Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
I-Shayz-I
I----------I
4090
|
Posted - 2014.07.15 11:41:00 -
[1] - Quote
I wanted to have this discussion with a few of the logistics players I know, but how about I just make a forum post about it beforehand.
Rattati has mentioned 3 main changes: -Doubling wp requirement of orbitals to 5k wp from 2.5k -wp of injectors changing to 25/50/75 for std/adv/pro -Reducing installation destruction bonus
Here's a list of current wp bonuses that I feel should be increased or changed:
Equipment Destruction - 5 wp -For something so important, this is hardly a bonus. Even if you clear a room full of uplinks and nanohives, you might only get 75-150 wp...which would be 15-30 equipment. -10 wp sounds a bit more fair, but this isn't a major issue to me.
Ammo Resupply - 15 wp -Nanohives are such an important piece of equipment that it is a shame we are rewarded so poorly for expending them. I will often drop a proto on in a group of heavies and maybe get 5-6 of these rewards before it is expended immediaaaately. That is only 75-90 wp for a single nanohive, or up to 360 for a single equipment slot. -Yes I understand that nanohives are easily spammed, but the amount of times I've gotten this bonus even in times they were spammed was very few compared to triage and guardian bonuses -My suggested amount would be 25 wp, in hopes that eventually we will get a fix to help stop the spam.
Triage - 25 wp -The primary generator of wp for logistics players, this can be a sensitive topic, but I feel that after the many armor buffs, the repair tool buff, and introduction of full racial sentinels, the triage bonus has become much easier to earn and can be earned very quickly especially with the dual beam repair tools. -Originally a 15 wp bonus, it was increased to 25 along with the addition of the guardian bonus. -Should be reduced to at least 20, but 15 sounds better to me. -IMPORTANT: The rewards cap should not be changed, allowing for more bonuses to be earned while still making sure there is a limit to the total amount earned. By doing this, logistics players will hit the cap less often and not feel like they are missing out on points, my primary reason for proposing this change. It'll take longer to hit the cap, but the amount of points available/possible should be the same.
Scan Assist - 15 wp -Active scanners have been changed to only scan in one direction rather than the 360 spin scans we used to have...the quantum scanners have also been nerfed, making them the least viable scanner to use (long recharge time). -Scanners no longer have the long display times that they used to, nor the ability to scan all the time, meaning that getting this bonus is a very rare thing unless you are scanning for an orbital. -I suggest increasing the bonus to 25 as it is much harder to earn this bonus and you are providing very valuable support to the team rather than just one person (like you do with the repair tool most of the time)
Hack Assist - 50, 25 for objectives and 25, 15 for installations -Counter hack assists are more valuable than regular ones or have a higher percentage compared to the normal hack. This should be how normal hacks are, but the way it is now, the bonus to me after two people are hacking, or even after one is not worth it. -Should be 75, 50 for objectives and 35, 25 for installations to feel more in-line with counter hack bonuses.
Installation (turret) Destruction - 100 -All this does is let tankers farm more points and earn more orbitals by themselves. You even get this bonus if the installation is still in an unhacked state. -I would suggest 25 for unhacked and 50 for hacked, but if you can't do it that way I'm okay with 50 for both as 25 for both is slightly unsatisfying.
CRU/Supply Depot Destruction - 50 -These are very valuable installations and the fact that they give any points at all is stupid. It encourages tankers to destroy them even if it isn't part of their strategy. -Set it to 0. The simple strategic value of detroying them is good enough.
LAV Destruction - 40 -Okay wtf you guys. I deal 3000 damage to this LAV, get three 75 point "vehicle damage" bonuses, and then get just 40 points for destroying it. This makes shield LAVs earn less wps than armor LAVs -Increase it to 75 to feel more in-line with the vehicle damage bonus instead of just a random value of 40. It's also half as much as a tank, which fits. -Besides, LAVs got a buff a while back, AV grenades only have two capacity, and they aren't rampant anymore since the removal of murder taxis. The buff won't break the game I promise.
LAV Assist - 30 -Even more wtf. The tank assist is half as much as a tank (75), yet the LAV assist is 30 instead of 20...I guess I can see why, as 20 for a vehcile assist seems silly, but this is why you should change the LAV destruction bonus. -If LAV Destructions are increased, the assist should be half of that value, say like 40.
