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Clone D
530
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Posted - 2014.07.14 21:51:00 -
[1] - Quote
Guys, with all the fatties on the battlefield these days, I'm running out of ammo all the time.
DEVS, please give us a way to carry more ammo.
Yours Truly,
Clone D
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Syeven Reed
G0DS AM0NG MEN
759
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Posted - 2014.07.14 21:52:00 -
[2] - Quote
The weapons respective ammo skill book?
Twitter MajLagSpike
CPM Application
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Clone D
530
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Posted - 2014.07.14 21:53:00 -
[3] - Quote
Syeven Reed wrote:The weapons respective ammo skill book?
lvl 5 not enough. Keep running out, then use up a nano hive, then run out, then have to find a supply depot.
Not enough ammo.
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Syeven Reed
G0DS AM0NG MEN
760
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Posted - 2014.07.14 22:05:00 -
[4] - Quote
Clone D wrote:Syeven Reed wrote:The weapons respective ammo skill book? lvl 5 not enough. Keep running out, then use up a nano hive, then run out, then have to find a supply depot. Not enough ammo. Ahhh, another way for more ammo... Ammo drones! With mini lasers on horseback!
A low slot ammo cash maybe?
.... or the Vigilant Recycler perk?
Twitter MajLagSpike
CPM Application
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Kallas Hallytyr
Skullbreakers
624
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Posted - 2014.07.15 00:22:00 -
[5] - Quote
Or a friendly neighbourhood Logi? That's kinda the point of them...
If you aren't running in a squad (a strike against you) with one, then relying on supply depots is exactly what you should be doing.
Alt of Halla Murr.
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Cat Merc
Onslaught Inc RISE of LEGION
11002
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Posted - 2014.07.15 01:15:00 -
[6] - Quote
Commandos and Assaults should really get a higher ammo carrying capacity...
Feline overlord of all humans - CAT MERC
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Bojo The Mighty
Spaceman Drug Cartel-Uno
4189
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Posted - 2014.07.15 01:17:00 -
[7] - Quote
Syeven Reed wrote:Ahhh, another way for more ammo... Ammo drones! With mini lasers on horseback! A low slot ammo cash maybe? .... or the Vigilant Recycler perk? FNV FTW
Best Ammo conservation method is to A) Remote Explosives B) Gang up C) Remote Explosives D) Road Kill E) Carry 2 wildly differing weapons. For instance to conserve mass driver ammo I will pop the shields off with my scrambler pistol then finish off the armor with the mass driver.
Smell the burning flesh. Taste the tangy sulfur air. Volcano Season - Moltar's Haiku : SGC2C
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Zindorak
CaUsE-4-CoNcErN
122
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Posted - 2014.07.15 02:00:00 -
[8] - Quote
Damn blueberries, they never carry ammo when you need it |
Ghost Kaisar
Fatal Absolution General Tso's Alliance
5961
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Posted - 2014.07.15 02:12:00 -
[9] - Quote
Clone D wrote:Syeven Reed wrote:The weapons respective ammo skill book? lvl 5 not enough. Keep running out, then use up a nano hive, then run out, then have to find a supply depot. Not enough ammo.
Old tip of combat: When down to three clips, ALWAYS start fighting toward supplies.
Also: We have supply depots for that exact reason. If it takes you that long to die, consider it a job well done. Get to that depot and re-supply.
How I Imagine I look when running Minmatar Scout
PSN: EVL_Elgost105
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
1352
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Posted - 2014.07.15 03:26:00 -
[10] - Quote
Clone D wrote:Syeven Reed wrote:The weapons respective ammo skill book? lvl 5 not enough. Keep running out, then use up a nano hive, then run out, then have to find a supply depot. Not enough ammo. Shotgun?
Yeah i recently skilled ammo
In fact, i skilled it over rapid reload
About 50% of my deaths are from running out of shells due to the ridiculous amount of heavy spam
Try fighting 1000 dps mini guns with your basic SMG...
"Minmitar Scout" and "Masochist" are synonyms.
Kills-Archduke Ferd1nand
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Clone D
541
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Posted - 2014.07.15 03:30:00 -
[11] - Quote
Ghost Kaisar wrote:Old tip of combat: When down to three clips, ALWAYS start fighting toward supplies.
Also: We have supply depots for that exact reason. If it takes you that long to die, consider it a job well done. Get to that depot and re-supply.
Thank you for that insight. Here are a couple for you. 1. The battle is not always near a supply depot. 2. HAVs et al dispose of supply depots so there may be none left.
