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Nu11u5
Sanmatar Kelkoons Minmatar Republic
73
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Posted - 2012.08.13 20:42:00 -
[1] - Quote
Do vehicles have extra vulnerable spots they can be hit at for extra damage that I haven't noticed yet? In other games this is typically the engine, under-carriage, or some other mechanically vital area.
This is comparable to getting a head-shot on an infantry. Of course on a vehicle this wouldn't be an automatic 1-hit kill (it's not on infantry in Dust, either), but it would perhaps yield up to 50% extra damage so you use 33% less ammo. Vehicle drivers would have to become more aware of their surroundings to last longer.
If this is in fact already in the game and I just haven't noticed yet obviously disregard. |
Nova Knife
Seituoda Taskforce Command Caldari State
789
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Posted - 2012.08.13 21:38:00 -
[2] - Quote
They're supposed to. They got bugged out in this build but they have been there in the past. I'm not sure if they are fixed in the next build.. |
The dark cloud
Seraphim Initiative. CRONOS.
1060
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Posted - 2012.08.13 22:02:00 -
[3] - Quote
in general tanks have the weakest armor at the back (behind the tank) and the biggest armor on the front. Was wondering about this for a while if its also on this game. |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
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Posted - 2012.08.13 22:10:00 -
[4] - Quote
I would think if they did add a weak spot they should put it on the bottom of the tank so only mines(or real stupid drivers who roll their tank) can real get the full effect of this and shield should have a weakspot on the very top peak of the shield. If you add a weakspot to armor then it makes shield tanking evwn better. If you but the weakspot into a easly accesed place for one or the other it makes one or the other, shield or armor tanking weak so by putting it into naturally hard to reach place the bottom for armor or the top for shields then it should balance it out. |
Zero Harpuia
Maverick Conflict Solutions
422
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Posted - 2012.08.13 22:27:00 -
[5] - Quote
Avenger 245 wrote:I would think if they did add a weak spot they should put it on the bottom of the tank so only mines(or real stupid drivers who roll their tank) can real get the full effect of this and shield should have a weakspot on the very top peak of the shield. If you add a weakspot to armor then it makes shield tanking evwn better. If you but the weakspot into a easly accesed place for one or the other it makes one or the other, shield or armor tanking weak so by putting it into naturally hard to reach place the bottom for armor or the top for shields then it should balance it out.
Actually, the same spot could be a weak area for both, like how headshots do more damage to infantry shielding as well as armor layers: the shield is programmed to use more energy to repulse incoming fire because that is the weak zone of the tank. More energy used = more shield drained, simple as that. Just make the weakspot the back panel between the rear treads, or wherever Nova said it was in the first build. If you're dumb enough to let a Forge Gun get a shot on your tank's hindquarters, you deserve to be however much rubble. |
Needless Sacermendor
98
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Posted - 2012.08.14 16:16:00 -
[6] - Quote
If you ask me the weak spot of a tank would always be between the turret and the body where the turret swivels, it makes sense since it's the only part that has to be separate, also hitting the tracks could cause a speed reduction which could be repaired by either shield or armor rep or remote reps, could be interesting. |
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