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41. Sticky:The Respec Discussion Thread - in Feedback/Requests [original thread]
At this point all I really ******* want is an announcement one way or the ******* other. It's a simple executive decision, and it seems absolutely disrespectful to keep us in the dark like this.
- by Awry Barux - at 2014.03.07 15:44:00
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42. [Weapon Idea] : Caldari Aether Hive - in Feedback/Requests [original thread]
Me likey. Numbers and balance are up to the devs, but rail-tech shotgun with half-decent range = yes, very yes, much want, wow.
- by Awry Barux - at 2014.03.07 02:41:00
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43. ISK imbalance with large turrets. - in Feedback/Requests [original thread]
Alena Ventrallis wrote: A large standard railgun does 1450 damage. A proto railgun does 1885 damage. This is a 30% increase in damage. A large standard missile does 415 damage. A proto missile does 539.5 damage. This is a 30% damage increase. A...
- by Awry Barux - at 2014.03.06 04:53:00
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44. [Feedback] The ion pistol is worst in its class - in Feedback/Requests [original thread]
I think you're majorly underestimating the value of the charge shot. 385 damage at proto is more than a Thale's. Throw in Prof and maybe a sidearm damage mod or two, and you're looking at pushing 500 damage alpha in your sidearm slot. That'll OHK ...
- by Awry Barux - at 2014.03.05 06:06:00
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45. Ideas for easy to make game modes to please players - in Feedback/Requests [original thread]
PLAYSTTION wrote: Arx Ardashir wrote: PLAYSTTION wrote: no mcc skirmish would not be ambush, it would be ambush with null cannons, but since there is no mcc for them to destroy it could be zones you have to capture, and ambush dosnt have ...
- by Awry Barux - at 2014.03.03 00:18:00
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46. contact flux grenade - in Feedback/Requests [original thread]
Spectre-M wrote: deepfried salad gilliam wrote: Spectre-M wrote: Yeah! **** the Minnmatar! i need one to build my mimnatar flaylock siucide suit That is suicide. You'd be much better off with a SMG. I mean... he did *say* it was ...
- by Awry Barux - at 2014.03.02 20:38:00
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47. Feedback: REs placement in the skill tree/market - in Feedback/Requests [original thread]
It makes sense. They're explosives, so they're under the explosives tree, which is in the weaponry tree. They go in equipment slots, so they're in equipment in the market. The weaponry tree also contains damage modules, so being in the weaponry tr...
- by Awry Barux - at 2014.03.02 03:08:00
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48. Reasonable RE fix - in Feedback/Requests [original thread]
TheD1CK wrote: Awry Barux wrote: Alternately, what if all REs have a base capacity of 1, and the skill increased the number carried by 1 per level excluding the first? While basic REs should be, and are, worse than the boundless ones, nerfin...
- by Awry Barux - at 2014.02.27 21:09:00
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49. Reasonable RE fix - in Feedback/Requests [original thread]
Alternately, what if all REs have a base capacity of 1, and the skill increased the number carried by 1 per level excluding the first? While basic REs should be, and are, worse than the boundless ones, nerfing the damage is going to make them all ...
- by Awry Barux - at 2014.02.27 20:33:00
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50. Vehicles need to compliment infantry, not compete with them - in Feedback/Requests [original thread]
+1 I agree, but please change the wording in the title to "complement" instead of "compliment"- the former has the meaning you want, the latter would be more like "hey that's a pretty dropsuit you're wearing".
- by Awry Barux - at 2014.02.27 07:03:00
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51. [idea] Nova knife charge up attack armor invincibility - in Feedback/Requests [original thread]
Smoky Fingers wrote: Awry Barux wrote: I'm not entirely sure what you mean. Do you mean, make them like a lightsaber where you magically bat away bullets? Yes , I guess. I guess I just don't see what this would add to the game. If you're...
- by Awry Barux - at 2014.02.27 05:14:00
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52. [idea] Nova knife charge up attack armor invincibility - in Feedback/Requests [original thread]
I'm not entirely sure what you mean. Do you mean, make them like a lightsaber where you magically bat away bullets?
- by Awry Barux - at 2014.02.27 04:26:00
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53. Feedback:Desire to play - in Feedback/Requests [original thread]
I agree on most points but some of the things you're saying just aren't possible. A grenade landing 10m away OHKing you? No grenade has that blast radius. Enemies having no penalty for running into your redline? Everyone gets the 20 second timer. ...
- by Awry Barux - at 2014.02.27 03:52:00
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54. Dropship exit point - in Feedback/Requests [original thread]
JP Acuna wrote: 100% agree. Same thing happens to me. I'd go for option "b" FTW Of course, me too, but I figure option A is quicker and easier to implement. I'll take either one.
- by Awry Barux - at 2014.02.27 03:23:00
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55. The I WANT .... Dropship Thread - in Feedback/Requests [original thread]
Please do not make lists of suggestions.
- by Awry Barux - at 2014.02.27 02:45:00
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56. Dropship exit point - in Feedback/Requests [original thread]
Can we please have either: a. A consistent dropship exit point for the pilot (i.e. midpoint left side, etc) or b. A smart dropship exit point that will place you on the nearest solid surface at the same altitude as the dropship I'm sick of taking...
- by Awry Barux - at 2014.02.27 01:55:00
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57. [Feedback] Remote explosive tweaks I think are needed - in Feedback/Requests [original thread]
Cat Merc wrote: I don't think they should get nerfed, I just think they need a tweak or two. First, I would like to see remote placing speed increased. I can't tell you how many times I saw a tank in the distance, at least 500 meters out, and ...
- by Awry Barux - at 2014.02.26 23:05:00
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58. RE spam - in Feedback/Requests [original thread]
Psychotic Shooter wrote: Ok ccp you have to deal with people spamming REs by them throwing them down from high height and killing load We have 3 options 1 ccp make it so you have to set it on a flat area and you are in danger for 3 second wh...
- by Awry Barux - at 2014.02.26 23:03:00
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59. "active" SP boosters useless Don't buy them - in Feedback/Requests [original thread]
maka rax wrote: Active Boosters are such crap. I'd rather use the 180sp over the course of a week then burn through them in 2-3 days...then just not play for the rest of the week. Oh yeah, and I don't have to spend $$$ on it. They still boo...
- by Awry Barux - at 2014.02.26 21:28:00
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60. Sticky:The Respec Discussion Thread - in Feedback/Requests [original thread]
Zatara Rought wrote: Tallen Ellecon wrote: Zatara Rought wrote: Just here to say as a humble member of the community I am against respecs, but FOR a respec in 1.8 and anytime our invested choices are dramatically altered. I used to ha...
- by Awry Barux - at 2014.02.26 21:19:00
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