Pages: 1 2 [3] 4 5 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Lord Sedto
Amarr Templars Amarr Empire
25
|
Posted - 2012.08.02 03:27:00 -
[61] - Quote
Avenger 245 wrote:actually i still for weakening hipfire but providing skills to make it almost as good as it is now. but yes the primary reason for this thread is to make ADS better and more viable protoman cant find any argument other than telling me to go play CoD, well he can go back to Halo for all i care, i think the game would benfit immensely for having both hipfire and ADS being viable methods for combat, provided the skills for it are trained up and for skills to improve hipfire to be added hipfire needs to be made less accaurct.
well if they improve our ADS so we can move at the same speed and have the same accuracy I don't see the need for nerfing something after all if something is Overpowered then upgrade other things. Allowing it to be a skill book you have to invest in makes more sense though. Current tech at the age we are in (in this future) I can see eye hand to weapon firing being able to be very accurate, however like I said what happened we decided that 2011 tech for scopes is fine? Hell no if tech in one area is improved you know they will improve it in another! I might had started out in thought that for one thing but as I have watched things unfold I think sure it developed but why can the scope aim firing system not been improved? You could say its the same as hip firing just allowing those that hit L1 to zoom in through there visor! |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.08.02 03:29:00 -
[62] - Quote
Avenger 245 wrote:actually i still for weakening hipfire but providing skills to make it almost as good as it is now. but yes the primary reason for this thread is to make ADS better and more viable protoman cant find any argument other than telling me to go play CoD, well he can go back to Halo for all i care, i think the game would benfit immensely for having both hipfire and ADS being viable methods for combat, provided the skills for it are trained up and for skills to improve hipfire to be added hipfire needs to be made less accaurct.
First of all how isn't ADS viable when it's primarily used for long range kills as intended? Secondly you really want to run around a map snapping to ADS like in COD for every kill. ADSing for every kill is borderline ********. Not to mention people look stupid doing it. Third it limits your view when confronted with multiple enemy's.
Hipfire and ADS both work as intended. Skills already exist in the game to decrease bullet dispersion overall so ADS and hipfiring works more effectively so this whole thread makes no sense.
|
Lord Sedto
Amarr Templars Amarr Empire
25
|
Posted - 2012.08.02 03:58:00 -
[63] - Quote
xprotoman23 wrote:Avenger 245 wrote:actually i still for weakening hipfire but providing skills to make it almost as good as it is now. but yes the primary reason for this thread is to make ADS better and more viable protoman cant find any argument other than telling me to go play CoD, well he can go back to Halo for all i care, i think the game would benfit immensely for having both hipfire and ADS being viable methods for combat, provided the skills for it are trained up and for skills to improve hipfire to be added hipfire needs to be made less accaurct. First of all how isn't ADS viable when it's primarily used for long range kills as intended? Secondly you really want to run around a map snapping to ADS like in COD for every kill. ADSing for every kill is borderline ********. Not to mention people look stupid doing it. Third it limits your view when confronted with multiple enemy's. Hipfire and ADS both work as intended. Skills already exist in the game to decrease bullet dispersion overall so ADS and hipfiring works more effectively so this whole thread makes no sense.
first I plused ya for giving a good argument on this.
