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121. Sticky:The Respec Discussion Thread - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: My .02 ISK: Only dropsuit fitting skills (dropsuit command and the skills branching from it) need to be refunded, because their entire functions are changing. Weapons, even with nerfs and buffs, still function the sam...
- by Awry Barux - at 2014.02.20 02:01:00
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122. Sticky:The Respec Discussion Thread - in Feedback/Requests [original thread]
NextDark Knight wrote: Awry Barux wrote: NextDark Knight wrote: Just saying,, since they talked about changing the dropsuit specs, I have saved up 4m sp. I hope you all without self controll get rewarded. I will be opening all my AUR / Co...
- by Awry Barux - at 2014.02.20 01:41:00
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123. Sticky:The Respec Discussion Thread - in Feedback/Requests [original thread]
Marc Rime wrote: Sam Tektzby wrote: Reason why thread is here is just one (actually aprox hundred in general discusion) and that reason is great wave of threads in general discussion. After aprox twenty pages we did not have any responce b...
- by Awry Barux - at 2014.02.20 01:16:00
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124. Small Blaster Dispersion - in Feedback/Requests [original thread]
More to the point, why don't we have a HMG turret? It doesn't even need fancy graphics assets, just the HMG + duct tape.
- by Awry Barux - at 2014.02.19 23:50:00
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125. Vehicle Quota - in Feedback/Requests [original thread]
ISK cap is definitely a bad idea. The idea of militia is that it's not *that* much worse than STD. Two MLT tanks > 1 well-fit STD tank any day of the week, assuming the MLT tanks work together.
- by Awry Barux - at 2014.02.19 23:40:00
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126. I hope RE's and PM's are on the to do list for 1.8. - in Feedback/Requests [original thread]
Bojo The Mighty wrote: 843 nerfnut96 wrote: RE's and PE's need the damage fliped for each. RE's 700ish PE's 1500 No that's ass backwards Why would anyone use manual detonation explosives that can't OHK a suit when you can only carry 3. ...
- by Awry Barux - at 2014.02.19 22:41:00
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127. Car Keys - in Feedback/Requests [original thread]
CCP has already stated that they're working on a proper vehicle lock system. What we have now is a stopgap measure until they finish it.
- by Awry Barux - at 2014.02.19 22:26:00
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128. Sticky:The Respec Discussion Thread - in Feedback/Requests [original thread]
Marc Rime wrote: Awry Barux wrote: There's a difference between balance changes and what's going on in 1.8. I direct you to my post on page 1: Awry Barux wrote: I skilled in to the Min Logi for the hack speed bonus. I spent a lot of ti...
- by Awry Barux - at 2014.02.19 22:18:00
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129. Stuff for shield tanked low slots - in Feedback/Requests [original thread]
Texs Red wrote: So you are somehow dissatisfied with the range enhancer that is already in the low slot? I would guess that he means weapon range enhancers. The answer to that is no.
- by Awry Barux - at 2014.02.19 21:50:00
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130. I hope RE's and PM's are on the to do list for 1.8. - in Feedback/Requests [original thread]
KEROSIINI-TERO wrote: If a LAV+driver live after successfully jihaded, that is a rare case and from all imaginable viewpoints a bug. It's so rare that we can safely call it a bug. No it's actually quite easy- just be in a pub match and have...
- by Awry Barux - at 2014.02.19 19:37:00
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131. Sticky:The Respec Discussion Thread - in Feedback/Requests [original thread]
Marc Rime wrote: Awry Barux wrote: It DOES matter when this game's major monetization route is items that increase the rate at which you gain SP. I paid good money to wait less, and by making me wait more by changing what skills I need to ...
- by Awry Barux - at 2014.02.19 19:24:00
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132. Sticky:The Respec Discussion Thread - in Feedback/Requests [original thread]
Marc Rime wrote: Komodo Jones wrote: why should someone have to be stuck with the amarr heavy if they want the gallente heavy? But they aren't stuck with it. Well, yes, they will have that skill, but having it doesn't prevent them from ski...
- by Awry Barux - at 2014.02.19 18:40:00
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133. [Request] role identifiers - in Feedback/Requests [original thread]
Do want, +1.
- by Awry Barux - at 2014.02.19 18:05:00
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134. Breach plamsa cannon - in Feedback/Requests [original thread]
WeapondigitX V7 wrote: I figured that if I used this breach plasma cannon to attack a tank's weak spot (located on the back of it) it would do much more damage. Especially against shield tanks. 1.1 x 2500 =2750 2750 x 1.6 = (2750 + (6 x 200)...
- by Awry Barux - at 2014.02.19 06:33:00
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135. If you like REs, you'll love this - in Feedback/Requests [original thread]
Nah, I love REs but have no interest in this. I've never been a fan of anything that involves me sitting still while I control a little robot.
- by Awry Barux - at 2014.02.19 06:31:00
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136. to fix TKing - in Feedback/Requests [original thread]
Aside from all the other reasons mentioned above why this is a bad idea, what happens if the TKer is too poor? I would exploit this all day with a fully loaded logi suit being TKed by a random alt, then rezzed so the suit isn't actually lost. At a...
- by Awry Barux - at 2014.02.19 06:28:00
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137. New passive infantry module (biotic catalyser type 2) - in Feedback/Requests [original thread]
Seems to me like a fun idea, mostly for quad-stacking them on a HMG heavy. Sprint somewhere, plant yourself down and lay down HMG fire, repeat until you run out of health. Easy to implement, too. Why not, +1 for variety.
- by Awry Barux - at 2014.02.19 06:25:00
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138. Turret proficiency not working. - in Feedback/Requests [original thread]
GG vehicle revamp. Well done. Just... excellent.
- by Awry Barux - at 2014.02.19 06:21:00
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139. Breach plamsa cannon - in Feedback/Requests [original thread]
I think it's a great idea, though I think that much like the plasma cannon, this weapon has also been pre-nerfed. When you count charge time and reload, the basic breach plasma cannon is only putting out 316 direct DPS. That's not very much for a ...
- by Awry Barux - at 2014.02.19 06:16:00
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140. Sticky:The Respec Discussion Thread - in Feedback/Requests [original thread]
TheAmazing FlyingPig wrote: Personally, I would love a full respec to leave the life of a tanker and join the ranks of logibro's come 1.8. I know it's probably not going to happen, but a man can dream, right? Didn't you have a chance to do t...
- by Awry Barux - at 2014.02.19 04:35:00
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