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Skihids
Bullet Cluster Legacy Rising
2921
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Posted - 2014.02.26 22:48:00 -
[1] - Quote
There is no way to balance vehicles when they compete for the same role as a dropsuit. All versions of a role need to be equally powerful or you need to use the best one to be competitive. Right now blaster tanks are the best fitting for slaying infantry. Try an Ambush match if you still require convincing. MLT Somas cost about what any other ADV suits cost, are more powerful than any PRO suit, and require zero SP. STD HAVs bump the price, SP, and power level. That's why ADV and PRO vehicles are totally unthinkable. You can't balance these two as long as they are sharing the same role.
It's not just tanks though, dropships need to stop competing with infantry for kills and start assisting infantry make assaults. I've said it many times before, but it bears repeating. The best weapon a dropship has is a squad of mercs armed to the teeth.
Differentiation is a good idea.
Why does a game get boring? Because it doesn't have enough challenges to master. DUST has one basic game mode and one way to achieve it. Slay infantry by shooting face with the highest DPS available. Fun for a while, but it pales after a few months. Give vehicles new roles of their own and you vastly expand a players options for fun AND make combat more complex and fun for everyone.
It's going to require game development.
Without destructible environments tanks won't have much to do. Defenders need to be in possession of fortifications at he start of a match to give them a reason to blow stuff up and breach walls.
Communication will need to be improved before a dropship pilot can entice and load assault squad for an effective drop, especially in public matches.
We will need new game modes that either require or benefit greatly from vehicle use. We need infantry rooting for vehicles on their side, not cursing them for hogging all the kills.
You will know when you have gotten it right because you will be able to lift all artificial vehicle limits.
You won't find six tanks in Ambush and you may find none, simply because players won't have much to do in one. In other modes you will find a natural balance as players decide for themselves that there are already enough of some type of vehicle for the job and they would find slim pickings if they called in another.
CCP, please acknowledge you understand this vital point. |
Morrison Brown
Knights Of Ender Galactic Skyfleet Empire
0
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Posted - 2014.02.27 06:54:00 -
[2] - Quote
Yes. ^ this guy gets it. Great idea. |
Awry Barux
Ametat Security Amarr Empire
1203
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Posted - 2014.02.27 07:03:00 -
[3] - Quote
+1 I agree, but please change the wording in the title to "complement" instead of "compliment"- the former has the meaning you want, the latter would be more like "hey that's a pretty dropsuit you're wearing". |
DUST Fiend
OSG Planetary Operations Covert Intervention
11633
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Posted - 2014.02.27 07:08:00 -
[4] - Quote
Introduce PvE
Introduce training grounds that allow all standard vehicles, modules, equipment and weapons to be equipped.
Remove ALL militia gear and vehicles from DUST
Move one step towards a brighter, balanced DUST.
Videos / Fiction
Closed Beta Vet; Incubus Pilot
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Mobius Wyvern
Ahrendee Mercenaries General Tso's Alliance
4649
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Posted - 2014.02.27 13:33:00 -
[5] - Quote
Skihids wrote:There is no way to balance vehicles when they compete for the same role as a dropsuit. All versions of a role need to be equally powerful or you need to use the best one to be competitive. Right now blaster tanks are the best fitting for slaying infantry. Try an Ambush match if you still require convincing. MLT Somas cost about what any other ADV suits cost, are more powerful than any PRO suit, and require zero SP. STD HAVs bump the price, SP, and power level. That's why ADV and PRO vehicles are totally unthinkable. You can't balance these two as long as they are sharing the same role.
It's not just tanks though, dropships need to stop competing with infantry for kills and start assisting infantry make assaults. I've said it many times before, but it bears repeating. The best weapon a dropship has is a squad of mercs armed to the teeth.
Differentiation is a good idea.
Why does a game get boring? Because it doesn't have enough challenges to master. DUST has one basic game mode and one way to achieve it. Slay infantry by shooting face with the highest DPS available. Fun for a while, but it pales after a few months. Give vehicles new roles of their own and you vastly expand a players options for fun AND make combat more complex and fun for everyone.
It's going to require game development.
Without destructible environments tanks won't have much to do. Defenders need to be in possession of fortifications at he start of a match to give them a reason to blow stuff up and breach walls.