second is I am thinking medium range to long should be a AR, well long would be a sniper yes, I switch to to hipfire when close to a target cause A. it makes sense being that close that hip fire should be better. However I don't want a nerf to hip fire but want aim or ADS to be more accurate at distances. If you are 50 meters from me why is it hipfire outweighs scoping? I mean tech wise in the future would not they improve hipfire so eye hand coordination is above par? Why can I not scope in with my visor and use the same mechanics as you? I don't want to see a nerf for either of us but I would like to use aim and be just as accurate as I should be. But I don't want those playing to be nerfed to benefit me after all I want the enjoyment of a good fight. I really think we all could be satisfied with a slight improvement to the ADS and no nerf to your hipfire abilities. |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.08.02 04:03:00 -
[64] - Quote
Lord Sedto wrote:xprotoman23 wrote:Avenger 245 wrote:actually i still for weakening hipfire but providing skills to make it almost as good as it is now. but yes the primary reason for this thread is to make ADS better and more viable protoman cant find any argument other than telling me to go play CoD, well he can go back to Halo for all i care, i think the game would benfit immensely for having both hipfire and ADS being viable methods for combat, provided the skills for it are trained up and for skills to improve hipfire to be added hipfire needs to be made less accaurct. First of all how isn't ADS viable when it's primarily used for long range kills as intended? Secondly you really want to run around a map snapping to ADS like in COD for every kill. ADSing for every kill is borderline ********. Not to mention people look stupid doing it. Third it limits your view when confronted with multiple enemy's. Hipfire and ADS both work as intended. Skills already exist in the game to decrease bullet dispersion overall so ADS and hipfiring works more effectively so this whole thread makes no sense. first I plused ya for giving a good argument on this. second is I am thinking medium range to long should be a AR, well long would be a sniper yes, I switch to to hipfire when close to a target cause A. it makes sense being that close that hip fire should be better. However I don't want a nerf to hip fire but want aim or ADS to be more accurate at distances. If you are 50 meters from me why is it hipfire outweighs scoping? I mean tech wise in the future would not they improve hipfire so eye hand coordination is above par? Why can I not scope in with my visor and use the same mechanics as you? I don't want to see a nerf for either of us but I would like to use aim and be just as accurate as I should be. But I don't want those playing to be nerfed to benefit me after all I want the enjoyment of a good fight. I really think we all could be satisfied with a slight improvement to the ADS and no nerf to your hipfire abilities.
Sharpshooter skill it up....
|
Lord Sedto
Amarr Templars Amarr Empire
25
|
Posted - 2012.08.02 04:10:00 -
[65] - Quote
xprotoman23 wrote:Lord Sedto wrote:xprotoman23 wrote:Avenger 245 wrote:actually i still for weakening hipfire but providing skills to make it almost as good as it is now. but yes the primary reason for this thread is to make ADS better and more viable protoman cant find any argument other than telling me to go play CoD, well he can go back to Halo for all i care, i think the game would benfit immensely for having both hipfire and ADS being viable methods for combat, provided the skills for it are trained up and for skills to improve hipfire to be added hipfire needs to be made less accaurct. First of all how isn't ADS viable when it's primarily used for long range kills as intended? Secondly you really want to run around a map snapping to ADS like in COD for every kill. ADSing for every kill is borderline ********. Not to mention people look stupid doing it. Third it limits your view when confronted with multiple enemy's. Hipfire and ADS both work as intended. Skills already exist in the game to decrease bullet dispersion overall so ADS and hipfiring works more effectively so this whole thread makes no sense. first I plused ya for giving a good argument on this. second is I am thinking medium range to long should be a AR, well long would be a sniper yes, I switch to to hipfire when close to a target cause A. it makes sense being that close that hip fire should be better. However I don't want a nerf to hip fire but want aim or ADS to be more accurate at distances. If you are 50 meters from me why is it hipfire outweighs scoping? I mean tech wise in the future would not they improve hipfire so eye hand coordination is above par? Why can I not scope in with my visor and use the same mechanics as you? I don't want to see a nerf for either of us but I would like to use aim and be just as accurate as I should be. But I don't want those playing to be nerfed to benefit me after all I want the enjoyment of a good fight. I really think we all could be satisfied with a slight improvement to the ADS and no nerf to your hipfire abilities. Sharpshooter skill it up....
well I have lvl3 in the book and am planing on improving it as well that could be my issue as well as having my sensitivity to low atm. I am fairly new only two weekends in so we will see I get the extra 1 mill sp and isk for the last event they sent that email for YAY those who participated. We didn't crash the server lol \
|
Lord Sedto
Amarr Templars Amarr Empire
25
|
Posted - 2012.08.02 04:11:00 -
[66] - Quote
and Go Imperial Guard!! I salute ye |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.08.02 04:22:00 -
[67] - Quote
look at it this way ADS and hipfire should have ineart weakness such as less visablity and less pinpoint accaurcy becuase of what they are and hipfire in general is far to accuarct when compared to ADS. each method should be used for its idea situation and the player should pick which one he speicelize in for example comming up on alone guy at medium range you should bring up your scope and put rounds down killing him if he doesnt react fast enough, and hipfire should be used for CQC and multiple targets neither should be good at the others job.
this game isnt anything like CoD but that doesnt mean it ADS should be worthless and hipfire should be only option, right now even with all our health i can walk up and gun someone(with hipfire) and kill them in 2 or 3 seconds if all the bullets hit. so ADS is viable if only its turning speed was a little faster and hipfire wasnt so overpowered.
