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KingBabar
Seraphim Initiative. CRONOS.
443
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Posted - 2013.02.19 22:15:00 -
[31] - Quote
+1
My experience is that some players strafe from side to side, at an incredible speed, I sure as hell can't do that. So whats going on?
Not a tanker myself but I have a friend who is (Not in SI) and he said that going from the DS3 to MKB made the tank a lot better. This is a PS3 gamer, not a PC gamer. I definately think there is something to all this.
And it doesn't surprise me at all that CCP caters to the MKB crowd... |
Morathi III
Rebelles A Quebec
57
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Posted - 2013.02.19 22:28:00 -
[32] - Quote
Just delete KBM, personnaly its unfair and if you have aPS3 you have a controler |
Baal Omniscient
L.O.T.I.S. Legacy Rising
248
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Posted - 2013.02.19 23:41:00 -
[33] - Quote
How many top players use a KB/M setup? Almost every top player I know of uses DS3 (almost), so I have no issue with letting them keep their handicap for now. When they start to dominate, we'll change it. |
Morathi III
Rebelles A Quebec
57
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Posted - 2013.02.19 23:59:00 -
[34] - Quote
But we lose newcomer because its unfair, we can see who got KBM, and do you think ppl like this? They go back on COD and BF3, ho and sorry because of unfair thinks like this ! I dont waNt to see this game destroy because top player wants, if they are so good why they dont play like us with controller? Some player stop playing because of this, i just give a warning, im not surprised we lost more if that continue |
slap26
Pink Fluffy Bounty Hunterz RISE of LEGION
463
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Posted - 2013.02.20 00:36:00 -
[35] - Quote
Caeli SineDeo wrote:Right now KB/M has a huge advantage in both vehicle game play and ground game play. Because movement speeds are faster. Armor tanks can out run my caldari have with KB/M set ups. Straff speeds and change from one direction of straffing to the next puts controllers to shame. CCP needs to take some time and work on bringing the controller up KB/M quality in aspect.
This is pretty easy fix. Right now on the controller you need to move your stick 100% to gain 100% movement speed. what needs to be done is that the degree to which you reach 100% speed should be reduced to 40-60% if not set so you can manually fix this it would help close this gap right now between KB/M and controller based controllers.
Turn speed on rails needs a look also, its a pain in the ass to turn my rail turret with kb/m, very easy with a controller tho |
slap26
Pink Fluffy Bounty Hunterz RISE of LEGION
463
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Posted - 2013.02.20 00:37:00 -
[36] - Quote
Wakko03 wrote:I wonder if that KB&M glitch was fixed? You know that one that gave them the ability for unlimited running.
That was fixed a few builds a go |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
77
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Posted - 2013.02.20 01:40:00 -
[37] - Quote
noname warrior wrote:Caeli SineDeo wrote:Right now KB/M has a huge advantage in both vehicle game play and ground game play. Because movement speeds are faster. Armor tanks can out run my caldari have with KB/M set ups. Straff speeds and change from one direction of straffing to the next puts controllers to shame. CCP needs to take some time and work on bringing the controller up KB/M quality in aspect.
This is pretty easy fix. Right now on the controller you need to move your stick 100% to gain 100% movement speed. what needs to be done is that the degree to which you reach 100% speed should be reduced to 40-60% if not set so you can manually fix this it would help close this gap right now between KB/M and controller based controllers. I agree. I can't hit bleep using he controller for aim. I tried using the Ps3 Move with the Sharpshooter attachment and that was a little better but not much. The same problem; rotating accelerates way too much as the crosshairs move closer to the edge of the screen. But my aim did improve a bit. Next I tried the kb/m thing and that worked better but I found having to work key combos for certain things distracting trying to remember which key does what. So now I've adopted a hybrid approach - the controller in my left hand for movement and grenades and the mouse in my right for scanning, aiming and firing. I'm much more accurate that way and have much better control over rotation and scanning. The big downside to this is having to take my hand off the mouse to reload or access the weapons switch hud. I also accept the fact that unlike a lot of the people in Dust, I didn't grow up with a controller glued to my hands having done most of my gaming on a Mac. So there's that. I freely admit that I'm sorta inept with a controller.