Communication will need to be improved before a dropship pilot can entice and load assault squad for an effective drop, especially in public matches.
We will need new game modes that either require or benefit greatly from vehicle use. We need infantry rooting for vehicles on their side, not cursing them for hogging all the kills.
You will know when you have gotten it right because you will be able to lift all artificial vehicle limits.
You won't find six tanks in Ambush and you may find none, simply because players won't have much to do in one. In other modes you will find a natural balance as players decide for themselves that there are already enough of some type of vehicle for the job and they would find slim pickings if they called in another.
CCP, please acknowledge you understand this vital point. Just to address one small point in your post.
Anyone who suggests adding the tier system to vehicles does not represent the opinions of the rest of us as nominally sane vehicle users.
Vehicle tiers would be hillaribad, and anyone who argues that is not worth listening to.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Skihids
Bullet Cluster Legacy Rising
2924
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Posted - 2014.02.27 18:05:00 -
[6] - Quote
I wasn't advocating or suggesting most folks were advocating for ADV and PRO tiers of vehicles. I was using it as a way to compare it to the dropsuit. If the MLT version of the HAV was better than the PRO version of the suit, imagine what the PRO version of the vehicle. |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
9643
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Posted - 2014.02.27 18:08:00 -
[7] - Quote
+1
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Skihids
Bullet Cluster Legacy Rising
2931
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Posted - 2014.02.28 16:43:00 -
[8] - Quote
You simply can't have one class of infantry killing suit that splits its opponents into two classes, one that can't touch it, and the other that can, but now at a big disadvantage to defending itself against other infantry.
That split magnifies its advantage over enemy infantry by splitting it into two groups. If you chose a weapon capable of fighting the tank you are still vulnerable to the tank but now you make yourself even more vulnerable to other infantry.
The tank suit doesn't have to make any choice. It is equally effective at killing AV infantry as it is killing AI infantry. |
Buster Friently
Rosen Association
1873
|
Posted - 2014.02.28 16:46:00 -
[9] - Quote
This is not just an issue with vehicles.
One of the biggest problems with Dust is that there is only one role. There are no real scouts, logistics, or vehicle roles, and so the game is terribly boring and gets more and more homogenized.
Honestly, I don't think CCP does understand what you're trying to tell them because many people have been telling them this same thing for two years.
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Skihids
Bullet Cluster Legacy Rising
2931
|
Posted - 2014.02.28 17:16:00 -
[10] - Quote
You can still run a small logistics role that doesn't depend on shooting faces by concentrating on equipment deployment, but it will be harder in 1.8 with the equipment nerfs and the need to skill into multiple races, half of which are unsuited to the equipment types assigned to them.
Then there are those who continue to call for dramatic reductions in concurrent deployment. That makes me reluctant to lend all the extra SP required to continue the role in 1.8.
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75MPH LandShark
MarketHammer Directorate
3
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Posted - 2014.02.28 17:32:00 -
[11] - Quote
-1, Well good points, here are some counter points. Vehicles are completely useless in the multi level Cities. Tanks can't do anything to anyone on second or third floors or un any underground area. Drop ships do compliment troops as the first thing I see an any match is drop ships dropping troops off on top of buildings to establish high ground on the maps. Tanks in real life are area denial and movement denial tools. For those in this game who whine, I can't fight a tank on open ground. Guess what, your not supposed to. It's about tactics and logistics. This game somewhat emulates real world combat. Best tool for the job. I have many times faced the receiving end of a tank blockade on my red line. It's about breaking through and getting movement out there. Once in the buildings or cities, tanks are a waste of is as they don't have a shot on anyone. And any LAV or HAV will tell you, cities are the most dangerous place for them. Telling CCP to make a tank the same power as an assault suit is kind of silly to me. They do have different roles. And when one side has tanks, and another side has tanks, the armor is way too busy dealing with each other to gain control of the field to even worry about who is hacking what.
When you look at real combat and real logistics, you'll find yah a tank is way out classing ground troops. Its hard to deal with them. But if you need them to be like a drop suit why even HAV any vehicle in the game. If you want that go back to gears of war or battlefield or call of duty. DUST is not those games and we should not try to make it like those games.