Hipfire SHOULD not be able to accaurct and consistently hit and kill at medium and long range, i suggest lowering the accaurcy enough so hipfire still works at close range or when there our multiple enemys, which where it should be used, but inaccaurct enough so it cant kill at medium range. i even suggest having skills for improving hipfire if it were nerfed in that way, just not quite all the way back up to the impossible accaurcy.
i think ADS should be viable method for medium range or killing lone wolfs, i thinking increasing its turning speed whild ADS overall would be a simple help and maybe adding skills for quicker draw and for faster movement speed while ADS.
this has both CoD people and Halo(only one i could think of with lots of hipfire) people coming both methods should be viable options and have their places on the battle field, but as it stands hipfire is the good for every range and ADS is next to pointless |
Lord Sedto
Amarr Templars Amarr Empire
25
|
Posted - 2012.08.02 04:27:00 -
[68] - Quote
well I would like the improvement to ADS first I feel I could stand toe to toe with the best hipfire guys out there with a decent ADS in my hands. Sure aiming should be better but if we have many players not wanting it why do we have to nerf them ? Lets make it equal so you have your choice and can enjoy the game the same as them? |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.08.02 04:31:00 -
[69] - Quote
Avenger 245 wrote:look at it this way ADS and hipfire should have ineart weakness such as less visablity and less pinpoint accaurcy becuase of what they are and hipfire in general is far to accuarct when compared to ADS. each method should be used for its idea situation and the player should pick which one he speicelize in for example comming up on alone guy at medium range you should bring up your scope and put rounds down killing him if he doesnt react fast enough, and hipfire should be used for CQC and multiple targets neither should be good at the others job.
this game isnt anything like CoD but that doesnt mean it ADS should be worthless and hipfire should be only option, right now even with all our health i can walk up and gun someone(with hipfire) and kill them in 2 or 3 seconds if all the bullets hit. so ADS is viable if only its turning speed was a little faster and hipfire wasnt so overpowered.
Hipfire SHOULD not be able to accaurct and consistently hit and kill at medium and long range, i suggest lowering the accaurcy enough so hipfire still works at close range or when there our multiple enemys, which where it should be used, but inaccaurct enough so it cant kill at medium range. i even suggest having skills for improving hipfire if it were nerfed in that way, just not quite all the way back up to the impossible accaurcy.
i think ADS should be viable method for medium range or killing lone wolfs, i thinking increasing its turning speed whild ADS overall would be a simple help and maybe adding skills for quicker draw and for faster movement speed while ADS.
this has both CoD people and Halo(only one i could think of with lots of hipfire) people coming both methods should be viable options and have their places on the battle field, but as it stands hipfire is the good for every range and ADS is next to pointless
You lost quit posting. ADS and Hipfire is fine. This is basically a whine thread because people are destroying you. |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.08.02 04:38:00 -
[70] - Quote
xprotoman23 wrote:Avenger 245 wrote:look at it this way ADS and hipfire should have ineart weakness such as less visablity and less pinpoint accaurcy becuase of what they are and hipfire in general is far to accuarct when compared to ADS. each method should be used for its idea situation and the player should pick which one he speicelize in for example comming up on alone guy at medium range you should bring up your scope and put rounds down killing him if he doesnt react fast enough, and hipfire should be used for CQC and multiple targets neither should be good at the others job.
this game isnt anything like CoD but that doesnt mean it ADS should be worthless and hipfire should be only option, right now even with all our health i can walk up and gun someone(with hipfire) and kill them in 2 or 3 seconds if all the bullets hit. so ADS is viable if only its turning speed was a little faster and hipfire wasnt so overpowered.