Vehicle Kill Assist - 35 -Not to be confused with vehicle destruction assist like the one above, this is the bonus you get simply by riding in a vehicle where the pilot gets a kill and you're in a gunner seat. Seriously, you don't even have to shoot at anything to get this bonus which makes it almost like a placebo reward...it makes you think that by shooting randomly everywhere you're getting kill assists, but really you don't have to be doing a damn thing -I don't think it should be removed, but possibly a reduction to 25 since it can be somewhat exploited due to the defend order, calling in orbitals, and then piloting a vehicle to cause players on the turrets to get vehicle kill assists, which gives the squad lead order bonuses like crazy... -I wouldn't have an issue with this bonus if it worked properly, but that's another problem for another time. __________________________________________________________________________
Next post...Transport Assist :D
7162 wp with a Repair Tool!
List of Legion Feedback Threads!
|
I-Shayz-I
I----------I
4090
|
Posted - 2014.07.15 11:48:00 -
[2] - Quote
Reserved for Transport Assist
7162 wp with a Repair Tool!
List of Legion Feedback Threads!
|
501st Headstrong
G0DS AM0NG MEN General Tso's Alliance
283
|
Posted - 2014.07.15 12:12:00 -
[3] - Quote
Everything seems spot on. As a logibro, I likey, although I truly wish I was not capped for points with my rep tool. Yes, I know the logic behind it but still.
07
From the Clone Wars I came. Here, I am a man among tamed beasts, and a god...among men.
CEO of G0DS AM0NG MEN
|
I-Shayz-I
I----------I
4102
|
Posted - 2014.07.15 20:04:00 -
[4] - Quote
Only 33 views?
Bumping for the day guys.
7162 wp with a Repair Tool!
List of Legion Feedback Threads!
|
TechMechMeds
Inner.Hell
3898
|
Posted - 2014.07.15 20:13:00 -
[5] - Quote
Tier the triarge like the injector please, min logi.
15/20/25
Be vigilant!, for there are those that remove the teabag BEFORE adding milk!.
This is unacceptable!.
|
TechMechMeds
Inner.Hell
3898
|
Posted - 2014.07.15 20:16:00 -
[6] - Quote
I think the wp gains should be tiered as it is risk vs reward right?.
This also encourages people to stop being mlt heroes and whining when they get farmed.
Be vigilant!, for there are those that remove the teabag BEFORE adding milk!.
This is unacceptable!.
|
MINA Longstrike
1018
|
Posted - 2014.07.15 20:21:00 -
[7] - Quote
I-Shayz-I wrote:-wp of injectors changing to 25/50/75 for std/adv/pro
This is the first thing I have issues with. Due to the complaints of so many people about nanite injectors, and logi's using less good nanite injectors in order to rep more.... they're nerfing nanite injectors, which is *wrong*. Nanite injectors need to be *BUFFED* people should get a *LOT OF ****ING WARPOINTS* from doing something as important as saving an allies proto suit. What I suggest, is that they get a base value of warpoints for picking someone up (say, 50 points) and then an amount of warpoints as though they had repped that target from 30% hp to whatever the nanite injector provides (so a standard proto needle would give 50% of target hp as triage points) - this incentivizes using good injectors and saving allies and it doesn't take away points that logi's wouldn't have already earned. The other benefit to this is that it allows for a 'dialing in' of triage points, so that rep tools are no longer the crazy insane wp generators they currently are. Maybe if possible set it up so that they only get the points if a target survives for say 5-10 seconds.
I-Shayz-I wrote:CRU/Supply Depot Destruction - 50 wp -> 0 wp -These are very valuable installations and the fact that they give any points at all is stupid. It encourages tankers to destroy them even if it isn't part of their strategy. -Set it to 0. The simple strategic value of detroying them is good enough.
Here is where I disagree with you. These things are miserable to destroy and should award at least some points for their destruction. It can also be very, very important to destroy them as it *greatly* lengthens enemy reinforcement routes, or resupply lines.
