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801. Modules and equipment I like to see - in Feedback/Requests [original thread]
some of those would make covert op or special op style battles pretty interesting and a rock paper siccors match. alot of it just gives regular guy more option, or gives the defender a way to put more isk into defense.
- by Avenger 245 - at 2012.07.16 21:07:00
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802. Modules and equipment I like to see - in Feedback/Requests [original thread]
Deployable mean stuff like the nanohives Grenade >Flashbangs: the final judgment in Close Quarter Combat. make it so that everyone near or looking at it with range is blinded to different degrees For a ingame explanation it could overload the ...
- by Avenger 245 - at 2012.07.16 21:01:00
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803. Feedback for a better game - in Feedback/Requests [original thread]
the loudest eve players are a pain, rude, and arrogant so ignore them most of the time same can be said for the inmature console players who yell the loudest. about the imbalance between new and old players this will go away more or less when hi...
- by Avenger 245 - at 2012.07.16 19:39:00
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804. Futuristic war for dust - in Feedback/Requests [original thread]
reserved
- by Avenger 245 - at 2012.07.16 18:19:00
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805. Futuristic war for dust - in Feedback/Requests [original thread]
reserved i will get around to clean this up and making it more legible and easy to understand. its on my todo list somewhere inbetween 42 or 56 on that list
- by Avenger 245 - at 2012.07.16 18:19:00
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806. Dust Problems and feedback - in Feedback/Requests [original thread]
does anyone esle agree disagree or think some of this should be done better?
- by Avenger 245 - at 2012.07.16 17:56:00
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807. General gameplay concern - in Feedback/Requests [original thread]
ccp should make the tutorial more easy to understand, i managed to get right in to the loadout and understood all of it but i play eve and all ready understood the system, most people dont better explaination for new players would help the game. a...
- by Avenger 245 - at 2012.07.16 17:48:00
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808. CCP some bad reviews - in Feedback/Requests [original thread]
if the gameplay good what do the graphics matter? i might be a little stubborn about liking my older stuff, but honestly i could care less about the graphic in a BETA.
- by Avenger 245 - at 2012.07.16 17:11:00
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809. Ammo Variations and Types. - in Feedback/Requests [original thread]
IMO having diffrent ammo types that affect range damage accuarcy and mag size then have 4 or 5 version which affect each of those states diffrently and have one ammo type good for shields and one for armor. i dont think all guns should have diffre...
- by Avenger 245 - at 2012.07.16 17:00:00
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810. Dust Problems and feedback - in Feedback/Requests [original thread]
Baal Roo wrote: I agree the AR is a little bit too accurate and slightly too powerful, but it SHOULD be the best overall weapon for most medium range situations. The guns shouldn't all be equally balanced against one another, they should be bal...
- by Avenger 245 - at 2012.07.16 00:38:00
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811. physics engine vs animation - in Feedback/Requests [original thread]
it seams to be that all the action in dust are precoded animation rather than a free form physics, when my character dies in medair he goes down still float in air rather than hitting the ground, so i am wondering is the game guide more by a phyis...
- by Avenger 245 - at 2012.07.15 19:37:00
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812. worst way to discover dust is missing a feature - in Feedback/Requests [original thread]
for that not so great end read my post for lols https://forums.dust514.com/default.aspx?g=posts&t=27028&find=unread
- by Avenger 245 - at 2012.07.15 18:22:00
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813. worst way to discover dust is missing a feature - in Feedback/Requests [original thread]
so i was playing on the new map and thought i be smart and bounce a grenade around a coner and take out some poeple, and behold my surprise when my grenade hits the wall and falls to the ground in front of me, it dosnt end well. i tested this out...
- by Avenger 245 - at 2012.07.15 17:55:00
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814. First weekend feedback - in Feedback/Requests [original thread]
you bought a console just for dust, that is crazy, also rather than go for mouse/KB support why not try and learn to use the controller. as for that other stuff meh theres already 10 forum post for each. you sprint with L3 i think, i forget i just...
- by Avenger 245 - at 2012.07.15 17:28:00
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815. Ammo Variations and Types. - in Feedback/Requests [original thread]
Nova Knife wrote: From what we know currently there is no plans to introduce different ammunitions. Specific weapons will have set damage types which will be more effective or less effective to certain resistances. Damage types will vary based ...
- by Avenger 245 - at 2012.07.15 17:19:00
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816. Futuristic war for dust - in Feedback/Requests [original thread]
I want to feel like this a battle between well funded futuristic mercenaries fighting for corrupt arrogant capsuleers, not some 21st century war with glowing weapons. I donGÇÖt know if anyone agrees with the idea of expanding on the game tactic si...
- by Avenger 245 - at 2012.07.15 16:03:00
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817. [Idea] Drones - in Feedback/Requests [original thread]
Traynor Youngs wrote: I think that drones should not be flying around shooting people. You shouldn't die to an AI in a PvP match. Drones should be support, like sensors or jamming. the why not set up equipment like nanohives that do this, d...
- by Avenger 245 - at 2012.07.15 15:45:00
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818. Dust Problems and feedback - in Feedback/Requests [original thread]
could someoen explain how the detnator works right now?
- by Avenger 245 - at 2012.07.15 15:25:00
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819. [Request] VR Training Room - in Feedback/Requests [original thread]
i think a simpler private version that lets you test how weapons, and driving controls for people not wealth corps, also i think there should be a complexe version for corps so they can test tactics and train new members provided the fork over the...
- by Avenger 245 - at 2012.07.15 15:23:00
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820. [Idea] Drones - in Feedback/Requests [original thread]
i dont think the drones should have the firepower our arm to go up against atn assualt guy with the same tier of stuff, much less a heavy make it so that drones have to concentrate fire or get the jump on assualt to manage to kill a player
- by Avenger 245 - at 2012.07.15 15:20:00
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