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Meisterjager Jagermeister
Red and Silver Hand Amarr Empire
300
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Posted - 2014.07.15 03:33:00 -
[12] - Quote
Bojo The Mighty wrote:[quote=Syeven Reed] Best Ammo conservation method is to A) Remote Explosives B) Gang up C) Remote Explosives D) Road Kill E) Carry 2 wildly differing weapons. For instance to conserve mass driver ammo I will pop the shields off with my scrambler pistol then finish off the armor with the mass driver. Don't forget F) Remote Explosives
AKA - StarVenger
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Kallas Hallytyr
Skullbreakers
628
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Posted - 2014.07.15 14:04:00 -
[13] - Quote
Clone D wrote:Thank you for that insight. Here are a couple for you. 1. The battle is not always near a supply depot. 2. HAVs et al dispose of supply depots so there may be none left.
1. Then looks like you need to run. 2. Not nearly as much as they used to. HAVs actually need supply depots now and often need to keep them for their infantry support.
Honestly, just quit your bitching and keep a better tab on your ammo. Below 1/3rd capacity? Maybe you should retire for a while to refill.
Alt of Halla Murr.
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Racro 01 Arifistan
501st Knights of Leanbox
389
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Posted - 2014.07.15 14:08:00 -
[14] - Quote
nano hives
Elite Gallenten Soldier
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Clone D
Grundstein Automation
550
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Posted - 2014.07.15 14:19:00 -
[15] - Quote
Kallas Hallytyr wrote:Clone D wrote:Thank you for that insight. Here are a couple for you. 1. The battle is not always near a supply depot. 2. HAVs et al dispose of supply depots so there may be none left. 1. Then looks like you need to run. 2. Not nearly as much as they used to. HAVs actually need supply depots now and often need to keep them for their infantry support. Honestly, just quit your bitching and keep a better tab on your ammo. Below 1/3rd capacity? Maybe you should retire for a while to refill.
The context of the battlefield has changed. There is now more eHP walking around the field that needs to be reduced to zero. I am letting the developers know that I need a technological solution to a battlefield dilemma.
Historically there have not been this many heavies walking around on the battlefield. We need to set a new precedent for ammo capacity or find some other solution to the additional ammo requirement.
A corp for lonewolves where squadding and comms are optional, but exceptional team play is expected.
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Kallas Hallytyr
Skullbreakers
628
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Posted - 2014.07.15 16:05:00 -
[16] - Quote
Clone D wrote:The context of the battlefield has changed. There is now more eHP walking around the field that needs to be reduced to zero. I am letting the developers know that I need a technological solution to a battlefield dilemma.
Historically there have not been this many heavies walking around on the battlefield. We need to set a new precedent for ammo capacity or find some other solution to the additional ammo requirement.
Sooo...adapt? Use better nanohives? Get a Logi buddy? Be a better shot?
There is no need to change things, they are fine. Supply depots are present, allowing you to refill ammo and equipment or switch to a more effective suit. Nanohives allow you to refill on the fly. Remotes might be useful for your needs? Maybe try adapting?
Alt of Halla Murr.
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Clone D
Grundstein Automation
555
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Posted - 2014.07.15 16:35:00 -
[17] - Quote
Kallas Hallytyr wrote:There is no need to change things, they are fine. Supply depots are present, allowing you to refill ammo and equipment or switch to a more effective suit. Nanohives allow you to refill on the fly. Remotes might be useful for your needs? Maybe try adapting?
I do adapt. My 30 fittings slots are full. I use various techniques against different opponents. Just sayin' that since we've seen an influx of heavies, I'm running out of ammo faster.
Don't forget, war drives technology. I need some new tech.
I'm selective about who I intentionally attack. Oftentimes, however, when I get caught in a firefight that I wasn't expecting and I am in a spot where I have to take down heavies, then it wastes a load of ammo.
So instead of spending half of the match tethered to a supply depot, I am requesting some other solution.
A corp for lonewolves where squadding and comms are optional, but exceptional team play is expected.
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Kallas Hallytyr
Skullbreakers
628
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Posted - 2014.07.15 16:42:00 -
[18] - Quote
Clone D wrote:So instead of spending half of the match tethered to a supply depot, I am requesting some other solution.
Nanohives and Logistics. Ta-daaaa!
Alt of Halla Murr.
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Clone D
Grundstein Automation
555
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Posted - 2014.07.15 16:52:00 -
[19] - Quote
Kallas Hallytyr wrote:Clone D wrote:So instead of spending half of the match tethered to a supply depot, I am requesting some other solution. Nanohives and Logistics. Ta-daaaa!
I am in game. This just happened to me again right now. I was in a pilot outfit (Scout G-1) and had to bail from my drop ship, then I got kills with my Assault Rifle and ran out of ammo and had to go running across the battlefield to a supply depot which wasted how much time? Nobody was deploying nanohives, so I am forced to go grab a triage fitting and handle the job of the logi, deploy hives, return to depot change fittings.