Buy a move navigation controller and you can ditch the controller, its the entire left half of the ds3 + x and o and ps button. Its the best thing to use with mouse if you want to hybrid, plus no annoying anti-ghosting issues like with a kb |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
77
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Posted - 2013.02.20 01:46:00 -
[38] - Quote
Mouse has advantages and disadvantages when compared to ds3 that balance it out.
Turret turning is way worse with a mouse than it ds3, infantry turning is quicker the other way around.
Ive tested KB with regards to move speed and have noticed no diference in strage speed across any class with perhaps exception to scout but even then i barely feel like its there compared to controller.
However KB on vehicles especially tanks, especially armor tanks is night and day.
If you want to see it for yourself. Take a kb any will do, find a straight stretch of road and move forward with the tank with kb, then while at top speed, maintain W pressed and grab a controller and hold the left stick forward, now let go of W, Watch the obvious and noticeable drop in top speed.
Then take same tank and go from a complete stop and move forward with the left stick, then do so with just kb and notice the obvious difference in acceleration.
Lastly take a turn with the controller and then do it with the kb and notice the ability to maintain speed(however that can be a disadvantage as anyone who plays racing games knows taking a corner at higher velocity is likely to force you out of the turn. |
Vin Vicious
Sinq Laison Gendarmes Gallente Federation
14
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Posted - 2013.02.20 03:33:00 -
[39] - Quote
they remove KB/M ill be removing myself from this game, game should of been released on PC anyways, but that a whole other issue.
Controller movement feels terrible, in and out of game.played the game the first day i got it with a controller, first match, **** this, got my wireless out. put controller movement on par with KB/M. dont ruin KB/M it actually feels like your playing on PC, mius the Frame rate of course, and the overall better graphics. |
Caeli SineDeo
Imperfects Negative-Feedback
295
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Posted - 2013.02.20 04:25:00 -
[40] - Quote
This is not about removing Keyboard mouse or nerfing it. I would hate to see that. I like that it adds diversity. I just think Controller needs some people to concentrate on it and bring it more up to par with kb/m set ups.
Baal actually a ton of top players run kb/m reflex one of the best EU assault players. Mr zitro highest KD/WL tanker. Slap one of the best rail tankers out there. I can go at this all day with naming names from my corp and others. Regnum is another one. so yes tons of top players run kb/m and do gain a little advantage. ask Reflex if he would still run scout without KB/M. |
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Fivetimes Infinity
Immobile Infantry
1086
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Posted - 2013.02.20 14:54:00 -
[41] - Quote
Vin Vicious wrote:they remove KB/M ill be removing myself from this game, game should of been released on PC anyways, but that a whole other issue.
Controller movement feels terrible, in and out of game.played the game the first day i got it with a controller, first match, **** this, got my wireless out. put controller movement on par with KB/M. dont ruin KB/M it actually feels like your playing on PC, mius the Frame rate of course, and the overall better graphics.
They'd lose a lot of players if they were to do anything more than fix any bugs related to KB/M and movement speed, assuming those things actually exist and aren't just the ravings of these people who, oh man, totally saw a vehicle move fast one time so that means KB/M is hacks. |
Mobius Wyvern
BetaMax.
1216
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Posted - 2013.02.20 18:45:00 -
[42] - Quote
Caeli SineDeo wrote:Right now KB/M has a huge advantage in both vehicle game play and ground game play. Because movement speeds are faster. Armor tanks can out run my caldari have with KB/M set ups. Straff speeds and change from one direction of straffing to the next puts controllers to shame. CCP needs to take some time and work on bringing the controller up KB/M quality in aspect.
This is pretty easy fix. Right now on the controller you need to move your stick 100% to gain 100% movement speed. what needs to be done is that the degree to which you reach 100% speed should be reduced to 40-60% if not set so you can manually fix this it would help close this gap right now between KB/M and controller based controllers. What gap? I don't ever find myself at a disadvantage playing with the DS3. The only difference between the two is the way in which you can shift your view. |
Jathniel
G I A N T
39
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Posted - 2013.02.22 02:44:00 -
[43] - Quote
Yep. No KB/M? No me.