Hipfire SHOULD not be able to accaurct and consistently hit and kill at medium and long range, i suggest lowering the accaurcy enough so hipfire still works at close range or when there our multiple enemys, which where it should be used, but inaccaurct enough so it cant kill at medium range. i even suggest having skills for improving hipfire if it were nerfed in that way, just not quite all the way back up to the impossible accaurcy.
i think ADS should be viable method for medium range or killing lone wolfs, i thinking increasing its turning speed whild ADS overall would be a simple help and maybe adding skills for quicker draw and for faster movement speed while ADS.
this has both CoD people and Halo(only one i could think of with lots of hipfire) people coming both methods should be viable options and have their places on the battle field, but as it stands hipfire is the good for every range and ADS is next to pointless You lost quit posting. ADS and Hipfire is fine. This is basically a whine thread because people are destroying you. no i dont ADS because hipfire is so much better and no one destroying me, its hardly whining i offered a suggestion for what i think needs some work in the game, i listed reason shown example, i even dot all my I's. your the only one whining here. |
|
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.08.02 05:46:00 -
[71] - Quote
Lord Sedto wrote:well I would like the improvement to ADS first I feel I could stand toe to toe with the best hipfire guys out there with a decent ADS in my hands. Sure aiming should be better but if we have many players not wanting it why do we have to nerf them ? Lets make it equal so you have your choice and can enjoy the game the same as them?
well i asking for is making ADS turning speed up to par, if however leave bring up sight sluggish unless you have skills and make movement speed while ADS sluggish unless you have skills for it
i think that matchs up to Nerfing Hipfires accuarcy enough so its only good at CQC or multiple targets, and then making skills to improve its accaucy to near what it is now.
i think making it so each method relies on skill books to make it better would be good, as it stands though adding skill books to hipfire right now would make them impossiblly acuarct so hence the nerf that way adding skill books will make since. i believe both methods should be good at their strong point and allow skill books to expand out from taht strong point but not into the others area. so hipfire = cqc or multiple targets sights = medium range and killing thsoe lone wolfs.
however ADS while running should be impossible and so should hipfire while running
|
testguy242
44
|
Posted - 2012.08.02 06:44:00 -
[72] - Quote
xprotoman23 wrote:So your saying you just want to play an ADS shooter where everybody plays defensively and camps.
Yes, that's what I want, at least for the team that's defending. If you want to attack an enemy that's behind cover, you need to use tactics. That's what flanking, vehicles, and orbital strikes are for.
The thing that many of you who've never played EVE don't realize is that it doesn't enforce balance at all. You should never get into a fight you don't think you can win. You should use any and all advantages to destroy your opponent. EVE (and probably DUST) is not about fighting fair, in fact fighting fair is completely antithetical to EVE.
So if your opponent is camping (presumably on defense) then bring more friends or throw more money at them in the form of weapons, orbital strikes, hiring mercs, or whatever else you can. It's the EVE way. |
KingBabar
37
|
Posted - 2012.08.02 06:52:00 -
[73] - Quote
I think they're both fine as they are. I use ADS about 30% of the time. First off, get the long range accuracy skills if this is so important to you. The turning speed of ADS must be slower than normal, how else are you gonna pintpoint a target thats far off in the distance? I really don't get the complaints about the ADS, I use it and it works. Its very useful at long ranges, as it should be. Its also useful for getting headshots. With good timing and skill you can scope in and hit all your bullets directly to the head and drop an enemy really fast, you can't do the same when hipfireing unless you're really close. And also, have a problem with the fatties? Go ADS and make sure all your rounds hit the head, he will drop in less than half a clip.
My personal opinion is that people who complain about the ADS don't really use it properly, or is it just coincidence that the four of us who think its fine, me, Crimson, Kageoshi and Protoman are all experienced and good MAG players? |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.08.02 06:58:00 -
[74] - Quote
ahh MAG explains alot. i personally dont like how its implemented right now vs hipfire so i made the suggestion and it seams some people agreed with me and some... didnt. but i think the two methods should be looked at as a whole by CCP and changed and offered suggestion for how i thought they should be changed |
ICECREAMK1NG WARRIORS
99
|
Posted - 2012.08.02 08:32:00 -
[75] - Quote
I don't think anyone here is saying '' nerf hip fire '' . They are saying that ADS should be more accurate at medium/long range and scoping should work. As I said, try scoping the smg, it really is a joke. Try aiming the mass driver, a joke too. ADS on AR is the best but again not worth it unless your target is at long range. Maybe they've done it like this on purpose for all the people with no left index fingers ? It really doesn't worry me as i can hip fire just as well. To me though it seems that they are dumbing the gun game down. |
Finn Kempers
BetaMax.
