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441. REMOVE MILITIA FORGE GUN - in Feedback/Requests [original thread]
Hecarim Van Hohen wrote: Do not remove my MLT FG, if you manage to die against it, you most likely made a mistake. It's a threat against MLT stuff, nothing else, except the random infantry. STD tanks lol past me. And about militia stuff, have m...
- by Baal Omniscient - at 2013.02.19 13:36:00
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442. REMOVE MILITIA FORGE GUN - in Feedback/Requests [original thread]
trollface dot jpg wrote: Jason Pearson wrote: Baal Omniscient wrote: The vast majority of the DUST community is fine with Militia Forge Guns, so there is no reason to change them. Personally, no issue with the Militia Forge Gun, same...
- by Baal Omniscient - at 2013.02.19 13:16:00
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443. REMOVE MILITIA FORGE GUN - in Feedback/Requests [original thread]
pegasis prime wrote: Baal Omniscient wrote: pegasis prime wrote: Baal Omniscient wrote: pegasis prime wrote: I have came up with a sollution i believe would suit everyone . Firstly let every one use the malitia gear , but only give ...
- by Baal Omniscient - at 2013.02.19 13:01:00
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444. REMOVE MILITIA FORGE GUN - in Feedback/Requests [original thread]
pegasis prime wrote: You dont know anything about my playingstyle mate , ive just capped 3millsp run with a 2.64kdr over 480,000 wp and so you dont know sh~t about me so shut it oh .. And as for this unnecessary bit of info, the last I check...
- by Baal Omniscient - at 2013.02.19 12:57:00
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445. REMOVE MILITIA FORGE GUN - in Feedback/Requests [original thread]
pegasis prime wrote: Baal Omniscient wrote: pegasis prime wrote: I have came up with a sollution i believe would suit everyone . Firstly let every one use the malitia gear , but only give them acces to 100 of each item , opnce you have us...
- by Baal Omniscient - at 2013.02.19 12:47:00
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446. REMOVE MILITIA FORGE GUN - in Feedback/Requests [original thread]
pegasis prime wrote: I have came up with a sollution i believe would suit everyone . Firstly let every one use the malitia gear , but only give them acces to 100 of each item , opnce you have used 100 of each item it should give you the option ...
- by Baal Omniscient - at 2013.02.19 12:39:00
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447. REMOVE MILITIA FORGE GUN - in Feedback/Requests [original thread]
Jason Pearson wrote: Heavy Liberty wrote: no the militia forge gun does nothing if you have the right tank.you have to know your tank isnt going to be unstopable it will be destroyed at some point you just cant be a tank rambo any more lol ...
- by Baal Omniscient - at 2013.02.19 12:35:00
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448. Swarms: Quit Whining and Lets Compromise - in Feedback/Requests [original thread]
Shijima Kuraimaru wrote: I like the scoped control idea but I don't think the whole move forward, move backward thing isn't viable. Just make the SWARMS track to where ever the center of the scope is pointing. If the swarms leave sight of the ...
- by Baal Omniscient - at 2013.02.19 07:13:00
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449. Swarms: Quit Whining and Lets Compromise - in Feedback/Requests [original thread]
As I stated, and as some of you acknowledged, I do not personally have any issue with how swarms function right now. However, with all of the complaints involved with swarms, this would be a decent middle ground for both sides. It would also make...
- by Baal Omniscient - at 2013.02.19 04:35:00
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450. Swarms: Quit Whining and Lets Compromise - in Feedback/Requests [original thread]
I've been reading QQ threads about swarms for MONTHS. Apparently some people are so completely convinced that these are broken that they just WILL NOT let it go. I don't agree in the slightest, but ok. I get it. If you refuse to let it go, we need...
- by Baal Omniscient - at 2013.02.18 22:20:00
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451. Heavy Changes, Now With VOTING! - in Feedback/Requests [original thread]
Thranx1231 wrote: Baal Omniscient wrote: Well, everyone has an opinion on the issue people have with heavies, so YOU WILL VOTE ON IT! It likely won't change CCP's mind if they've already come to a decision on what they plan to do, but it mig...
- by Baal Omniscient - at 2013.02.05 06:16:00
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452. Heavy Changes, Now With VOTING! - in Feedback/Requests [original thread]
General Tiberius1 wrote: Baal Omniscient wrote: Well, everyone has an opinion on the issue people have with heavies, so YOU WILL VOTE ON IT! It likely won't change CCP's mind if they've already come to a decision on what they plan to do, but...
- by Baal Omniscient - at 2013.02.05 03:49:00
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453. Heavy Changes, Now With VOTING! - in Feedback/Requests [original thread]
Icy Tiger wrote: Also, an alternative would be to give HMG's a wind-up time. For a class that focuses mainly on close quarters fights, I don't think a wind up would be a good idea. But I suppose it would be up to the community. Icy's option #...
- by Baal Omniscient - at 2013.02.05 03:34:00
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454. Heavy Changes, Now With VOTING! - in Feedback/Requests [original thread]
Well, everyone has an opinion on the issue people have with heavies, so YOU WILL VOTE ON IT! It likely won't change CCP's mind if they've already come to a decision on what they plan to do, but it might give CCP an idea of how we'd like it handled...
- by Baal Omniscient - at 2013.02.05 03:29:00
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455. Heavy Changes, Now With VOTING! - in Feedback/Requests [original thread]
#1) No change to heavies. Heavies remain as they are now, no changes whatsoever.
- by Baal Omniscient - at 2013.02.05 03:29:00
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456. Heavy Changes, Now With VOTING! - in Feedback/Requests [original thread]
#2) Reduce the range of HMG fire. HMG's will still be as accurate at range as they are now, but they will have less overall range.
- by Baal Omniscient - at 2013.02.05 03:29:00
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457. Heavy Changes, Now With VOTING! - in Feedback/Requests [original thread]
#3) Increase the bullet spread of the HMG. This will reduce the accuracy of the HMG, making even it better at CQC but somewhat worse at ranged combat. Obviously the further away the enemy gets, the less damage you will be able to do.
- by Baal Omniscient - at 2013.02.05 03:29:00
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458. Heavy Changes, Now With VOTING! - in Feedback/Requests [original thread]
#4) Reduce range, increase bullet spread, and increase the damage per bullet. This will make the HMG almost twice as good at close range (0~15 meters), ok at semi mid-range (15~35 meters), and near useless at mid to long range (45 meters and above).
- by Baal Omniscient - at 2013.02.05 03:29:00
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459. Petition to revert AR Sound - in Feedback/Requests [original thread]
Repe Susi wrote: I like the new AR sounds much better. I use PS3 wireless headset and the sounds are a lot better to my old hairy ears. Also meatier. Mmmmmm..... meaty....
- by Baal Omniscient - at 2013.01.31 12:15:00
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460. SMG range - in Feedback/Requests [original thread]
Django Quik wrote: JohnDS Wolf wrote: Baal Omniscient wrote: If you want more range, invest in sharpshooter. That's what it is there for. And AR with no sharpshooter has a pretty weak range for the all range weapon it is supposed to be, b...
- by Baal Omniscient - at 2013.01.31 11:45:00
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