Like I said. I have been angry a few times because I can't get past a blockade. But I understand the importance of it. I have on many occasions however broke through or through squad effort sent the tanks running. Its a out how you play the game, not wanting the debs to eliminate or weaken something so a single man can kill it. Its extremely unrealistic for a single proto drop suit to own a field including the tanks.
They got two types blaster and rail, one is good against troops and bad against tanks, one is good against tanks and bad against troops. It's about field logistics. Learn to deal with adversity and fit accordingly. |
Skihids
Bullet Cluster Legacy Rising
2932
|
Posted - 2014.02.28 17:42:00 -
[12] - Quote
If multi-level cities solve everything we can eliminate vehicle caps and everything will be fine because nothing will be so demonstrably better that everyone will want to use it.
But no, most levels are dominated by open ground.
Tanks as they are today aren't meant to go hunting infantry one at a time. That's not their role. They don't use their main gun to kill one infantry unit at a time. So why do DUST tanks do that? Because CCP doesn't have a real role for them, that's why. |
Skihids
Bullet Cluster Legacy Rising
2932
|
Posted - 2014.02.28 18:27:00 -
[13] - Quote
Let's see what CCP does when they deploy PvE.
What happens when they are on the other side and we bring in seven blaster tanks? Can we tell them to "Get Good" when we mow down rank after rank of drones who are unable to scratch our armor, while our other teammates sit back and snipe any AV they bring out?
That will be telling.
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Takahiro Kashuken
Red Star. EoN.
2736
|
Posted - 2014.02.28 19:10:00 -
[14] - Quote
Skihids wrote:You simply can't have one class of infantry killing suit that splits its opponents into two classes, one that can't touch it, and the other that can, but now at a big disadvantage to defending itself against other infantry.
That split magnifies its advantage over enemy infantry by splitting it into two groups. If you chose a weapon capable of fighting the tank you are still vulnerable to the tank but now you make yourself even more vulnerable to other infantry.
The tank suit doesn't have to make any choice. It is equally effective at killing AV infantry as it is killing AI infantry.
Thats because infantry is still infantry
A guy with a PLC is the same guy with swarms who is the same guy with a FG, they are all meat in a bag
As for no adv/pro hulls then its going to stay like this, you really think vehicle pilots in std hulls will like to get instablapped by proto AV? if you want that you should back to pre 1.7 days when that was the norm
We have proto mods/turrets but no hulls, infantry on the otherhand have proto everything
If im fighting tanks i can use rails, they are crap at killing infantry, if i want infantry dead il use the blaster but i give up my tank bashing ability
Whats the problem?
Intelligence is OP
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Skihids
Bullet Cluster Legacy Rising
2939
|
Posted - 2014.02.28 19:21:00 -
[15] - Quote
You don't really give up your tank bashing ability with blasters. You can still fight tanks as well as infantry. Plenty of people manage it as the blaster tank can take advantage of its turret speed to dance around a rail tank and stay away from its main gun.
Tanks are just meat inside a small bag inside another bag.
The problem is the blaster tank is great at everything while its main opponent is crippled against it.
The problem is demonstrated by the fact that we have a vehicle cap and without it we would get Ambush matches with 100% tanks on at least one side. When you have to artificially limit a role you know it's OP. |
Spkr4theDead
Red Star. EoN.
1887
|
Posted - 2014.02.28 19:31:00 -
[16] - Quote
Takahiro Kashuken wrote:Skihids wrote:You simply can't have one class of infantry killing suit that splits its opponents into two classes, one that can't touch it, and the other that can, but now at a big disadvantage to defending itself against other infantry.
That split magnifies its advantage over enemy infantry by splitting it into two groups. If you chose a weapon capable of fighting the tank you are still vulnerable to the tank but now you make yourself even more vulnerable to other infantry.