222
|
Posted - 2012.08.02 10:49:00 -
[76] - Quote
If you are ADS'ing with the SMG in the first place, you are doing something severely wrong. However I do agree with 1. aim assist removed 2. lower hip-fire accuracy, but not so much so that hip-fire is still liable like BF3 F2000 and not like CD where hip-fire is a losing element at all ranges. |
ICECREAMK1NG WARRIORS
99
|
Posted - 2012.08.02 10:57:00 -
[77] - Quote
Well obviously I'm not ADS with the smg... But as this is a beta, as I'm constantly reminded, I am trying to test as much as possible. So I tested it, and it doesn't work. |
D3LTA KRISPY
D3LTA FORC3 Orion Empire
89
|
Posted - 2012.08.02 11:34:00 -
[78] - Quote
testguy242 wrote:xprotoman23 wrote:So your saying you just want to play an ADS shooter where everybody plays defensively and camps. Yes, that's what I want, at least for the team that's defending. If you want to attack an enemy that's behind cover, you need to use tactics. That's what flanking, vehicles, and orbital strikes are for. The thing that many of you who've never played EVE don't realize is that it doesn't enforce balance at all. You should never get into a fight you don't think you can win. You should use any and all advantages to destroy your opponent. EVE (and probably DUST) is not about fighting fair, in fact fighting fair is completely antithetical to EVE. So if your opponent is camping (presumably on defense) then bring more friends or throw more money at them in the form of weapons, orbital strikes, hiring mercs, or whatever else you can. It's the EVE way. Totally agree with you on this, that is def the EVE way |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.08.02 13:30:00 -
[79] - Quote
Avenger 245 wrote:This is all about AR type guns and gun game. So before you freak read
After a few matchs on dust comming out with a reasonable kill ratio, I was invited to a match in CoD and noticed something between the two games the differince between the twos hipfire accuacy and down the sights aiming. Now I know this isnt CoD and is unique, but CoD gun game is well perfected and lessons and ideas from it shouldnt be ignored completely
CoD gun play may be perfected for CoD. But for reality it sits at a 0 Sigma level.
Look at combat footage from real battles. See anyone strafing? No
See any running around, hip-fireing assault riffles? I'd say: No.
What does that say about CoD? |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.08.02 13:56:00 -
[80] - Quote
Dewie Cheecham wrote:Avenger 245 wrote:This is all about AR type guns and gun game. So before you freak read
After a few matchs on dust comming out with a reasonable kill ratio, I was invited to a match in CoD and noticed something between the two games the differince between the twos hipfire accuacy and down the sights aiming. Now I know this isnt CoD and is unique, but CoD gun game is well perfected and lessons and ideas from it shouldnt be ignored completely CoD gun play may be perfected for CoD. But for reality it sits at a 0 Sigma level. Look at combat footage from real battles. See anyone strafing? No See any running around, hip-fireing assault riffles? I'd say: No. What does that say about CoD? Why would you say that? Why would you make that point? You realize you're now going to drown in a tsunami of "gameplay trumps reality" and "reality sucks" and "quick-scoping is too possible!" and other such drivel? |
|
Onieros Voidwalker
14
|
Posted - 2012.08.02 13:58:00 -
[81] - Quote
Avenger 245 wrote:look at it this way ADS and hipfire should have ineart weakness such as less visablity and less pinpoint accaurcy becuase of what they are and hipfire in general is far to accuarct when compared to ADS. each method should be used for its idea situation and the player should pick which one he speicelize in for example comming up on alone guy at medium range you should bring up your scope and put rounds down killing him if he doesnt react fast enough, and hipfire should be used for CQC and multiple targets neither should be good at the others job.
this game isnt anything like CoD but that doesnt mean it ADS should be worthless and hipfire should be only option, right now even with all our health i can walk up and gun someone(with hipfire) and kill them in 2 or 3 seconds if all the bullets hit. so ADS is viable if only its turning speed was a little faster and hipfire wasnt so overpowered.
