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181. Feedback/Request: Null cannon hack points - in Feedback/Requests [original thread]
I see what you're saying, but game balance says no. Fun > realism. 1 doorway to reach an objective? Narrow hallways? Are you kidding me? Heavies and REs would suddenly become the only viable strategies.
- by Awry Barux - at 2014.02.16 21:55:00
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182. [Feedback] Vehicle Recall - in Feedback/Requests [original thread]
+1 for this idea, in module cooldown requirement form.
- by Awry Barux - at 2014.02.16 20:46:00
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183. [Request] Make the Rail Rifle the tactical allround weapon - in Feedback/Requests [original thread]
I stopped reading after "railguns have the lowest DPS of all turrets".
- by Awry Barux - at 2014.02.16 20:36:00
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184. [Feedback] Menus are slow and unresponsive - in Feedback/Requests [original thread]
Agreed +1. The worst is ~5 seconds after a battle starts, when everyone hits spawn. If you want to switch fittings, you have to wait a solid 5 seconds, sometimes 10, for the menu to open.
- by Awry Barux - at 2014.02.16 20:30:00
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185. Make NKs deal 100% damage to vehicles - in Feedback/Requests [original thread]
RedZer0 MK1 wrote: NK, then av grenade. Let's do it. AV grenades? Naw. If I'm in melee range of the tank, it's remote -> remote -> remote -> slash slash -> slash slash -> detonate = hardened Madrugar goes boom, and deserves it...
- by Awry Barux - at 2014.02.16 20:28:00
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186. Make NKs deal 100% damage to vehicles - in Feedback/Requests [original thread]
Mordecai Sanguine wrote: That's....pretty useless. Fully loaded knife hit is 250 damage. (appro) It takes time and make the holder unable to run making it HARD to follow the tanks. and the third camera make the tank able to see it. You think a...
- by Awry Barux - at 2014.02.16 20:25:00
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187. Make NKs deal 100% damage to vehicles - in Feedback/Requests [original thread]
Arx Ardashir wrote: Not to mention that anyone who's in knife range when they kill it will likely die from the explosion on the tank (unless all medium suits start running NKs as their AV option, lulz). Worth it.
- by Awry Barux - at 2014.02.16 19:11:00
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188. Make NKs deal 100% damage to vehicles - in Feedback/Requests [original thread]
You heard me. If a tanker sits still long enough, I want to be able to cut them out of that metal box.
- by Awry Barux - at 2014.02.16 17:36:00
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189. Dual Repair Tool - in Feedback/Requests [original thread]
A few thoughts: 1. Why bother with a separate button? It seems reasonable to me that it could just do armor first, then restore shields when the armor is full. EHP is EHP and it'll be simpler for the kiddies, and in the hypothetical of a high-shie...
- by Awry Barux - at 2014.02.16 03:14:00
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190. Battle gloves - Melee weapons - in Feedback/Requests [original thread]
Inertia glove OP. Fun ideas though.
- by Awry Barux - at 2014.02.15 15:51:00
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191. After some tanking - in Feedback/Requests [original thread]
Best tank balancing suggestion I've seen so far, particularly the hardener changes. That alone may be enough. It's never wise to nerf multiple aspects at the same time- CCP has proven that, and we know they can adjust tank speed via hotfixes, so l...
- by Awry Barux - at 2014.02.15 15:50:00
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192. requirement for people to be in corps to talk on dust forums - in Feedback/Requests [original thread]
Meee One wrote: killertojo42 wrote: I know the title makes me sound like a **** but think about it, with all the crap noobie dust players write up in the forums we need a way to make so only those vested in the game can voice their opinion a...
- by Awry Barux - at 2014.02.15 07:40:00
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193. requirement for people to be in corps to talk on dust forums - in Feedback/Requests [original thread]
There is literally no metric you can use to evaluate whether someone is going to post intelligently or not effectively. Newbies can be smart and reasonable and veterans can be raging idiots. No offense, but your suggestion is pointless.
- by Awry Barux - at 2014.02.15 07:34:00
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194. End Biomass ISK Farms - in Feedback/Requests [original thread]
Aeon Amadi wrote: Mobius Kaethis wrote: This does need to happen since players can make hundreds of millions in just a few weeks. I hate to say it but in the mean time CCP should consider banning (at least temporarily) accounts of people who...
- by Awry Barux - at 2014.02.15 05:26:00
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195. End Biomass ISK Farms - in Feedback/Requests [original thread]
DUST Fiend wrote: I just figured I'd toss this here while it's on my mind. Right now, anyone can make any number of alts, throw together three characters with random names, transfer 250k ISK per character to their main, set all characters to b...
- by Awry Barux - at 2014.02.15 04:20:00
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196. why prototype gear should be better - in Feedback/Requests [original thread]
Ghost Kaisar wrote: killertojo42 wrote: I know I'm about to get a lot of hatred for this but i believe prototype gear should be better, we all push to get prototype gear just to find out when we get it that it's so closely equal to advanced ...
- by Awry Barux - at 2014.02.14 02:42:00
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197. Prone - in Feedback/Requests [original thread]
SGTFunyoun THEFIRST wrote: So if RL has nothing to do with games, then why are there FPS's based on nearly every major war the human race has ever fought in the last 3000 years? Wow, way to deliberately misinterpret my point. Things that a...
- by Awry Barux - at 2014.02.13 23:55:00
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198. Prone - in Feedback/Requests [original thread]
SGTFunyoun THEFIRST wrote: Awry Barux wrote: SGTFunyoun THEFIRST wrote: Denn Maell wrote: How would this be useful? Aim botters would still get you, vegetation doesn't pop in until after players so you won't be able to use cheap COD-st...
- by Awry Barux - at 2014.02.13 23:45:00
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199. Prone - in Feedback/Requests [original thread]
SGTFunyoun THEFIRST wrote: Denn Maell wrote: How would this be useful? Aim botters would still get you, vegetation doesn't pop in until after players so you won't be able to use cheap COD-style camping tactics, and you would sacrifice even m...
- by Awry Barux - at 2014.02.13 23:22:00
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200. why prototype gear should be better - in Feedback/Requests [original thread]
killertojo42 wrote: I agree on almost all of this except i see that closeness as a reason to improve prototype gear, if it's a wanting to win over gainingisk than it should have the capability to match said claim It already does have the ca...
- by Awry Barux - at 2014.02.13 23:01:00
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