I-Shayz-I wrote: Transport Assist - 15% of wp earned by players transported 100 meters after 1 minute
This needs to go up, considerably, to as much as 25% for 2 minutes, though I am liking the idea of 33% for 2mins. Being a dedicated transport is important. I would also love to see mobile CRU spawns give warpoints, but there's currently still issues with people *never ever leaving vehicles if they have a turret that can be used*.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
|
Seymour KrelbornX
Holdfast Syndicate Amarr Empire
577
|
Posted - 2014.07.15 20:43:00 -
[8] - Quote
I like most of it... but as far as reducing triage goes, if you remove the cap then I'm fine with a reduction... otherwise no way. |
Dauth Jenkins
Merc-0107
552
|
Posted - 2014.07.15 20:47:00 -
[9] - Quote
MINA Longstrike wrote:I-Shayz-I wrote:-wp of injectors changing to 25/50/75 for std/adv/pro
This is the first thing I have issues with. Due to the complaints of so many people about nanite injectors, and logi's using less good nanite injectors in order to rep more.... they're nerfing nanite injectors, which is *wrong*. Nanite injectors need to be *BUFFED* people should get a *LOT OF ****ING WARPOINTS* from doing something as important as saving an allies proto suit. What I suggest, is that they get a base value of warpoints for picking someone up (say, 50 points) and then an amount of warpoints as though they had repped that target from 30% hp to whatever the nanite injector provides (so a standard proto needle would give 50% of target hp as triage points) - this incentivizes using good injectors and saving allies and it doesn't take away points that logi's wouldn't have already earned. The other benefit to this is that it allows for a 'dialing in' of triage points, so that rep tools are no longer the crazy insane wp generators they currently are. Maybe if possible set it up so that they only get the points if a target survives for say 5-10 seconds. I-Shayz-I wrote:CRU/Supply Depot Destruction - 50 wp -> 0 wp -These are very valuable installations and the fact that they give any points at all is stupid. It encourages tankers to destroy them even if it isn't part of their strategy. -Set it to 0. The simple strategic value of detroying them is good enough.
Here is where I disagree with you. These things are miserable to destroy and should award at least some points for their destruction. It can also be very, very important to destroy them as it *greatly* lengthens enemy reinforcement routes, or resupply lines. I-Shayz-I wrote: Transport Assist - 15% of wp earned by players transported 100 meters after 1 minute
This needs to go up, considerably, to as much as 25% for 2 minutes, though I am liking the idea of 33% for 2mins. Being a dedicated transport is important. I would also love to see mobile CRU spawns give warpoints, but there's currently still issues with people *never ever leaving vehicles if they have a turret that can be used*.
Mobile CRUs have many problems. They don't make any points, and they only work if the person trying to spawn has been terminated. That all needs to be fixed. In truth, the whole support dropship role needs to be looked at, because only the larger maps, it can be an essential role, and it still makes the pilot just about nothing.
-Sincerely
--The Dual Swarm Commando
|
Zindorak
CaUsE-4-CoNcErN
128
|
Posted - 2014.07.15 21:03:00 -
[10] - Quote
No no no no one is touching my WP printer If it should be reduced it should be 20 but i would prefer if OB's had higher WP cost so you coudn't just abuse it with a logi and a heavy |
|
Atiim
Fooly Cooly. Anime Empire.
10512
|
Posted - 2014.07.15 21:06:00 -
[11] - Quote
I think the WP yielded from Nanohives should be given per cluster, as opposed to simply a one time reward.
The Snack That Smiles Back, Tankers!
-HAND
|
ZDub 303
Escrow Removal and Acquisition Dark Taboo
3126
|
Posted - 2014.07.15 21:15:00 -
[12] - Quote
TechMechMeds wrote:Tier the triarge like the injector please, min logi.
15/20/25
Triage Nanohives? I could see that making sense, as there is a set number of armor repaired per cycle.
If you are referring to tiered war points based on rep tools though, that already happens naturally as higher level tools tick WP gains fasters.
Shayz... All of this looks good. I think 15 for triage from a rep tool probably makes more sense. 25 points seems a little too high for how fast those points tick off with an adv or pro rep tool. |
Seymour KrelbornX
Holdfast Syndicate Amarr Empire
581
|
Posted - 2014.07.15 21:18:00 -
[13] - Quote
ZDub 303 wrote:TechMechMeds wrote:Tier the triarge like the injector please, min logi.