It's really hard flying a dropship with KB/M.
It's also harder to navigate menus with KB/M.
KB/M has an inherent advantage in it's operation, though.
Even if CCP made adjustments to enhance the gamepad, many Mice have built-in DPI adjustments... like mine. Some others have customizable ones.
You simply won't get the same precision and control from a gamepad. If you want the flexibility, then GET a KB/M. |
Caeli SineDeo
Imperfects Negative-Feedback
295
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Posted - 2013.02.22 03:54:00 -
[44] - Quote
Go test it your self if you guys do not believe me go get a tank and run it with a KB then go to a drive with DS controller.
I have tested all these things. Go get in a heavy and spin with a DS controller then test it out with your mouse. Get in a scout suit and strafe with it on a KB mouse and then use the DS controller. Come back to me and tell me what your findings are.
All I see here for post against me is I do not believe you and all I use is KB/M and I have no advantage.
Or I have used the KB/M but I do better with a DS so there is no way they have a advantage.
You guys have no factual information to your post.
I have ran both things I have tested these out. I have played with people who run KB/M set up and can turn on a dime now with there KB/M and while they say there is no way they could do it on a controller and they a pro console gamers so they are very good with the controller. Yes the dropship is easier to fly with a DS contoller but Jeeps and tanks by far have driving advantages with KB/M set ups. It allows armor tanks to move faster then shield tanks. It also allows certain tankers the acceleration to escape AV while DS controller users do not stand a chance to gain speed that fast to escape.
Go test this out instead of saying I do not believe you your just a DS user who knows nothings.
I have went through the test and if you put a even lvl KB/M against a even lvled DS controller the KB/M player will win 9/10 times because of the extreme advantage they gain through turn speed and the ability to instant change strafe directions at full speed.
These are facts.
Also get it through your heads this is NOT A NERF KB/M THREAD it is A BUFF CONTROLLERS/FIX CONTROLLERS THREAD. Because there is a balance issue right now and putting more time into bringing the controller up to par will do wonders for this game. |
Patoman Radiant
ZionTCD Legacy Rising
53
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Posted - 2013.02.22 04:07:00 -
[45] - Quote
slap26 wrote:Caeli SineDeo wrote:Right now KB/M has a huge advantage in both vehicle game play and ground game play. Because movement speeds are faster. Armor tanks can out run my caldari have with KB/M set ups. Straff speeds and change from one direction of straffing to the next puts controllers to shame. CCP needs to take some time and work on bringing the controller up KB/M quality in aspect.
This is pretty easy fix. Right now on the controller you need to move your stick 100% to gain 100% movement speed. what needs to be done is that the degree to which you reach 100% speed should be reduced to 40-60% if not set so you can manually fix this it would help close this gap right now between KB/M and controller based controllers. Turn speed on rails needs a look also, its a pain in the ass to turn my rail turret with kb/m, very easy with a controller tho
I found the perfect setup for tanks is keyboard and controller
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Atlas Exenthal
mnemonic.
30
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Posted - 2013.02.22 11:20:00 -
[46] - Quote
This thread is amusing. Personally, I can't wait until Sony's exclusivity deal with CCP is done. Once a/the pc build is thrown into the mix, the number of tears will be glorious.
the only advantage I can see with vehicles is based in the fact that the pc controls are absolute. full throttle all the time, with no real fine tuning. Such controls make driving the jeeps and dropships a bit tricky.
Adjusting the controller deadzone (if you can) would solve the DS3 problem. however, If suddenly you DS3 folks found that too sensitive for everything else, too bad; Welcome to the superior controller inputs of kbm. |
Freyar Tarkin
Seituoda Taskforce Command Caldari State
95
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Posted - 2013.02.22 13:48:00 -
[47] - Quote
Thankfully when I'm running ground vehicles I can switch back and forth between the two inputs. While you have an on/off input for a keystroke, you can emulate it well enough with a controller's joystick there too since really it's the same principle (there's a limit to how far you can say hit the go pedal before your foot breaks off.)
I'm still trying to determine how I feel regarding a mouse versus a Dualshock control stick, but it feels more natural for me anyway. |
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