The tank suit doesn't have to make any choice. It is equally effective at killing AV infantry as it is killing AI infantry. Thats because infantry is still infantry A guy with a PLC is the same guy with swarms who is the same guy with a FG, they are all meat in a bag As for no adv/pro hulls then its going to stay like this, you really think vehicle pilots in std hulls will like to get instablapped by proto AV? if you want that you should back to pre 1.7 days when that was the norm We have proto mods/turrets but no hulls, infantry on the otherhand have proto everything If im fighting tanks i can use rails, they are crap at killing infantry, if i want infantry dead il use the blaster but i give up my tank bashing ability Whats the problem? The problem is, he can't destroy you with his AR.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
1887
|
Posted - 2014.02.28 19:32:00 -
[17] - Quote
Skihids wrote:You don't really give up your tank bashing ability with blasters. You can still fight tanks as well as infantry. Plenty of people manage it as the blaster tank can take advantage of its turret speed to dance around a rail tank and stay away from its main gun.
Tanks are just meat inside a small bag inside another bag.
The problem is the blaster tank is great at everything while its main opponent is crippled against it.
The problem is demonstrated by the fact that we have a vehicle cap and without it we would get Ambush matches with 100% tanks on at least one side. When you have to artificially limit a role you know it's OP. So now you think you know how to tank? Problem is, doing that doesn't work on a real tanker.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Skihids
Bullet Cluster Legacy Rising
2942
|
Posted - 2014.02.28 19:41:00 -
[18] - Quote
Spkr4theDead wrote:Skihids wrote:You don't really give up your tank bashing ability with blasters. You can still fight tanks as well as infantry. Plenty of people manage it as the blaster tank can take advantage of its turret speed to dance around a rail tank and stay away from its main gun.
Tanks are just meat inside a small bag inside another bag.
The problem is the blaster tank is great at everything while its main opponent is crippled against it.
The problem is demonstrated by the fact that we have a vehicle cap and without it we would get Ambush matches with 100% tanks on at least one side. When you have to artificially limit a role you know it's OP. So now you think you know how to tank? Problem is, doing that doesn't work on a real tanker.
It doesn't work on redline rail tankers, no. But the rail tank wouldn't last very long if it came down into a fight with 16 blaster tanks which is what you would have without the artificial limit.
In reality you would probably have a mix of blaster and rail tanks on each side. The precise composition would evolve over time. It would start blaster heavy until the other side gave up on infantry, then turn into pure rail on rail as infantry became extinct. |
Hecarim Van Hohen
ACME SPECIAL FORCES RISE of LEGION
483
|
Posted - 2014.02.28 19:46:00 -
[19] - Quote
Spkr4theDead wrote:Takahiro Kashuken wrote:Skihids wrote:You simply can't have one class of infantry killing suit that splits its opponents into two classes, one that can't touch it, and the other that can, but now at a big disadvantage to defending itself against other infantry.
That split magnifies its advantage over enemy infantry by splitting it into two groups. If you chose a weapon capable of fighting the tank you are still vulnerable to the tank but now you make yourself even more vulnerable to other infantry.
The tank suit doesn't have to make any choice. It is equally effective at killing AV infantry as it is killing AI infantry. Thats because infantry is still infantry A guy with a PLC is the same guy with swarms who is the same guy with a FG, they are all meat in a bag As for no adv/pro hulls then its going to stay like this, you really think vehicle pilots in std hulls will like to get instablapped by proto AV? if you want that you should back to pre 1.7 days when that was the norm We have proto mods/turrets but no hulls, infantry on the otherhand have proto everything If im fighting tanks i can use rails, they are crap at killing infantry, if i want infantry dead il use the blaster but i give up my tank bashing ability Whats the problem? The problem is, he can't destroy you with his AR. Problem is that only Forge Guns (and RE's if the said tanker is stupid enough to stand still) can hurt tanks and that leaves the mobile murderforts to dominate the field (unless it's a "indoor" map) and happily murder any infantry foolish enough to try and counter them without an FG
"Tanks should not be countered by a single foe" is something that has been spouted in all of the HAV discussions but it would seem that tankers fail to notice that they are just a single man that (effectively) counters everything
ps. I hope vehicles get nerfed like the flaylock did and thus become obsolete because CoD > the rest (just to make sure, this is a joke)
BANGO SKANK WAS HERE
1.7 best match (HMG): 40/9/9 (K/A/D)
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Skihids
Bullet Cluster Legacy Rising
2943
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Posted - 2014.02.28 19:53:00 -
[20] - Quote
And that's the issue.
One man is great at murdering all infantry, both those who gimp themselves to fight them and those with no ability to hurt them.
