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841. Tech 2 stuff and module idea - in Feedback/Requests [original thread]
A tech 2 hmg built for suppresive fire, so low heat build up with below avg dmg for a hmg and low accaurcy. A tech 2 mass driver built for AV A tech 2 assault suit designed to work with cloaking aka a black ops suit A tech 2 scout suit deaigned to...
- by Avenger 245 - at 2012.08.10 15:29:00
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842. Av and heavy weapons and suggestion - in Feedback/Requests [original thread]
Bones1182 wrote: So again have you actually used the forge gun yet or are you still basing this on the fact that someone managed to kill you theory when you think it should not have? Edit If you put the point in your OP then it is a main topi...
- by Avenger 245 - at 2012.08.10 15:05:00
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843. Av and heavy weapons and suggestion - in Feedback/Requests [original thread]
Well yes but the fg was mention so was hmg swarms mass drivers mortors, so yeah it was in there it was only mention cause its an av and/or a heavy weapon. Its less of a main topic and more of a point within the general topic to rework how AV stuff...
- by Avenger 245 - at 2012.08.10 15:00:00
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844. WolfmanGÇÖs Wonderful World of Weapons - in General Discussions [original thread]
EnglishSnake wrote: APC Dropship - Basically a flying healing taxi Has no guns - Maybe repair guns to help repair friendly tanks But a bigger shield and armor tank Has a MCRU - 10second spawn time Also has the ability to give ammo and als...
- by Avenger 245 - at 2012.08.10 14:44:00
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845. Request: Magic - in Feedback/Requests [original thread]
+1 for stupidity on a rainy day and for all the shout out to games with magic in them
- by Avenger 245 - at 2012.08.10 14:21:00
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846. Av and heavy weapons and suggestion - in Feedback/Requests [original thread]
I still stand by my point that a weapon in dust should be balanced for its intended role on the A beats B, B beats C, and C beats A line up, and I will always argue for balancing changes that effect that, just like I argued against the breach and ...
- by Avenger 245 - at 2012.08.10 14:12:00
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847. Semi-Destructable Envrionments the less memory intensive option. - in Feedback/Requests [original thread]
Remote explosive for door breaching would be cool. Along with some form of a flash bang would make viable breach tactics
- by Avenger 245 - at 2012.08.10 01:06:00
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848. Av and heavy weapons and suggestion - in Feedback/Requests [original thread]
Um no, the orginal point of this thread wasnt FG. Speaking of the orginal point of the thread a simple rocket launcher doing more dmg than a single swarm missile could be a side arm but have only. 2 rounds. Edit. The orginal point was av and hea...
- by Avenger 245 - at 2012.08.10 00:53:00
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849. Av and heavy weapons and suggestion - in Feedback/Requests [original thread]
A recap for my issue with the forge gun. What is getting me with the forge gun is how it effects gameplay and choices. The forge gun should be a powerful and CLOSE range and MID range AV weapon that complements the Swarms long range capacity. The...
- by Avenger 245 - at 2012.08.10 00:33:00
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850. Av and heavy weapons and suggestion - in Feedback/Requests [original thread]
When im sniping I dont expect my biggest worry to be forge gunners but those are the only guys who can kill me it seems. Its not an issue with the stats the issue is the forgw gun is overpowered for a weapon I consider to be short and medium range...
- by Avenger 245 - at 2012.08.09 23:54:00
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851. Av and heavy weapons and suggestion - in Feedback/Requests [original thread]
Bones1182 wrote: Avenger 245 wrote: Ten-Sidhe wrote: Other weapon work on both, av grenades for one. Sniper rifles, ar, and smg can take out dropships and lav. I have killed a few tanks with smg, including marauder. I killed enough one ma...
- by Avenger 245 - at 2012.08.09 21:07:00
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852. Terrian planet and weather effect plus day and night cycles - in Feedback/Requests [original thread]
Correct me if im wrong does this mention envirment effects? https://forums.dust514.com/default.aspx?g=warning&l=http%3a%2f%2fblog.us.playstation.com%2f2012%2f08%2f09%2fdust-514-update-adds-eve-online-integration-keyboard-and-mouse-controls-an...
- by Avenger 245 - at 2012.08.09 21:02:00
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853. Av and heavy weapons and suggestion - in Feedback/Requests [original thread]
Ten-Sidhe wrote: Other weapon work on both, av grenades for one. Sniper rifles, ar, and smg can take out dropships and lav. I have killed a few tanks with smg, including marauder. I killed enough one match a sagris ran from me chasing it with s...
- by Avenger 245 - at 2012.08.09 17:36:00
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854. Deployable equipment - in Feedback/Requests [original thread]
Actually now that I think about it the sentry guns in CoD give you kills maybe in dyst the motor and sentry qiuld always give kill assist to the owner
- by Avenger 245 - at 2012.08.09 17:33:00
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855. Deployable equipment - in Feedback/Requests [original thread]
Duke Ikalla wrote: I like the second idea, not so much on the third idea seeing whereas people would abuse it. You would need a limited use and/or a cool down time. I think a 20 second set up time and a slow RoF would do as far as power goes ...
- by Avenger 245 - at 2012.08.09 06:41:00
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856. CoD and Dust: accuarcy and game - in Feedback/Requests [original thread]
Both sides from a gameplay or realism perspective can be argued all day and both would be right however I sticking with make hipfire and ADS equal in terms of use at diffrent situation. And to do this hipfire needs a nerf and ADS needs a buff alon...
- by Avenger 245 - at 2012.08.09 06:36:00
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857. New non combat modules - in Feedback/Requests [original thread]
Oh and my laser designator that marks where orbital strike airstikes and artiliry strikes ahould hit plus it could ping the map for your team and fit in the aide arm slot
- by Avenger 245 - at 2012.08.09 06:32:00
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858. Av and heavy weapons and suggestion - in Feedback/Requests [original thread]
Minmatar Slave 74136 wrote: I think the forge gun has enough drawbacks to offset its lethality, when i get sniped in my dropsuit by a forge gun i got nuthin but respect for the gunner who could nail me with that big pig. (on a side note the de...
- by Avenger 245 - at 2012.08.09 06:22:00
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859. Grids lasers and airstikes - in Feedback/Requests [original thread]
I suggested one time if planetary warfare becomes like a RTS for commanders between matchs then artilery location could be attacked by the enemy to destroy/capture them. Somethin like a artilery drone coloum gets jammed and capture or destroy it b...
- by Avenger 245 - at 2012.08.09 06:12:00
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860. Deployable equipment - in Feedback/Requests [original thread]
I have another thread that expanded on the laser designator so it could makr orbital bombardment spots and airstikes as well
- by Avenger 245 - at 2012.08.09 06:08:00
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