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381. [Request] Scan beacon. - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: Skipper Jones wrote: Arkena Wyrnspire wrote: Did you know we already have passive scanning? Probably not, because it's hilariously broken and has been pretty much forever. Your first point sickens me, by the way. ...
- by Awry Barux - at 2013.09.12 19:56:00
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382. Ambush spawn system - in Feedback/Requests [original thread]
The ambush spawn system needs serious changes. Twice today, I spawned and then died to a grenade with ~.25 seconds of spawning. The spawn system should select map locations with few/no enemies, not those PRESENTLY being attacked.
- by Awry Barux - at 2013.08.28 03:26:00
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383. Soooooo Blasters and LAVs - in Feedback/Requests [original thread]
THUNDERGROOVE wrote: If you didn't know already, any blaster that shoots at a LAV deals damage to the driver regardless of where they actually shoot them. I've heard from many sources that this is a 'glitch' and from many other sources that it ...
- by Awry Barux - at 2013.07.25 20:53:00
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384. How to fix plasma cannon.... - in Feedback/Requests [original thread]
The main issue is projectile speed/drop. It's clearly been programmed in just to make the thing stupidly hard to use- the PLC shoots a plasma bolt at barely a scout's running speed that drops like a rock. ARs are also plasma weapons, and they're h...
- by Awry Barux - at 2013.07.25 20:28:00
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385. [Request] ADS vs Non-ADS sensitivity - in Feedback/Requests [original thread]
Reposting from the aiming dev blog topic, for great justice. Right now, ADS sensitivity is (presumably) a fixed multiplier applied to your non-ADS sensitivity. This leaves some players, like me, stuck with the choice between overly sensitive hip ...
- by Awry Barux - at 2013.07.25 20:08:00
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386. Contact grenade nerf- you're doing it wrong. - in Feedback/Requests [original thread]
I agree they probably shouldn't exist, but they do so I'll use them. My point is, this nerf is not going to help anything. If I want to f--k your day with contact nades, I'll just stand on a nanohive. A proto logi can carry 6+ hives... halving the...
- by Awry Barux - at 2013.07.24 18:16:00
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387. Contact grenade nerf- you're doing it wrong. - in Feedback/Requests [original thread]
Bhrutus Othis wrote: Till contact grenades are in the game i know that at least a player from France will abuse of them, i don't know why, they are more inclined to use that sh!t. What the f--k? Who let drunk incoherent Captain Nationalism i...
- by Awry Barux - at 2013.07.24 17:50:00
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388. Contact grenade nerf- you're doing it wrong. - in Feedback/Requests [original thread]
Gorgoth24Reborn wrote: Imo if you bought an OP weapon it should've been in the back of your mind that it'd get nerfed to hell at some point. Watch the forums for feedback on said weapons and it's easy to avoid these sorts of things. It's a chan...
- by Awry Barux - at 2013.07.24 17:22:00
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389. Contact grenade nerf- you're doing it wrong. - in Feedback/Requests [original thread]
I see three good options for CCP here, in order of "morally upright" nature: 1. Nerf in a less heavy-handed, easy-to-circumvent way. Let's see you tune some stats like damage and blast radius instead of just halving ammo capacity. 2. Nerf it as de...
- by Awry Barux - at 2013.07.23 20:34:00
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390. Contact grenade nerf- you're doing it wrong. - in Feedback/Requests [original thread]
N1ck Comeau wrote: Contact grenades were to easily spammable, leaving them at one is fine, because there intended purpose is in sticky QQC scenarios. Just get a nanohive or supply depot. Translation: Contact grenades are too easily spammab...
- by Awry Barux - at 2013.07.23 20:24:00
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391. Contact grenade nerf- you're doing it wrong. - in Feedback/Requests [original thread]
Malkai Inos wrote: BGoat wrote: Zael Junma wrote: CCP needs to also stop nerfing previously bought items. If an item is directly paid for (AUR), and that item is "defective", then that item should be removed from the market and phased out...
- by Awry Barux - at 2013.07.23 20:15:00
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392. Contact grenade nerf- you're doing it wrong. - in Feedback/Requests [original thread]
I approve of the flaylock changes. However, as someone who bought a lot (literally 1000s stockpiled) of fused locus nades, the clip size change is ridiculous, bordering on sleazy bait-and-switch business tactics. A weapon that I paid real money...
- by Awry Barux - at 2013.07.23 18:19:00
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