It's great that rails can hunt blasters, but that simply throws your hands up in the air and gives up on allowing infantry to defend themselves. It becomes a case of needing tanks to fight tanks which are always better than infantry. The end result is infantry going extinct and ending up with WoT but for the artificial limit.
If you want to keep the AI role for tanks you can't split up its opposition. You would have to allow everyone to carry AV as well as AI, after all, the tank can kill both AI and AV infantry. Allowing only a few of your enemy to hurt you is simply too great an advantage, especially when those folks are at a greater disadvantage toward their own kind. |
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Aeon Amadi
Ancient Exiles. Renegade Alliance
5118
|
Posted - 2014.02.28 20:51:00 -
[21] - Quote
Mobius Wyvern wrote:Skihids wrote:There is no way to balance vehicles when they compete for the same role as a dropsuit. All versions of a role need to be equally powerful or you need to use the best one to be competitive. Right now blaster tanks are the best fitting for slaying infantry. Try an Ambush match if you still require convincing. MLT Somas cost about what any other ADV suits cost, are more powerful than any PRO suit, and require zero SP. STD HAVs bump the price, SP, and power level. That's why ADV and PRO vehicles are totally unthinkable. You can't balance these two as long as they are sharing the same role.
It's not just tanks though, dropships need to stop competing with infantry for kills and start assisting infantry make assaults. I've said it many times before, but it bears repeating. The best weapon a dropship has is a squad of mercs armed to the teeth.
Differentiation is a good idea.
Why does a game get boring? Because it doesn't have enough challenges to master. DUST has one basic game mode and one way to achieve it. Slay infantry by shooting face with the highest DPS available. Fun for a while, but it pales after a few months. Give vehicles new roles of their own and you vastly expand a players options for fun AND make combat more complex and fun for everyone.
It's going to require game development.
Without destructible environments tanks won't have much to do. Defenders need to be in possession of fortifications at he start of a match to give them a reason to blow stuff up and breach walls.
Communication will need to be improved before a dropship pilot can entice and load assault squad for an effective drop, especially in public matches.
We will need new game modes that either require or benefit greatly from vehicle use. We need infantry rooting for vehicles on their side, not cursing them for hogging all the kills.
You will know when you have gotten it right because you will be able to lift all artificial vehicle limits.
You won't find six tanks in Ambush and you may find none, simply because players won't have much to do in one. In other modes you will find a natural balance as players decide for themselves that there are already enough of some type of vehicle for the job and they would find slim pickings if they called in another.
CCP, please acknowledge you understand this vital point. Just to address one small point in your post. Anyone who suggests adding the tier system to vehicles does not represent the opinions of the rest of us as nominally sane vehicle users. Vehicle tiers would be hillaribad, and anyone who argues that is not worth listening to.
Tiers in general are hillaribad, even on infantry.
Useful Links
//forums.dust514.com/default.aspx?g=posts&t=133588
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Takahiro Kashuken
Red Star. EoN.
2741
|
Posted - 2014.02.28 22:02:00 -
[22] - Quote
Skihids wrote:You don't really give up your tank bashing ability with blasters. You can still fight tanks as well as infantry. Plenty of people manage it as the blaster tank can take advantage of its turret speed to dance around a rail tank and stay away from its main gun.
Tanks are just meat inside a small bag inside another bag.
The problem is the blaster tank is great at everything while its main opponent is crippled against it.
The problem is demonstrated by the fact that we have a vehicle cap and without it we would get Ambush matches with 100% tanks on at least one side. When you have to artificially limit a role you know it's OP.
Yes i do
I do not have a blaster which can inflict over 1k of pure dmg against another tank, against a shield tank or even a maddy if i cant break the regen or the rep rate i wont kill it, i would need help from AV or another tank or even an ADS
We had a vehicle cap when vehicles were pure crap, what does that prove?
Intelligence is OP
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Skihids
Bullet Cluster Legacy Rising
2957
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Posted - 2014.02.28 23:41:00 -
[23] - Quote
Takahiro Kashuken wrote:Skihids wrote:You don't really give up your tank bashing ability with blasters. You can still fight tanks as well as infantry. Plenty of people manage it as the blaster tank can take advantage of its turret speed to dance around a rail tank and stay away from its main gun.
