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541. Running/moving feels like floating? - in Feedback/Requests [original thread]
Movement in general feels messed up how the guns turn, walking aiming it all feels off any one else agree
- by Avenger 245 - at 2012.08.15 06:11:00
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542. MTACs -- are we SURE it's gonna be a vehicle? - in Feedback/Requests [original thread]
So small vehicle like 2 large endgame powerhouse 2 the race is on more support people vote
- by Avenger 245 - at 2012.08.15 06:10:00
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543. KBM Gimped Beyond Measure. - in Feedback/Requests [original thread]
Zero Harpuia wrote: Veigar Mordekaiser wrote: Avenger 245 wrote: I know it has native support. I stopped questioning those usb port thingys and the usefulness. I just find ot funny for the intire leagth of the argument for mouse support t...
- by Avenger 245 - at 2012.08.15 06:06:00
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544. Avenger updating feedback on game mechanics and general issues - in Feedback/Requests [original thread]
After playing a few match I got a feel for the game and the first things aside from the obviuos load screen of death and lagginess, is first grenades they dont throw very well and they dont bounce/ ricochet very well I think the mechanocs for thwo...
- by Avenger 245 - at 2012.08.15 05:53:00
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545. KBM Gimped Beyond Measure. - in Feedback/Requests [original thread]
Veigar Mordekaiser wrote: Avenger 245 wrote: gangsta nachos wrote: Dante Daedrik wrote: W/e happened to "Adapt or Die"? you're funny I think its funny. Lol Um the mouse isnt supposed to be better th an a ds3 on a ps3 anyway. I th...
- by Avenger 245 - at 2012.08.15 05:39:00
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546. concerned by the overpowerness of forge guns - in Feedback/Requests [original thread]
Ive argued against them no one supports a even small nerfing of them
- by Avenger 245 - at 2012.08.15 05:29:00
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547. KBM Gimped Beyond Measure. - in Feedback/Requests [original thread]
gangsta nachos wrote: Dante Daedrik wrote: W/e happened to "Adapt or Die"? you're funny I think its funny. Lol Um the mouse isnt supposed to be better than a ds3 on a ps3 anyway. I think every suit having a turn limit is a good thing k...
- by Avenger 245 - at 2012.08.15 03:58:00
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548. Mouse turn too slow. - in Feedback/Requests [original thread]
Zero Harpuia wrote: Personally, they need to remove the entire concept of 'turn speed cap' for all input methods. Having a hard or soft cap for turn speeds really won't do much for balance, it'll just lead to endless complaints. If that Heavy c...
- by Avenger 245 - at 2012.08.15 03:52:00
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549. [Request] Combat Movement - in Feedback/Requests [original thread]
Any more suggestion?
- by Avenger 245 - at 2012.08.14 15:36:00
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550. [requist] cover system - in Feedback/Requests [original thread]
alexi kostoff wrote: KingBabar wrote: Ehr, no, let me rephrase that: Hell NO! Any mechanic which slows a game down, not least encourage camoping is a big NO NO. This game seriously needs to keep its pace up, its slow enough as it is. If ...
- by Avenger 245 - at 2012.08.14 15:16:00
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551. MTACs -- are we SURE it's gonna be a vehicle? - in Feedback/Requests [original thread]
Nu11u5 wrote: I would be all for quick-time combos for tearing turrets off of tanks with an MTAC's manipulators. Interruptable when taking sufficient damage. MTACs should be a vehicle, and only one size class. Progression could be done through...
- by Avenger 245 - at 2012.08.14 15:12:00
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552. Some good ideas about the future of dust combat and warfare - in Feedback/Requests [original thread]
Dust could have a very unique system of combat and warfare but these ideas would have to be brought in early and balanced against early or else it would be more of a gimmick. However alot of people are looking at each indivdual idea but think abou...
- by Avenger 245 - at 2012.08.14 05:28:00
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553. MTACs -- are we SURE it's gonna be a vehicle? - in Feedback/Requests [original thread]
Hey gm I know you guys are so talkative and love answer strange post directed towards yall. But since you atleast know or have seen the devs in person can we have a vaguely less criptic answer as to which one were getting or can we have a poll. S...
- by Avenger 245 - at 2012.08.14 05:27:00
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554. tracer rounds - in Feedback/Requests [original thread]
Mobius Wyvern wrote: See, that idea is pretty much synonymous with C3 in Battletech/MechWarrior. If you have it equipped you can transmit targeting data to everyone else in your unit, but it takes up tons that you could use for armor or ammunit...
- by Avenger 245 - at 2012.08.14 04:47:00
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555. heavy machine gun... - in Feedback/Requests [original thread]
They are getting fixed in the next build. A HMG should be doing as much damage as breach AR with the fire rate of a SMG. Ok maybe 10% lower than that but both damage and rate of fire should be high on a weapon designed to unleash a wall of death, ...
- by Avenger 245 - at 2012.08.14 04:47:00
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556. MTACs -- are we SURE it's gonna be a vehicle? - in Feedback/Requests [original thread]
I wouldnt want the to be like the dreadnought from warhammer or like any powerful tank crushing machine. I would rather them be a important but not powerful part of the battle were player should be on the look out for them but shouldnt think of th...
- by Avenger 245 - at 2012.08.14 04:43:00
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557. tracer rounds - in Feedback/Requests [original thread]
I would like a module that shows the trajectory of your bullets with a white line this would be realy useful for mass drivers.
- by Avenger 245 - at 2012.08.13 23:59:00
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558. Shouldnt Dust Play more like Quake 3? - in Feedback/Requests [original thread]
I would like more fluid controls but I rather you have to aim so that way it requires some skill to kill people.
- by Avenger 245 - at 2012.08.13 23:42:00
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559. Equipment and Features - in Feedback/Requests [original thread]
1 lots of thread request that I hope ccp takes the hint. 2 in eve ships have small bonus to their atuff like 10% increase to.track apeed for hybrid turrets or 5% oncrease to blaster or 10% less capacitor cost for lasers ect ect. On top of each shi...
- by Avenger 245 - at 2012.08.13 22:20:00
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560. Vehicle "Weak Spots" - in Feedback/Requests [original thread]
I would think if they did add a weak spot they should put it on the bottom of the tank so only mines(or real stupid drivers who roll their tank) can real get the full effect of this and shield should have a weakspot on the very top peak of the shi...
- by Avenger 245 - at 2012.08.13 22:10:00
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