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201. [Feedback] Hotfix FoxFour - in Feedback/Requests [original thread]
I'm really happy to hear the other racial assaults are getting bonuses to their racial rifles, as I feel Assaults should be the unquestioned masters of their race's rifle lineup. That said, I do worry slightly about the bonuses being in addition...
- by Avallo Kantor - at 2015.09.24 17:59:00
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202. Any suit loyalists out there ? - in General Discussions [original thread]
My main suit since I started has been an Amarr Assault with ScR or AScR (mostly AScR since I have terrible aim), and a Scr Pistol for when my run dry mid-fire fight. Other suits I have are Am Assault with LR, Am Logi with 2 spawn beacons, an Am ...
- by Avallo Kantor - at 2015.09.24 17:44:00
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203. Good bye scrambler rifle. - in General Discussions [original thread]
The ScR in both variants will still be strong in it's intended purpose, especially on Amarr Suits where the heat build up is less of an issue, especially on the AScr. The ScR was never intended to work as walking around with a constant charge shot...
- by Avallo Kantor - at 2015.09.24 13:39:00
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204. [Feedback] Hotfix FoxFour - in Feedback/Requests [original thread]
Kudos again, this hotfix looks amazing. One early concern I have after looking all the numbers over is that the buff to Cardiac Regulators will make the Amarr Scout bonus look all the weaker for comparison as even with max skills it will be prov...
- by Avallo Kantor - at 2015.09.24 13:31:00
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205. [Feedback] Hotfix FoxFour - in Feedback/Requests [original thread]
A question on Tanks and "weak-points": I recall from a youtube video from some time back that there is an area on a tank where AV damage does significantly more damage but it is in a very small / hard to hit spot. Is this what you mean by the we...
- by Avallo Kantor - at 2015.09.24 13:19:00
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206. Biomassing Flaming chicken. - in General Discussions [original thread]
At least wait until they can get powercores in game.
- by Avallo Kantor - at 2015.09.24 05:25:00
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207. [Request] Remove Blood - in Feedback/Requests [original thread]
Also, speaking as a programmer, I really don't see the purpose in adding additional particle / animation effects for incredibly gory / realistic death effects when they do nothing to modify the game play experience of users in the actual gun play....
- by Avallo Kantor - at 2015.09.23 19:37:00
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208. [Request] Remove Blood - in Feedback/Requests [original thread]
Honestly though, most of the weapons we use wouldn't leave that much blood. Remember the Assault (plasma) Rifle is shooting super-heated plasma shells that rupture on contact. That's not something that causes a bleeding wound, that is somethin...
- by Avallo Kantor - at 2015.09.23 15:48:00
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209. The Issue With Shields - in General Discussions [original thread]
One idea I mentioned in the original shield discussion (the one that got derailed) was the idea of only having one shield recharge delay stat, and having that number then be modulated by current shield hp to be different. For example, assuming a...
- by Avallo Kantor - at 2015.09.22 17:12:00
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210. [CPM Feedback] Shield Stats (version two) - in General Discussions [original thread]
Anmol Singh wrote: Cross Atu wrote: Regen and raw HP should exist within an inverse ratio (if you have a lot of one you generally have less of the other)
The ratio thing doesn't really work with armor because armor has set repair valu...
- by Avallo Kantor - at 2015.09.18 04:52:00
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211. [CPM Feedback] Shield Stats (version two) - in General Discussions [original thread]
A point that I feel also needs to be reiterated is the general design philosophy of shield v armor tanking styles in DUST (note these differ than that of EVE online) Armor tanks are meant to be "stand your ground" brawler style tanking. They can...
- by Avallo Kantor - at 2015.09.18 04:20:00
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212. [CPM Feedback] Racial Shield Stats - in General Discussions [original thread]
On the topic of shield regeneration: I believe this was talked about in the past, but I do not recall what the response was. I believe Shield Regeneration should work a bit more dynamically than the current model in DUST is. Currently we only ...
- by Avallo Kantor - at 2015.09.14 18:39:00
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213. CPM Feedback request: Laser Rifle - in Feedback/Requests [original thread]
Breakin Stuff wrote: Avallo Kantor wrote: So I guess my idea is tosh, sorry. Breaking, do you have any plans / ideas for LR variants? Me? Nah. I'm at a loss for how to make a variant that isn't contrived to generate variety solely to h...
- by Avallo Kantor - at 2015.09.01 19:40:00
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214. CPM Feedback request: Laser Rifle - in Feedback/Requests [original thread]
So I guess my idea is tosh, sorry. Breaking, do you have any plans / ideas for LR variants?
- by Avallo Kantor - at 2015.09.01 17:47:00
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215. CPM Feedback request: Laser Rifle - in Feedback/Requests [original thread]
Breakin Stuff wrote: It's how long the beam is continuously discharged not actually the heat if I recall. So I think it resets if you stop firing even at 75% heat. Hrmm, do you think that could be changed?
- by Avallo Kantor - at 2015.09.01 17:32:00
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216. CPM Feedback request: Laser Rifle - in Feedback/Requests [original thread]
After reading a lot of this feedback, I have a somewhat interesting idea to make the LR a bit more unique and address some of the concerns with the weapon. What if, like was suggested by Breaking that ammo was done away with, and it was just hea...
- by Avallo Kantor - at 2015.09.01 16:55:00
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217. [Inquiry] Powercore Update. - in Feedback/Requests [original thread]
I hope the Powercore idea isn't overworking you Rattati. Thanks again for all the effort you put into this game.
- by Avallo Kantor - at 2015.09.01 15:39:00
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218. CCP Archduke, I'm callin' You Out. - in General Discussions [original thread]
I really love 5e myself. I've been DMing the Encounters / Expeditions at my "local" game store for almost a year now, and I really like the game overall. I find it fun, and can be well paced once everyone knows the rules. If I had any real compla...
- by Avallo Kantor - at 2015.08.31 15:11:00
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219. CPM Request: Lore and Immersion - in General Discussions [original thread]
Aeon Amadi wrote: Avallo Kantor wrote: If I could throw in my two cents on Immersion factors, I would suggest making the corps you fight for in Public Matches be a bit more focused, and help drive a "player-centric" lore angle that is so imp...
- by Avallo Kantor - at 2015.08.30 16:41:00
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220. CPM Request: Lore and Immersion - in General Discussions [original thread]
If I could throw in my two cents on Immersion factors, I would suggest making the corps you fight for in Public Matches be a bit more focused, and help drive a "player-centric" lore angle that is so important to New Eden. To do this I would prop...
- by Avallo Kantor - at 2015.08.29 08:05:00
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