Tanks are just meat inside a small bag inside another bag.
The problem is the blaster tank is great at everything while its main opponent is crippled against it.
The problem is demonstrated by the fact that we have a vehicle cap and without it we would get Ambush matches with 100% tanks on at least one side. When you have to artificially limit a role you know it's OP. Yes i do I do not have a blaster which can inflict over 1k of pure dmg against another tank, against a shield tank or even a maddy if i cant break the regen or the rep rate i wont kill it, i would need help from AV or another tank or even an ADS We had a vehicle cap when vehicles were pure crap, what does that prove?
It doesn't matter if another tank can counter you or not, that question is irrelevant. Lets just say I concede your point and rail tanks are your natural predator that you can never escape.
Your role then is 100% AI. You compete directly with infantry for infantry kills. Therefore your fitting must be balanced with any other person playing that role. That means you are just as vulnerable one-on-one with any other infantry unit. No fair saying that only some small percentage of infantry can hurt you when you can hurt them all. No fair saying that if they can hurt you they can't hurt other infantry.
Forget for a moment the outward aspects of your suit and concentrate on the role. Design the balance with the thought that your opponent gets to chose which role you play and which role he plays after you make your choices. If you make one all powerful he will chose that and give you the weak one. Do that honestly and you will see that tanks can't be AI focused and still remain recognizable as tanks. |
Alena Ventrallis
The Neutral Zone
776
|
Posted - 2014.03.01 01:14:00 -
[24] - Quote
Rework blasters as AV, and nearly all the tank QQ will disappear.
Best PVE idea I've seen.
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Takahiro Kashuken
Red Star. EoN.
2744
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Posted - 2014.03.01 11:18:00 -
[25] - Quote
Skihids wrote:Takahiro Kashuken wrote:Skihids wrote:You don't really give up your tank bashing ability with blasters. You can still fight tanks as well as infantry. Plenty of people manage it as the blaster tank can take advantage of its turret speed to dance around a rail tank and stay away from its main gun.
Tanks are just meat inside a small bag inside another bag.
The problem is the blaster tank is great at everything while its main opponent is crippled against it.
The problem is demonstrated by the fact that we have a vehicle cap and without it we would get Ambush matches with 100% tanks on at least one side. When you have to artificially limit a role you know it's OP. Yes i do I do not have a blaster which can inflict over 1k of pure dmg against another tank, against a shield tank or even a maddy if i cant break the regen or the rep rate i wont kill it, i would need help from AV or another tank or even an ADS We had a vehicle cap when vehicles were pure crap, what does that prove? It doesn't matter if another tank can counter you or not, that question is irrelevant. Lets just say I concede your point and rail tanks are your natural predator that you can never escape. Your role then is 100% AI. You compete directly with infantry for infantry kills. Therefore your fitting must be balanced with any other person playing that role. That means you are just as vulnerable one-on-one with any other infantry unit. No fair saying that only some small percentage of infantry can hurt you when you can hurt them all. No fair saying that if they can hurt you they can't hurt other infantry. Forget for a moment the outward aspects of your suit and concentrate on the role. Design the balance with the thought that your opponent gets to chose which role you play and which role he plays after you make your choices. If you make one all powerful he will chose that and give you the weak one. Do that honestly and you will see that tanks can't be AI focused and still remain recognizable as tanks.
Last i checked a Tank isnt an Infantry suit
I may compete with infantry for infantry kills but thats because i fitted up my tank to do so with enough defense to try and keep of a tank attack or live long enough for backup
New eden isnt fair
Intelligence is OP
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Skihids
Bullet Cluster Legacy Rising
2972
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Posted - 2014.03.01 17:11:00 -
[26] - Quote
Takahiro Kashuken wrote:Skihids wrote:Takahiro Kashuken wrote:Skihids wrote:You don't really give up your tank bashing ability with blasters. You can still fight tanks as well as infantry. Plenty of people manage it as the blaster tank can take advantage of its turret speed to dance around a rail tank and stay away from its main gun.
Tanks are just meat inside a small bag inside another bag.
The problem is the blaster tank is great at everything while its main opponent is crippled against it.
