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1161. PG/ CPU : reducing the grind - in Feedback/Requests [original thread]
Cosgar wrote: Having the multiplier so high on those skills prevents players from running around with something crazy like proto modules/weapons on free suits. Consider them more endgame oriented skills. In fact, you can get by putting levels i...
- by BL4CKST4R - at 2013.07.22 14:25:00
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1162. [Idea] Buff Gallente suit - in Feedback/Requests [original thread]
Cat Merc wrote: Tallen Ellecon wrote: There is a thread about my suit and no one is crying for a nerf? Sweet glorious justice. If anyone wants to nerf the Gal suits he's either crazy or trolling. CCP nerfed the Gallente logistics, if th...
- by BL4CKST4R - at 2013.07.22 13:12:00
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1163. Buff armor suits HP by 30% - in Feedback/Requests [original thread]
Cosgar wrote: I agree that armor needs a buff, but simply adding a larger buffer isn't going to be the best strategy in the long run. Shields can buffer, regen, and passive tank all at once, armor has to choose between regen and buffer tanking,...
- by BL4CKST4R - at 2013.07.22 12:39:00
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1164. Buff armor suits HP by 30% - in Feedback/Requests [original thread]
Aero Yassavi wrote: I always thought it was silly to have the numbers between armor and shield so close together when armor doesn't get the same advantages as shields like fast regeneration and no speed penalty, as well as other factors like mo...
- by BL4CKST4R - at 2013.07.22 12:12:00
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1165. Buff armor suits HP by 30% - in Feedback/Requests [original thread]
Chris F2112 wrote: A nerf to flaylocks will do much to help armor buffs. And grenades do make a bit imbalanced since most people use locus. The bonus to grenades needs to be evened out a bit for sure. Although evening out grenades is a reall...
- by BL4CKST4R - at 2013.07.22 12:06:00
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1166. [Idea] Buff Gallente suit - in Feedback/Requests [original thread]
Cat Merc wrote: BL4CKST4R wrote: Cat Merc wrote: Kekklian Noobatronic wrote: Yea, by that logic Amarr suits need 6-10hp/sec inherent repair. Get real. Amarr suits are the dual tankers of Dust. So no, they don't. Also, look at the t...
- by BL4CKST4R - at 2013.07.22 12:00:00
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1167. Buff armor suits HP by 30% - in Feedback/Requests [original thread]
Armor suits need to have higher HP than Shield suits due to the fact that there will be more weapons to kill armor than to kill shields, and the fact that losing shields doesnt kill you is an advantage in of itself. When comparing a Caldari and a ...
- by BL4CKST4R - at 2013.07.22 11:56:00
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1168. [Idea] Buff Gallente suit - in Feedback/Requests [original thread]
Cat Merc wrote: Kekklian Noobatronic wrote: Yea, by that logic Amarr suits need 6-10hp/sec inherent repair. Get real. Amarr suits are the dual tankers of Dust. So no, they don't. Also, look at the thread I linked, they already have the h...
- by BL4CKST4R - at 2013.07.22 11:27:00
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1169. [Idea] Buff Gallente suit - in Feedback/Requests [original thread]
Cat Merc wrote: Cosgar wrote: Cat Merc wrote: DRDEEZE TWO POINTO wrote: Armarr need 25% efficancy towards extenders and plates 25% would be too much. Caldari logi 2.0 much? They don't NEED it, the Amarr assault suit is a fine suit,...
- by BL4CKST4R - at 2013.07.22 11:06:00
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1170. [Idea] Buff Gallente suit - in Feedback/Requests [original thread]
And 4.8 m/s for Logistics. Also should increase the HP for Gallentes to be 25% higher than Caldari just like vehicles. Although after modules this bonus is effectively lost, DAMNIT it sucks being a Gallente sometimes...
- by BL4CKST4R - at 2013.07.22 11:04:00
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1171. Request - CCP, y u hate Gallente? - in Feedback/Requests [original thread]
Korvin Lomont wrote: I would be pretty happy if the gals get passive Armor rep either on their Dropsuits (just like the minni assault) or through a skill for all their dropsuits. And the gallente dropsuits should be the second fastest. As they ...
- by BL4CKST4R - at 2013.07.22 10:58:00
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1172. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Maybe if we do some butt kissing...
- by BL4CKST4R - at 2013.07.22 10:45:00
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1173. So it was FOV all along - in Feedback/Requests [original thread]
Wow, you should get hired as a CCP dev, this is by far the best idea ever conceived within these forums!
- by BL4CKST4R - at 2013.07.21 22:00:00
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1174. [NERF] Logistics Suit - in Feedback/Requests [original thread]
You have the most slots of all the suits, so if a removal of 20 CPU is necessary for "balance" then give all Logistic suits 1 extra high slot ;)
- by BL4CKST4R - at 2013.07.21 16:16:00
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1175. [Equipment-Request] Multi-task drones - in Feedback/Requests [original thread]
Look up Playstation home Dust 514 drone. Would love a Gallente combat logistics drone >:)
- by BL4CKST4R - at 2013.07.21 13:15:00
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1176. (REQ) Aim Assits, and aiming improvements? - in Feedback/Requests [original thread]
What needs to be changed is the movement speed while ADS, people are moving at the same speed while ADSing and hip firing.
- by BL4CKST4R - at 2013.07.21 04:05:00
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1177. The Quick & Easy Fix for Armor vs. Shields - in Feedback/Requests [original thread]
Step 1 doesn't work because aslong as shield suits can equip armor (not saying they shouldnt) the HP difference will be negligible, or would require a very high buff before it can actually matter. Also as long as we ALWAYS have to sacrifice a low ...
- by BL4CKST4R - at 2013.07.21 02:52:00
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1178. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
zzZaXxx wrote: BL4CKST4R wrote: zzZaXxx wrote: Yeah exactly. The mods are what give armor and shields their value. Their imbalances need to be addressed and then dropsuits balanced to work with that. Having said that, looking at Assault...
- by BL4CKST4R - at 2013.07.21 02:44:00
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1179. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
zzZaXxx wrote: Yeah exactly. The mods are what give armor and shields their value. Their imbalances need to be addressed and then dropsuits balanced to work with that. Having said that, looking at Assault, if we start with Caldari Assault as ...
- by BL4CKST4R - at 2013.07.20 23:24:00
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1180. (Idea/request) Make remote explosives "sticky" - in Feedback/Requests [original thread]
Stick one onto a scout in your team, terror at its finest.
- by BL4CKST4R - at 2013.07.20 12:37:00
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