Hipfire SHOULD not be able to accaurct and consistently hit and kill at medium and long range, i suggest lowering the accaurcy enough so hipfire still works at close range or when there our multiple enemys, which where it should be used, but inaccaurct enough so it cant kill at medium range. i even suggest having skills for improving hipfire if it were nerfed in that way, just not quite all the way back up to the impossible accaurcy.
i think ADS should be viable method for medium range or killing lone wolfs, i thinking increasing its turning speed whild ADS overall would be a simple help and maybe adding skills for quicker draw and for faster movement speed while ADS.
this has both CoD people and Halo(only one i could think of with lots of hipfire) people coming both methods should be viable options and have their places on the battle field, but as it stands hipfire is the good for every range and ADS is next to pointless
Yes! There is far too much hate for CoD here. No reason we can't find a balance between hip-fire and ADS. It doesn't make sense to simply condemn ADS in favour of hip fire. I haven't heard any convincing arguments so far as to why hipfire is not over powered and all I seem to see at the mention of ADS is "go back to cod".
Hip fire should not be be accurate at medium and long range. If thousands of years in the future we have perfected accuracy from the hip there is no reason to not have perfect accuracy on every gun. Technology cannot be an excuse for a lack of skill. This is a FPS therefore we should be aiming at our targets.
Arguing over whether halo or cod is better is pointless. Obviously this is not constructive. I don't want to play a halo clone. I don't want to play a CoD clone. If we work together surely we can arrive a solution which is appealing to everyone, but we do need address some of the current problems with the battle mechanic. |
ICECREAMK1NG WARRIORS
99
|
Posted - 2012.08.02 14:22:00 -
[82] - Quote
CoD gun play may be perfected for CoD. But for reality it sits at a 0 Sigma level.
Look at combat footage from real battles. See anyone strafing? No
See any running around, hip-fireing assault riffles? I'd say: No.
What does that say about CoD?[/quote]
LOL... You just slagged off COD for the reasons you give and yet most on this thread are saying that's exactly what's wrong with DUST. |
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.08.02 14:52:00 -
[83] - Quote
Mobius Wyvern wrote:Why would you say that? Why would you make that point? You realize you're now going to drown in a tsunami of "gameplay trumps reality" and "reality sucks" and "quick-scoping is too possible!" and other such drivel?
I guess I have too much faith in humanity. It is a failing of mine :P |
Bones1182
Circle of Huskarl Minmatar Republic
86
|
Posted - 2012.08.02 16:42:00 -
[84] - Quote
A few questions for you guys in here. With an AR what is short range? What is medium range? What is long range?
Please tell me how many meters you think it takes to get to long range. |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.08.02 16:45:00 -
[85] - Quote
0-5ish short 6 to 20ish medium 21+long in meters that is and a very rough estimate its kind hard to know how long a meter is in the game. |
Bones1182
Circle of Huskarl Minmatar Republic
86
|
Posted - 2012.08.02 16:47:00 -
[86] - Quote
Wow that explains it twenty meters is still well within short range you should be using hipfire at that distance. |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.08.02 16:50:00 -
[87] - Quote
how long is a meter in this game i probable got the measure right, i mean i know whats close what medium and wahts long i just dont know how to translate it into meters. close range is 7 yards or so medium range is 30ish moreish yards or so long is where there considerable smaller on your screen when your looking at them.
its hard to describe distacnes in a game |
Bones1182
Circle of Huskarl Minmatar Republic
86
|
Posted - 2012.08.02 16:51:00 -
[88] - Quote
A meter is approx 39.6 inches so just over 3 feet. |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.08.02 16:55:00 -
[89] - Quote
ah so a bit longer than a yard, well um i dont know how to describe distance to well so my numbers above are off by a good bit but close range is where i can make out details on your suit, medium range is where i cant, and long is wehre you look like a midget on the screen do to distance. that sums it up. |
Bones1182
Circle of Huskarl Minmatar Republic
86
|
Posted - 2012.08.02 16:57:00 -
[90] - Quote
The internet is full of fun little conversion programs you can use as well. For reference long is over 100 m, medium is from 50-100 and short is under 50.
|
|
|
|
|
Pages: 1 2 [3] 4 5 :: one page |
First page | Previous page | Next page | Last page |