The problem is demonstrated by the fact that we have a vehicle cap and without it we would get Ambush matches with 100% tanks on at least one side. When you have to artificially limit a role you know it's OP. Yes i do I do not have a blaster which can inflict over 1k of pure dmg against another tank, against a shield tank or even a maddy if i cant break the regen or the rep rate i wont kill it, i would need help from AV or another tank or even an ADS We had a vehicle cap when vehicles were pure crap, what does that prove? It doesn't matter if another tank can counter you or not, that question is irrelevant. Lets just say I concede your point and rail tanks are your natural predator that you can never escape. Your role then is 100% AI. You compete directly with infantry for infantry kills. Therefore your fitting must be balanced with any other person playing that role. That means you are just as vulnerable one-on-one with any other infantry unit. No fair saying that only some small percentage of infantry can hurt you when you can hurt them all. No fair saying that if they can hurt you they can't hurt other infantry. Forget for a moment the outward aspects of your suit and concentrate on the role. Design the balance with the thought that your opponent gets to chose which role you play and which role he plays after you make your choices. If you make one all powerful he will chose that and give you the weak one. Do that honestly and you will see that tanks can't be AI focused and still remain recognizable as tanks. Last i checked a Tank isnt an Infantry suit I may compete with infantry for infantry kills but thats because i fitted up my tank to do so with enough defense to try and keep of a tank attack or live long enough for backup New eden isnt fair
Outward appearance aside, your blaster tank is playing the part of a dropsuit. It shares the same game role of infantry slayer as any other dropsuit. The role is the relevant factor here, not the shape.
When someone chooses to shoot others in the face they have the option of many suits. Each has different strengths and weaknesses, but all are somewhat balanced against each other such that there is no clear winner. You can go heavy, Assault, or Scout depending on your play style.
Or you can go blaster tank. It fills the same role.
If you go that route you get a fitting with far more eHP, DPS, and speed than any other option. It is immune to the majority of your opponent's weapons. It's so superior that there is no reason not to choose it if you want to win the fight.
There is a reason Ambush is a tank fest, it's the clear choice. So yeah, keep it the same and we will get DUST WoT. |
Takahiro Kashuken
Red Star. EoN.
2759
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Posted - 2014.03.02 15:10:00 -
[27] - Quote
Skihids wrote:Takahiro Kashuken wrote:Skihids wrote:Takahiro Kashuken wrote:Skihids wrote:You don't really give up your tank bashing ability with blasters. You can still fight tanks as well as infantry. Plenty of people manage it as the blaster tank can take advantage of its turret speed to dance around a rail tank and stay away from its main gun.
Tanks are just meat inside a small bag inside another bag.
The problem is the blaster tank is great at everything while its main opponent is crippled against it.
The problem is demonstrated by the fact that we have a vehicle cap and without it we would get Ambush matches with 100% tanks on at least one side. When you have to artificially limit a role you know it's OP. Yes i do I do not have a blaster which can inflict over 1k of pure dmg against another tank, against a shield tank or even a maddy if i cant break the regen or the rep rate i wont kill it, i would need help from AV or another tank or even an ADS We had a vehicle cap when vehicles were pure crap, what does that prove? It doesn't matter if another tank can counter you or not, that question is irrelevant. Lets just say I concede your point and rail tanks are your natural predator that you can never escape. Your role then is 100% AI. You compete directly with infantry for infantry kills. Therefore your fitting must be balanced with any other person playing that role. That means you are just as vulnerable one-on-one with any other infantry unit. No fair saying that only some small percentage of infantry can hurt you when you can hurt them all. No fair saying that if they can hurt you they can't hurt other infantry. Forget for a moment the outward aspects of your suit and concentrate on the role. Design the balance with the thought that your opponent gets to chose which role you play and which role he plays after you make your choices. If you make one all powerful he will chose that and give you the weak one. Do that honestly and you will see that tanks can't be AI focused and still remain recognizable as tanks. Last i checked a Tank isnt an Infantry suit I may compete with infantry for infantry kills but thats because i fitted up my tank to do so with enough defense to try and keep of a tank attack or live long enough for backup New eden isnt fair Outward appearance aside, your blaster tank is playing the part of a dropsuit. It shares the same game role of infantry slayer as any other dropsuit. The role is the relevant factor here, not the shape. When someone chooses to shoot others in the face they have the option of many suits. Each has different strengths and weaknesses, but all are somewhat balanced against each other such that there is no clear winner. You can go heavy, Assault, or Scout depending on your play style. Or you can go blaster tank. It fills the same role. If you go that route you get a fitting with far more eHP, DPS, and speed than any other option. It is immune to the majority of your opponent's weapons. It's so superior that there is no reason not to choose it if you want to win the fight. There is a reason Ambush is a tank fest, it's the clear choice. So yeah, keep it the same and we will get DUST WoT.
