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701. [Request] Swarm Launcher Damage Progression - in Feedback/Requests [original thread]
CCP Rattati wrote: We just looked at some swarm changes in line with this, I think reducing number of missiles per swarm and increasing swarm damage, bringing STD and ADV considerably up to PRO dmg levels Thanks. This should also help improve...
- by Atiim - at 2014.07.16 21:07:00
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702. [Request] Swarm Launcher Damage Progression - in Feedback/Requests [original thread]
Adipem Nothi wrote: o/ Atiim Logibro mentioned in the NK thread that he'd like to squeeze Swarm changes into Charlie. Any idea what he has in mind? I'm not too sure, but the only things I can really think of atm would be damage progression, ...
- by Atiim - at 2014.07.16 20:20:00
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703. [Request] Swarm Launcher Damage Progression - in Feedback/Requests [original thread]
I-Shayz-I wrote: The Assault Variant could then fire more missiles with reduced damage, how does that sound? :D That would make it even worse than it already is. Each missile of the Swarm hits individually, so having reduced Missile Damage ...
- by Atiim - at 2014.07.16 20:16:00
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704. Rattati, please remove ScR turbo controller exploit in Charlie - in Feedback/Requests [original thread]
Ryme Intrinseca wrote: EDIT - You'll notice from the video that turbo also seems to decrease heat build up. The player gets 18 shots off with turbo and 16 without. This is the opposite of how it should work - more shots per second should mean ...
- by Atiim - at 2014.07.16 16:42:00
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705. [Request] Modifying PG Reductions on Kincats and Codebreakers - in Feedback/Requests [original thread]
Why does it have to be exclusive to Matari Scouts? I want to put some Codebreakers on my Matari Assault too.
- by Atiim - at 2014.07.16 16:36:00
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706. equipment spam - in Feedback/Requests [original thread]
I think there simply needs to be a cap on the amount of equipment types allowed in an area. Basically, for every X meters, only Y amount of Uplinks and Nanohives would be allowed.
- by Atiim - at 2014.07.16 04:49:00
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707. Hotfix Delta - Sniper Rifles - in Feedback/Requests [original thread]
Would it be possible to make the Zoom Fidelity adjustable with L2 and R2? It wouldn't require a UI Change...
- by Atiim - at 2014.07.16 04:43:00
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708. [Request] Swarm Launcher Damage Progression - in Feedback/Requests [original thread]
The Problem Swarm Launchers have a damage increase of 25% per tier. Not only is this ridiculously higher than any other item in the game, but it makes lower tiered Swarm Launchers effectively useless as well (880 HP per volley is pathetic). T...
- by Atiim - at 2014.07.16 02:30:00
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709. Sticky:Nova Knives in Hotfix Charlie - in Feedback/Requests [original thread]
On an unrelated note, am I the only one who prefers using my Assault suit for Knifing?
- by Atiim - at 2014.07.15 22:20:00
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710. [REQUEST] JLAV removal. - in Feedback/Requests [original thread]
Benjamin Ciscko wrote: Fail +1 for creating a perfect synopsis of this thread, and the pilots inside.
- by Atiim - at 2014.07.15 21:12:00
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711. tanks are useless - in Feedback/Requests [original thread]
How I see tanking: Caldari vs Gallente War 514; Matari & Amarrians Need Not Apply
- by Atiim - at 2014.07.15 21:11:00
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712. [Discussion] Other WP rewards that should be changed/increased? - in Feedback/Requests [original thread]
I think the WP yielded from Nanohives should be given per cluster, as opposed to simply a one time reward.
- by Atiim - at 2014.07.15 21:06:00
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713. [REQUEST] JLAV removal. - in Feedback/Requests [original thread]
True Adamance wrote: Well when CCP releases a Soma or Sica BPO I'd be happy to keep having JLAV's exist. There used to be Sica and Soma BPOs.
- by Atiim - at 2014.07.15 20:18:00
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714. Carry More Ammo To Deal With Ubiquitous Heavies - in Feedback/Requests [original thread]
Honestly, I think the Ammunition Skills simply need a buff.
- by Atiim - at 2014.07.15 20:14:00
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715. [REQUEST] JLAV removal. - in Feedback/Requests [original thread]
Leeroy Gannarsein wrote: How about this, then: in a world of JLAVs, what is the point of FGs and SL vs. HAVs? JLAVs aren't ideal for every situation, because the terrain may be ridiculously bumpy, and you may be facing a tanker who's actuall...
- by Atiim - at 2014.07.15 15:06:00
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716. Spitballing: Somewhat preventing brick tanked scouts - in Feedback/Requests [original thread]
The best solution (and the most practical) would be making HP modules yield % values as opposed to solid HP values.
- by Atiim - at 2014.07.15 01:53:00
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717. [REQUEST] JLAV removal. - in Feedback/Requests [original thread]
Death Shadow117 wrote: Atiim go back to GD where you belong. Or, since you seem to be incapable of forming a valid argument pertaining to item balance, how about you leave the Features and Ideas Discussions sub-forum? Also
- by Atiim - at 2014.07.14 19:58:00
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718. [REQUEST] JLAV removal. - in Feedback/Requests [original thread]
Death Shadow117 wrote: ^ Above poster isnt very smart. Have you ever even tried tanking? Do you even know how much sp/isk it takes to become a real tanker because im sure you dont. "Real Tanker" is a fallacy. As for becoming proficient with t...
- by Atiim - at 2014.07.14 19:29:00
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719. I Have a Dream - in Feedback/Requests [original thread]
I propose, that if there are 2 Commandos standing in close proximity (10m), then the 2nd Commando's skill bonus stacks, giving the latter a 20% Damage Bonus as opposed to a 10%. If a 100% Damage Increase isn't game-breaking like some of the pilot...
- by Atiim - at 2014.07.14 19:21:00
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720. [suggestion] Change to Cardiac Regulators - in Feedback/Requests [original thread]
If you want CCP Rattati to look at this, you'll need to create a spreadsheet.
- by Atiim - at 2014.07.14 04:59:00
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