15/20/25 Triage Nanohives? I could see that making sense, as there is a set number of armor repaired per cycle. If you are referring to tiered war points based on rep tools though, that already happens naturally as higher level tools tick WP gains fasters. Shayz... All of this looks good. I think 15 for triage from a rep tool probably makes more sense. 25 points seems a little too high for how fast those points tick off with an adv or pro rep tool.
but the cap evens that out... if its 15 a rep, and you can still get the same wp before cap as with 25... this may be ok... I would rather see the cap go... its not like you somehow stop being useful after the cap.... makes little sense to me that a medic must be required to kill to keep earning wp... |
hfderrtgvcd
Resheph Interstellar Strategy Gallente Federation
154
|
Posted - 2014.07.15 21:20:00 -
[14] - Quote
I definitely agree. I see way too many logis just walking around with rep tools up people's asses not bothering to scan or drop ammo. |
Booby Tuesdays
Ahrendee Mercenaries
643
|
Posted - 2014.07.15 21:51:00 -
[15] - Quote
I don't like the Triage points being cut down, mainly due to the fact that you only earn them if the merc you're repping has recently done damage to an enemy. Rep tool users are already "punished" for doing their job when they rep 800 HP on a heavy and receive bupkiss for it. Maybe no Guardian points for repping during an OB?
The increase from 5 to 10 WP for destroyed equipment is a welcome change. Might even encourage folks to take the time to clear any stray equipment they see.
Nanohive resupply WP increase is great as well since the hives are nerfed to hell these days. I would say doubling it to 20 WP, and making it per cluster, would be a good start. Triage hives should stay as they are, unless we head down the tier avenue. Better equipment, better WP rewards.
The WP per tier of injector used is my favorite feature of Charlie, and I really hope Rattati makes the State Kaalakiota worth 100 WP.
Intel assist WP needs a bump since active scanners are now the bastard children of equipment, unless you're a Galogi. I think you're spot on here.
Melee Weapon of Choice: Nokia-3310 Prof. V
|
Adipem Nothi
Nos Nothi
2877
|
Posted - 2014.07.15 22:16:00 -
[16] - Quote
This all seems reasonable to me.
Shoot scout with yes...
- Ripley Riley
|
Benjamin Ciscko
Fatal Absolution General Tso's Alliance
2482
|
Posted - 2014.07.15 22:36:00 -
[17] - Quote
Repper was buffed O_O if anything it was nerfed core focused + lvl 5 minlogi is 151 a far cry from the 170 previously. The +35wps is for DS pilots who are not actually killing anything to make WPs I don't see any way without perhaps a client update to make vehicle kill assists to vary vehicle to vehicle not to say it isn't possible pretty much every thing else is spot on though.
Tanker/Logi
0 The number of 7ucks given
|
I-Shayz-I
I----------I
4107
|
Posted - 2014.07.15 22:52:00 -
[18] - Quote
Benjamin Ciscko wrote:Repper was buffed O_O
Standard repair tools used to only give 25 armor/s The advanced ones were 40 and the proto 60
BDR-8 was 50 I think, and the six kin was 70 or 75...can't remember. When they first introduced the core focused at the beginning of uprising it was 105/s
They buffed it along with the armor plate buff...pretty sure anyways.
7162 wp with a Repair Tool!
List of Legion Feedback Threads!
|
Benjamin Ciscko
Fatal Absolution General Tso's Alliance
2482
|
Posted - 2014.07.15 22:56:00 -
[19] - Quote
I-Shayz-I wrote:Benjamin Ciscko wrote:Repper was buffed O_O Standard repair tools used to only give 25 armor/s The advanced ones were 40 and the proto 60 BDR-8 was 50 I think, and the six kin was 70 or 75...can't remember. When they first introduced the core focused at the beginning of uprising it was 105/s They buffed it along with the armor plate buff...pretty sure anyways. I knew it was buffed in 1.4? and then nerfed again in 1.8 I've only been a serious logi since 1.8.
Tanker/Logi
0 The number of 7ucks given
|
Will Driver
Horizons' Edge Proficiency V.
142
|
Posted - 2014.07.16 00:27:00 -
[20] - Quote
I support Rattati's list of changes.
The others ... don't think they add much to the gameplay. I'd just as soon leave them alone.
GÇ£Creativity is knowing how to hide your sourcesGÇ¥
GÇò Albert Einstein
|
|
I-Shayz-I
I----------I
4114
|
Posted - 2014.07.16 09:41:00 -
[21] - Quote
Will Driver wrote:I support Rattati's list of changes.