If the fight is about depleting clones
Ambush is about killing the enemy, there is no holding circle, you use the tools best for the job, with some of the compounds in ambush the fight can be inside and tanks can be useless
Try it in domination in the Gallente compound, tell me how you went on with 6 tanks, doesnt matter i already know the answer you did **** didnt get many kills and lost the game in record time
In ambush what do you expect? its all about clones, if it isnt the 6 tanks rolling about it was the 6 protobears pubstomping but somehow thats okay but a tank isnt
6 protobears can **** more in ambush than tanks can, they can go places that tanks cant but the funny thing is i find the tanks keep the protobears in check where as before the 6 protobears would just **** and nothing could counter unless you had 6 other protobears
But thats lolambush a nonfactor mode
Try it in PC with 6 tanks, frankly the tanks cancel each other out and infantry is more important
Intelligence is OP
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Skihids
Bullet Cluster Legacy Rising
2975
|
Posted - 2014.03.02 19:26:00 -
[28] - Quote
If AI tanks are so useless, then why all the complaints? If they are a non factor then nobody would miss them.
Of course some maps render them less than useful, that's not the point. The tragedy is they don't have a unique role of their own. They compete directly with infantry and are either far superior or they can't participate at all. |
75MPH LandShark
MarketHammer Directorate
4
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Posted - 2014.03.03 01:07:00 -
[29] - Quote
Skihids wrote:If multi-level cities solve everything we can eliminate vehicle caps and everything will be fine because nothing will be so demonstrably better that everyone will want to use it.
But no, most levels are dominated by open ground.
Tanks as they are today aren't meant to go hunting infantry one at a time. That's not their role. They don't use their main gun to kill one infantry unit at a time. So why do DUST tanks do that? Because CCP doesn't have a real role for them, that's why.
Just to respond I never said cities solve everything, I believe I said, tanks are useless in multi level cities. Just as a guy standing in the middle of an open field and trying to kill a tank with only an AR is useless. Just saying.
In response again. Most levels are dominated by the side that denies enemy movement while allowing free movement of their own side. Regardless of how it is achieved. Not dominated with just tanks. There are a lot of matches where there are no tanks at all and snipers prevent movement across open fields. Does that mean we need to eliminate all sniper weapons because the guy can't run across a field? I could see the argument now, an AR doesn't have the range of a sniper rifle and it's not fair I can't get across the field. Reality is, counter sniper, then move.
What kills me is everyone complained about the logistics LAV's and they eliminated them from the game. I actually spec'ed into it and supported other tanks and ground troops. They said it was too OP to support tanks and Troops. It wasn't, we were just the few who did it. Tanks popped like popcorn if there wasn't a LAV supporting it. Now they pop like popcorn again and everyone is still complaining that tanks are OP when they are in fact very weak for what they are.
I've seen the posts where others domain, a tank only cost 75k but my suit is over 98k fully spec'ed. Well the tank they are talking about is actually about 200k. The base shell is 75k without a weapon or any modules. You can't use it until you put a turret on it and no one runs them without armor, shields rep'ers, scanners, etc. so two deaths and your upside down on the match in regards to ISK. The madrugers and gunnlogi are almost over 500k fully fitted. Once engaged with another tank or armor one of them is dead in under five seconds. How many suits does it take to equal 500-700k?
People put out basic comments that are unrealistic to try and justify their arguments. So far I'm not seeing anything that justifies elimination or nerfing vehicles. If anything they are way underpowered for what they are and how much they cost. |
Maniak Madness
Death Firm. Canis Eliminatus Operatives
25
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Posted - 2014.03.03 02:01:00 -
[30] - Quote
Bring back the Logi Jeeps!
In a completely sane world, madness is the only freedom.
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