Maybe I'm a super soldier sometimes? Maybe I need more slots? All I'm saying is that mathematically there are more HP on the field these days, which if you do the math will require more ammo.
A corp for lonewolves where squadding and comms are optional, but exceptional team play is expected.
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Kallas Hallytyr
Skullbreakers
628
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Posted - 2014.07.15 17:18:00 -
[20] - Quote
Yes, more HP means more ammo needed: you're supposed to invest in nanohives and/or ammo skills. Even then no one should have enough ammo to last forever.
Alt of Halla Murr.
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Clone D
Grundstein Automation
555
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Posted - 2014.07.15 17:38:00 -
[21] - Quote
Kallas Hallytyr wrote:Yes, more HP means more ammo needed: you're supposed to invest in nanohives and/or ammo skills. Even then no one should have enough ammo to last forever.
Your argument is normative: should.
My argument is quantitative: numbers.
I just finished a streak of ranking #1 three matches in a row. I have level 5 ammo. I use nanohives. I know what I'm doing. And all I'm requesting is that the developers take a look and see what they can do. There is nothing wrong with that.
A corp for lonewolves where squadding and comms are optional, but exceptional team play is expected.
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Kallas Hallytyr
Skullbreakers
628
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Posted - 2014.07.15 17:41:00 -
[22] - Quote
Maybe you should actually present some numbers instead of simply declaring your stance to be true. My normative stance is still legitimate: no one should have the ammo to run around murdering everyone without concern for logistics.
Alt of Halla Murr.
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Clone D
Grundstein Automation
556
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Posted - 2014.07.15 18:06:00 -
[23] - Quote
Kallas Hallytyr wrote:Maybe you should actually present some numbers instead of simply declaring your stance to be true. My normative stance is still legitimate: no one should have the ammo to run around murdering everyone without concern for logistics.
Let's say that I have to face 20 additional heavies per match now, and each of those previously played assaults and so there are approximately 20,000 (20 x 1000) additional HP that I must damage with ballistics if I am not near a supply depot and cannot switch to REs or an alternate method. Then that means at 27 HP per combat rifle bullet, when in optimal range, I would use approximately 740 extra rounds per match, if my accuracy were 100%, but not all attacks occur within optimal range, and my accuracy is not 100%, so let's double that to 1500 additional rounds per match. If I die twice on average, then I will need to carry around 500 extra combat rifle rounds on my character to deal with all of the extra HP on the field due to popularity of heavy class dropsuits.
I am concerned about logistics. I use the tools at hand. I am asking for new tech.
Now you have the numbers. You have the reason.
The only reason that you would be so obstinate, that I can think of, is if you regularly play a heavy suit and you are afraid that I will be matched against you some day, and you feel like you need the advantage of my possibly running out of ammo in order to take me down.
A corp for lonewolves where squadding and comms are optional, but exceptional team play is expected.
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Kallas Hallytyr
Skullbreakers
628
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Posted - 2014.07.15 18:19:00 -
[24] - Quote
Clone D wrote:Let's say that I have to face 20 additional heavies per match now, and each of those previously played assaults and so there are approximately 20,000 (20 x 1000) additional HP that I must damage with ballistics if I am not near a supply depot and cannot switch to REs or an alternate method. Then that means at 27 HP per combat rifle bullet, when in optimal range, I would use approximately 740 extra rounds per match, if my accuracy were 100%, but not all attacks occur within optimal range, and my accuracy is not 100%, so let's double that to 1500 additional rounds per match. If I die twice on average, then I will need to carry around 500 extra combat rifle rounds on my character to deal with all of the extra HP on the field due to popularity of heavy class dropsuits.
I am concerned about logistics. I use the tools at hand. I am asking for new tech.
Now you have the numbers. You have the reason.
The only reason that you would be so obstinate, that I can think of, is if you regularly play a heavy suit and you are afraid that I will be matched against you some day, and you feel like you need the advantage of my possibly running out of ammo in order to take me down.
No inclusion of actual ammunition/reserve ammunition, how much nanohives can return, etc. Those are the numbers I assumed you had, but all you gave were vague numbers that are only loosely grounded in reality.
For one thing, heavies have roughly twice the HP of an Assault, but they are usually around 1000-1200 HP total. Assaults are usually around the 600 mark. 20,000 extra HP would be if there were no Assaults previously: you're more looking at an extra 10,000 HP.
