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221. What should I work on next? - in Feedback/Requests [original thread]
Is it possible to have crosshair on target vary by gun type? For example, have snipers trigger the intel faster / longer than say a rifle weapon.
- by Avallo Kantor - at 2015.08.25 06:10:00
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222. What can be done to help make this game better ??? - in General Discussions [original thread]
I'd argue we are already doing a good job in what we can do to help this game out. Several of the most anticipated / bigger features coming are ones that have had heavy community influence, or have been more or less entirely community ideas. W...
- by Avallo Kantor - at 2015.08.24 16:42:00
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223. Breaking News!!! Amarr Empress Titan Destroyed by Difter Forces - in General Discussions [original thread]
Roy Ventus wrote: DeadlyAztec11 wrote: Roy Ventus wrote: Slightly afraid of the drifters now. Well I'd imagine this will spark up some dangerous fanaticism on the Amarrian side. OOC: I wonder if it was ever a possibility to face the D...
- by Avallo Kantor - at 2015.08.23 04:31:00
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224. Star Citizen Multi Crew Demo - It has so many things I wish dust did - in General Discussions [original thread]
DUST Fiend wrote: Avallo Kantor wrote: BLARGH But more and more development time is fine so long as the end product reflects the vision that created it. I am concerned for "dead time" kind of like a ground trooper sitting in the passenge...
- by Avallo Kantor - at 2015.08.09 04:50:00
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225. Star Citizen Multi Crew Demo - It has so many things I wish dust did - in General Discussions [original thread]
Honestly the biggest hang up I have for SC is that it sounds, thus far, like Feature Creep, the game. Feature creep in software development is one of the most dangerous and easiest things to do, especially with a culture of hype such as Star Cit...
- by Avallo Kantor - at 2015.08.09 03:34:00
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226. EVE GUNJACK Reveal Trailer - in General Discussions [original thread]
Trying to explain a bit about the "free time" part. Many developers (myself included) actually enjoy programming. As in we program both at work and in our free time. This may be a hard concept to grasp for many people who try to keep work and le...
- by Avallo Kantor - at 2015.08.04 00:32:00
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227. ULTRA OFFICER DROPSUIT. - in General Discussions [original thread]
What you are suggesting is a form of power creep, adding more and more powerful options that are flat out better than others. This is something one should try to avoid in game development, not encourage, as it leads to a situation where the gap ...
- by Avallo Kantor - at 2015.08.02 02:47:00
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228. Why Don't Maps Spawn Vehicles? - in Feedback/Requests [original thread]
Free assets on the field really undermines the whole point of fielding your OWN assets with your own funds. A central aspect of DUST is that everything you are deploying are things you set up ahead of time, you paid for, and are assets you lose ...
- by Avallo Kantor - at 2015.07.26 06:30:00
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229. Request: Fozzie Sov and DUST - in Feedback/Requests [original thread]
As many DUST players may or may not know, the new SoV system for EVE online has come into being. The system, nicknamed "FozzieSov" after CCP Fozzie, allows for capture via a multi step system. Link to CCP video explaining new Sov: Sov Link W...
- by Avallo Kantor - at 2015.07.20 23:11:00
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230. Power core thought. - in Feedback/Requests [original thread]
I think it would be simpler just to give basic suits a suit bonus of their own. Just have them have their own attribute (like assaults count as assaults and logis count as logis) that make those benefits not bubble up to Assaults / Logis. Then f...
- by Avallo Kantor - at 2015.07.20 23:00:00
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231. Do Dev's look at this section of the forum? - in Feedback/Requests [original thread]
Victor889 wrote: I can't see any recent blue banners here? Yes. Replying is a different matter though.
- by Avallo Kantor - at 2015.07.20 22:56:00
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232. Is there more to dust? - in General Discussions [original thread]
Again I have to stress that one of the worst things you can do for game development is combine the following things: Activities that are uninteresting and repetitive to do.
Activities that do not utilize the game's core engagement mechan...
- by Avallo Kantor - at 2015.07.20 22:48:00
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233. Is there more to dust? - in General Discussions [original thread]
Mining is one of the most boring activities possible in EVE online. It is mainly done, in my experience, by two groups: Those who want the profits of mining Those who want to do one of the most peaceful / relaxing activities possible in EVE. (As...
- by Avallo Kantor - at 2015.07.20 21:09:00
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234. Battle Damaged Skins Request - in Feedback/Requests [original thread]
Skins do not modify the physical model of a suit, only the colors on top of it. It would be impossible to add any effects (such as exposed skin or missing pieces) via color alteration as those would require physical model changes (which the skin s...
- by Avallo Kantor - at 2015.07.19 23:37:00
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235. Power core thought. - in Feedback/Requests [original thread]
It's a good idea for moving the powercore forward after the initial concept (if it gets implemented). It was suggested back during the initial discussion (by you I think) and it could certainly allow for more "type-B" frames for each race. The p...
- by Avallo Kantor - at 2015.07.19 03:20:00
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236. [Proposal] New Shield Modules - in Feedback/Requests [original thread]
It would probably be better to introduce a module that increases shield damage threshold than introduce a constant shield repair that is different from regular repair. It may also be useful to implement it as a part of another module, perhaps re...
- by Avallo Kantor - at 2015.07.13 20:42:00
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237. What Happened To Power Core - in General Discussions [original thread]
While the powercore idea is well liked by CCP, it is still something that was always dependent on tiericide. Tiericide however was not dependent on powercores, so it was possible to roll out one before the other. Rattati has expressed several ...
- by Avallo Kantor - at 2015.07.13 20:19:00
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238. DK Market Content Discussion - in General Discussions [original thread]
Why not stock it with "Type B" modules / equipment? Basically instead of just being lower in overall PG / CPU they would instead of differing values of PG / CPU. For example, a Type B module could have values like +20% CPU and -20% PG. By allo...
- by Avallo Kantor - at 2015.07.10 18:55:00
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239. Shields are still broken - in General Discussions [original thread]
What if they made a shield module that was based around a "shield" reactive plate? Basically: It gives some hp (smaller than extender) and gives shield regen... when running. (This shield regen being independent of other types of shield regen) T...
- by Avallo Kantor - at 2015.07.10 17:45:00
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240. 1.2 Slot Layout - in General Discussions [original thread]
Do recall those mods were modified to consume PG / CPU (the opposite of what they give) Also recall that such suits are sacrificing quite a bit for that cheap value, as more expensive suits would not need the CPU / PG modules, thus allowing them...
- by Avallo Kantor - at 2015.07.06 06:56:00
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