Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 |
561. MTACs -- are we SURE it's gonna be a vehicle? - in Feedback/Requests [original thread]
Mobius Wyvern wrote: Avenger 245 wrote: Iron Wolf Saber wrote: MTACs also double up as hazard humaniods so do expect some maps possibly 'requiring' MTACs at basic gear to get even the simplest things done but also expect the facilites to ...
- by Avenger 245 - at 2012.08.13 21:46:00
|
562. MTACs -- are we SURE it's gonna be a vehicle? - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: MTACs also double up as hazard humaniods so do expect some maps possibly 'requiring' MTACs at basic gear to get even the simplest things done but also expect the facilites to scale up with them. Maybe there will be vario...
- by Avenger 245 - at 2012.08.13 21:17:00
|
563. In all honesty the controls -- remapping request - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: On the way but well keep screaming for remapping and more preset themes, at least we get keyboard and mouse next patch Cause you know the kb/m support is so important to the average person or hardcore console player. D...
- by Avenger 245 - at 2012.08.13 21:03:00
|
564. Av and heavy weapons and suggestion - in Feedback/Requests [original thread]
I think it should be a short range to mid range AV weapon my suggestion supports that, but I will try and see how well a forge deals with tanks next week.
- by Avenger 245 - at 2012.08.13 15:48:00
|
565. Av and heavy weapons and suggestion - in Feedback/Requests [original thread]
I be happy and I think a 10% or 20% drop would accomplish what im asking for.
- by Avenger 245 - at 2012.08.13 15:14:00
|
566. Some good ideas about the future of dust combat and warfare - in Feedback/Requests [original thread]
But if ccp were to add only one thing I would like a well.developed and well balanced movement system and that would mean it would have to be brought in early.
- by Avenger 245 - at 2012.08.13 14:59:00
|
567. MTACs -- are we SURE it's gonna be a vehicle? - in Feedback/Requests [original thread]
When I think MTAC I think large mobile heavy firepower built to deal with urban enviroments, not a super tank that can rasly rival a tank, MTAC would fill the one role a tank is ill suited for urban combat, a small MTAC about the size of a upfirgh...
- by Avenger 245 - at 2012.08.13 14:57:00
|
568. Av and heavy weapons and suggestion - in Feedback/Requests [original thread]
Bones1182 wrote: Chao Wolf wrote: Range is the only thing that can save a forge gun wielding heavy. The turn speed and movement speed are to low for up cqc, and at mid range its to easy to loss sight of your target. The best way I have found...
- by Avenger 245 - at 2012.08.13 03:47:00
|
569. A question and a idea. - in Feedback/Requests [original thread]
Um after uou bought it find it in your avalible skill list(R2 changes it) and find the skill you bought and load it from there.
- by Avenger 245 - at 2012.08.12 23:07:00
|
570. Tanks that belong to you. Ideas for them at least - in Feedback/Requests [original thread]
I think tank owners should be able to assign players to any spot they want on the tank, another think about this is when the tank is full allow the owner to assign a 4 th postition to the main gun and let him focus on driving.
- by Avenger 245 - at 2012.08.12 23:05:00
|
571. Mini Map - target direction - in Feedback/Requests [original thread]
I would like the minmap to show a wider area but no to arrows showing where you should go, if you dont know where tp go ask your team. Also what does the minimap show? It doesnt show anything on my game except null cannons. It could show a dot for...
- by Avenger 245 - at 2012.08.12 23:02:00
|
572. Button Layout - in Feedback/Requests [original thread]
I hate the button layout, and cant wait till I can change it, im use to r1 shooting and r2 grenading im used to triangle swamping weapons it the worst feeling when you know you could have got in a kill but missed cause of the buttons
- by Avenger 245 - at 2012.08.12 22:25:00
|
573. Av and heavy weapons and suggestion - in Feedback/Requests [original thread]
Bones1182 wrote: Then suggest something besides nerfing one of only two existing AV weapons. Come up with new options that fill the category you think they should. The forge would then most likely become relegated to.long range as it should be....
- by Avenger 245 - at 2012.08.12 21:28:00
|
574. MTACs -- are we SURE it's gonna be a vehicle? - in Feedback/Requests [original thread]
funny i just read the op. um wow thats alot of fire power when i think of the mtac i think of something about as big a LAV sat straight up not a walking tank. 2 light turrents or both arms and a few modules slots would do. the mtac a urban combat ...
- by Avenger 245 - at 2012.08.12 21:24:00
|
575. Disruption gametype - in Feedback/Requests [original thread]
a titan cost billions of isk which translate to about 2400 US dollars using plex transaction rates. um so no destroying eve ships slowing it down diabling them temporarly yeah but not destroying them
- by Avenger 245 - at 2012.08.12 20:20:00
|
576. Bigger explosions, and more realistic exploaions and better grenades. - in Feedback/Requests [original thread]
Lakega Scerta wrote: Since this is still closed beta, I'm sure they are going to expand on the explosions, but I do agree that grenades are sub par. (I've yet to see a grenade kill anyone) I've not even damaged anyone with one yet. Unless the...
- by Avenger 245 - at 2012.08.12 20:16:00
|
577. Some good ideas about the future of dust combat and warfare - in Feedback/Requests [original thread]
i just like it cause it would add a interesting element to gameplay provided its properly balanced. as for lore wise it could be more sleeper technology
- by Avenger 245 - at 2012.08.12 20:03:00
|
578. Some good ideas about the future of dust combat and warfare - in Feedback/Requests [original thread]
I dont think the scout is built around claoking its built.around speed the covert ops suit would be built around cloaking and with its bonus it could easly run around cloaked however I suggested that because a scout shouldnt be complete cloaked wh...
- by Avenger 245 - at 2012.08.12 19:28:00
|
579. Some good ideas about the future of dust combat and warfare - in Feedback/Requests [original thread]
I would like dust to have a incredible realisitc and fun combat system that rewards natraully quick or skillful players In the thread I make mention of how cloaking can be accomplished where it is based off mass and movement; the more you move or...
- by Avenger 245 - at 2012.08.12 18:18:00
|
580. Bigger explosions, and more realistic exploaions and better grenades. - in Feedback/Requests [original thread]
I think explosions should be more realisitc than they are now, first off an explosion should cause diffrent amounts of damage based of distance, if this is already in place expanded the radius of it and streach it out some. I meantion on another t...
- by Avenger 245 - at 2012.08.12 17:51:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 |
First page | Previous page | Next page | Last page |