And attempting to personalise my obstruction? Nice move. My suits on my main/alt: L5 GalScout (my most common frame) L3 Min Commando L3 Min Logi L5 Cal Sentinel (alt, rarely used) L5 Cal Commando (alt, rarely used) L3 Cal Assault (alt, rarely used)
My main suit is an ADV GalScout. I don't have ammo issues, often because I die. Sometimes I do have severe ammo issues: which is why I now have a suit fitted with X-3 hives for long periods of fighting. Since I made the hive switch,my ammo issues are next to nought, and I don't have ammo capacity 5.
Really, your issue is you want to be self sufficient: to do so requires you to sacrifice something, somewhere. You either need to run a solo Logi suit to keep yourself supplied; run the best hives you can fit; or accept that one person cannot carry the amount of ammo you desire and make efforts to conserve ammunition (don't engage out of your optimal, for example) and to resupply whenever possible.
If everyone HD sufficient ammo all the time, nanohives would be unnecessary. Present some numbers on ammunition spent, regained through hives and speed of expenditure, maybe that will do more to express your situation than vague, arbitrary numbers from thin air.
Alt of Halla Murr.
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Clone D
Grundstein Automation
560
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Posted - 2014.07.15 18:39:00 -
[25] - Quote
Kallas Hallytyr wrote: I don't have ammo issues, often because I die.
We could get into the tedium of how the numbers work out, and we could ask CCP to send us battle logs to show what really happens on the battlefield, but what matters is what a good player is reporting.
I hold that I need a tech solution. If you don't like it, then okay.
A corp for lonewolves where squadding and comms are optional, but exceptional team play is expected.
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Kallas Hallytyr
Skullbreakers
629
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Posted - 2014.07.15 18:48:00 -
[26] - Quote
Clone D wrote:Kallas Hallytyr wrote: I don't have ammo issues, often because I die. We could get into the tedium of how the numbers work out, and we could ask CCP to send us battle logs to show what really happens on the battlefield, but what matters is what a good player is reporting. I hold that I need a tech solution. If you don't like it, then okay.
Ahh, so assertions of skill now? If you read my post, my main suit is a GalScout, and I don't brick tank so I'm squishy. When I use my Commando or I do brick tank, ammo still isn't much of a concern when I run hives, even though I die a lot less.
I'm not disagreeing because I dislike it, I'm disagreeing because I think it is unnecessary, renders nanohives less important and by proxy makes Logistics suits less important.
A single player, running solo should not have enough ammo to be unconcerned about the possibility of running out.
Alt of Halla Murr.
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Clone D
Grundstein Automation
560
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Posted - 2014.07.15 19:22:00 -
[27] - Quote
Kallas Hallytyr wrote:I'm not disagreeing because I dislike it, I'm disagreeing because I think it is unnecessary, renders nanohives less important and by proxy makes Logistics suits less important.
I understand your opinion.
Thank you for singlehandedly setting me straight. I have now converted to your way of thinking.
Hey, DEVS, if you get a chance to look into this problem, keep it on the down low. Kallas has a strict moral rubric against supplanting logis.
A corp for lonewolves where squadding and comms are optional, but exceptional team play is expected.
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Atiim
Fooly Cooly. Anime Empire.
10511
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Posted - 2014.07.15 20:14:00 -
[28] - Quote
Honestly, I think the Ammunition Skills simply need a buff.
The Snack That Smiles Back, Tankers!
-HAND
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RKKR
The Southern Legion Final Resolution.
974
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Posted - 2014.07.15 20:22:00 -
[29] - Quote
There is only one true answer: SUPPORT ROLE
Yes, the support role suck ATM unless you want to rep a heavy all the time. Even though that it is out of egoistical reasons...you guys are getting closer to realise this. |
Kallas Hallytyr
Skullbreakers
634
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Posted - 2014.07.15 20:42:00 -
[30] - Quote
Clone D wrote:I understand your opinion.
Thank you for singlehandedly setting me straight. I have now converted to your way of thinking.
Hey, DEVS, if you get a chance to look into this problem, keep it on the down low. Kallas has a strict moral rubric against supplanting logis.
Be more of an *******? I never said that Logis should be the best, nor that you cannot suffice without one. You seem to be of the opinion that you should never need one: which is the case if you use the tools available, namely nanohives and supply depots.
Tell me, should we reduce everyone's precision such that Logibros with Active Scanners are useless? What about Logis with uplinks? Or injectors and hives, everyone should be able to fit self-revive modules!
Try using less melodrama and actually apply reason. Logistics suits are there for a reason: to supply and support squads and teams. Part of supplying and supporting teams is deploying nanohives. If you are running out of ammo AND am of your own nanohives - WELL DONE! And now you need a supply depot, because you have used all of the ammo you currently have. That is NOT an unreasonable thing to ask.
Alt of Halla Murr.
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