts.
- by Bendtner92 - at 2013.02.24 09:44:00
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202. [Request] Rise of the (proto) heavy - in Feedback/Requests [original thread]
Ric Barlom wrote: Great post Ben! First of all you have to stop killing me all the time haha:) Seriously speaking I was gonna post something similar before I saw this thread. The situation you described is total BS and everyone can see there i...
- by Bendtner92 - at 2013.02.23 11:53:00
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203. Requests: Let's do something with kill farmers - in Feedback/Requests [original thread]
You forgot to add that taking null cannons is one of two main objectives in Skirmish with the other being....... yes you guessed it, cloning the other team. There are so many cases in which it's better to killfarm the other team than to actually ...
- by Bendtner92 - at 2013.02.22 20:16:00
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204. HMG Really is EZ mode..... - in Feedback/Requests [original thread]
Owning noobs in militia gear does not make it OP. Spool up no thanks. Faster heat build-up, yes slightly faster.
- by Bendtner92 - at 2013.02.21 16:46:00
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205. [Request] Balance Officer weapons - in Feedback/Requests [original thread]
No other comments on this? It's not really balanced right now.
- by Bendtner92 - at 2013.02.21 16:42:00
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206. [Request] Balance Officer weapons - in Feedback/Requests [original thread]
Vermaak Doe wrote: What about making the thale charge and only lowering it to around 300? Good suggestion. The problem I see with that is that we don't have a Prototype Charge Sniper (we only have a Standard). Well, it's not really a problem...
- by Bendtner92 - at 2013.02.20 13:11:00
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207. [Request] Balance Officer weapons - in Feedback/Requests [original thread]
First of all, I believe we still don't have Officer Laser Rifles, Mass Drivers, Swarm Launchers, Shotguns, Nova Knives or any Turrets. I'm not sure if we have Officer Scramber Pistols at this point. All of these should be added I guess (and will b...
- by Bendtner92 - at 2013.02.20 13:03:00
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208. HMGs and Shotguns survey - in Feedback/Requests [original thread]
Fact is the Heavy HMG is meant to be an infantry killer and the Heavy Forge Gun a vehicle killer. If you nerf the range on the HMG it won't be an infantry killer. The Heavy can do no support due to both having no equipment slots as well as having...
- by Bendtner92 - at 2013.02.19 10:53:00
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209. Dear CCP, a growing concern from a "bitter beta vet" - in Feedback/Requests [original thread]
Pvt Numnutz wrote: Mavado V Noriega quit dust now. Im getting very tiered of seeing posts like this, i can only imagine how people like CCP Eterne feel when people post this kind of stuff. I think its a very good thing that they are taking t...
- by Bendtner92 - at 2013.02.18 18:15:00
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210. skirmish=Battlefields conquest. No CCP! - in Feedback/Requests [original thread]
Cross Atu wrote: CRUs + HAV, Dropships or upgraded LAVs = No spawn point. Except that it's not hard to make them indestructible. Spawning on objectives is lame and makes no sense. Edit: When we get actual defender vs attacker game modes I w...
- by Bendtner92 - at 2013.02.16 12:16:00
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211. [Feedback] Why Skirmish is Bad (objective spawning) - in Feedback/Requests [original thread]
ImperfectFan514 wrote: The ability to spawn in on an objective has absolutely nothing to do with skirmish being bad. People that spawn in on points as they are being hacked in most cases are a free kill. If you are getting killed, while your ha...
- by Bendtner92 - at 2013.02.16 08:43:00
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212. Remove Spawn points - in Feedback/Requests [original thread]
Remove spawning on objectives yes. Remove all CRUs no. In fact add more. See this thread https://forums.dust514.com/default.aspx?g=posts&m=549598#post549598
- by Bendtner92 - at 2013.02.15 21:41:00
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213. [Feedback] I'd prefer current SP system to daily rollover - in Feedback/Requests [original thread]
I'm pretty sure they want to implement a weekly rollover system. Personally though, I still want them do a no cap, high SP per match system. Then people wouldn't worry about SP and play for fun. Who cares if people have max skills in only a year,...
- by Bendtner92 - at 2013.02.15 18:51:00
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214. 1, 2, 3, 4... [yet another "please balance" thread] - in Feedback/Requests [original thread]
xxwhitedevilxx M wrote: Bendtner92 wrote: If a 4-man squad all switching to AV can't take down a tank you're doing it wrong. They actually can take down a tank, they even could take down two of them at the same time; it's just that 4 AV...
- by Bendtner92 - at 2013.02.14 17:22:00
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215. 1, 2, 3, 4... [yet another "please balance" thread] - in Feedback/Requests [original thread]
I disagree with nerfing the tanks in any way. If a 4-man squad all switching to AV can't take down a tank you're doing it wrong. Though, I do agree with you on the need of an anti-shield AV weapon (besides flux nades). I also agree with you tha...
- by Bendtner92 - at 2013.02.14 17:10:00
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216. [Feedback] Why Skirmish is Bad (objective spawning) - in Feedback/Requests [original thread]
Being able to defend an objective as easy as you can right now by just spawning on the objective is so lame. When killed you should be pushed back in the battlefield quite a bit (unless revived), and not just be able to spawn right back at the obj...
- by Bendtner92 - at 2013.02.14 08:09:00
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217. [Feedback] Why Skirmish is Bad (objective spawning) - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: Support But for the record: skirmish is bad, ambush is worse Fixed. Spawning on objectives is so lame.
- by Bendtner92 - at 2013.02.13 23:08:00
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218. [Feedback] Why Skirmish is Bad (objective spawning) - in Feedback/Requests [original thread]
I've actually said this many times in IRC in the last couple of months. Spawning on objectives should be removed. That was yet another reason why Craterlake was such a good map. You couldn't spawn on the objectives there and it actually made for a...
- by Bendtner92 - at 2013.02.13 21:53:00
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219. SP refund when racial dropsuits and vehicles arrive? - in Feedback/Requests [original thread]
Django Quik wrote: Orin the Freak wrote: seeing as this is still a beta, and that fundamental changes are going to take place, I say if they just add in race/class dropsuits, thus leaving those of us who've chosen due to the current limited ...
- by Bendtner92 - at 2013.02.12 11:33:00
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220. Forge Guns are OP - in Feedback/Requests [original thread]
BulletSnitcheZ wrote: I find it ridiculous that 1 guy with a Handheld militia forge gun is able snipe me and my tank crew from wayy across the map without even giving away his position. There's hardly even a trail or red arrow that indicates ...
- by Bendtner92 - at 2013.02.12 08:43:00
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