The others ... don't think they add much to the gameplay. I'd just as soon leave them alone.
So Rattati's changes would add a lot to the gameplay?
I'm suggesting things that would improve the experience of a logi.
7162 wp with a Repair Tool!
List of Legion Feedback Threads!
|
TechMechMeds
Inner.Hell
3900
|
Posted - 2014.07.16 09:58:00 -
[22] - Quote
ZDub 303 wrote:TechMechMeds wrote:Tier the triarge like the injector please, min logi.
15/20/25 Triage Nanohives? I could see that making sense, as there is a set number of armor repaired per cycle. If you are referring to tiered war points based on rep tools though, that already happens naturally as higher level tools tick WP gains fasters. Shayz... All of this looks good. I think 15 for triage from a rep tool probably makes more sense. 25 points seems a little too high for how fast those points tick off with an adv or pro rep tool.
Risk vs reward.
Drop hives, move on, free wp without even being near.
Rep tool, constantly under fire and it 24k for one, plus carrying 3 other equipment.
If a rep tool isn't getting it then hives shouldnt either as they are less risk and you simply just dop it, you don't even have to actively use hives like an injector or rep tool.
Hives have as much risk associated as dropping an uplink, basically none. Just drop and forget.
Be vigilant!, for there are those that remove the teabag BEFORE adding milk!.
This is unacceptable!.
|
TechMechMeds
Inner.Hell
3900
|
Posted - 2014.07.16 10:02:00 -
[23] - Quote
All equipment should have tiered wp gain.
Risk vs reward.
Be vigilant!, for there are those that remove the teabag BEFORE adding milk!.
This is unacceptable!.
|
I-Shayz-I
I----------I
4200
|
Posted - 2014.07.22 06:35:00 -
[24] - Quote
TechMechMeds wrote:All equipment should have tiered wp gain.
Risk vs reward.
We don't want things to become too complicated.
Besides, it's not like you get 60 and 70 points for a kill with adv or pro weapons.
7162 wp with a Repair Tool!
List of Legion Feedback Threads!
|
I-Shayz-I
I----------I
4541
|
Posted - 2014.08.12 10:59:00 -
[25] - Quote
Bumping this because I feel it is relevant right now.
7162 wp with a Repair Tool!
List of Legion Feedback Threads!
|
Apothecary Za'ki
Biomass Positive
424
|
Posted - 2014.08.12 16:29:00 -
[26] - Quote
I-Shayz-I wrote:
Equipment Destruction - 5 wp -> 10 wp
Ammo Resupply - 10 wp -> 20 wp
Triage - 25 wp -> 15 wp
Intel Assist - 15 wp -> 25 wp
Hack Assist - 50, 25 for objectives and 25, 15 for installations -> 75, 50 obj and 35, 25 inst
Installation (turret) Destruction - 100 wp -> 50 wp (25 unhacked if possible)
CRU/Supply Depot Destruction - 50 wp -> 0 wp
LAV Destruction - 40 wp -> 75 wp
LAV Assist - 30 wp -> 40 wp (half LAV destruction)
Vehicle Kill Assist - 35 wp -> 25 wp
Next post...Transport Assist :D
ahh seems good but with installation turret HP boosts the points should remain the same BUT be unkillable while in their neutral state as many tankers just kill neutral turrets with out a second thought.
Vehicle kill points/assist points should be higher to try get people into the habbit of countering vehicles instead of avoiding them and whineing about them on the forums(of which im somewhat guilty of myself)
my next issue is Triage points.. 25->15 seems too much of a nerf.. 25-> 20 seems more fair as we already have stupidly low Points per minute cap on Triage anyway which is also eaten away at if you use armor repairing hives too as their points seem to also be tied to reptool triage points
[LogiBro in Training]
channel: BP SQUAD
|
Broonfondle Majikthies
Dogs of War Gaming
1271
|
Posted - 2014.08.13 09:30:00 -
[27] - Quote
Liking the increase for transport assists. I'd much rather move troops tactically than earn isk by shooting rooftops with an ADS (the only time I really fly them, I feel more useful on the ground)
Shame the basic variant sucks and the communication system to blues is non-existent. Else I'd do that 24/7
"The air smells damp and oppressive, like a wet nun"
"Why am I talking to a lightbulb? Illuminate me"
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |